Anne Freer, Author at Business of Apps Connecting the app industry Wed, 16 Aug 2023 08:56:38 +0000 en-US hourly 1 Setapp preparing to launch independent app store as Apple rules change https://www.businessofapps.com/news/setapp-preparing-to-launch-independent-app-store-as-apple-rules-change/ Wed, 16 Aug 2023 08:56:38 +0000 https://www.businessofapps.com/?p=88952 Setapp, an app subscription service, is getting ready to launch its own app store as a different choice. They’re planning to do this when new rules from the EU start next year. Setapp is relying on the EU’s Digital Markets Act (DMA), which is supposed to let people put other apps on iOS without needing to use Apple’s App Store. Better revenue sharing for developers Setup currently offers a subscription service where users pay $9.99 per month to access more than 240 apps for their Mac. These apps cover various categories like utilities, productivity tools, customisation, lifestyle, and more. They have different plans, including those with iOS apps ($12.49/mo), options for power users with more devices ($14.99/mo), family plans, and plans for teams. For their

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Setapp, an app subscription service, is getting ready to launch its own app store as a different choice. They’re planning to do this when new rules from the EU start next year. Setapp is relying on the EU’s Digital Markets Act (DMA), which is supposed to let people put other apps on iOS without needing to use Apple’s App Store.

Better revenue sharing for developers

Setup currently offers a subscription service where users pay $9.99 per month to access more than 240 apps for their Mac. These apps cover various categories like utilities, productivity tools, customisation, lifestyle, and more. They have different plans, including those with iOS apps ($12.49/mo), options for power users with more devices ($14.99/mo), family plans, and plans for teams.

For their upcoming standalone app store, Setapp has partnered with over 30 developers who are ready to offer their apps. Some of these partners include Ulysses, Taskheat, NotePlan, PDFSearch, and Soulver. The company is also inviting more developers to join in.

Setapp is trying to attract developers by offering them better revenue sharing compared to Apple. While developers get a 70/30 split when customers use their app, Setapp also shares an additional 20% with developers who bring in new customers. This means developers have the chance to earn up to 90% of Setapp’s user fees every month.

Top-rated apps on Setapp store

Source: Setapp

Oleksandr Kosovan, the founder and CEO of Setapp, mentioned that 60% of developers are interested in using third-party app stores for distributing their iOS apps. Setapp aims to support iOS-only developers and give them a platform to gain users and increase their revenue.

Customers who are interested can join a waitlist to receive updates about the launch of the new app store.

What’s Apple got to say about it?

According to a report in December 2022 by Bloomberg, Apple seemed to be getting ready to permit different app stores on iPhones and iPads to follow the DMA rules.

This is happening even though Apple has worries about the security problems linked to installing apps from sources other than the official App Store.

The process, known as “sideloading,” can impact the safety and privacy of users. However, the report pointed out that Apple was still talking about various ideas on how this new system would function. They might even ask for a fee to verify these apps before allowing them.

For now, Setapp is proceeding with the belief that Apple devices will eventually need to allow other app stores, and they are actively making preparations to introduce their own app store.

Key takeaways

  • Setapp readies own app store, betting on EU law for alternative to Apple’s store
  • Developers offered improved revenue share, up to 90% through Setapp’s model
  • Apple’s approach to third-party app stores and security remains uncertain

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Threads vs Twitter: from rival to retreat in 3 weeks https://www.businessofapps.com/news/threads-vs-twitter-from-rival-to-retreat-in-3-weeks/ Tue, 15 Aug 2023 08:49:20 +0000 https://www.businessofapps.com/?p=88901 Within just three weeks, Threads seems to have gone from formidable Twitter rival to just another social app. Similarweb, the data aggregation and software firm, recorded a drastic decline of nearly 80 percent in daily user numbers, indicating a significant setback for the app. Could this spill the end for Threads? Capturing attention Similarweb data recorded a drop in daily active users on Android mobile devices, plummeting from 49 million to 11 million. But this analysis didn’t encompass user figures for Apple’s iOS mobile platform. The count of global users on Android devices surged from 6 million on July 5, the day of Meta’s app launch, to 41 million the next day. It then reached a peak of nearly 50 million on July 7, equivalent

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Within just three weeks, Threads seems to have gone from formidable Twitter rival to just another social app. Similarweb, the data aggregation and software firm, recorded a drastic decline of nearly 80 percent in daily user numbers, indicating a significant setback for the app. Could this spill the end for Threads?

Capturing attention

Similarweb data recorded a drop in daily active users on Android mobile devices, plummeting from 49 million to 11 million. But this analysis didn’t encompass user figures for Apple’s iOS mobile platform.

The count of global users on Android devices surged from 6 million on July 5, the day of Meta’s app launch, to 41 million the next day. It then reached a peak of nearly 50 million on July 7, equivalent to around 45 percent of Twitter’s usage on that particular day.

Threads vs Twitter change in usage

Source: Similarweb

Threads previously managed to capture more attention than its Twitter rivals such as Mastodon and Bluesky, but the steep decline in user engagement underscores the difficulties in attracting and retaining users in a highly competitive social media landscape.

Quick to rise, quick to fall

Threads quickly amassed 100 million users within just five days, a milestone that took Twitter 5.4 years to accomplish. A crucial factor in this achievement was Instagram, also a Meta-owned entity, which leveraged its existing audience of 1.4 billion to facilitate the recruitment of users for Threads.

However, it’s worth noting that Threads currently lacks a number of fundamental features and still needs to provide a compelling incentive for users to transition from Twitter or adopt Threads as their preferred social media platform.

App engagement on Threads

Source: Similarweb

Consequently, usage of the app has steadily dwindled since its launch, with daily active users on Android devices remaining at around 11 to 12 million over the last seven days.

Interestingly, the launch of Threads has not significantly impacted Twitter’s usage on the same platform. Following Elon Musk’s rebranding, Twitter, now known as X Corp, recorded a daily active user count ranging from 107 to 109 million on Android devices during the week after Meta introduced its text-based rival. In the subsequent week, this count oscillated between 108 and 114 million.

Key takeaways

  • Threads saw an 80% drop in daily users within weeks, indicating challenges in social media competition
  • Instagram’s support boosted Threads to 100M users quickly, a feat Twitter took years to achieve
  • Despite initial attention, Threads faces decline and needs compelling features to rival Twitter’s dominance

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35% of consumers embrace cashless transactions through payment apps and mobile wallets https://www.businessofapps.com/news/35-of-consumers-embrace-cashless-transactions-through-payment-apps-and-mobile-wallets/ Mon, 14 Aug 2023 08:02:33 +0000 https://www.businessofapps.com/?p=88876 Mobile wallets and payment apps are all the rage, especially since the pandemic forced many into going cashless. But one mobile payment app stands out as being the favourite among customers – whether shopping online or in-store. Let’s find out more. The top payment apps are… A growing number of Americans are now using mobile wallets for their shopping transactions, according to recent insights from CivicScience. Approximately 35% of participants utilise at least one e-wallet or mobile payment app with varying frequency for in-store purchases, while 44% report the same usage pattern for online transactions. So which app comes out on top? PayPal stands out as the top choice among users of payment apps. Irrespective of whether transactions occur in physical stores or the digital

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Mobile wallets and payment apps are all the rage, especially since the pandemic forced many into going cashless. But one mobile payment app stands out as being the favourite among customers – whether shopping online or in-store. Let’s find out more.

The top payment apps are…

A growing number of Americans are now using mobile wallets for their shopping transactions, according to recent insights from CivicScience. Approximately 35% of participants utilise at least one e-wallet or mobile payment app with varying frequency for in-store purchases, while 44% report the same usage pattern for online transactions. So which app comes out on top?

PayPal stands out as the top choice among users of payment apps. Irrespective of whether transactions occur in physical stores or the digital realm, consumers prefer to use PayPal over Apple Pay, Venmo, and Google Wallet.

Notably, Apple Pay claims the second spot in the race, outperforming Google Wallet, and gains further traction for in-person transactions compared to online dealings.

Leading payment apps

Source: Civic Science

When it comes to in-store transactions, PayPal usage lags by seven percentage points, whereas Apple Pay gains a two-point advantage over its online counterpart. Despite its expanding influence, PayPal’s adoption as a recognised payment method in physical stores remains limited, thus underscoring the role of e-wallets in this context.

Security and convenience still major barriers

Just 14% of consumers frequently use mobile payment solutions. In contrast,  24% hold a steadfast aversion towards using them. The majority of Americans, however, fall somewhere in between – they either use mobile payments infrequently or are open to the idea but haven’t fully embraced it yet.

The reasons behind this cautious embrace of mobile payments are twofold. Firstly, those who use mobile payments sporadically or are hesitant about them commonly express concerns about the security of these apps. Interestingly, this worry about security is a top concern across generations, with those aged 55 years and above registering the highest degree of concern at 48%.

Main reasons for not using mobile payment apps

Source: Civic Science

The second major barrier is convenience. Many consumers believe that mobile wallets and payment apps don’t offer any greater convenience compared to traditional payment methods. To sway non-users, it’s crucial to demonstrate how e-wallets and mobile payment apps can genuinely offer more convenience than their current ways of paying for goods and services. This could potentially encourage a much larger group of people to give mobile payments a chance.

Who’s using payment apps and why?

The younger demographic, those under the age of 35, are the driving force behind the general population’s use of mobile payment apps. A notable 10% of Gen Z adults claim mobile payment apps as their primary choice, in contrast to a mere 1% among those aged 55 and above.

Those who prioritise mobile payment apps are also keen on exploring alternative financial tools. For instance, 16% of these mobile pay enthusiasts express their intention to give ‘buy now, pay later’ apps a shot in the near future, and an impressive 38% have already embraced this option.

Furthermore, individuals who hinge on mobile payment apps for their primary transactions hold a rosier perspective regarding their personal finances. They are more inclined to express optimism about their financial prospects, stating that their financial situation is likely to improve in the times ahead.

Nevertheless, mobile payment apps and e-wallets have yet to emerge as dominant forms of payment within the consumer landscape. Although Apple Pay setups and Venmo usage are commonplace, a mere 5% acknowledge mobile payments as their foremost payment method. While younger generations exhibit greater openness to alternative payment methods, there still exist entrenched perceptions that must be overcome before mobile payments can achieve more widespread acceptance.

Key takeaways

  •  35% use e-wallets for in-store, 44% for online purchases, signalling increasing digital payment adoption
  • PayPal is preferred over Apple Pay and Google Wallet, with Apple Pay excelling for in-person transactions
  • Just 14% use mobile payments often; 24% resist. Security and convenience concerns impact broader adoption

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In-app purchases increase 24% in H1 2023 https://www.businessofapps.com/news/tenjin-report-highlights-androids-23-and-ioss-24-increase-in-in-app-purchases/ Fri, 11 Aug 2023 09:43:53 +0000 https://www.businessofapps.com/?p=88851 The average eCPM dropped 26% on Android and 12% on iOS between H2 2022 and H1 2023. That’s according to the latest report from app and software firm Tenjin. Let’s dive in. Changes ahead While some might interpret the declining eCPMs as a sign of an impending transformation in how digital content is monetised, it’s crucial to recognise that ad monetisation remains a resilient and integral facet of the digital landscape. The key to navigating this new landscape then lies in striking a harmonious equilibrium between various monetisation models. Drop in eCPMs between H2 2022 and H1 2023 by platform Source: Tenjin The report also highlights a significant boost in in-app purchases with Android seeing a 23% increase and iOS in-app purchases up 24%. “The

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The average eCPM dropped 26% on Android and 12% on iOS between H2 2022 and H1 2023. That’s according to the latest report from app and software firm Tenjin. Let’s dive in.

Changes ahead

While some might interpret the declining eCPMs as a sign of an impending transformation in how digital content is monetised, it’s crucial to recognise that ad monetisation remains a resilient and integral facet of the digital landscape.

The key to navigating this new landscape then lies in striking a harmonious equilibrium between various monetisation models.

Drop in eCPMs between H2 2022 and H1 2023 by platform

Source: Tenjin

The report also highlights a significant boost in in-app purchases with Android seeing a 23% increase and iOS in-app purchases up 24%.

“The remarkable growth in the number of in-app purchases is a testament to that. Game developers have embraced hybrid monetisation and successfully implemented it,” said Roman Garbar, Marketing Director at Tenjin.

Regional differences

There’s been little shift in the top 5 countries based on total app installs on Android between 2022 and 2023. However, on iOS the UK has now overtaken China, Japan, Canada and Germany.

The changes in the iOS landscape are causing app developers and advertisers to rethink their strategies. The UK’s growing importance as a user hub and potential revenue source means advertisers might want to customise their campaigns to match the preferences of UK users. Adjusting app monetisation tactics could also attract this expanding user base, leading to more in-app purchases and subscriptions.

Top 5 countries by app installs (iOS)

Source: Tenjin

This shift also highlights the importance of understanding local preferences for app monetisation and advertising. As the UK becomes more influential, other regions could follow suit with their app engagement. Developers and advertisers should stay flexible and adaptable, considering the changing user behaviours across different platforms and regions.

Key takeaways

  • eCPMs decline on Android and iOS in 2023, challenging ad strategies and monetization models
  • In-app purchases surge, driven by hybrid monetization and adaptable game developers
  • UK’s iOS ascendancy sparks tailored strategies, highlighting regional importance and need for flexible adaptations

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China imposes business registration on app developers https://www.businessofapps.com/news/china-imposes-business-registration-on-app-developers/ Thu, 10 Aug 2023 08:55:28 +0000 https://www.businessofapps.com/?p=88823 China’s Ministry of Industry and Information Technology (MIIT) has revealed its latest move to exert control over the market, as it announced that all mobile app developers must soon register their businesses with the government. This directive marks Beijing’s continued efforts to regulate the sector. Penalties for apps that don’t comply In a recent announcement made late on Tuesday, MIIT outlined that mobile apps lacking the necessary documentation will face penalties following the conclusion of a grace period. This grace period is set to conclude by March of the upcoming year. The ministry stipulated that entities involved in internet information services via apps across various domains such as news, publishing, education, film and television, as well as religion, are also required to furnish pertinent documentation.

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China’s Ministry of Industry and Information Technology (MIIT) has revealed its latest move to exert control over the market, as it announced that all mobile app developers must soon register their businesses with the government. This directive marks Beijing’s continued efforts to regulate the sector.

Penalties for apps that don’t comply

In a recent announcement made late on Tuesday, MIIT outlined that mobile apps lacking the necessary documentation will face penalties following the conclusion of a grace period. This grace period is set to conclude by March of the upcoming year.

The ministry stipulated that entities involved in internet information services via apps across various domains such as news, publishing, education, film and television, as well as religion, are also required to furnish pertinent documentation.

Let’s delve further into the dynamic of these upcoming changes. The mandate could cast a shadow over the accessibility of widely recognised social networking behemoths – think X, Facebook, and Instagram. Though locked away from the grasp of China’s populace within their borders, these apps remain within arm’s reach for Chinese citizens navigating foreign terrain.

What are app developers to do?

In order to navigate this new terrain, app developers are staring at a fork in the road: they must either plant their flag within China’s realm or strike a harmonious partnership with a local conductor.

2020 unfurled with an exodus of tens of thousands of unlicensed mobile apps and games from various app emporiums in China. Mind you, this is no novice concept – games must obtain a license to be released in the country.

More recently, over 100 AI apps were removed from the Chinese App Store.

At the same time, China granted new game app licenses to 88 titles.

Bear in mind, the numerical crescendo of China’s gaming domain reached an astronomical $45.5 billion just last year, and could reach $57 billion by 2027. Still, the latest policy shift could limit the number of apps available and have a significant impact on small developers.

Key takeaways

  • China’s MIIT mandates mobile app developers register, extending control over the digital landscape
  • Non-compliant apps face penalties as MIIT outlines a post-grace period crackdown on lacking documentation
  • MIIT mandates documentation for app services in domains like news and education

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48% of mobile game developers felt bullied and 61% released games under pressure https://www.businessofapps.com/news/48-of-mobile-game-developers-felt-bullied-and-61-released-games-under-pressure/ Wed, 09 Aug 2023 09:36:06 +0000 https://www.businessofapps.com/?p=88799 Plenty of mobile app gamers have a desire to be involved in game development, but it’s not all fun and games. The latest data from Sauce Labs, an automated testing platform, finds that nearly half have experienced online threats or bullying due to their involvement in a mobile game app. Let’s dive in. Feedback loop improvements Sauce Labs’ 2023 Gaming Experience Survey Report focuses on the mental well-being of game developers. Surveying 150 full-time and part-time developers along with 500 gamers in the US, the report examines how new releases, feedback, and feedback loops impact their experiences. It underscores the significance of an “open channel of communication” between developers and players. And this is becoming ever more important with a growing number of gamers skewing

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Plenty of mobile app gamers have a desire to be involved in game development, but it’s not all fun and games. The latest data from Sauce Labs, an automated testing platform, finds that nearly half have experienced online threats or bullying due to their involvement in a mobile game app. Let’s dive in.

Feedback loop improvements

Sauce Labs’ 2023 Gaming Experience Survey Report focuses on the mental well-being of game developers. Surveying 150 full-time and part-time developers along with 500 gamers in the US, the report examines how new releases, feedback, and feedback loops impact their experiences.

It underscores the significance of an “open channel of communication” between developers and players. And this is becoming ever more important with a growing number of gamers skewing toward playing on mobile devices.

Majority of gamers now play on mobile devices

Source: Sauce Labs

A substantial 71% of developers prioritise feedback on performance, playability, and game mechanics.

However, 55% of developers find the current feedback lacking in detail, impeding the effective implementation of player-desired changes. A significant cause is the scarcity of manual reports from users, as highlighted by 45% of developers.

Even during beta testing, which aims to gather user opinions, 44% of developers encounter challenges in getting post-testing feedback. Furthermore, locating experienced testers presents an additional hurdle.

Negative feedback affects app developers

Source: Sauce Labs

Mounting pressures

Amid the rising clamour of gamers expressing dissatisfaction with incomplete and glitch-ridden games online, developers find themselves under mounting pressure, taking a toll on their mental well-being.

An alarming 48% of developers have experienced threats or bullying linked to their game development work, leading to stress, depression, and even adverse effects on physical health.

As technology advances, expectations for games soar, yet development timelines often lag. 61% of developers admitted releasing games under pressure, despite awareness of their unfinished state.

Developers want more actionable context

Source: Sauce Labs

Another 79% highlighted increased pressure to release incomplete games in the last five years, compounding the issue.

Sauce Labs’ report underscores the need for change at a higher level, as developers bear the brunt of backlash with limited decision-making power.

Key takeaways

  • Sauce Labs’ data reveals 48% of developers threatened, impacting mental health and well-being
  • 55% of devs find current feedback lacking, hindering player-desired changes due to manual report scarcity
  • 61% of developers release unfinished games, 79% feel mounting pressure for incomplete releases, demanding change

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Users spent 2.5 trillion hours on Android apps in H1 2023 https://www.businessofapps.com/news/users-spent-2-5-trillion-hours-on-android-apps-in-h1-2023/ Tue, 08 Aug 2023 08:34:48 +0000 https://www.businessofapps.com/?p=88729 In 2023, consumers are spending far more time using their mobile phones and apps, amassing over 2.5 trillion hours on Android phones in H1. This marks a 4% rise from H2 2022 and a 16% increase year-over-year, according to new data from app experts data.ai. At this rate, consumers are projected to surpass 5 trillion hours on Android phones throughout 2023. Breakout apps in H1 2023 With mobile app growth soaring on Apple and Google’s platforms, it’s no surprise given a third of consumers dedicate their waking hours to mobile usage. The latest tech trends, including AI and GPT algorithms, are flourishing in this domain. In the US, Ask AI and Character AI have made a splash, securing spots among the top 5 breakout apps.

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In 2023, consumers are spending far more time using their mobile phones and apps, amassing over 2.5 trillion hours on Android phones in H1. This marks a 4% rise from H2 2022 and a 16% increase year-over-year, according to new data from app experts data.ai. At this rate, consumers are projected to surpass 5 trillion hours on Android phones throughout 2023.

Breakout apps in H1 2023

With mobile app growth soaring on Apple and Google’s platforms, it’s no surprise given a third of consumers dedicate their waking hours to mobile usage. The latest tech trends, including AI and GPT algorithms, are flourishing in this domain.

In the US, Ask AI and Character AI have made a splash, securing spots among the top 5 breakout apps. Meanwhile, in Canada, apps utilising AI and GPT algorithms, such as Microsoft’s Edge and Bing, claimed the sixth to tenth positions.

The global adoption of Chinese apps, like TikTok and CapCut from ByteDance and Temu from PDD Holding, has been astounding.

Not to be left behind, the UK witnessed a surge in the popularity of the government services app GOV.UK ID Check, ranking as the fifth breakout app by download growth.

In Europe, BeReal gained considerable traction, featuring among the top five apps by YoY download growth in H1 2023 across France, Germany, and Italy.

Dating apps secure top spots for consumer spending

Dating giants Tinder and Bumble took centre stage as the top breakout apps in H1 2023, ranking 2nd and 4th in consumer spending growth.

Not to be outdone, LinkedIn made an impressive leap of 12 spots globally, securing its position among the top 10 apps by consumer spend in H1 2023 compared to the previous year. LinkedIn’s allure extended across borders, as it emerged as a top breakout app in the US, the UK, Italy, and Saudi Arabia.

Breakout apps for consumer spending

Source: data.ai

The video streaming market continues to expand with Disney+ and Paramount+ blazing into the UK’s top 10 apps by consumer spending growth, landing at 6th and 9th place, respectively. The appetite for streaming content remains insatiable, driving these platforms to greater heights in the mobile app landscape.

Key markets in Asia and South America

When examining the leading markets, India takes the lead with 26% growth in time spent on Android phones from H1 2021.

China, Indonesia, Mexico, and Thailand also showed double-digit growth with +13%, +16%, +14%, and +18% respectively.

In the United States, mobile usage increased by 1% over the past two years, a slight decline from H1 2022.

Consumer spending by country

Source: data.ai

The UK stood out as one of the top markets to bounce back following a global decline in consumer spending in H1 2022.

Notably, South Korea experienced a significant rebound with +10%, while Brazil and Mexico roared back with remarkable growth rates of +44% and +43% respectively in early 2023.

Key takeaways

  • Mobile app usage skyrockets in 2023, with 2.5 trillion hours on Android phones in H1, driven by tech trends and AI
  • Breakout apps like TikTok, GOV.UK ID Check, and BeReal gain global popularity, while dating apps lead consumer spending
  • Key markets in Asia and South America see significant growth, while the UK and US maintain steady app engagement

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Duolingo’s ‘streak’ feature drives record 17 million DAUs https://www.businessofapps.com/news/duolingos-streak-feature-drives-record-17-million-daus/ Mon, 07 Aug 2023 08:45:08 +0000 https://www.businessofapps.com/?p=88724 If you’ve been wondering how exactly you could retain more of your app users, Duolingo may be a good one to turn to. The language app uses a unique approach to retaining app users through its ‘streak’ feature, which motivates users to maintain a consistent daily app usage. And the results of this approach are truly impressive with Duolingo achieving a record 17 million daily active users (DAUs) in June 2023. Let’s dive in. Copy cats Duolingo’s success in boosting DAUs is even more noteworthy given that education apps, overall, have seen downloads decline. Education app installs fall Source: Sensor Tower Based on data from Sensor Tower, there has been a noteworthy rise in the adoption of the ‘streak’ feature among education apps. For instance,

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If you’ve been wondering how exactly you could retain more of your app users, Duolingo may be a good one to turn to. The language app uses a unique approach to retaining app users through its ‘streak’ feature, which motivates users to maintain a consistent daily app usage. And the results of this approach are truly impressive with Duolingo achieving a record 17 million daily active users (DAUs) in June 2023. Let’s dive in.

Copy cats

Duolingo’s success in boosting DAUs is even more noteworthy given that education apps, overall, have seen downloads decline.

Education app installs fall

Source: Sensor Tower

Based on data from Sensor Tower, there has been a noteworthy rise in the adoption of the ‘streak’ feature among education apps. For instance, two prominent apps, Busuu and Drops, recently integrated this feature into their platforms and witnessed a substantial upswing in total sessions.

Following the implementation of the ‘streak’ feature, Busuu experienced a 15 percent surge in total sessions within just one month. It shows just how powerful such motivational elements can be and the significant impact they can have on user engagement and overall app usage, contributing to the success of these apps in the competitive education market.

The benefits of adding a ‘streak’ feature

An analysis of language learning apps reveals that those that incorporate the ‘streak’ feature exhibit outstanding levels of user engagement. Duolingo, in particular, stands out as a prominent example of this phenomenon. Users are highly motivated to maintain their daily streaks, which translates to increased time spent on the app and more frequent weekly sessions.

Whether there’s a broader application to the ‘streak’ feature remains to be determined.

Higher user engagement with streak feature

Source: Sensor Tower

However, the potential benefits it offers are substantial and worth considering for app developers aiming to boost user engagement, decrease churn, and maintain a high DAU count.

To leverage the potential benefits of the ‘streak’ feature effectively, it’s essential to design it thoughtfully, ensuring it aligns with your app’s purpose and offers genuine value to users. When executed well, incorporating this feature can be a promising strategy to enhance user loyalty and elevate your app’s performance in the competitive landscape of mobile applications.

Key takeaways

  • Duolingo’s ‘streak’ feature effectively retains users by encouraging consistent daily app usage
  • Data shows a rise in ‘streak’ feature adoption in education apps, boosting engagement and sessions
  • The ‘streak’ feature enhances user engagement and retention, making it a valuable strategy for app developers

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Domino’s Pizza reports 46% surge in app users https://www.businessofapps.com/news/dominos-pizza-reports-46-surge-in-app-users/ Fri, 04 Aug 2023 08:02:32 +0000 https://www.businessofapps.com/?p=88701 Domino’s Pizza just announced that app orders rose around 25% percentage points in H1 2023 versus the previous year. The latest financial results showed continued strong growth from H1 orders and market share gains. Here’s what’s happening. 46% rise in app users In the wake of the pandemic, food delivery apps have changed the way people order and enjoy their favourite meals. On the back of its latest financial guidance, Domino’s Pizza has emerged as a shining example of this digital transformation, reporting a surge in app customers and orders. The pizza giant announced a 46% increase in active app customers compared to H1 2022 and a commendable 16% rise from Q1 2023. 7.9 million active app customers are now using Domino’s mobile app to

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Domino’s Pizza just announced that app orders rose around 25% percentage points in H1 2023 versus the previous year. The latest financial results showed continued strong growth from H1 orders and market share gains. Here’s what’s happening.

46% rise in app users

In the wake of the pandemic, food delivery apps have changed the way people order and enjoy their favourite meals. On the back of its latest financial guidance, Domino’s Pizza has emerged as a shining example of this digital transformation, reporting a surge in app customers and orders.

The pizza giant announced a 46% increase in active app customers compared to H1 2022 and a commendable 16% rise from Q1 2023.

7.9 million active app customers are now using Domino’s mobile app to place their pizza orders. This growth reflects the company’s unwavering commitment to enhancing the customer experience through digital innovation and ease of use.

Domino’s Pizza app orders make up over 75% of all online orders

Source: Domino’s Pizza

App penetration in the food space has soared, with Domino’s app orders accounting for 75.2% of all online orders, an increase of 24.8 percentage points from Q2 2022.

More recently, the group announced a partnership with Uber Eats and Postmates that will allow for even greater penetration of its food delivery services.

Food delivery app resurgence

Domino’s has certainly benefitted from a bit of a revival of food delivery app installs in 2023 after they dipped in the previous years just as most countries relaxed pandemic rules and people returned to eating outside.

A comparison between the average installs in 2022 and those from January to April 2023 reveals a notable increase of 12%.

Data from app experts Adjust also shows that food delivery app installations skyrocket by 25% on Saturdays. This pattern mirrors the trend observed in 2022 when Saturday app installs were 26% higher than on Mondays.

Food delivery app installs on the up again

Source: Adjust

When it comes to the number of sessions, weekends also reign supreme, while Mondays lag behind. In 2023 Saturday sessions were 13.7% higher than the Monday averages for the same period.

Furthermore, during Q1 2023, Saturday sessions exceeded the overall average by an impressive 16%.

Key takeaways

  • Domino’s app users surged by 46% in H1 2023, with 7.9 million active customers, accounting for 75.2% of online orders.
  • Food delivery app installs revived with a 12% increase, Saturdays leading with 25% rise in installations.
  • Domino’s partnership with Uber Eats and Postmates will enhance food delivery services and market share gains.

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Apple cracks down on ChatGPT-like apps in China App Store  https://www.businessofapps.com/news/apple-cracks-down-on-chatgpt-like-apps-in-china-app-store/ Thu, 03 Aug 2023 08:41:05 +0000 https://www.businessofapps.com/?p=88693 Apple has now responded to new regulations in China by taking measures against ChatGPT-style apps. An update by the South China Morning Post indicates that more than 100 apps providing similar services have been removed from the Chinese App Store in preparation for upcoming changes in the country’s rules. Why is Apple removing ChatGPT-style apps? This move is part of a crackdown intended to promote healthy content and ensure adherence to “core socialist values.” Several apps in this category have been taken down by Apple. The reason stated in the notifications sent to the affected developers was that the apps included content that is considered illegal in China. According to data from Chinese online data services provider Qimai, all of the apps in this category

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Apple has now responded to new regulations in China by taking measures against ChatGPT-style apps. An update by the South China Morning Post indicates that more than 100 apps providing similar services have been removed from the Chinese App Store in preparation for upcoming changes in the country’s rules.

Why is Apple removing ChatGPT-style apps?

This move is part of a crackdown intended to promote healthy content and ensure adherence to “core socialist values.”

Several apps in this category have been taken down by Apple. The reason stated in the notifications sent to the affected developers was that the apps included content that is considered illegal in China.

According to data from Chinese online data services provider Qimai, all of the apps in this category were removed from the China iOS App Store. Among them was Spark, an app developed by iFlyTek, which offered ChatGPT-type services and had garnered significant attention since its launch on June 29.

Additionally, ChatGAi Plus, a popular app that provided chatbot, AI translation, and writing services, was ranked 9th on the China iOS App Store’s paid app chart before being taken down on Tuesday afternoon, as recorded by Qimai.

In the wake of new regulations

The removal comes ahead of several new regulations in the China App Store, which were introduced collaboratively by seven Chinese regulators, including the Cyberspace Administration of China (CAC) and China’s Ministry of Industry and Information Technology (MIIT).

The rules are scheduled to be enforced on August 15 and apply to all generative AI content services, such as text, pictures, audio, and video.

To comply with these regulations, companies offering generative AI products to the public must prioritise promoting healthy content and refrain from generating false information or content that poses a threat to national security.

Apple regularly removes apps from the App Store worldwide when regulations and requirements change. In the case of China, such actions are more frequent compared to other markets.

While China has been granting new licenses, and the number of game approvals in 2023 is expected to surpass those of the previous two years, Apple has taken its own precautions in recent years due to Chinese game approval regulations.

Key takeaways

  • Apple responds to China regulations by cracking down on ChatGPT apps, removing 100+ from the App Store.
  • Crackdown ensures healthy content, and upholds socialist values
  • Generative AI services are affected and regulations apply to text, audio, video

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MiHoYo reaches $8 billion in user spending across top mobile games https://www.businessofapps.com/news/mihoyo-reaches-8-billion-in-user-spending-across-top-mobile-games/ Wed, 02 Aug 2023 08:20:52 +0000 https://www.businessofapps.com/?p=88677 MiHoYo, the Chinese gaming app developer behind Genshin Impact, has now reached $8 billion in user spending across its catalogue of mobile games. That’s according to data published by app experts AppMagic. But what’s been driving the company’s success? The impact of Genshin Impact Based on Appmagic data, Genshin Impact stands out as the primary contributor to MiHoYo’s $8 billion in user spending, accounting for 73% of the total. It’s no surprise, considering the game’s continued popularity nearly three years after its launch, reaching an 11-month peak earlier this year. The sustained success of Genshin Impact has undoubtedly played a pivotal role in driving MiHoYo’s remarkable financial achievement. miHoYo Games revenues and download tracker Source: AppMagic No one-hit wonder Naturally, many industry experts and gamers

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MiHoYo, the Chinese gaming app developer behind Genshin Impact, has now reached $8 billion in user spending across its catalogue of mobile games. That’s according to data published by app experts AppMagic. But what’s been driving the company’s success?

The impact of Genshin Impact

Based on Appmagic data, Genshin Impact stands out as the primary contributor to MiHoYo’s $8 billion in user spending, accounting for 73% of the total.

It’s no surprise, considering the game’s continued popularity nearly three years after its launch, reaching an 11-month peak earlier this year. The sustained success of Genshin Impact has undoubtedly played a pivotal role in driving MiHoYo’s remarkable financial achievement.

miHoYo Games revenues and download tracker

Source: AppMagic

No one-hit wonder

Naturally, many industry experts and gamers have wondered if MiHoYo’s achievement with Genshin Impact was replicable or if it was a one-off phenomenon. Since its announcement as MiHoYo’s first new release after Genshin Impact in 2020, Honkai: Star Rail attracted some impressive attention among gamers.

The title surpassed expectations and reached 20 million downloads within just two days. As a result, the game’s consumer spending has flourished, even surpassing Genshin Impact’s revenue in May. Perhaps more impressively, the data shows that MiHoYo can create hugely successful and engaging gaming experiences beyond Genshin Impact.

Honkai Impact 3rd follows in second place with 18% of the total spending, while the newly released Honkai: Star Rail has quickly amassed 6% of the total consumer spending.

Regarding regional consumer spending, Asia takes the lead, with China accounting for 39% and Japan at 21%. The United States represents 15% of the consumer spending.

When it comes to spending per store, the App Store leads the way with 69% of the total spending, with Google Play trailing behind at 31%.

China has been a dominant force in the mobile gaming industry, particularly in June, with MiHoYo playing a significant role. The top three most lucrative mobile games in June all originated from China, showcasing the country’s remarkable influence in the mobile gaming landscape.

Key takeaways

  • MiHoYo’s mobile game spending reached $8 billion in consumer spending, with Genshin Impact contributing 73%
  • Honkai: Star Rail generated enough spending to account for 6% of the total consumer spending in just a few months
  • Asian markets, particularly China, play a dominant role in driving consumer spending

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China grants new licenses to mobile gaming apps https://www.businessofapps.com/news/china-grants-new-licenses-to-mostly-mobile-gaming-apps-as-first-half-sees-668-million-gamers/ Tue, 01 Aug 2023 08:12:41 +0000 https://www.businessofapps.com/?p=88642 China has granted licenses to 88 new games in the month of July, with an overwhelming 86% of these gaming titles specifically designed for mobile apps. The approvals are touted as a pivotal moment because China’s mobile gaming industry has been grappling with substantial regulatory changes that sent ripples through the market in recent years. Notably, in 2021, the country imposed a prolonged hiatus on new game approvals, leading to a severe impact on its mobile games market. So what exactly is happening? Leading players missing China’s gaming landscape has been in the grasp of mobile gaming for a long time, making it a market that garners immense attention. As the birthplace of some of the globe’s major mobile developers such as Tencent, the country

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China has granted licenses to 88 new games in the month of July, with an overwhelming 86% of these gaming titles specifically designed for mobile apps. The approvals are touted as a pivotal moment because China’s mobile gaming industry has been grappling with substantial regulatory changes that sent ripples through the market in recent years. Notably, in 2021, the country imposed a prolonged hiatus on new game approvals, leading to a severe impact on its mobile games market. So what exactly is happening?

Leading players missing

China’s gaming landscape has been in the grasp of mobile gaming for a long time, making it a market that garners immense attention. As the birthplace of some of the globe’s major mobile developers such as Tencent, the country holds is an important indicator for the global gaming sphere.

The recent issuance of licenses to 88 new games in July is seen as a positive development and an indication that the market is gradually finding its footing. While notable names like Tencent and NetEase were missing from this particular list, the very act of reintroducing approvals demonstrates a willingness to revitalize the gaming sector and signals a potential easing of previous restrictions.

Among the fortunate studios that have secured licenses are notable names like 4399, Glacier Network, and Xishanju.

Mobile remains the leading platform in the country’s gaming domain. It is still considered one of the most profitable domains for releasing new gaming apps and the recent wave of approvals reflects this, with a staggering 97.7% of the newly granted licenses dedicated to mobile titles.

China mobile gaming market predictions

Source: Niko Partners

Turbulent waters

As part of its measures to address concerns over video gaming addiction among young gamers, China implemented strict restrictions on playtime. These restrictions, while aiming to curb potential negative effects, have posed additional challenges for some of the leading developers.

For instance, Tencent experienced a significant setback, losing its position as China’s largest company and even posting its first-ever quarterly financial loss.

Furthermore, the highly publicised breakdown of NetEase’s partnership with Blizzard added to the turbulence in the industry.

Following a downturn in October 2022 with a complete absence of granted licenses, experts believe that 2023 ushered in a bit of a turnaround for the country’s gaming sector.

Number of Chinese gamers on the rise

What’s more, according to the China Audio-video and Digital Publishing Association, the first half of 2023 saw an impressive surge in China’s gamer base, reaching a record 668 million individuals. That’s one in two people across the nation who engage in gaming.

But the increase in the gamer population hasn’t equalled rising revenues. Gaming revenues came in at 144.3 billion yuan ($20 billion), indicating a modest decline of 2.39% compared to the first half of 2022.

The revenue dip suggests that while the Chinese gaming market is on a path to recovery, the financial rebound has been relatively slow to materialise.

At the same time, the Chinese gaming market is showing promising signs of revival, as revenues for Q2 saw 22% growth compared to the previous quarter. This positive trend is expected to continue into the second half of the year.

Key takeaways

  • China issued licenses to 88 games in July 2023, with 86% mobile titles, showing the continued prominence of mobile gaming
  • China’s gamer base reached 668 million in H1 2023, signifying substantial engagement in gaming
  • H1 2023 gaming revenue at 144.3 billion yuan ($20 billion), a 2.39% decline from H1 2022, indicating a slow recovery

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X officially launches its Ads Revenue Sharing platform for content creators https://www.businessofapps.com/news/x-officially-launches-its-ads-revenue-sharing-platform-for-content-creators/ Mon, 31 Jul 2023 09:18:34 +0000 https://www.businessofapps.com/?p=88609 In a bid to maintain its most influential users amid growing competition from platforms like Instagram Threads and others, X, formerly Twitter, introduced an initiative to compensate creators by sharing a portion of the ad revenue generated from replies to their posts earlier this month. Now, the company has officially launched its Ads Revenue Sharing platform. What’s X’s revenue sharing platform all about? Elon Musk said that the first block payment, an impressive sum amounting to $5 million had now been paid out. Furthermore, Musk clarified that the revenue payout to content creators would be cumulative, stretching back to his initial promise made back in February. With these promising strides towards empowering content creators, X aspires to foster a thriving community where talents can flourish

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In a bid to maintain its most influential users amid growing competition from platforms like Instagram Threads and others, X, formerly Twitter, introduced an initiative to compensate creators by sharing a portion of the ad revenue generated from replies to their posts earlier this month. Now, the company has officially launched its Ads Revenue Sharing platform.

What’s X’s revenue sharing platform all about?

Elon Musk said that the first block payment, an impressive sum amounting to $5 million had now been paid out. Furthermore, Musk clarified that the revenue payout to content creators would be cumulative, stretching back to his initial promise made back in February.

With these promising strides towards empowering content creators, X aspires to foster a thriving community where talents can flourish and be duly rewarded for their contributions.

X announcement to launch Ads Revenue Sharing scheme

Source: X

Linda Yaccarino, the CEO of X, expressed her enthusiasm for the program, stating that it represents an “absolute game changer” for the platform’s creators. The revenue-sharing program is expected to provide new and exciting opportunities for content creators to monetize their efforts and contributions on the platform.

So how does ad revenue sharing work on X?

In order to participate in X’s Ads Revenue Sharing program, users must meet specific criteria. Firstly, they need to be subscribers to Blue or Verified Organizations. Additionally, they must have garnered a minimum of 15 million impressions on all of their posts over the past three months. Moreover, eligible users must possess a following of 500 or more individuals.

To access the Monetization feature within the X app, users can find it in the side menu on iOS and Android, and in the overflow menu on the web platform. Once deemed eligible, users can sign up and configure their payment settings in this section. By clicking on the “Join and setup payouts” button, qualified users will be redirected to Stripe, where they can establish an account to receive their earnings.

Elon Musk tweeted a chart showing the company’s monthly users reach in 2023

Source: X

Once a user accumulates at least $50 in revenue, they become eligible for regular payouts. This enables content creators to receive their rightful share of the ad revenue generated from their posts in a timely and consistent manner. X’s Ads Revenue Sharing program aims to incentivize and reward creators for their contributions while fostering a vibrant and engaging platform for its users.

According to X, the goal is to ensure a straightforward and accessible process for all eligible subscribers of X Blue and Verified Organizations. As long as these users meet the specified eligibility criteria and opt to join the program, they are entitled to a share in the revenue generated. By streamlining the process, X aims to make it as simple as possible for creators to participate and benefit from the Ads Revenue Sharing initiative.

Key takeaways

  • X launches Ads Revenue Sharing, compensating eligible creators for ad revenue from replies
  • Elon Musk confirms $5 million payout and cumulative revenue sharing promise
  • X aims to empower content creators, making the process accessible and rewarding

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Japanese app spending rose 13% in Q1 2023, sessions and installs increased https://www.businessofapps.com/news/japanese-app-spending-rose-13-in-q1-2023-sessions-and-installs-increased/ Fri, 28 Jul 2023 08:29:55 +0000 https://www.businessofapps.com/?p=88577 Japanese users spent 13% more on apps in Q1 2023 compared to the previous year, according to a new report from analytics firm Adjust and mobile data analytics provider data.ai. Spending is expected to exceed a whopping $17.7 billion this year. So what’s driving the growth? Mobile installs and sessions rise Based on an analysis of 2,500+ apps and the complete dataset of all apps tracked by Adjust, the report finds that mobile installs rose 7% compared to the Q4 2022 average while sessions jumped 9% year-over-year. In 2023, mobile gaming in Japan is experiencing a gradual yet consistent resurgence. Comparing the data from Q4 2022 to Q1 2023, there has been a noteworthy growth of 12% in app installs and a 6% increase in gaming sessions.

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Japanese users spent 13% more on apps in Q1 2023 compared to the previous year, according to a new report from analytics firm Adjust and mobile data analytics provider data.ai. Spending is expected to exceed a whopping $17.7 billion this year. So what’s driving the growth?

Mobile installs and sessions rise

Based on an analysis of 2,500+ apps and the complete dataset of all apps tracked by Adjust, the report finds that mobile installs rose 7% compared to the Q4 2022 average while sessions jumped 9% year-over-year.

In 2023, mobile gaming in Japan is experiencing a gradual yet consistent resurgence. Comparing the data from Q4 2022 to Q1 2023, there has been a noteworthy growth of 12% in app installs and a 6% increase in gaming sessions.

Furthermore, during Q1 2023, Japanese mobile gamers have shown a remarkable boost in their spending on gaming apps, with a substantial 13% rise compared to Q4 2022.

All verticals app install and session growth

Source: Adjust

Puzzle games, in particular, have gained immense popularity in Japan, capturing a significant portion of the gaming market. They account for an impressive 19% of all gaming sessions, indicating their strong appeal and widespread engagement among Japanese mobile gamers.

E-commerce apps were pretty resilient with deal discovery apps up 24% YoY in 2022 and another 11% in Q1 2023. Marketplace apps achieved an impressive 28% Day 1 retention rate in Q1 2023. Though e-commerce app installs dipped, sessions increased 5% YoY in 2022.

E-commerce app sessions by vertical 2022

Source: Adjust

“With one of the highest adoption rates in the world and continually increasing spend across verticals, the opportunity for mobile marketers and developers in the Japanese mobile app market is enormous,” said Naoki Sassa, General Manager of Japan, Adjust. “Fierce competition, coupled with a complex economic climate and continually changing user needs and expectations, makes it essential to be ruthlessly data-driven and strategic. Now is the time to scale by building a diversified channel mix and leveraging tools that enable insight into aggregated data.”

Toward a cashless society

Perhaps even more noticeable is a marked trend toward Japan as a cashless society with digital payment apps capturing an impressive 77% of the install share. These apps have seen a 7% increase in sessions when compared to Q4 2022.

Another notable trend is the explosive popularity of crypto apps, which saw significant growth in both app installs and sessions. This surge in interest has resulted in a captive audience, leading to a Day 1 retention rate of 28% in Q1 2023, showcasing the strong appeal of cryptocurrency-related services in the Japanese market.

Fintech app install growth percentages by vertical

Source: Adjust

The fintech sector, as a whole, experienced a substantial boost. Overall app sessions increased by 17% in Q1 2023 compared to Q4 2022, reflecting the growing importance of financial technology solutions in Japan.

Amidst these advancements, data privacy remains a top priority for Japanese mobile app users. The iOS App Tracking Transparency (ATT) opt-in rates in Japan are consistently below global averages across various verticals. Social apps have the highest opt-in rate among Japanese users at 37%, followed by gaming at 30% and e-commerce at 23%.

Key takeaways

  • Japanese app spending rose 13% in Q1 2023, expected to exceed $17.7 billion this year
  • Mobile gaming rose 12% in installs, but sessions dropped 6% in Q1 2023
  • Digital payment apps hold 77% install share, sessions increased 7% in Q1 2023

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Despite slashed ad budgets, consumers are spending 35% more on iOS apps https://www.businessofapps.com/news/despite-slashed-ad-budgets-consumers-are-spending-35-more-on-ios-apps/ Thu, 27 Jul 2023 08:30:22 +0000 https://www.businessofapps.com/?p=88550 As a growing number of mobile app marketers have shifted focus from growth to customer loyalty, app install spending dropped a whopping 41% on Android subscription apps and 30% on iOS. That’s according to the 2023 State of App Marketing for Subscription Apps report from industry experts Liftoff and AppsFlyer. But are consumers actually spending less on apps? Consumers are still happy spending While user acquisition dropped significantly on both Android and iOS, media re-engagement budgets jumped 48% in 2023. Although the mobile marketing industry witnessed a decline in 2023 (thus far), there was a notable surge in total consumer expenditure on subscription-based iOS and Android apps. The spending on iOS apps increased by 35%, while Android apps experienced a 22% rise. Consumers responded to

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As a growing number of mobile app marketers have shifted focus from growth to customer loyalty, app install spending dropped a whopping 41% on Android subscription apps and 30% on iOS. That’s according to the 2023 State of App Marketing for Subscription Apps report from industry experts Liftoff and AppsFlyer. But are consumers actually spending less on apps?

Consumers are still happy spending

While user acquisition dropped significantly on both Android and iOS, media re-engagement budgets jumped 48% in 2023.

Although the mobile marketing industry witnessed a decline in 2023 (thus far), there was a notable surge in total consumer expenditure on subscription-based iOS and Android apps.

The spending on iOS apps increased by 35%, while Android apps experienced a 22% rise. Consumers responded to this trend by either subscribing to more services or accommodating the price increases of their existing subscriptions.

Android remarking conversions among subscription apps

Source: Liftoff

The upward trajectory in spending is anticipated to persist as subscription-based apps continue to gain popularity, particularly when accompanied by attractive discounts for extended commitments.

“Despite the economic downturn, app marketers should feel assured by our latest findings – which show a rise in consumer spend and revenue growth per user, especially where subscriptions are concerned”, said Scott Reyburn, Senior Content Marketing Manager at Liftoff.

Apple users are eager subscribers

This data reaffirms the prevailing notion that Apple users are more inclined towards subscription-based services.

Previous reports show that iOS users tend to spend more than Android users.

Moreover, the install-to-subscription conversion rates saw substantial growth, attributed to a significant emphasis on deep paywall optimisation. On Android, the conversion rates surged by 20%, while on iOS, they increased by 15%.

Nearly half of iOS users seeing the app tracking transparency (ATT) prompt in subscription apps agreed to be tracked, with utility apps obtaining the highest consent rate at 59%. This suggests that users are more likely to provide consent if they perceive a clear value proposition that enhances their overall user experience.

iOS ATT opt-in rate

Source: Liftoff

Non-gaming app subscribers

While around 30% of subscription apps belong to the gaming category, their revenue share from subscriptions is notably lower compared to non-gaming apps. Non-gaming apps, on the other hand, generate the majority of their revenue through subscriptions.

Distribution of subscription apps by category

Source: Liftoff

Multiple categories, including utility, health & fitness, and entertainment apps, utilise subscriptions as a prominent monetisation strategy.

Key takeaways

  • App install spending dropped 41% on Android and 30% on iOS as marketers focused on customer loyalty
  • Consumers continue to spend happily, with media re-engagement budgets rising by 48% in 2023
  • Apple users are eager subscribers, with higher spending and better conversion rates for subscriptions compared to Android users

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Gaming app downloads in India soar taking 15% of global total, but revenues can’t catch up https://www.businessofapps.com/news/gaming-app-downloads-in-india-soar-taking-15-of-global-total-but-revenues-cant-catch-up/ Wed, 26 Jul 2023 08:02:56 +0000 https://www.businessofapps.com/?p=88508 India’s mobile gaming market is growing at a rapid pace with 4.32 billion game downloads in 2023, or 15.3% of the global total. That’s according to the latest report from app experts Apptica which finds that the country is now even surpassing leading players such as the US and Brazil. Let’s take a closer look. A near 1% increase over 2022 The rise in game app downloads represents a notable 0.9% increase compared to the same period in 2022. In comparison, Brazil ranked second with 2.99 billion downloads (10.59%), followed closely by the US with 2.57 billion downloads (9.08%). The figures demonstrate India’s significant presence and influence in the mobile gaming industry, suggesting that its position in the market is likely to continue ascending. Gaming

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India’s mobile gaming market is growing at a rapid pace with 4.32 billion game downloads in 2023, or 15.3% of the global total. That’s according to the latest report from app experts Apptica which finds that the country is now even surpassing leading players such as the US and Brazil. Let’s take a closer look.

A near 1% increase over 2022

The rise in game app downloads represents a notable 0.9% increase compared to the same period in 2022. In comparison, Brazil ranked second with 2.99 billion downloads (10.59%), followed closely by the US with 2.57 billion downloads (9.08%). The figures demonstrate India’s significant presence and influence in the mobile gaming industry, suggesting that its position in the market is likely to continue ascending.

Gaming app downloads in the top 15 countries

Source: Apptica

China, known for being the largest mobile-first gaming market globally, surprisingly ranked sixth in terms of total game downloads with 1.3 billion, representing 4.59% of the overall downloads.

But revenues leave much room for improvement

However, revenues in India remain low. The country didn’t even rank among the top 15 markets for revenue generation from gaming apps.

The US led at a revenue of $5.71 billion, claiming a market share of 26.61%, which is an increase from 22.61% in the same period of 2022. Japan followed closely with $4.17 billion in revenue (19.43%), and China secured the third position with $3.32 billion (15.05%).

Comparison of gaming app revenues

Source: Apptica

Google vs Apple

Google Play emerged as the dominant platform for game downloads, accounting for a significant 88.63% of the market, leaving the App Store with just 11.37%.

Top platforms

Source: Apptica

However, in terms of revenue, the App Store pulled ahead, claiming 56.26%, while Google Play accounted for 43.74%. This suggests that although Android and iOS platforms come close to each other in terms of revenue, iOS users spend significantly more on average than Android users.

Genre by genre

In H1 2023, most genres experienced declines in downloads compared to the same period in 2022. Casual games took the lead in terms of downloads with 4.15 billion, slightly lower than the 4.25 billion in the first six months of 2022. But its market share rose by 0.62%.

The second most popular genre during this period was Action, but it experienced a decrease in market share, dropping from 4.29 billion to 3.9 billion downloads, resulting in a reduction of 0.18%. Simulation games secured the third spot with 3.27 billion downloads.

Download share by gaming app subcategories

Source: Apptica

As for revenue, all genres faced year-on-year declines, marking an ongoing trend of normalisation in the market after the surge during the “Covid boom.”

In terms of highest-earning genres, the top three remained unchanged from H1 2022.

Subway Surfers had a strong showing as the most downloaded Android title with 116.5 million downloads and ranked seventh on the iOS charts. Eggy Party claimed the top spot on the iOS charts with 32.2 million downloads. On the revenue side, Coin Master led on Android with $228 million, while Honour of Kings dominated on iOS with a staggering $766 million.

Key takeaways

  • India sees 4.32 billion in gaming app downloads (15.3% global) in H1 2023, outpacing US and Brazil, but low revenue ranking
  • Google Play leads downloads (88.63%), App Store dominates revenue (56.26%) in H1 2023
  • Casual games lead with 4.15 billion downloads, Action declines to 3.9 billion, all genres face revenue declines

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FTC and OCR raise caution over privacy concerns in mobile health apps https://www.businessofapps.com/news/ftc-and-ocr-raise-caution-over-privacy-concerns-in-mobile-health-apps/ Tue, 25 Jul 2023 08:02:42 +0000 https://www.businessofapps.com/?p=88471 Amid growing concerns about data privacy and security in the healthcare app sector, the Federal Trade Commission (FTC) and the US Department of Health and Human Services’ Office for Civil Rights (OCR) have taken a proactive step to address potential risks. In a joint letter, they have reached out to nearly 130 hospitals and health-app developers to caution them about the use of online tracking technologies. The potential safety risks of health apps One of the main issues with health apps raised by the FTC and OCR is the issue surrounding tracking technologies like Meta Pixel and Google Analytics, which have the capability to collect personally identifiable information from users as they interact with healthcare websites or mobile apps. What’s worrisome is that users may

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Amid growing concerns about data privacy and security in the healthcare app sector, the Federal Trade Commission (FTC) and the US Department of Health and Human Services’ Office for Civil Rights (OCR) have taken a proactive step to address potential risks. In a joint letter, they have reached out to nearly 130 hospitals and health-app developers to caution them about the use of online tracking technologies.

The potential safety risks of health apps

One of the main issues with health apps raised by the FTC and OCR is the issue surrounding tracking technologies like Meta Pixel and Google Analytics, which have the capability to collect personally identifiable information from users as they interact with healthcare websites or mobile apps.

What’s worrisome is that users may not always be aware of this data collection, and in many cases, they may have limited or no means of avoiding it.

A study published in 2021 by the BMJ revealed serious privacy issues in over 20,000 health-related mobile apps (mHealth apps).

Of the estimated 99,366 medical and health apps on Google Play and Apple Store, researchers found that 88% of mHealth apps could access and potentially share personal data.

Data collection operations in mobile health (mHealth) apps files and code

Source: BMJ 

Data transmissions occurred on insecure channels, with top third parties responsible for most data collection operations, including tech giants like Google and Facebook.

Shockingly, 28% of mHealth apps had no privacy policy, and at least 25% of user data transmissions violated stated policies. Experts have long emphasised the need for greater regulation and accountability in the industry to protect user privacy.

Consistency of data collection disclosure in privacy policy with user data transmissions in apps traffic

Source: BMJ 

Raising awareness

The letter states:

‘’Impermissible disclosures of an individual’s personal health information to third parties may result in a wide range of harms to an individual or others. Such disclosures can reveal sensitive information including health conditions, diagnoses, medications, medical treatments, frequency of visits to health care professionals, where an individual seeks medical treatment, and more,‘’ the agencies wrote.

‘’In addition, impermissible disclosures of personal health information may result in identity theft, financial loss, discrimination, stigma, mental anguish, or other serious negative consequences to the reputation, health, or physical safety of the individual or to others,’’ they added.

The aim of the communication is to raise awareness among healthcare providers and app developers about the potential privacy implications of these tracking tools. By doing so, the FTC and OCR hope to encourage better data protection practices and ensure that users’ personal information is handled responsibly and transparently within the healthcare ecosystem.

After all, disclosure of such information could violate Health Insurance Portability and Accountability Act, as well as the FTC Act.

Key takeaways

  • FTC and OCR caution health-app developers on privacy risks from online tracking technologies
  • Privacy issues affect over 20,000 health-related mobile apps
  • Data breaches in health apps could lead to identity theft and other serious negative consequences

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Australia to allow developers to take home greater cut from IAPs https://www.businessofapps.com/news/app-store-shake-up-australia-to-allow-app-developers-to-take-home-greater-cut-from-in-app-purchases/ Mon, 24 Jul 2023 09:11:07 +0000 https://www.businessofapps.com/?p=88469 Apple and Google may face changes in their app store regulations as the Australian Competition and Consumer Commission (ACCC) has proposed new rules that would enable app developers to charge for in-app purchases without sharing a portion of their revenue with the app store. So what’s happening? Curbing anticompetitive behaviour According to Gina Cass-Gottlieb, the Chair of ACCC, the measures are meant to stop anticompetitive behaviours on the app stores, as per The Guardian. The proposed changes are expected to be part of the government’s response to the ACCC’s consultation from December last year. Within this consultation, the ACCC put forward a proposal for a compulsory code of conduct targeted at specific digital platforms, namely Google and Apple. The primary objective of this code is

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Apple and Google may face changes in their app store regulations as the Australian Competition and Consumer Commission (ACCC) has proposed new rules that would enable app developers to charge for in-app purchases without sharing a portion of their revenue with the app store. So what’s happening?

Curbing anticompetitive behaviour

According to Gina Cass-Gottlieb, the Chair of ACCC, the measures are meant to stop anticompetitive behaviours on the app stores, as per The Guardian.

The proposed changes are expected to be part of the government’s response to the ACCC’s consultation from December last year. Within this consultation, the ACCC put forward a proposal for a compulsory code of conduct targeted at specific digital platforms, namely Google and Apple.

The primary objective of this code is to tackle issues concerning anti-competitive behaviours. These include self-preferencing, unfair business practices, and hindrances to interoperability and consumer freedom in choosing alternative services.

It’s a bit of a deja vu moment to 2020 when Apple and Google removed Fortnite from their app stores because the game maker attempted to bypass the mandatory in-app purchasing systems that allow the tech giants to claim up to a 30% share of sales.

Legal proceedings in that case aren’t expected until 2024 in Australia. And the government, meanwhile, is likely to move forward with implementing its new rules.

Changes are needed and coming

Australia is by no means the only country challenging the dominance of the app stores. In India, Google is encountering resistance to its revised commission structure, according to Reuters.

The tech giant’s policy of imposing a service fee ranging from 11% to 26% on in-app payments has been challenged in court by Disney. Google implemented this fee structure as a result of an antitrust directive, which compelled the company to permit third-party payments. However, critics argue that this new service fee arrangement is merely a continuation of the same issue.

There are minimal competitive restraints on the digital platform services provided by Apple and Google. As a result, mobile app developers have limited or no viable alternatives for distributing their apps. This lack of competition allows Apple and Google to impose fees and terms unilaterally. This means developers face a “take it or leave it” scenario when it comes to distributing their apps on these platforms.

Recently, a court in India ruled in favour of Disney, directing Google to lower its service fee to 4%. This applied specifically to Disney’s streaming service, Disney+ Hotstar. Despite the fee reduction, the court also emphasised that Google must ensure the continued availability of the Disney+ Hotstar app on the Play Store.

The legal decision showcases the growing scrutiny and pushback against the commission practices of major tech companies operating in India.

Key takeaways

  • ACCC aims for fairer app store fees by proposing changes to empower developers
  • India legally challenges Google’s commission structure, sparking resistance
  • Antitrust measures tackle app store dominance and promote competition for developers

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37% increase in app spending during Q4 holiday season https://www.businessofapps.com/news/37-increase-in-app-spending-during-q4-holiday-season/ Fri, 21 Jul 2023 10:00:52 +0000 https://www.businessofapps.com/?p=88453 Consumer spending in shopping apps increased 37% during the Q4 holiday period compared to Q3 2022, marking a 30% higher rise than the same period in 2021. That’s given hope to retail marketers seeking to explore the mobile space and in-app purchases. In-app purchases are popular According to the latest State of eCommerce App Marketing report from AppsFlyer, retail apps, in particular, experienced a boost in revenue during the peak shopping month of November 2022, generating an average of 10% more income compared to November 2021. This growth can be attributed to retailers’ efforts in enticing customers through early discounts and continuous holiday season incentives. One key factor contributing to the success of mobile retail was the sustained popularity of in-app purchases throughout the entire

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Consumer spending in shopping apps increased 37% during the Q4 holiday period compared to Q3 2022, marking a 30% higher rise than the same period in 2021. That’s given hope to retail marketers seeking to explore the mobile space and in-app purchases.

In-app purchases are popular

According to the latest State of eCommerce App Marketing report from AppsFlyer, retail apps, in particular, experienced a boost in revenue during the peak shopping month of November 2022, generating an average of 10% more income compared to November 2021. This growth can be attributed to retailers’ efforts in enticing customers through early discounts and continuous holiday season incentives.

One key factor contributing to the success of mobile retail was the sustained popularity of in-app purchases throughout the entire holiday season. Retailers effectively attracted shoppers to their favourite shopping apps, encouraging return visits and repeat purchases. This positive trend played a significant role in driving the economic engine of mobile shopping.

Overall CPI trend by country and platform among eCommerce apps with a marketing budget (in USD)*

Source: AppsFlyer

As mobile technology continues to shape consumer behaviour, retailers have recognised the potential of in-app experiences to engage shoppers, leading to increased revenue and growth opportunities in the dynamic world of mobile retail.

“Shopping spend that increased 81% on Apple’s iOS and increased 61% on Google Android on Black Friday of last year compared to the daily average in November highlights how critical this period is for eCommerce apps,” said Sue Azari, Industry Lead for eCommerce, AppsFlyer. “Marketers looking to capitalize on the critical shopping days in November should start planning now. This includes organizing user acquisition campaigns in the months leading up to Black Friday to benefit from the more affordable costs during this timeframe, and using remarketing strategies to guide users to the app to keep them engaged until those peak sale days.”

Despite cut marketing budgets, marketers see positive signs during holiday season

The data also showed that in-app consumer spending soared 81% on Black Friday 2022 compared to November’s daily average, with Android showing a remarkable 61% increase.

Global eCommerce marketers invested $4.9 billion in-app user acquisition during 2022, witnessing a 25% downturn in spending during H2 2022 amid the economic slump.

Apple iOS apps outperformed Android with an 85% higher share of paying users, and November conversion rates on both platforms rose 15% above the monthly average.

Day 30 retention rates

Source: AppsFlyer

The cost of media in the eCommerce sector dropped significantly by 30% YoY in Q1 2023 compared to Q1 2022.

Customer acquisition costs, in CPIs, peaked in November 2022 but then fell by 30% in Q1 2023, with iOS seeing a 33% decrease and Android an 11% drop.

On iOS, marketing-driven non-organic installs increased by 19%, attributed to lower CPIs and enhanced measurement confidence in the post-iOS 14.5 app landscape.

Marketers are now prioritising remarketing as a vital and cost-effective strategy, consistently holding a share of over 40% monthly in the global marketing landscape.

“The impact of the downturn on ad spend as seen during the first quarter of 2023 has been significant with marketers cutting budgets, but the success of the 2022 holiday season, even amidst the prevailing financial slowdown worldwide, should instill greater confidence in marketers as they plan for the upcoming holiday season,” said Shani Rosenfelder, Director of Content Strategy & Market Insights, AppsFlyer. “Emotional marketing offers a greater resonance now more than ever, so marketers should stay attuned to the needs and sentiments of their audience to connect with them on a deeper level.”

Key takeaways

  • Q4 holiday season saw 37% rise in in-app spending, showcasing strong interest in mobile shopping
  • iOS apps outperform Android with 85% more paying users, making iOS a lucrative platform for eCommerce marketers
  • Remarketing remains cost-effective, claiming over 40% share in global marketing, ensuring user engagement and increased sales

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Instagram Reels outperforming other content types with 55% more interactions https://www.businessofapps.com/news/instagram-reels-outperforming-other-content-types-with-55-more-interactions/ Thu, 20 Jul 2023 07:19:33 +0000 https://www.businessofapps.com/?p=88425 If you’re still not entirely sure how to use short-form video to boost your app marketing success, Emplifi’s latest research “Unleashing the Power of Video: Key Trends Driving Social Media Engagement” offers some key pointers. Let’s dive right in. Reels to the rescue Based on an analysis of social media behaviours and ad trends in Q2 2023, the report found that Instagram Reels outperformed all other content types on social apps, generating 55% more interactions than single-image posts on the app and 29% more than standard video posts. “Because the social media landscape is evolving and changing at such a rapid pace, it’s crucial marketers have access to insights that can help them earn the biggest bang for their marketing bucks. A key insight from

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If you’re still not entirely sure how to use short-form video to boost your app marketing success, Emplifi’s latest research “Unleashing the Power of Video: Key Trends Driving Social Media Engagement” offers some key pointers. Let’s dive right in.

Reels to the rescue

Based on an analysis of social media behaviours and ad trends in Q2 2023, the report found that Instagram Reels outperformed all other content types on social apps, generating 55% more interactions than single-image posts on the app and 29% more than standard video posts.

“Because the social media landscape is evolving and changing at such a rapid pace, it’s crucial marketers have access to insights that can help them earn the biggest bang for their marketing bucks. A key insight from this report is that despite an ongoing decline in engagement on Instagram last quarter, the platform still delivers the highest engagement rates for brands compared to Facebook and Twitter,” said Zarnaz Arlia, CMO at Emplifi. 

Both Reels and Instagram Carousels, known as multi-image posts, have emerged as the top-performing content for brands on the platform. During Q2, brands experienced significant success with these engaging formats, with Reels earning a median of 75 interactions per post and Carousels closely following with a median of 74 interactions per post.

Surprisingly, Instagram Reels account for only 11% of all Instagram ads. However, a whopping 87% of brands experimented with Reels placements at least once in Q2 2023, marking a notable 26% increase compared to the previous year. In fact, brands’ usage of Instagram Reels soared by an impressive 86% in Q2 2023 when compared to the same period in 2022, with 90% of brands posting at least one Reel.

Nevertheless, it’s crucial to acknowledge that Instagram Reels’ engagement has experienced a downward trend for the past five quarters, plummeting by 30% year-over-year in Q2 2023.

With intense competition for engagement on the platform and the recent deprioritisation of Reels by Meta, Instagram’s parent company, it becomes evident that brands must diversify their social content and embrace multiple channels for their video marketing endeavours.

Facebook…not so much

While Instagram Reels continue to gain immense popularity, the same cannot be said for Facebook Reels. Interestingly, Facebook Live Video takes the lead as the dominant video content on the platform, surpassing all other formats by a significant margin.

In fact, Facebook Live Video garners nearly four times the number of interactions compared to static video posts.

Facebook post type performance

Source: Emplifi

It’s important to note that Facebook Reels entered the scene two years after Instagram launched its highly successful video format. As a result, Facebook Reels are still finding their footing and haven’t garnered the same level of traction as their Instagram counterpart. However, as more brands begin cross-posting their Instagram Reel content to Facebook, there is a possibility of witnessing a shift in engagement on the platform.

The data reveals that in Q2 2022, only 31% of brands utilised Facebook Reels for ad placements. Remarkably, this figure surged to an impressive 82% during the same period in 2023, representing a staggering 166% increase in usage.

What about TikTok?

It’s the question that everyone’s asking: so what about TikTok versus Instagram Reels?

The growth of TikTok’s user base continues to skyrocket – TikTok saw a  five-fold increase in followers for the average brand during Q2 2023.

TikTok vs Instagram Reels

Source: Emplifi

Despite TikTok’s impressive ability to attract new users, Instagram Reels still outperforms TikTok content in terms of median reach, median interactions, and median video views. However, when it comes to median engagement rates, TikTok emerges as the winner when compared to Instagram Reels.

A graph depicting blue and black lines showcases the trends.

“It is high time for marketers to fully embrace the power of video in their marketing efforts, encompassing platforms like Instagram Reels, Facebook Live Video, TikTok content, and even GIFs on Twitter,” remarked Arlia. “The explosive growth of short-form video demands that brands leverage this trend to gain a significant competitive edge. As a leading customer engagement platform, we recognize that implementing a successful video strategy takes time. That’s why we devote considerable effort to creating these reports and sharing valuable data. Our aim is to assist marketers by equipping them with a headstart in developing social media strategies that yield measurable impact.”

Key takeaways

  • Instagram Reels generate 55% more interactions than single-image posts and 29% more than standard video posts
  • TikTok sees a five-fold increase in brand followers, but Instagram Reels surpass it in median reach and interactions
  • Facebook Live Video earns nearly four times the interactions compared to static video posts

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Mobile game app revenue expected to decrease to 47% by 2027, while entertainment grows https://www.businessofapps.com/news/mobile-game-app-revenue-expected-to-decrease-to-47-by-2027-while-entertainment-grows/ Wed, 19 Jul 2023 08:34:18 +0000 https://www.businessofapps.com/?p=88368 The global mobile app market is set to reach a whopping 189 billion installs and generate $186 billion in revenues by 2027, according to the latest report from mobile experts Sensor Tower. Let’s check out the data. Full steam ahead There’s much reason to be optimistic with the latest data from Sensor Tower’s Mobile Market Forecast revealing a boost to mobile app installs and revenues over the next few years. The forecast predicts an 8.4% compound annual growth rate in worldwide user spending. That signals a remarkable 50% increase in revenue compared to the previous year’s total of $124 billion. The growth is driven by both the App Store and Play Store, but Apple’s marketplace is projected to have a significant edge here. By 2027,

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The global mobile app market is set to reach a whopping 189 billion installs and generate $186 billion in revenues by 2027, according to the latest report from mobile experts Sensor Tower. Let’s check out the data.

Full steam ahead

There’s much reason to be optimistic with the latest data from Sensor Tower’s Mobile Market Forecast revealing a boost to mobile app installs and revenues over the next few years.

The forecast predicts an 8.4% compound annual growth rate in worldwide user spending. That signals a remarkable 50% increase in revenue compared to the previous year’s total of $124 billion.

The growth is driven by both the App Store and Play Store, but Apple’s marketplace is projected to have a significant edge here.

By 2027, the App Store will contribute $125 billion in user spending. In comparison, the Play Store is expected to account for slightly less than half of that amount, specifically $60 billion.

Consequently, Sensor Tower believes that now’s as good a time as any for developers and marketers to assess the potential of the iOS market and take it into careful consideration when making strategic decisions.

India is projected to be the leading country in terms of mobile app downloads and is expected to maintain its top position in 2027. Brazil, on the other hand, is projected to surpass the United States and grow more rapidly by 2027. Over time, the country could become a dominant player.

Brazil to displace the US as global number two

Source: Sensor Tower

Entertainment, video and photo revenues

There appears to be a noteworthy trend regarding the distribution of app revenue across different categories. Currently, mobile games contribute to 54% of the total app revenue.

Entertainment apps eating into gaming apps’ pie

Source: Sensor Tower

However, the report suggests that this dominance will diminish by 2027, with their share decreasing to 47%.

On the contrary, the Entertainment and Photo & Video categories are predicted to witness an increase in their market share.

This growth can be attributed to the rising number of users who are transitioning towards and allocating more funds to apps with engaging content such as TikTok and YouTube.

Key takeaways

  • Global mobile app market to reach 189 billion installs and $186 billion in revenues by 2027
  • App Store leads with $125 billion in user spending, while Play Store contributes $60 billion
  • Mobile games decrease to 47%, entertainment and photo & video categories grow

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Discovering app download trends: from 100 to 10 million downloads in a month https://www.businessofapps.com/news/discovering-app-download-trends-from-100-to-10-million-downloads-in-a-month/ Tue, 18 Jul 2023 08:25:31 +0000 https://www.businessofapps.com/?p=88338 Ever wondered about which apps get the most downloads on the App Store and Google Play? An analysis from AppFigures has taken a closer look at download estimates including expanded country coverage. 300 downloads a day AppsFigures grouped apps by downloads and looked at all apps with more than 100 up to 10 million downloads in the last month. The analysis revealed that approximately 47.7% of the apps examined received between 100 and 1,000 downloads globally within the last month. Approximately 33.3% of the apps examined garnered between 1,000 and 10,000 downloads in the past 30 days across both the App Store and Google Play. By combining the aforementioned findings, it becomes evident that a significant majority of apps and games, comprising approximately 80%, receive

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Ever wondered about which apps get the most downloads on the App Store and Google Play? An analysis from AppFigures has taken a closer look at download estimates including expanded country coverage.

300 downloads a day

AppsFigures grouped apps by downloads and looked at all apps with more than 100 up to 10 million downloads in the last month.

The analysis revealed that approximately 47.7% of the apps examined received between 100 and 1,000 downloads globally within the last month.

Approximately 33.3% of the apps examined garnered between 1,000 and 10,000 downloads in the past 30 days across both the App Store and Google Play.

By combining the aforementioned findings, it becomes evident that a significant majority of apps and games, comprising approximately 80%, receive fewer than 10,000 downloads on a monthly basis. On average, this translates to around 300 downloads per day at the upper end of the spectrum.

It’s important to note that this figure pertains to 80% of apps that surpass the threshold of 100 downloads per month. Thus, it excludes a substantial portion of the App Store and an even smaller proportion of Google Play, underscoring the limited visibility and recognition achieved by the majority of apps within these platforms.

Less than 1% get more than a million downloads

The other substantial group consists of apps that receive downloads ranging from 10,000 to 100,000. This range marks a point where increased investment in paid advertisements, including Apple Search Ads, becomes more prevalent.

Within the examined apps, only a small fraction, accounting for approximately 3.8%, attained download figures between 100,000 and 1 million in the past 30 days.

It’s noteworthy that a larger number of apps in this category originate from Google Play compared to the App Store.

Moving further, when focusing on apps with download counts ranging from 1 million to 10 million, the percentage decreases significantly to just 0.5%. Notably, many well-known and widely-used apps such as Twitter, TikTok (App Store version), and Instagram (App Store version) belong to this particular group.

Lastly, the smallest group comprises a mere 21 apps in total with 10 million or more downloads. Among these, 20 apps are sourced from Google Play, while only one app represents the App Store. This group stands as the most exclusive in terms of download figures.

It’s worth mentioning that while this analysis emphasises the distribution of downloads, it differs from the Monthly Millionaire’s Club article, which focuses on revenue. Notably, Google Play tends to attract a higher volume of downloads overall, highlighting its popularity in this regard.

Key takeaway

  • Majority of apps receive under 10,000 downloads monthly, averaging around 300 per day
  • Only a small percentage of apps achieve between 100,000 and 1 million downloads
  • A tiny fraction of apps (less than 1%) exceed 10 million downloads, mostly on Google Play

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India gambles on gaming taxes: imposes 28% tax on mobile games https://www.businessofapps.com/news/india-gambles-on-gaming-taxes-imposes-28-tax-on-mobile-games/ Mon, 17 Jul 2023 08:43:37 +0000 https://www.businessofapps.com/?p=88322 India has decided to impose a substantial tax on online gaming companies including app makers. The decision, announced during the 50th meeting held in New Delhi, entails treating online gaming on par with gambling, including activities like horse racing and casinos. What are the changes? Under the new levy, online games will be subject to a tax of 28% of their total value. This move signifies a notable shift in how the Indian government views and regulates the online gaming industry, aligning it with the taxation principles applied to gambling activities. By implementing this tax, the authorities aim to generate revenue from the booming online gaming sector and bring it under similar regulatory frameworks as traditional gambling forms. What will the implications be for app

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India has decided to impose a substantial tax on online gaming companies including app makers. The decision, announced during the 50th meeting held in New Delhi, entails treating online gaming on par with gambling, including activities like horse racing and casinos.

What are the changes?

Under the new levy, online games will be subject to a tax of 28% of their total value. This move signifies a notable shift in how the Indian government views and regulates the online gaming industry, aligning it with the taxation principles applied to gambling activities.

By implementing this tax, the authorities aim to generate revenue from the booming online gaming sector and bring it under similar regulatory frameworks as traditional gambling forms.

What will the implications be for app makers?

The decision to impose a hefty tax on online gaming companies is expected to have a significant impact, particularly on the mobile gaming sector, which dominates the gaming landscape in India.

Games such as social casino and hypercasual games, known for their revenue-generating potential, have gained immense popularity. Notably, hypercasual game installations in India witnessed a 32% increase in 2022.

The tax isn’t the only recent measure taken by India against the gaming industry. Just last month, Rajeev Chandrasekhar, the Minister of State for Electronics and Information Technology, hinted at the possibility of banning three types of mobile games.

However, with regards to the new levy, the Goods and Services Tax (GST) Council has decided not to differentiate between “a game of skill and a game of chance,” adopting a simplified and less nuanced approach compared to aspects like loot boxes.

Industry leaders expressed their concerns regarding the tax decision. While some game makers agree that the government’s measures may be necessary for casinos, horse racing, and gambling, the higher tax rate has been called unjustified for the competitive gaming community, including the esports sector.

Rohit Agarwal, Founder and Director of Alpha Zegus, highlighted the skill-based nature of esports and the ongoing fight to separate it from other gaming labels.

It remains to be seen how India’s tax changes will affect the mobile industry but doubt has been cast on whether the country could reach a valuation of $8.6 billion by the end of 2027.

Key takeaways

  • India imposes 28% tax on online gaming companies, treating gaming on par with gambling activities
  • Mobile gaming sector, especially social casino and hypercasual games, to be heavily impacted
  • Concerns raised over lack of distinction between skill-based and chance-based games in tax policy

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Google’s policy update brings blockchain transparency for apps and games on Play https://www.businessofapps.com/news/googles-policy-update-brings-blockchain-transparency-for-apps-and-games-on-play/ Fri, 14 Jul 2023 08:50:10 +0000 https://www.businessofapps.com/?p=88266 Google has unveiled updates to its policy, aiming to provide new avenues for transactions involving blockchain-based digital content within apps and games available on Google Play. According to Joseph Mills, Google’s group product manager, this policy revision requires apps to maintain transparency with users regarding tokenised digital assets. Let’s dive in. Blockchain transparency Google noted that, as per the changes, developers are prohibited from promoting or glorifying potential earnings derived from playing or trading activities. The policy changes reflect Google’s recognition of the growing significance of blockchain technology and its potential to transform the way digital content is transacted. By allowing transactions involving blockchain-based digital assets, Google is opening up avenues for innovation and engagement within the app and gaming ecosystem. However, the company also

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Google has unveiled updates to its policy, aiming to provide new avenues for transactions involving blockchain-based digital content within apps and games available on Google Play. According to Joseph Mills, Google’s group product manager, this policy revision requires apps to maintain transparency with users regarding tokenised digital assets. Let’s dive in.

Blockchain transparency

Google noted that, as per the changes, developers are prohibited from promoting or glorifying potential earnings derived from playing or trading activities.

The policy changes reflect Google’s recognition of the growing significance of blockchain technology and its potential to transform the way digital content is transacted. By allowing transactions involving blockchain-based digital assets, Google is opening up avenues for innovation and engagement within the app and gaming ecosystem.

However, the company also emphasises the importance of transparency and responsible promotion, seeking to protect users from deceptive or misleading practices.

The move that developers must clearly declare if their app or game involves the sale or earning of such assets aligns more broadly with the company’s efforts to emphasise user protection by prohibiting developers from promoting or glamorising potential earnings derived from playing or trading activities.

What happens to apps that fail to comply?

Google Play enforced strict guidelines for apps that fail to comply with its Real-Money Gambling, Games, and Contests policy. Such apps, as well as those that do not meet eligibility criteria, are prohibited from accepting payment for chances to win prizes, including Non-Fungible Tokens (NFTs).

Joseph Mills, Google’s group product manager, clarified that this includes features like “loot boxes” where randomised blockchain-based items are obtained through purchases.

To ensure a smooth transition, Google is currently piloting the new policy with a select group of developers before implementing it widely on Google Play later this year.

The company anticipates that customers will begin to experience updated in-app and gaming experiences as early as the summer season. By imposing these regulations, Google aims to foster a more secure and transparent environment for users, aligning with its commitment to responsible app development and user protection.

Reddit said it had partnered with Google “to help update their policy, aimed at creating a level playing field that promotes user trust, and responsible usage of blockchain technology.”

Key takeaways

  • Google’s policy updates prohibit promotion of potential earnings from playing or trading activities, emphasizing transparency
  • Apps violating guidelines on Real-Money Gambling, Games, and Contests are prohibited from accepting prize payments
  • Updated in-app and gaming experiences prioritise user trust and responsible blockchain usage

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Global in-app consumer spending rebounds with 5.3% rise in H1 2023 https://www.businessofapps.com/news/global-in-app-consumer-spending-rebounds-with-5-3-rise-in-h1-2023/ Thu, 13 Jul 2023 08:41:53 +0000 https://www.businessofapps.com/?p=88228 It appears mobile is starting to bounce back after the initial economic downturn following the COVID pandemic and the war in Ukraine. Global in-app spending grew to a whopping $67.5 billion during the first half of 2023, according to the latest data from mobile experts data.ai. Glimmers of hope The global app market seems to have recovered somewhat following the challenges posed by the macroeconomic headwinds of 2022. The first half of 2023 saw a robust resurgence, with $67.5 billion in consumer spending and a staggering 76.8 billion app downloads worldwide, encompassing both iOS and Google Play platforms. The findings from data.ai also suggest that consumer spending growth, which rebounded in the latter part of 2022, continued its upward trajectory in the first half of

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It appears mobile is starting to bounce back after the initial economic downturn following the COVID pandemic and the war in Ukraine. Global in-app spending grew to a whopping $67.5 billion during the first half of 2023, according to the latest data from mobile experts data.ai.

Glimmers of hope

The global app market seems to have recovered somewhat following the challenges posed by the macroeconomic headwinds of 2022. The first half of 2023 saw a robust resurgence, with $67.5 billion in consumer spending and a staggering 76.8 billion app downloads worldwide, encompassing both iOS and Google Play platforms.

The findings from data.ai also suggest that consumer spending growth, which rebounded in the latter part of 2022, continued its upward trajectory in the first half of 2023.

App spending rises during H1 2023

Source: data.ai

In total, consumer spending increased by 5.3% compared to the previous year, with a 16% growth specifically in the app sector. However, spending in the gaming category has remained relatively stable year-over-year.

The resurgence of positive growth in the first half of the year offers a glimmer of hope, suggesting that the downturn in mobile consumer spending during 2022 may have been a momentary blip in the sustained expansion of the mobile app market.

Both app stores benefit…

The resurgence is notable across both Apple’s App Store and Google’s Play Store. iOS consumer spending increased by 5.8% year-over-year, while Google Play experienced a 4.3% growth.

Notably, iOS generated an impressive $43.5 billion in revenue, while Google Play grossed $24 billion in the first half of 2023. It is worth mentioning that iOS users consistently outspend their Google Play counterparts.

iOS accounts for nearly 65% of the total app store expenditure, and this figure rises even higher to 71% in non-gaming apps.

App spending by platform

Source: data.ai

TikTok remains a standout in terms of consumer spending outside of games with growth of 31% year-over-year.

Other subscription-based apps like Disney+, YouTube, and Duolingo have also achieved solid growth rates of 33%, 39%, and 48%, respectively. These apps continue to capture the attention and spending of consumers.

In the gaming sector, engagement and growth remain strong. Global consumer spending in gaming apps has reached $40.9 billion in the current year, marking an increase from $32.8 billion in H1 2019. Additionally, gaming app downloads reached 30.4 billion in H1 this year, up from 21.6 billion in H1 2019.

Notably, in May 2023 alone, global consumer spending on games exceeded $94 million, surpassing the previous high set in May 2020, three years prior.

But Google ranks top for downloads

In H1 2023, app downloads demonstrated consistent growth, reaching a total of 76.8 billion, marking a 3.2% year-over-year increase.

While Google Play remains the dominant platform for downloads, iOS experienced faster growth, with a remarkable 10% year-over-year increase and surpassing 18 billion installs.

App downloads in H1 2023

Source: data.ai

Among the top markets for Google Play downloads were India, Brazil, and Indonesia, while China, the United States, and Japan emerged as the leading countries in iOS downloads. Notably, Brazil, China, and the United States exhibited substantial growth compared to the second half of 2022 on the iOS platform.

Key takeaways

  • Global in-app spending reached $67.5 billion in H1 2023, signalling recovery in the mobile app market
  • TikTok surpassed $2.1 billion in consumer spending in H1 2023 – a 24% YoY increase
  • Gaming apps saw significant growth, with $40.9 billion in consumer spending and 30.4 billion app downloads in H1 2023

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Threads scores 100 million app signups in just five days of launch, but will it retain users? https://www.businessofapps.com/news/threads-scores-100-million-app-signups-in-just-five-days-of-launch-but-will-it-retain-users/ Wed, 12 Jul 2023 08:53:20 +0000 https://www.businessofapps.com/?p=88194 Instagram’s text-based app Threads reached an impressive milestone of 100 million signups within just five days of its launch on June 6. That’s according to the Quiver Quantitative tracker data. Threads, Threads, Threads As of July 11th, Threads users were up to 105 million. The milestone was also confirmed by Instagram’s very own Adam Mosseri, who wrote: “100 million people signed up for Threads in five days. I’m not sure I can wrap my mind around that fact. It’s insane; I can’t make sense of it. The team has been busting their ass, but we know this is a race to the starting line. They say “make it work, make it great, make it grow.” Well, we certainly did things out of order, but I

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Instagram’s text-based app Threads reached an impressive milestone of 100 million signups within just five days of its launch on June 6. That’s according to the Quiver Quantitative tracker data.

Threads, Threads, Threads

As of July 11th, Threads users were up to 105 million. The milestone was also confirmed by Instagram’s very own Adam Mosseri, who wrote:

“100 million people signed up for Threads in five days. I’m not sure I can wrap my mind around that fact. It’s insane; I can’t make sense of it.

The team has been busting their ass, but we know this is a race to the starting line. They say “make it work, make it great, make it grow.” Well, we certainly did things out of order, but I promise we will make this thing great.”

The app’s impressive climb was well-documented by Meta’s Mark Zuckerberg, who noted that the app garnered 2 million signups in two hours, 5 million in four hours, and surpassed 10 million registered users within seven hours.

By the next morning, over 30 million people had signed up, despite the app not yet being available in the EU due to privacy concerns.

Threads achieves over 100 million app sign-ups in first week

Source: Quiver Quant

In terms of user acquisition speed, Threads even outpaced OpenAI’s ChatGPT bot, which achieved 10 million daily users in 40 days and 100 million monthly users in around two months. Of course, retaining all that users is a very different challenge and one many apps fail at.

But what actually is Threads?

Threads is essentially Meta’s very own Twitter spin-off. That said, many early adopters have already complained that the app feels nothing like Twitter.

Threads is missing some features such as support for ActivityPub, the protocol used for posts on decentralised networks. While Meta has indicated that they are working on integrating it, until this integration occurs, the app will not be fully part of the fediverse.

Some also feel that the app’s focus on self-congratulatory posts and the absence of a chronological timeline or topic search feature add to the perceived dullness. It seems Threads doesn’t offer a compelling or engaging experience that could keep users coming back for more.

Other limitations are a read-only web interface, the absence of features like post search, direct messages, hashtags, and a “Following” feed, and restrictions on nudity due to Instagram’s rules.

And yet, there’s little denying that Threads’ achievement of reaching 100 million users in a short time is undeniably impressive.

Key takeaways

  • Threads app reaches 100 million signups in five days, surpassing OpenAI’s ChatGPT bot in user acquisition speed
  • Critics highlight missing features and perceived dullness, including absence of chronological timeline and topic search
  • Retention figures remain to be seen

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Female gamers account for 37% of total gamers in Asia https://www.businessofapps.com/news/female-gamers-account-for-37-of-total-gamers-in-asia/ Tue, 11 Jul 2023 08:38:14 +0000 https://www.businessofapps.com/?p=88130 Female gamers now account for 37% of total gamers in Asia. That’s according to the latest report from Asian game market analytics firm Niko Partners. Let’s take a closer look. Gaming is for everyone Female gamers comprise more than a third of gamers in Asia, making them a force to be reckoned with. According to the latest research from Niko Partners, female gamers are growing at a rapid rate of 11% per year. This growth outpaces that of new male gamers, indicating the tremendous potential this market holds. Currently, mobile gaming dominates among female gamers in Asia. However, PC and console gaming have ample room for growth. This presents exciting opportunities for developers and publishers across all three platforms to tap into this thriving market

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Female gamers now account for 37% of total gamers in Asia. That’s according to the latest report from Asian game market analytics firm Niko Partners. Let’s take a closer look.

Gaming is for everyone

Female gamers comprise more than a third of gamers in Asia, making them a force to be reckoned with. According to the latest research from Niko Partners, female gamers are growing at a rapid rate of 11% per year. This growth outpaces that of new male gamers, indicating the tremendous potential this market holds.

Currently, mobile gaming dominates among female gamers in Asia. However, PC and console gaming have ample room for growth. This presents exciting opportunities for developers and publishers across all three platforms to tap into this thriving market segment. With the right strategies, the industry can cater to the diverse preferences of female gamers and unlock their full potential.

Top game genres among female gamers in Asia

Source: Niko Partners

The market for female gamers in Asia is also not just limited to casual gaming, as there’s a growing presence of female Gen Z gamers venturing into competitive games and esports genres. This shift presents an opportunity for monetisation and growth within the female gaming community.

Room for improvement in revenues

The report also finds that while female gamers contribute approximately 23.5% of total revenue in the Asian games market, there’s room for expansion in the coming years. As the female gamer market steadily approaches parity with their male counterparts, revenue generated by female gamers could more than double.

Esports, in particular, can play a pivotal role in driving engagement and financial investment among female gamers. Women who actively participate in esports through activities like live streaming, competing, or playing esports games demonstrate a higher propensity to spend money and time on gaming content.

Furthermore, the findings indicate that over half of gamers expressed dissatisfaction with the portrayal of women in games. There is a pressing need for a more diverse representation of female appearances in avatars and characters.

The gaming community as a whole must work towards addressing gender discrimination and combating negative online interactions to create a more inclusive environment for female gamers.

By embracing the evolving interests and needs of female gamers, the industry can tap into their significant potential and foster a more inclusive and diverse gaming landscape.

Key takeaways

  • Female gamers in Asia comprise 37% of total gamers, growing at 11% annually, outpacing new male gamers
  • Esports can drive monetization and growth among female gamers who are more likely to spend money and time on gaming content
  • Over 50% of gamers are dissatisfied with how women are portrayed in games, calling for improved diversity and reduced gender discrimination

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Global app install ad spending to increase 20% by 2025 https://www.businessofapps.com/news/global-app-install-ad-spending-to-increase-20-by-2025/ Mon, 10 Jul 2023 08:37:18 +0000 https://www.businessofapps.com/?p=88115 Global app install ad spend, which refers to the expenditure made by mobile apps to attract new users and encourage them to install their apps, is estimated to reach $94.9 billion by 2025. That’s according to the latest report from mobile app experts AppsFlyer. Market fluctuations The projected rise indicates a significant 20% growth compared to the figures recorded in 2023. But it’s important to note that ad spending in this sector is expected to experience notable fluctuations due to the current economic downturn and the subsequent anticipated recovery. Changes in global app install ad spending Source: AppsFlyer Between 2021 and 2023, AppsFlyer projects a decline of 15% in ad spending. However, starting from 2023, the forecast predicts a substantial 20% surge in ad spending

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Global app install ad spend, which refers to the expenditure made by mobile apps to attract new users and encourage them to install their apps, is estimated to reach $94.9 billion by 2025. That’s according to the latest report from mobile app experts AppsFlyer.

Market fluctuations

The projected rise indicates a significant 20% growth compared to the figures recorded in 2023.

But it’s important to note that ad spending in this sector is expected to experience notable fluctuations due to the current economic downturn and the subsequent anticipated recovery.

Changes in global app install ad spending

Source: AppsFlyer

Between 2021 and 2023, AppsFlyer projects a decline of 15% in ad spending. However, starting from 2023, the forecast predicts a substantial 20% surge in ad spending by 2025. These fluctuations reflect the dynamic nature of the market influenced by economic conditions and recovery trends.

Influential factors

The mobile app marketing landscape saw significant and unprecedented changes recently. Apple’s App Tracking Transparency (ATT) framework, introduced in April 2021, no doubt, had a profound impact on marketers’ ability to measure and optimise campaigns. This shift towards aggregate data instead of user-level data optimisation has prompted the emergence of alternative measurement solutions. However, the industry has yet to fully recover to pre-ATT levels.

Add to that the Covid-19 pandemic which drove rapid digital acceleration with lockdowns and social distancing measures. Mobile apps capitalised on this by running aggressive user acquisition campaigns, particularly in the gaming sector. However, contrary to expectations, digital usage eventually cooled down and returned to pre-pandemic levels.

App install ad spending by region

Source: AppsFlyer

Furthermore, the global economic downturn and rising inflation rates in 2022 affected mobile businesses. Consumer-facing B2C mobile apps reduced marketing budgets and even downsized staff. The war in Ukraine added another shock to the global economy, particularly impacting energy and food markets in Europe, causing supply constraints and price hikes.

These developments have brought about significant volatility.

AppsFlyer’s data for the first five months of 2023 compared to the same period in 2022 indicates a 20% decline. Considering the ongoing recession and the projections of financial analysts, a further 6% decrease in ad spending is forecast for this year.

Toward privacy

In addition to the projected economic recovery, advancements in privacy-enhancing technology and measurement solutions are playing a crucial role in impacting ad budgets. Many apps and media sources have also adapted to Apple’s SKAdNetwork and continue to invest in the platform due to the high quality of its user base, despite the data restrictions.

Looking ahead, the adoption of SKAdNetwork 4.0, along with subsequent releases and enhancements like SKAN 5.0, is expected to reach critical mass. These updates bring significant upgrades to measurement capabilities, further empowering marketers.

Another significant development on the horizon is Google’s planned release of Privacy Sandbox for Android in 2024, which is anticipated to be smoother than Apple’s privacy changes and is likely to provide marketers with substantial visibility into campaign performance for both user acquisition and remarketing.

Data clean rooms

Source: AppsFlyer

Among the notable privacy-enhancing technologies, data clean rooms stand out. These secure environments enable the processing and management of sensitive data in a privacy-compliant manner, ensuring its appropriate usage.

Marketers face pressure to meet the growing demand for smartphones, particularly in developing countries, where a 13% increase in smartphone usage is projected between 2022 and 2025. This demand requires marketers to demonstrate continuous growth and adapt to evolving market dynamics.

Key takeaways

  • App install ad spend is projected to reach $94.9B by 2025, with fluctuations due to the economy and privacy changes.
  • Privacy-enhancing technology and measurement solutions impact ad budgets
  • Marketers face pressure to meet smartphone demand in developing countries

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38% of games in Brazil were developed for mobile devices https://www.businessofapps.com/news/38-of-games-in-brazil-were-developed-for-mobile-devices/ Fri, 07 Jul 2023 08:43:14 +0000 https://www.businessofapps.com/?p=88066 A whopping 38% of all games developed in Brazil between 2020 and 2021 were primarily designed for mobile devices. That’s according to data from Abragames’ 2022 Brazil Games Industry Report. What does this mean for Latin America and the mobile gaming industry at large? Brazil emerges as a mobile gaming powerhouse Brazil has quickly emerged as a leading force in the global gaming market, currently ranking as the tenth-largest market worldwide and the foremost market in Latin America. The immense popularity of mobile gaming has contributed to this growth, with a diverse range of developers and over 12,000 employees working across more than a thousand game-making companies. Games developed for various device types Source: Brazilgames Notably, Wildlife Studios has been recognised as the country’s first unicorn achieving

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A whopping 38% of all games developed in Brazil between 2020 and 2021 were primarily designed for mobile devices. That’s according to data from Abragames’ 2022 Brazil Games Industry Report. What does this mean for Latin America and the mobile gaming industry at large?

Brazil emerges as a mobile gaming powerhouse

Brazil has quickly emerged as a leading force in the global gaming market, currently ranking as the tenth-largest market worldwide and the foremost market in Latin America. The immense popularity of mobile gaming has contributed to this growth, with a diverse range of developers and over 12,000 employees working across more than a thousand game-making companies.

Games developed for various device types

Source: Brazilgames

Notably, Wildlife Studios has been recognised as the country’s first unicorn achieving a valuation of $3 billion in 2020, further cementing Brazil’s status as a key player in the gaming industry.

All eyes on Brazil

This has attracted international investment such as Epic Games’ investment in Aquiris Game Studio. This move resulted in the acquisition and rebranding of the studio as Epic Games Brasil.

57% of the country’s 1,009 developers reported generating revenue from abroad, either through games or services provided to foreign partners, amplifying Brazil’s global reach.

Revenues from abroad

Source: Brazilgames

Among respondents, 55% identified the US as a major market, showcasing the nation’s enduring significance on the world stage. Following closely behind were Latin America (53%), Western Europe, and Canada, with each region capturing the attention of 49% of respondents. Curiously, China, renowned as the world’s largest mobile market, was recognised as a major market by only 23% of respondents, sparking intrigue and raising questions about its relative prominence in the industry.

A diverse sector

The report notes that Brazil stands out among LATAM countries, with revenue surpassing $2.3 billion in 2021, reflecting year-on-year growth of 5.1%. Some 75% of Brazilian consumers are dedicated gamers, frequently indulging in gaming experiences primarily on phones, tablets, and PCs.

What’s more, Brazil’s gaming industry is rather diverse with 30% of employees being women, and a majority of 62% holding essential positions in art design, programming, and project management.

Women in the industry

Source: Brazilgames

Emphasising inclusivity, 57% of Brazilian game studios actively cultivate diverse workforces, embracing individuals from diverse ethnic backgrounds, the queer community, people with disabilities, and those who are neurodiverse. This commitment to diversity contributes to the vibrant and inclusive nature of Brazil’s thriving games industry.

Key takeaways

  • Brazil’s gaming industry witnesses a staggering 38% of games developed for mobile devices
  • Brazil emerges as the leading gaming market in Latin America, with revenue exceeding $2.3 billion in 2021
  • Brazil’s gaming industry embraces diversity, with women comprising 30% of employees and inclusive workforces in many game studios

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Hypercasual gaming apps reach ATT opt-in rates of 44% https://www.businessofapps.com/news/hypercasual-gaming-apps-reach-att-opt-in-rates-of-44/ Thu, 06 Jul 2023 08:46:41 +0000 https://www.businessofapps.com/?p=88039 According to recent findings by analytics firm Adjust, the opt-in rates for Apple’s App Tracking Transparency (ATT) feature have grown significantly, reaching an impressive 37%. Among various gaming genres, hypercasual games topped the list with an opt-in rate of 44%. Gaming apps have the highest opt-in Apple’s ATT initiative aims to empower users by providing privacy controls and making it necessary for individuals to actively choose to allow data tracking through apps, instead of having to opt out. Analysing the opt-in rates on Apple platforms, Adjust’s research reveals that gaming apps have the highest opt-in rate compared to other app categories. Gaming apps have the highest opt-in rates Source: Adjust The second-highest opt-in rate belongs to the food and drink category, with 36%, while the

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According to recent findings by analytics firm Adjust, the opt-in rates for Apple’s App Tracking Transparency (ATT) feature have grown significantly, reaching an impressive 37%. Among various gaming genres, hypercasual games topped the list with an opt-in rate of 44%.

Gaming apps have the highest opt-in

Apple’s ATT initiative aims to empower users by providing privacy controls and making it necessary for individuals to actively choose to allow data tracking through apps, instead of having to opt out.

Analysing the opt-in rates on Apple platforms, Adjust’s research reveals that gaming apps have the highest opt-in rate compared to other app categories.

Gaming apps have the highest opt-in rates

Source: Adjust

The second-highest opt-in rate belongs to the food and drink category, with 36%, while the lowest opt-in rate is observed in the education category, at just 7%. This lower rate in education apps can be attributed to stricter guidelines regarding the collection of data from younger users.

With hypercasuals leading the pack

Hypercasual games had the highest opt-in rate at 44%, followed closely by sports and racing games at 44% and 40% respectively.

Hybridcasual games were not far behind, with an opt-in rate of 39%.

Hypercasuals have the highest opt-in rates

Source: Adjust

On the other hand, family and education games had the lowest opt-in rates, standing at 2% and 4% respectively, primarily due to compliance requirements.

According to Adjust, the higher opt-in rate for hypercasual games can be attributed to the fact that their user base is more aware of the benefits of targeted advertising, particularly in finding their next gaming title.

To improve opt-in rates for ATT, Adjust suggests experimenting with cross-promotion. Interestingly, the opt-in rate for hypercasual game installations from cross-promotion jumps significantly to an impressive 59%.

Using ATT as part of your campaign

Incorporating ATT into your app marketing campaign can yield promising results, as indicated by the rising opt-in rates. As seen in the data hypercasual games have the potential to boost their ATT opt-in rates by offering tangible benefits to users, such as targeted advertising that helps them discover their next gaming experience.

ATT opt-in status

Source: Adjust

Focusing on demographics that prioritise security and have a deeper understanding of data collection purposes can contribute to higher opt-in rates.

To maximise the effectiveness of your campaign, it’s crucial to enhance the onboarding experience and optimise UX.

While investments in measurement and attribution tools like Apple’s SkAdNetwork have shown positive outcomes, obtaining consent for first-party data will consistently deliver more accurate attribution.

Key takeaways

  • Gaming apps, including hypercasual games, saw impressive opt-in rates due to targeted advertising and user awareness, with rates as high as 44%
  • Cross-promotion experiments can result in a significant surge in opt-in rates, reaching a remarkable 59% for hypercasual game installations
  • Leveraging Apple’s ATT in your campaign enables precise attribution with first-party data, catering to security-conscious demographics and optimizing the onboarding experience

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Malicious screen readers can extract data from 92% of finance apps https://www.businessofapps.com/news/malicious-screen-readers-can-extract-data-from-92-of-finance-apps/ Wed, 05 Jul 2023 08:05:59 +0000 https://www.businessofapps.com/?p=88013 Screen readers may be the latest malware to watch out for, according to testing from app shielding expert Promon. The company uncovered some pretty disturbing vulnerabilities among the top financial apps on the Google Play Store. Let’s take a look. What are screen readers? Screen readers are used to transform digital text into synthesised speech or braille output. That makes them essential tools for accessibility. And unsurprisingly, their main purpose is to aid visually impaired individuals in navigating and engaging with digital content. However, the extensive access required by screen readers and other accessibility services poses a potential risk for misuse, as it grants wide-ranging access to the screen and its contents. Malware that can access a user’s screen is also capable of stealing sensitive

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Screen readers may be the latest malware to watch out for, according to testing from app shielding expert Promon. The company uncovered some pretty disturbing vulnerabilities among the top financial apps on the Google Play Store. Let’s take a look.

What are screen readers?

Screen readers are used to transform digital text into synthesised speech or braille output. That makes them essential tools for accessibility. And unsurprisingly, their main purpose is to aid visually impaired individuals in navigating and engaging with digital content.

However, the extensive access required by screen readers and other accessibility services poses a potential risk for misuse, as it grants wide-ranging access to the screen and its contents.

Malware that can access a user’s screen is also capable of stealing sensitive information, intercepting two-factor authentication, controlling the device and bypassing security features.

Screen readers as malicious actors

The Security Research team at Promon developed a simulated malicious screen reader capable of reading and extracting data from an application. They conducted tests on 100 apps and found that the screen reader program successfully read and exfiltrated data from 85 out of 92 apps (92.4%). Only seven apps (7.6%) demonstrated effective defence mechanisms against the screen reader’s attempts to access the data.

Android’s operating system contains numerous loopholes that malicious actors frequently exploit to infiltrate devices and acquire unauthorised access to sensitive information. This information encompasses confidential conversations, personal data, and financial transactions.

Through the exploitation of these vulnerabilities, malware can operate silently in the background, executing tasks and actions without the user’s knowledge. This includes the covert reading and interception of content displayed on users’ screens, even within financial apps responsible for handling delicate data like banking transactions, PINs, and account balances.

Majority of financial services apps not adequately protected against screen reader malware

Source: Promon

Malware with elevated permissions can also exfiltrate captured data through various channels, allowing analysis, extraction of personal details, and exploitation for financial gain or illegal activities.

Where do we go from here?

App Shielding technology can help mitigate the threat of malicious screen readers, but developers can also take immediate steps. They can implement code to detect screen readers and decide whether to display a warning, shut down the app, or continue normally. However, these solutions have drawbacks, such as warning messages being bypassed by malware. Developers can verify the application using accessibility features to avoid shutting down legitimate apps.

Furthermore, upcoming security features in Android 14 aim to prevent accessibility service abuse. Developers will be able to restrict non-accessibility tools from interacting with their app, ensuring that only declared tools can access certain views.

Although this is a positive development, it’s important to note that the rollout of Android 14 will take time, and OS features should always be complemented with strong defensive measures at the app level to safeguard end-users.

Key takeaways

  • 92.4% of finance apps were susceptible to data extraction by malicious screen readers
  • Malware leveraging screen reader capabilities can silently intercept sensitive information, posing risks to confidentiality and security
  • Implementing app-level defenses, such as code to detect screen readers can help mitigate these threats while upcoming security features in Android 14 offer additional protection

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Tencent leads chart of top 50 app publishers by consumer spending https://www.businessofapps.com/news/tencent-leads-chart-of-top-50-app-publishers-by-consumer-spending/ Tue, 04 Jul 2023 08:57:00 +0000 https://www.businessofapps.com/?p=87952 The majority of the top 50 mobile app publishers achieved notable monetisation success through in-app purchases last year, and this trend is expected to persist. New research from data.ai reveals the top app publishers by consumer spending and the factors driving their success. Mobile app usage in 2022 According to data.ai, mobile usage skyrocketed in 2022 reaching an average of 5 hours per day, with entertainment consuming a substantial 70% of that time. Short-Form Video apps, spearheaded by TikTok, took centre stage, capturing a significant portion of consumers’ attention and expenditure. Recognising the need to maximise monetisation within their apps, the leading publishers of 2022 implemented hybrid strategies, combining one-time purchases with recurring subscriptions. Last year, 42 out of the top 50 publishers achieved notable

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The majority of the top 50 mobile app publishers achieved notable monetisation success through in-app purchases last year, and this trend is expected to persist. New research from data.ai reveals the top app publishers by consumer spending and the factors driving their success.

Mobile app usage in 2022

According to data.ai, mobile usage skyrocketed in 2022 reaching an average of 5 hours per day, with entertainment consuming a substantial 70% of that time.

Short-Form Video apps, spearheaded by TikTok, took centre stage, capturing a significant portion of consumers’ attention and expenditure. Recognising the need to maximise monetisation within their apps, the leading publishers of 2022 implemented hybrid strategies, combining one-time purchases with recurring subscriptions.

Last year, 42 out of the top 50 publishers achieved notable success in monetisation primarily through in-app purchases, and this trend is expected to persist. In contrast, a smaller group of 8 out of the top 50 publishers predominantly relied on a subscription model to monetise their suite of apps.

Top 50 publishers overall

Source: data.ai 

Top app publishers by consumer spending

Tencent secured the top spot for the sixth consecutive year, while ByteDance made a significant leap to claim the second position. TikTok’s immense popularity propelled both companies, with the app captivating consumer attention and driving record-breaking consumer expenditure. In 2022, TikTok generated a staggering $3.3 billion in consumer spending, doubling its revenue from the previous year.

Several publishers experienced growth as their apps continued to entertain consumers. Match Group, Disney, Bumble, and Kakao piccoma Corp all saw positive results. Despite an overall decline in gaming expenditure at the market level, certain publishers achieved noteworthy success.

Top 10 publishers EMEA

Source: data.ai 

TakeTwo Interactive, following its acquisition of Zynga in May 2022, climbed an impressive 49 places in the rankings. The accomplishment was largely driven by the triumph of Zynga’s popular titles such as Empires & Puzzles and Zynga Poker. Dream Games and Top Games also enjoyed double-digit jumps, with their games Royal Match and Evony garnering significant success, respectively.

Headquartered in the Asia Pacific region, more than half of the top 50 publishers (27) hailed from this area. However, the United States claimed the highest number of top publishers from a single country, with 17 entries, closely followed by China with 12.

Key takeaways

  • In-app purchases dominate monetisation for top mobile app publishers, with 42 out of 50 achieving success
  • Tencent and ByteDance lead as top app publishers, driven by TikTok’s popularity and record-breaking consumer spending
  • The Asia Pacific region houses the majority of top publishers, while the US has the highest number per country

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SuperScale secures $5.4 million in Series A funding to support gaming app developers https://www.businessofapps.com/news/superscale-secures-5-4-million-in-series-a-funding-to-support-gaming-app-developers/ Mon, 03 Jul 2023 09:35:37 +0000 https://www.businessofapps.com/?p=87947 SuperScale, a revenue growth platform for mobile game developers and publishers, just secured $5.4 million in a Series A funding round. The financing was spearheaded by Venture to Future Fund, accompanied by investments from Across Private Investments and Zero One Hundred. The cash injection is quite the milestone for a company that last secured seed funding in 2020. What SuperScale offers app developers Founded in 2015, SuperScale launched a Software-as-a-Service analytics platform which equips game developers and publishers with the tools to identify lucrative revenue-boosting strategies. Moreover, SuperScale provides publishing and game management services, with the aim of boosting game earnings. To date, the company has provided support to over 150 mobile games, resulting in two billion downloads globally. Renowned developers, including EA, Lego, Big

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SuperScale, a revenue growth platform for mobile game developers and publishers, just secured $5.4 million in a Series A funding round. The financing was spearheaded by Venture to Future Fund, accompanied by investments from Across Private Investments and Zero One Hundred. The cash injection is quite the milestone for a company that last secured seed funding in 2020.

What SuperScale offers app developers

Founded in 2015, SuperScale launched a Software-as-a-Service analytics platform which equips game developers and publishers with the tools to identify lucrative revenue-boosting strategies. Moreover, SuperScale provides publishing and game management services, with the aim of boosting game earnings.

To date, the company has provided support to over 150 mobile games, resulting in two billion downloads globally. Renowned developers, including EA, Lego, Big Fish Games, and BoomBit, have all worked with SuperScale.

SuperScale plans to use the latest injection of capital to expand its operations, enhance its range of services, and further contribute to the growth of the mobile gaming sector.

“For nearly 10 years SuperScale has been quietly gaining traction with its unique blend of data and professional services – combined with a ‘grow games or go home’ approach,” says Ivan Trancik, CEO and Founder at SuperScale.

“In 2023, it’s arguably more difficult than ever for companies to scale their games, so it felt like time to expand the scope and depth of our services to support more developers and publishers to succeed. This funding endorses the incredible hard work of our team, and will help us hit major milestones in our ambitious roadmap as we drive rapid growth for SuperScale and our customers alike.”

SuperScale UA pipeline approach

Source: SuperScale

Venture Publishing

With the newly acquired funding, SuperScale outlined plans to expand its services and extend them to a broader range of developers and publishers across the globe. A key aspect of this expansion involves the implementation of their ‘Venture Publishing’ approach.

Under this model, SuperScale invests directly in customers’ games, assuming responsibility for various aspects such as marketing, monetisation, and LiveOps. The company recoups its investment through a revenue share based on the additional profits generated by the games.

The demand for SuperScale’s services has witnessed a remarkable surge following Apple’s privacy-first policy changes in 2021. These changes have prompted significant modifications in the mobile gaming business model, driving increased interest in SuperScale’s offerings. To accommodate this growing demand, the company not only expanded its workforce but also established new offices. In 2022, SuperScale opened an office in London, followed by another in Gdansk in 2023. These strategic expansions have effectively more than doubled the company’s staff since 2019.

“SuperScale offers an ingenious blend of scalable technology and an expert team which combine to create something unique and remarkable in the market today. It has an innovative yet robust business model which is ideal for the current economic climate both globally and within the games industry specifically. We couldn’t be more excited to make this investment into Ivan and the SuperScale team. It has been a privilege for Across to be a part of this unique and once in a generation opportunity emerging in our region,” added Peter Jakubička, CEO at Across Private Investments.

Key takeaways

  • SuperScale raises $5.4M in Series A funding, led by Venture to Future Fund, for mobile game growth platform
  • SuperScale’s analytics platform aids game developers, with over 150 games supported and two billion downloads globally
  • Funding to expand operations, enhance services, and implement ‘Venture Publishing’ approach for revenue sharing with game developers

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Upptic unveils new Creative Hub for app growth https://www.businessofapps.com/news/upptic-unveils-new-creative-hub-for-app-growth/ Fri, 30 Jun 2023 09:00:58 +0000 https://www.businessofapps.com/?p=87832 User acquisition and app growth experts, Upptic, just launched a new product that targets creative workflows and digital asset management. Here’s what you need to know about the new Creative Hub. What’s the Creative Hub? Upptic’s Creative Hub aims to streamline and optimise various aspects of the creative process. This all-in-one platform facilitates efficient workflow management, seamless storage and organisation of assets, and delivers insightful analytics to evaluate creative performance. Key features of the solution include seamless workflow tracking from concept to retirement. Marketers can now store and organise creative assets using flexible digital asset management system. Users can gain campaign insights through a creative analytics suite, and proprietary modelling enables accurate measurement of iOS Creative ROAS developed to scale iOS UA profitably in today’s

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User acquisition and app growth experts, Upptic, just launched a new product that targets creative workflows and digital asset management. Here’s what you need to know about the new Creative Hub.

What’s the Creative Hub?

Upptic’s Creative Hub aims to streamline and optimise various aspects of the creative process. This all-in-one platform facilitates efficient workflow management, seamless storage and organisation of assets, and delivers insightful analytics to evaluate creative performance.

Key features of the solution include seamless workflow tracking from concept to retirement. Marketers can now store and organise creative assets using flexible digital asset management system.

Users can gain campaign insights through a creative analytics suite, and proprietary modelling enables accurate measurement of iOS Creative ROAS developed to scale iOS UA profitably in today’s privacy era.

You can find out more about the Creative Hub here.

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Fitness app adoption hit its worst quarter but sessions remained consistent at 1% rise https://www.businessofapps.com/news/fitness-app-adoption-hit-its-worst-quarter-but-sessions-remained-consistent-at-1-rise/ Fri, 30 Jun 2023 08:15:48 +0000 https://www.businessofapps.com/?p=87834 Fitness and health apps saw some of the worst adoption on both app stores in Q4 2022 since the beginning of 2020. That’s according to a new report from performance marketing agency AdQuantum based on SensorTower data. Let’s take a look at the changing fitness app market, emerging trends and best-performing strategies. Why did fitness and health app adoption slow in 2022? The decline in fitness app uptake in recent years needs to be considered in the context of strong growth during the COVID-19 pandemic as lockdowns and social distancing measures prevented people from accessing in-person fitness activities. This led to increased demand for indoor entertainment options. Additionally, cancelled classes and gym memberships freed up budgets for alternative fitness solutions. Following the peak growth in

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Fitness and health apps saw some of the worst adoption on both app stores in Q4 2022 since the beginning of 2020. That’s according to a new report from performance marketing agency AdQuantum based on SensorTower data. Let’s take a look at the changing fitness app market, emerging trends and best-performing strategies.

Why did fitness and health app adoption slow in 2022?

The decline in fitness app uptake in recent years needs to be considered in the context of strong growth during the COVID-19 pandemic as lockdowns and social distancing measures prevented people from accessing in-person fitness activities. This led to increased demand for indoor entertainment options. Additionally, cancelled classes and gym memberships freed up budgets for alternative fitness solutions.

Following the peak growth in the second quarter of 2020, the growth rate gradually decelerated with fluctuations. This decline in growth can be attributed to the resumption of in-person activities as restrictions eased.

Quarterly downloads by app store

Source: AdQuantum 

But session numbers are still up

Despite the drop in app installs, there are positive indicators when examining user sessions. Session numbers remained consistent and even increased by around 1%. in 2023. This suggests that a significant portion of users acquired during the peak install period have been retained, and the current user acquisitions are more active and likely to have higher lifetime value (LTV).

Day 1 retention rates showed an increase from 25% in Q3 2021 to 35% in Q3 2022, and from 21% in Q4 2021 to 38% in Q4 2022. These metrics highlight that volume alone is not the sole determinant of success.

Health & Fitness App retention rates H2 2021 vs. H2 2022 (Global)

Source: AdQuantum 

Median stickiness rates for health and fitness apps rose from 15% and 14% in Q3 and Q4 2021, respectively, to 20% in Q3 2022 and 21% in Q4 2022. In other words, users are still actively engaging with fitness apps.

It’s not surprising that higher-income countries also see higher conversation rates of free trials and paid subscriptions. Prices of weekly plans tripled in Q4 of 2022 and monthly subscriptions followed that trend at a slower pace.

Total revenue in the Health & Fitness category by country

Source: AdQuantum 

Optimising your benchmarks

It’s crucial for marketers and developers in the health and fitness app industry, as well as the mobile marketing industry as a whole, to adapt to the evolving needs of their users. By understanding the specific experiences users seek within their respective markets and regions, better user acquisition campaigns and retention initiatives can be developed to attract the right users and provide them with the experiences that drive LTV.

In 2022, user-generated content style ad creatives were preferred by users of health and fitness apps. Three effective marketing approaches emerged: demonstrating simple exercises, incorporating gamification, and featuring real people in good shape.

To cater to the evolving needs of fitness enthusiasts, health and fitness app developers must prioritise creating an enhanced user experience. This includes developing apps that facilitate seamless management of activities with a high level of customisation and compatibility with wearable technologies.

Key takeaways

  • Fitness and health app growth declined in Q4 2022, the worst adoption since the beginning of 2020
  • User session numbers remained consistent and increased by around 1% in 2023
  • Retention rates improved significantly, with Day 1 retention rates reaching 35% in Q3 2022 and 38% in Q4 2022

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Midcore gamers almost twice as expensive as casual gamers at average CPI of $2 https://www.businessofapps.com/news/midcore-gamers-almost-twice-as-expensive-as-casual-gamers-at-cpi-of-2/ Thu, 29 Jun 2023 08:11:50 +0000 https://www.businessofapps.com/?p=87826 A brand new study reveals that midcore gamers are almost twice as expensive to acquire than casual gamers. Yet, their lifetime value can be substantially higher, according to Liftoff’s latest 2023 Midcore Gaming Apps Report. We’ll dive straight in. Why are install costs twice as high for midcore gamers? Based on programmatic data from over 30 billion ad impressions and 1.1 billion clicks across 5.5 million installs, the latest report finds that the average CPI for midcore games is approximately $2, which is double the cost of casual games at $1. When it comes to cost-effectiveness, Android takes the lead with a CPI of $0.73 per install, making it roughly one-fifth of the cost of iOS, which has a CPI of $3.86 per install. CPI

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A brand new study reveals that midcore gamers are almost twice as expensive to acquire than casual gamers. Yet, their lifetime value can be substantially higher, according to Liftoff’s latest 2023 Midcore Gaming Apps Report. We’ll dive straight in.

Why are install costs twice as high for midcore gamers?

Based on programmatic data from over 30 billion ad impressions and 1.1 billion clicks across 5.5 million installs, the latest report finds that the average CPI for midcore games is approximately $2, which is double the cost of casual games at $1.

When it comes to cost-effectiveness, Android takes the lead with a CPI of $0.73 per install, making it roughly one-fifth of the cost of iOS, which has a CPI of $3.86 per install.

CPI overall and by platform

Source: Liftoff

“While casual games still dominate mobile, the challenges facing user acquisition, including Apple’s IDFA changes and rising inflation, have caused an increasing number of developers to set their sights on the midcore market,” explained Joel Julkunen, Head of Analytics at GameRefinery, a Liftoff company.

Additionally, midcore games exhibit a lower average day 7 ROAS compared to casual games, with a 4.3% day 7 ROAS as opposed to 7% for casual games. This difference can be attributed to the fact that midcore games require more time, beyond seven days, for their enhanced monetisation strategies to take effect.

Day 7 ROAS overall and by platform

Source: Liftoff

Interestingly, acquisition costs for midcore games show significant fluctuations throughout the year, with CPI noticeably higher during the summer months. In August, the CPI reaches its peak at $2.81. However, during the month of October, the costs become more favourable, offering the best deals with a CPI of $1.66 per install.

Additionally, from January to April, the acquisition costs for midcore games remain below $2, providing another period of relatively lower expenses.

The best deals are where?

When looking at the regional breakdown, EMEA stands out as the most favourable for user acquisition in midcore games. It offers a comparatively high day 7 ROAS of 4.4% and lower costs at $0.80 per install.

North America is the most expensive region, with a CPI of $5.45. However, despite the higher costs, North America still demonstrates a similar day 7 ROAS to EMEA.

On the other hand, Latin America has the lowest install costs at $0.27, making it the most cost-effective region. However, it has a relatively lower day 7 ROAS of 1.5%, indicating that the monetisation of midcore games in this region takes longer to generate returns compared to EMEA and North America.

ROAS by region

Source: Liftoff

When it comes to sub-genres, shooter games exhibit the highest CPI at $7.47, but they also generate the highest average day 7 ROAS at 6%. This indicates that while acquiring shooter game players may be more expensive, they tend to yield better returns within the first seven days.

On the other hand, strategy players are more cost-effective to acquire compared to shooter players, with an average CPI of $2.77 per install. Strategy games offer a mid-range option in terms of acquisition costs.

RPG games stand out as the most cost-effective option among the three genres, with a significantly lower CPI of $0.60 per install. However, RPG games also demonstrate a substantially lower day 7 ROAS, averaging around 1.7%. This suggests that while the acquisition costs for RPG players are relatively low, it takes longer for their monetisation to generate significant returns within the first seven days.

Key takeaways

  • Midcore games have a higher CPI of approximately $2, compared to casual games at $1
  • Android is a more cost-effective platform with a CPI of $0.73 per install, while iOS has a higher CPI of $3.86 per install
  • Shooter games have the highest CPI at $7.47 but generate the highest average day 7 ROAS of 6%

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WeChat’s mini-games attract 400 million users a month https://www.businessofapps.com/news/wechats-mini-games-attract-400-million-users-a-month/ Wed, 28 Jun 2023 08:34:15 +0000 https://www.businessofapps.com/?p=87795 A surprising revelation was recently made about WeChat, the popular Chinese messaging and social app. The app now has over 400m monthly active users for its mini-games. How did it get there? And what are mini-games? Mini-games in WeChat According to a presentation from Chinese game analytics firm Gamelook, WeChat, which boasts over 1 billion users globally, has a thriving subset of mini-games. Initially introduced in China in 2017, WeChat’s mini-games became available worldwide in 2019. The games incorporate a wide range of features including video streaming and document sharing, making WeChat a versatile platform for personal and business use. WeChat was launched by Tencent in 2011 and has been growing rapidly ever since. It’s now one of the key revenue drivers for the app

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A surprising revelation was recently made about WeChat, the popular Chinese messaging and social app. The app now has over 400m monthly active users for its mini-games. How did it get there? And what are mini-games?

Mini-games in WeChat

According to a presentation from Chinese game analytics firm Gamelook, WeChat, which boasts over 1 billion users globally, has a thriving subset of mini-games.

Initially introduced in China in 2017, WeChat’s mini-games became available worldwide in 2019. The games incorporate a wide range of features including video streaming and document sharing, making WeChat a versatile platform for personal and business use.

WeChat was launched by Tencent in 2011 and has been growing rapidly ever since. It’s now one of the key revenue drivers for the app maker.

Mini-games are good for business

Given the immense user base of WeChat, it’s not surprising that its mini-games attract a significant number of players. With over 1 billion users engaging with the app for various purposes, from messaging to shopping to viewing video, it’s unsurprising that games are thriving as part of the social ecosystem the app created.

Pinball King is a successful mini-game on WeChat 

Source: The Bejinger

This trend has caught the attention of businesses, that started exploring ways to capitalise on the mini-game craze as early as 2019.

Competitors such as TikTok have also ventured into integrating mini-games into their offerings. TikTok has recently experimented with mini-games in the UK, primarily focusing on hypercasual titles.

For developers and publishers, the challenge lies in figuring out how to monetise the emerging trend. Mini-games differ significantly from full-fledged mobile titles, posing a unique set of considerations.

However, given user numbers and data, it’s likely we’ll soon be able to access insights into whether mini-games will emerge as major contenders in the gaming industry or remain a passing trend.

Key takeaways

  • WeChat’s mini-games thrive with 400m users, showcasing their popularity and impact within the platform’s ecosystem
  • Mini-games on WeChat drive revenue for Tencent
  • Businesses seek to capitalize on the mini-game trend, exploring opportunities for monetisation and engagement in this growing market

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Apple gives ads on the Today tab a makeover https://www.businessofapps.com/news/apple-gives-ads-on-the-today-tab-a-makeover/ Tue, 27 Jun 2023 08:32:50 +0000 https://www.businessofapps.com/?p=87773 Apple revealed a new ad format for the App Store, exclusively tailored for the Today tab. The revamped design presents a more concise layout compared to the previous full-height card style. Let’s take a closer look. What’s the new Today tab ad format? If an app is featured on the Today tab it’s displayed on the front page of the App Store. This means users will instantly see apps. To enhance the user experience, the new format for the Today tab will be streamlined to showcase essential elements such as the app icon, name, and subtitle as entered in App Store Connect. In this updated format, ads will be fully visible on the Today tab without the need for scrolling. Users will no longer have

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Apple revealed a new ad format for the App Store, exclusively tailored for the Today tab. The revamped design presents a more concise layout compared to the previous full-height card style. Let’s take a closer look.

What’s the new Today tab ad format?

If an app is featured on the Today tab it’s displayed on the front page of the App Store. This means users will instantly see apps.

To enhance the user experience, the new format for the Today tab will be streamlined to showcase essential elements such as the app icon, name, and subtitle as entered in App Store Connect.

In this updated format, ads will be fully visible on the Today tab without the need for scrolling. Users will no longer have to navigate through the page to view the entire advertisement, ensuring a more convenient browsing experience.

The simplified design will be implemented across all countries and regions where Today tab ads are currently featured. But it’s important to note that the new format will only be available on iPhone devices running iOS 16.4 and later. Users with iOS 16.3 or earlier versions, as well as iPad users, will not have access to the Today tab ads in this updated format.

Cutting time by cutting the review process

Some marketers will rejoice at the mention that due to the new ads no longer utilising creative content from a custom product page, the custom product page designated as an ad tap destination won’t undergo a review process before an ad is launched.

However, it’s important to note that Apple Search Ads will still review app icons, names, and subtitles to ensure compliance with the content guidelines specific to Today tab ads and adherence to Apple Advertising Policies.

Updated ad guidelines

Apple also shared some updated ad guidelines. App marketers should not use images in app icons and names or subtitles that are considered inappropriate. Pricing or phrases such as “game (or app) of the day” are also not allowed. Custom product pages for redirects much be localised to the primary languages and app names and subtitles should match the language for associated countries and regions.

Existing campaigns will be changed over to the new format in July and developers won’t need to take any further actions.

Key takeaways

  • Apple’s Today tab gets a sleek ad makeover, showcasing app icons instantly without scrolling.
  • The new format is limited to iPhone devices on iOS 16.4+, not available on older iOS versions or iPad.
  • The review process for custom product pages was eliminated, but ad content is still subject to Apple’s guidelines

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Existing customers bring success: 95% of mobile marketers deepen focus on customer retention https://www.businessofapps.com/news/existing-customers-bring-success-95-of-mobile-marketers-deepen-focus-to-customer-retention/ Mon, 26 Jun 2023 08:15:25 +0000 https://www.businessofapps.com/?p=87730 With more consumers using mobile apps and mobile devices than ever before, 95% of marketers have shifted their focus toward customer retention. That’s according to new research by OneSignal, the customer engagement platform. Why retention is in According to the survey of over 1,000 product and marketing experts, engineers, and C-suite executives, customer retention held significant importance for a majority of the participants, with 95% stating that it was either very important or somewhat important to their businesses. Furthermore, 71% of the respondents believed that customer retention would gain even greater importance in the upcoming three to five years. Industry estimates reveal that the success rate of selling to an existing customer ranges between 60% and 70%. In contrast, the success rate of selling to a

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With more consumers using mobile apps and mobile devices than ever before, 95% of marketers have shifted their focus toward customer retention. That’s according to new research by OneSignal, the customer engagement platform.

Why retention is in

According to the survey of over 1,000 product and marketing experts, engineers, and C-suite executives, customer retention held significant importance for a majority of the participants, with 95% stating that it was either very important or somewhat important to their businesses. Furthermore, 71% of the respondents believed that customer retention would gain even greater importance in the upcoming three to five years.

Industry estimates reveal that the success rate of selling to an existing customer ranges between 60% and 70%.

In contrast, the success rate of selling to a new customer falls significantly lower, ranging between five and 20%.

Retention rate is most important KPI

Source: OneSignal

The shift in focus towards customer retention is particularly vital for subscription-driven industries like mobile apps and SaaS. Here, the ability to retain and engage users plays a crucial role in their overall survival and success. However, more traditional industries such as finance and healthcare can greatly benefit from prioritising customer retention too.

When customers feel valued and engaged with a brand, they are more inclined to recommend it to others, resulting in increased organic growth.

Adapting to an evolving marketplace

The study also found that 88% have made adjustments to their marketing and engagement strategies for the year 2023 as a direct response to the prevailing economic downturn.

Furthermore, an impressive 82% of respondents have actively taken measures to reduce their marketing and product expenditures in order to enhance their return on investment (ROI).

Economic downturn means reduced marketing spending

Source: OneSignal

“Companies need to resist the urge to make cuts in the wrong places – our survey shows that many are making decisions that can hurt retention in today’s economy. Customers expect highly relevant, timely, and personalised communication and engagement at every touchpoint – this should be your customer retention strategy for the market we’re in right now,” said George Deglin, CEO of OneSignal. “In a tight economy, increasing customer retention rates by just 5% can increase profits by 25% to 95%. Focusing on best practices like segmentation, personalisation, multichannel engagement, and real-time, automated messaging will play a pivotal role in growth.”

The survey also revealed that personalised communication was the most effective tactic for customer retention. Personalised messages based on customer behaviour and preferences can increase click-through rates (CTR) by up to 58%. Additionally, user segmentation leads to a 21% higher CTR.

Omnichannel engagement strategies yield more than 3x higher click-through rates compared to single-channel approaches.

In-app messages boast click-through rates 25 to 30 times higher than average push notification rates. Leveraging multiple communication channels caters to user preferences, enhances the user experience, and fosters stronger brand loyalty.

Key takeaways

  • 95% of marketers prioritize it, leading to increased organic growth and profitability
  • Personalized communication boosts CTR by up to 58% and user segmentation increases it by 21%
  • Over 3x higher CTR with omnichannel than single-channel approaches, with in-app messages performing exceptionally well

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BRAG Index III: Cracking the code to app growth and brand building https://www.businessofapps.com/news/brag-index-cracking-the-code-to-app-growth-and-brand-building/ Fri, 23 Jun 2023 07:27:51 +0000 https://www.businessofapps.com/?p=87663 App developers recognise the crucial connection between brand building and expanding their user base. However, navigating the vast marketing landscape can be overwhelming, given the multitude of available options. That’s why Digital Turbine and Apptopia have taken a closer look at common winning strategies among leading apps to find out just which strategies are working the best. In analysing app install volumes and brand power for 20 leading apps across five popular app categories, there were four strategies that really stood out as separating the winners. Community approach Some apps have flourished by catering to specific niche communities, such as BeatMaker Pro for DJs. By understanding the unique needs and preferences of their target audience, these apps have been able to deepen connections within their communities. Through organic

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App developers recognise the crucial connection between brand building and expanding their user base. However, navigating the vast marketing landscape can be overwhelming, given the multitude of available options. That’s why Digital Turbine and Apptopia have taken a closer look at common winning strategies among leading apps to find out just which strategies are working the best. In analysing app install volumes and brand power for 20 leading apps across five popular app categories, there were four strategies that really stood out as separating the winners.

Community approach

Some apps have flourished by catering to specific niche communities, such as BeatMaker Pro for DJs. By understanding the unique needs and preferences of their target audience, these apps have been able to deepen connections within their communities. Through organic growth, they have effectively expanded their user base by providing valuable features and services tailored to the interests of their users.

Other apps have grown by employing well-executed marketing tactics that target micro-communities. Peacock TV, for instance, successfully captured the attention of WWE fans through intimate and focused campaigns. By focusing on specific audience interests and preferences, apps can create personalised marketing strategies that resonate with fans. This approach enables the forging of a strong bond with target users, leading to increased app adoption and user engagement.

Product-led growth

Certain apps have demonstrated the ability to leverage their product effectively to attract new users and stimulate business from existing ones. In some instances, the uniqueness and quality of the product itself have driven organic growth.

Additionally, other apps have achieved success by implementing various strategies, including loyalty programs, generating significant buzz around their product, and incentivising users to recommend the app to their loved ones.

Video streaming app index

Source: Apptopia

Tubi, for example, is an app that launched a “Watch Movies Free” approach which attracts users looking for cost-effective options. The appeal of a free service sets Tubi apart and makes it easy for users to recommend to their friends, contributing to its user acquisition and growth. Tubi’s brand momentum and positive word-of-mouth recommendations play a crucial role in its growth. Its ability to generate excitement and maintain a strong brand presence contributes to its competitive advantage.

Advertising execution

Several apps have successfully employed creative storytelling, a well-crafted media mix, social media influencers, innovative campaign sequencing, and other mobile advertising strategies to outgrow their competitors. These approaches have allowed these apps to differentiate themselves, capture user attention, and achieve significant growth.

For example, during the first quarter, Spotify made a strategic move to diversify its advertising channel strategy by incorporating more Mobile Web placements. Mobile web is considered the ultimate discovery channel since it’s widely accessed by mobile device users. To further enhance the discovery experience, Spotify placed a significant emphasis on preloads with top carriers and original equipment manufacturers.

Device integration

Several apps have experienced significant growth by forming partnerships that integrate them into the device experience, providing seamless access and increased visibility.

Social media index

Source: Apptopia

Take Shazam. The app remains in pop culture due to the “Beat Shazam” game show, but the app’s continued user acquisition success certainly isn’t due to its below-average brand love or its near-bottom brand velocity. It is due to its integration with Apple. Apple uses smart discovery throughout its devices for news, music, and video. And thanks to the premium placement of Shazam, the app continues to thrive even after 20 years.

Meta properties, which include popular platforms like Facebook, WhatsApp, and Instagram, exhibit remarkable brand power and growth. Despite occasional negative press, these platforms continue to thrive, demonstrating their ability to sustain and expand their user base. One key driver of this success is Meta’s effective integration of its properties.

Key takeaways

  • Niche Focus: Target specific communities, cater to their needs, and foster organic growth through tailored features and services
  • Product Power: Unique offerings and free services attract users, generate positive recommendations, and drive growth and brand loyalty
  • Strategic Integrations: Partnering with devices or platforms ensures seamless access, increased visibility, and expanded user bases for app growth

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Attention grabbers: in-game ads score 98% for viewability https://www.businessofapps.com/news/attention-grabbers-in-game-ads-score-98-for-vviewability/ Thu, 22 Jun 2023 08:50:12 +0000 https://www.businessofapps.com/?p=87648 In-game ads tend to attract higher viewability rates according to new research from game ad platform Anzu, in collaboration with global attention tech company Lumen Research. This study, the most extensive of its kind thus far, delved into the influence of attention on digital advertising, with a particular focus on intrinsic-in-game ads. The objective was to asses the impact of ads on gamers, explore the connection between attention and purchase intent, and delve into other pertinent aspects. Viewability is higher for in-game ads To conduct the study, researchers collected data using eye-tracking technologies, analyzing information from 25 Anzu studies, 90 studies on in-game ad attention, forced exposure tests, and more. According to Lumen’s dataset, across 42 different digital ad formats such as YouTube ads and Facebook

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In-game ads tend to attract higher viewability rates according to new research from game ad platform Anzu, in collaboration with global attention tech company Lumen Research. This study, the most extensive of its kind thus far, delved into the influence of attention on digital advertising, with a particular focus on intrinsic-in-game ads. The objective was to asses the impact of ads on gamers, explore the connection between attention and purchase intent, and delve into other pertinent aspects.

Viewability is higher for in-game ads

To conduct the study, researchers collected data using eye-tracking technologies, analyzing information from 25 Anzu studies, 90 studies on in-game ad attention, forced exposure tests, and more.

According to Lumen’s dataset, across 42 different digital ad formats such as YouTube ads and Facebook feeds, the average viewability score was 78 percent, but in many cases, it fell below 50 percent.

Viewability by average and in-game

Source: Anzu

However, Anzu’s in-game advertising achieved an impressive viewability score of 98 percent.

Interestingly, not only Anzu’s in-game ads but ads in games overall demonstrated higher viewability scores compared to the average of 78 percent for all formats studied. Among gamers, the viewability score increased to 85 percent. Furthermore, the time spent watching ads in games was slightly longer as well, with an industry average of 2.9 seconds per ad compared to 3.1 seconds in games.

There’s one caveat…

The active attention span of gamers towards these ads is actually slightly lower compared to other formats. Then again, mobile ads outperformed desktop ads overall, and gamers showed a higher likelihood of making a purchase from brands they encountered through in-game ads.

Viewability across different formats

Source: Anzu

Anzu’s co-founder and CEO, Itamar Benedy, highlighted the growing concerns among advertisers about the quality and value of ad delivery and media impressions.

“With the average global ad blocking rate now estimated at 37 percent, 52 percent of all consumers not paying attention when ads come on the TV, and 65 percent of people skipping video ads at the first chance they get, unsurprisingly, advertisers are beginning to question the quality and value of ad delivery and media impressions.”

In contrast, Benedy emphasized that gaming provides a highly impactful channel that captures significant levels of attention, which has not been witnessed to this extent in the digital ad space.

Key takeaways

  1. In-game ads achieve viewability score of 98%, surpassing the average of 78% for other digital ad formats
  2. Gamers show an 85% viewability score overall, indicating their engagement with in-game ads
  3. Advertisers are increasingly questioning the value and effectiveness of ad delivery and media impression

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79% of gamers play on mobile apps and 50% discover new brands in-game https://www.businessofapps.com/news/79-of-gamers-play-on-mobile-apps-and-50-discover-new-brands-in-game/ Wed, 21 Jun 2023 08:44:29 +0000 https://www.businessofapps.com/?p=87595 Over two-thirds of gamers play on mobile devices, according to the latest Global Gamers Study 2023 from app experts Newzoo. The latest study found that 79% of gamers used their mobile devices to play and almost half (47%) played on multiple platforms. Mobile gaming endures The latest report examines how and why gamers play on their mobile devices. It shows that mobile gaming remains the dominant platform among gamers, with an impressive 35% exclusively playing on mobile devices. In comparison, only 9% exclusively use consoles, and 8% opt for PC gaming. 8/10 of the total online population have engaged in gameplay Source: Newzoo The strength of mobile gaming can be attributed to its lower barriers of entry and enhanced accessibility compared to other platforms. This has

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Over two-thirds of gamers play on mobile devices, according to the latest Global Gamers Study 2023 from app experts Newzoo. The latest study found that 79% of gamers used their mobile devices to play and almost half (47%) played on multiple platforms.

Mobile gaming endures

The latest report examines how and why gamers play on their mobile devices. It shows that mobile gaming remains the dominant platform among gamers, with an impressive 35% exclusively playing on mobile devices.

In comparison, only 9% exclusively use consoles, and 8% opt for PC gaming.

8/10 of the total online population have engaged in gameplay

Source: Newzoo

The strength of mobile gaming can be attributed to its lower barriers of entry and enhanced accessibility compared to other platforms. This has also made mobile an enticing investment opportunity for developers. At the same time, advancements in technologies, coupled with the emergence of cloud gaming services, have further improved player experiences.

Over half of gamers are spending in-game

Some 57% of gamers have spent money on gaming. But here’s an area where mobile gaming falls behind other platforms, with a play-to-pay conversion rate of 45% compared to 55% for PC and 66% for consoles.

Newzoo attributes this disparity to the widespread adoption of the free-to-play business model in mobile gaming, which places greater emphasis on in-game item purchases as a crucial revenue source. Consequently, in-game items play a vital role in generating revenue within the mobile gaming ecosystem

Players pay

Source: Newzoo

A total of 87% of players spent money on in-game items over the past six months. The top three reasons given for spending money on games were a good price, sale, or special offer (34%), extra or exclusive playable content (34%) and personalising characters or things built in-game (29%).

Top reasons for spending in-game

Source: Newzoo

In-game currency proved to be the most popular item for players to spend money on, at 29%, followed by expansion or content packs and in-game gear at 25% each.

Interestingly, mobile games are good ways for users to discover new brands with 50% of players agreeing. It seems gaming brings added value to advertisers and marketers while providing an array of creative options to reach consumers in a way that feels more personal, playful, and immediately actionable.

Mobile games are a great way to discover brands

Source: Newzoo

Gamers worldwide proved to be more receptive to branded content and media collaborations, having more positive attitudes towards brands in every category studied.

Key takeaways

  1. Over two-thirds of gamers choose mobile devices, with 35% exclusively playing on mobile
  2. Mobile gaming lags behind PC and consoles, with a 45% play-to-pay conversion rate
  3. 87% of players spend on in-game items, with in-game currency being the most popular choice

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Japan takes on tech titans and imposes app payment regulations https://www.businessofapps.com/news/japan-takes-on-tech-titans-and-imposes-app-payment-regulations/ Tue, 20 Jun 2023 07:29:10 +0000 https://www.businessofapps.com/?p=87579 In a bid to enhance competition within the app payments market, the Japanese government recently unveiled its intention to enforce new regulations on Google and Apple. These rules will mandate the tech giants to allow developers to utilise alternative payment systems, distinct from their own. Changes in Japan The government panel’s report suggests that Google and Apple should enable smartphone users to securely install applications from sources other than their respective platforms, namely the App Store and Google Play Store. These proposed measures aim to foster a more competitive and diverse app ecosystem in Japan. Alongside these measures, the government intends to implement additional regulations that would compel Apple and Google to streamline the removal of pre-installed apps from iPhones and Android devices. This move

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In a bid to enhance competition within the app payments market, the Japanese government recently unveiled its intention to enforce new regulations on Google and Apple. These rules will mandate the tech giants to allow developers to utilise alternative payment systems, distinct from their own.

Changes in Japan

The government panel’s report suggests that Google and Apple should enable smartphone users to securely install applications from sources other than their respective platforms, namely the App Store and Google Play Store. These proposed measures aim to foster a more competitive and diverse app ecosystem in Japan.

Alongside these measures, the government intends to implement additional regulations that would compel Apple and Google to streamline the removal of pre-installed apps from iPhones and Android devices. This move aims to offer users greater control and flexibility over their device’s software.

The government panel’s report comes in the wake of a comprehensive investigation conducted by the Japan Fair Trade Commission, which highlighted the lack of competitive pressure faced by Apple and Google in Japan’s mobile operating system and app distribution service market. These findings serve as a catalyst for a more proactive approach in introducing new rules.

Worries over tech monopolies are a global matter

Google and Apple have faced regulatory scrutiny worldwide due to concerns over competition, leading to changes in their business practices. Apple, for instance, faced a €50 million fine by the Dutch Consumers and Markets Authority (ACM) and subsequently allowed Dutch dating apps to offer alternative payment options.

To comply with the EU’s Digital Markets Act, Apple is expected to introduce the ability to sideload apps for European users, though it wasn’t included in the initial beta of iOS 17.

On the other hand, Google launched its User Choice Billing program in Japan in September, enabling Android developers to offer alternative payment methods alongside Google’s own system. This program, which reduces the contentious in-app purchase fee by 4%, was later expanded to the United States, South Africa, and Brazil in November.

These initiatives reflect the efforts of both companies to address competition concerns and accommodate alternative payment preferences in different regions.

Key takeaways

  • New regulations on Google and Apple aim to diversify app payments and installation sources
  • Google and Apple face regulatory pressure worldwide, resulting in changes to their business practices
  • Initiatives like alternative payment methods and app sideloading cater to evolving consumer preferences

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Gen Z install the most games and make the most frequent in-app purchases https://www.businessofapps.com/news/gen-z-install-the-most-games-and-make-the-most-frequent-in-app-purchases/ Mon, 19 Jun 2023 07:37:28 +0000 https://www.businessofapps.com/?p=87554 Gen Z’s interest in gaming apps is undeniable. According to new research from marketing firm Fluent, almost half of the generation’s users have at least four gaming apps installed on their phones. Let’s dive in. Even non-gamers install gaming apps Gen Z is the generation with the highest interest in mobile gaming with 48% of them having installed four mobile games and 26% having installed seven or more. Millennials rank second with 45% having at least four games and 23% having at least seven or more games installed on their phones. Interestingly, gamers who exhibit a distinct inclination towards role-playing (RPG) and strategy titles are notably more inclined to have more than four gaming apps on their smartphones – 58% fall into this category. Following

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Gen Z’s interest in gaming apps is undeniable. According to new research from marketing firm Fluent, almost half of the generation’s users have at least four gaming apps installed on their phones. Let’s dive in.

Even non-gamers install gaming apps

Gen Z is the generation with the highest interest in mobile gaming with 48% of them having installed four mobile games and 26% having installed seven or more.

Millennials rank second with 45% having at least four games and 23% having at least seven or more games installed on their phones.

Interestingly, gamers who exhibit a distinct inclination towards role-playing (RPG) and strategy titles are notably more inclined to have more than four gaming apps on their smartphones – 58% fall into this category.

Following closely behind are enthusiasts of casino games, with 52% of them having a multitude of gaming apps on their devices. Additionally, puzzle and mind game aficionados make up 49% of gamers.

Surprisingly, even among those who claim not to be avid gamers, the report unravels an intriguing fact: 50% confess to having at least one game installed on their phones. This finding underscores the notion that non-gamers may still carry gaming titles on their devices, such as parents who download games for their children’s amusement.

Gaming app installs by generation

Source: Fluent

Who’s likely to download more games?

While 59% of respondents have no plans to change the number of gaming apps on their phones in the coming year, 19% intend to download additional games.

Interestingly, 23% of Gen Z and 24% of Millennials expressed their likelihood of downloading more games. However, among Gen Z, 26% of participants revealed their intention to reduce the number of games on their phones, making them the most inclined to do so.

The study highlighted that RPG enthusiasts are the most likely to download more games in the next year, accounting for 25% of respondents. However, similar to Gen Z, RPG fans also represent the group with the highest likelihood of decreasing their gaming app collection, with 26% planning to do so.

The survey noted a positive correlation between the number of games currently installed on one’s phone and the likelihood of downloading more games in the upcoming twelve months.

Individuals with seven games on their phones were found to be 33% more likely to download additional games, with 24% expressing their intent to do so, compared to 18% among those with fewer games.

Conversely, individuals who have not yet embraced gaming, primarily consisting of baby boomers and the silent generation, were found to be the least inclined to download more games.

Do users have ad preferences?

When examining user preferences for in-game and external app ads, 48% reported having no strong preference. However, younger generations exhibited a higher likelihood of favouring one ad format over the other, with 31% expressing a preference in either direction. Surprisingly, the silent generation stood out, as they were 45% more likely to prefer ads outside of apps.

The study also identified three primary factors that significantly influence new game downloads. Among respondents, 32% stated that they were more inclined to download a game if it offered opportunities to earn rewards.

Users prefer rewarded video ads in-game

Source: eMarketer

In comparison, 20% were receptive to ads on social media, and 16% were swayed by gameplay videos.

Notably, 38% admitted to downloading a game that provided monetary rewards. Millennials (44%) and Gen X (41%) emerged as the most likely demographics to engage in such downloads. When considering genre preferences, casino and gambling players exhibited the highest likelihood of downloading games offering monetary incentives.

Let’s not forget in-app purchases

In-app purchases have become a prevalent trend among mobile gamers, as revealed by the survey results. 55% of respondents make in-app purchases at least once a year, with 45% doing so monthly and 12% on a daily basis.

Generation Z and Millennials are the most frequent in-app purchasers, with 62% and 61% respectively.

Additionally, when considering gaming preferences, RPG and strategy players exhibited the highest inclination, with a striking 73% of them indulging in such purchases. Notably, 42% of RPG and strategy players made in-app purchases on a weekly basis.

Interestingly, gamers continue to spend despite price rises on in-app purchases from 2021 to 2022.

Price of in-app purchases on the rise

Source: Apptopia

Millennials stood out as the demographic most likely to spend money on gambling, with 30% of respondents from this group indulging in such purchases. On the other hand, Gen Z users were more inclined towards spending money on cosmetic items or gameplay customisation, with 18% of them engaging in such transactions.

Key takeaways

  • 48% of Gen Z have at least 4 gaming apps installed, and 26% have 7 or more.
  • 59% plan to keep the same number of gaming apps, while 19% intend to download more.
  • 48% of gamers have no strong preference for in-game or external app ads

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77% of players make in-app purchases within the first two weeks of downloading a game https://www.businessofapps.com/news/77-of-players-make-in-app-purchases-within-the-first-two-weeks-of-downloading-a-game/ Fri, 16 Jun 2023 07:25:34 +0000 https://www.businessofapps.com/?p=87454 Some 77% of players who have ever converted to in-app purchases (IAP) did so within the first two weeks of downloading a mobile game. That’s according to the latest report by Unity, the platform for creating and operating interactive, real-time 3D content, which examined current efficiency in monetisation and user acquisition strategies in mobile games. Let’s take a look. Timing is everything Developers of gaming apps are well aware that managing a game with IAPs demands significant resources. Understanding effective player conversion strategies and optimal timing for IAP implementation is crucial to develop a sustainable monetisation approach without unnecessary resource allocation. Now, Unity revealed that timing is a critical factor, as a whopping 77% of players who have ever converted to IAP do so within

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Some 77% of players who have ever converted to in-app purchases (IAP) did so within the first two weeks of downloading a mobile game. That’s according to the latest report by Unity, the platform for creating and operating interactive, real-time 3D content, which examined current efficiency in monetisation and user acquisition strategies in mobile games. Let’s take a look.

Timing is everything

Developers of gaming apps are well aware that managing a game with IAPs demands significant resources. Understanding effective player conversion strategies and optimal timing for IAP implementation is crucial to develop a sustainable monetisation approach without unnecessary resource allocation.

Now, Unity revealed that timing is a critical factor, as a whopping 77% of players who have ever converted to IAP do so within the first two weeks of engaging with the game. Players who have not made an in-game purchase during the initial 14-day period should be regarded as prime candidates for exploring alternative monetisation methods. Segmenting these players and offering them opportunities to view ads or engage with in-game offerwalls can serve as effective revenue streams.

Notably, the study found that players are most receptive to rewarded ad placements between game levels, followed by placements within the IAP store and in the lobby or pre-level phase.

Where the most engaged users are

Source: Unity

While 18% of games incorporate rewarded video ads within their IAP stores, the audience visiting the IAP store consists primarily of players who are already considering making purchases. This implies that in-store placement strategies may limit the exposure of these ads to a specific subset of players, as many players who have no intention of making in-app purchases may never visit the store.

Offerwalls and tier 2 countries

Since player behaviours continue to evolve, developers must find additional monetisation avenues. Unity says that offerwalls, in particular, have the potential to generate substantial revenue for games employing multiple monetisation strategies. Some 38% of total ad revenue is derived from offerwalls in games that incorporate this feature.

User retention with offer-walls

Source: Unity

Moreover, the data demonstrated a distinct advantage in player retention for those who engage with offerwalls. Comparing retention rates from day 7 to day 120, players who converted through offer-walls exhibited up to 5x higher likelihood of continuing to play.

This retention advantage is most pronounced in later stages. Take day 90, where offer-wall converters maintained a retention rate of 14%, while other players fell below 3%.

Of course, there’s always the argument that managing limited resources can make paid user acquisition a challenge. Which is why identifying even minor opportunities for campaign optimisation becomes paramount to maximising the value of every dollar spent.

Tier-2 country CTR

Source: Unity

The data suggests that advertising in tier-2 countries can be more cost-effective compared to tier-1 countries. Tier-1 countries tend to have lower buying power. Tier-2 countries here included Australia, Germany, Denmark, France, Italy, Japan, South Korea, Norway, Sweden, and Singapore. On the other hand, tier-1 countries consisted of the US, Canada, and the UK.

Key takeaways

  • 77% of players make in-app purchases within the first two weeks of downloading a game
  • Non-purchasing players are prime candidates for in-game advertising
  • Cost-effective user acquisition and revenue generation opportunities lie in tier-2 countries

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The bigger picture: the benefits of view-through attribution for mobile ad campaigns https://www.businessofapps.com/news/the-bigger-picture-the-benefits-of-view-through-attribution-for-mobile-ad-campaigns/ Thu, 15 Jun 2023 08:33:32 +0000 https://www.businessofapps.com/?p=87421 How VTA improves campaign measurements When using VTA, marketers track the number of times an ad is seen by potential customers (impressions), and this information helps them analyse and optimise their campaigns. It helps marketers understand the impact of platforms like Facebook, Instagram, TikTok, Snapchat, and Twitch on their marketing efforts, assessing how these platforms contribute to purchase intent, brand awareness, and favourability. Adjust conducted a study on apps around the world that used VTA, and they found that sometimes an increase in ad views can also lead to more clicks on the ad. On the other hand, a decrease in clicks doesn’t always result in fewer app installations. For example, in February 2022, there was a 16% decrease in clicks compared to the previous

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Optimising mobile and app advertising campaigns has never been easy. But for those still focused on tracking click-throughs only, it’s time to consider the wider picture, according to a brand new guide by measurement experts Adjust. Let’s take a look at the alternative – so-called view-through attribution (VTA) and how it helps app marketers improve their ROI.

How VTA improves campaign measurements

When using VTA, marketers track the number of times an ad is seen by potential customers (impressions), and this information helps them analyse and optimise their campaigns. It helps marketers understand the impact of platforms like Facebook, Instagram, TikTok, Snapchat, and Twitch on their marketing efforts, assessing how these platforms contribute to purchase intent, brand awareness, and favourability.

Adjust conducted a study on apps around the world that used VTA, and they found that sometimes an increase in ad views can also lead to more clicks on the ad. On the other hand, a decrease in clicks doesn’t always result in fewer app installations.

For example, in February 2022, there was a 16% decrease in clicks compared to the previous month, and this correlated with a 21% drop in app installations. However, in the following months, the number of clicks increased slightly, while app installations increased by 10%.

Clicks vs impressions

Source: Adjust

By May 2022, the number of app installations attributed to ad views was 19% higher than the February decrease, even though the number of clicks had only recovered by 11%.

“VTA is crucial to measuring and understanding overall campaign performance strategically and holistically,” said Reggie Singh, Adjust Director of Partnerships. “In light of greater privacy measures, such as Apple’s iOS 14.5 and Google’s upcoming Privacy Sandbox on Android, every little bit of insight into the user journey counts. It’s great to attribute an install to a click, but it’s even more powerful to know if more clicks, and ultimately conversions, occur after impressions have been served on a specific channel.”

First impressions aren’t everything

According to Youmna Borghol, the Head of Marketing Science at Snap Inc., Snapchatters tend to open the app multiple times a day and often seek guidance from their friends and creators when making purchasing decisions. However, when users encounter ads on Snapchat, they may not click on them immediately. Instead, they prefer to continue their experience within the app. Nevertheless, many users eventually complete their purchases at a later time after being influenced by the ads they viewed earlier.

Delving into vertical-specific data, it becomes evident that the food and drink sector reigns supreme with an impressive 43% of impression-based installs worldwide. Fintech follows closely behind at 36%, while the travel industry captures 30% of such installs. E-commerce holds a respectable 24%, while entertainment and social apps both claim 11%, and gaming trails at 5%.

Impressions vs clicks by app vertical

Source: Adjust

The study also notes that among the top five regions boasting the highest share of impression-based installs are Japan with a commanding 17%, followed by France and Benelux at 14%, MENA at 11%, INSEA at 10%, and the US with nearly 9%.

When to utilise VTA?

As VTA window lengths can vary significantly across industries, Adjust advises adopting vertical-specific windows to optimise VTA initiatives effectively.

For gaming apps, a 24-hour window proves adequate, whereas fintech apps benefit from a slightly extended period of 32.5 hours. By tailoring VTA windows to specific verticals, app marketers can enhance their attribution strategies and gain more accurate insights.

Install shares vary widely between operating systems. Android holds an average share of 9.2%, whereas iOS enjoys a significantly higher share of 14.1%. The app categories most frequently downloaded on iOS, such as eCommerce, food and drink, and lifestyle, largely contributed to this discrepancy, as they are more conducive to VTA. Conversely, Android dominates the mobile game download landscape, driven by high-intent, click-centric campaigns.

When it comes to diversifying their advertising mix, marketers are urged to focus on Connected TV (CTV) due to its exceptional ad recall rates. With CTV boasting an impressive 46% ad recall, significantly surpassing the mere 9% recall rates of website ads, it emerges as the highly recommended channel for holistic ad measurement. By leveraging VTA in the CTV space, marketers can unlock valuable insights and maximise their advertising impact.

Key takeaways

  • VTA improves mobile ad campaigns
  • Tailor VTA windows based on verticals
  • like a 24-hour window for gaming apps and a 32.5-hour window for fintech apps.
  • CTV has a significant impact, with a 46% ad recall rate, surpassing website ads’ 9%

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Pop-up or pop-out: what’s the ideal moment for ATT pop-ups in mobile games? https://www.businessofapps.com/news/pop-up-or-pop-out-whats-the-ideal-moment-for-att-pop-ups-in-mobile-games/ Wed, 14 Jun 2023 08:14:44 +0000 https://www.businessofapps.com/?p=87371 Ever wondered if there’s a right time to display your in-app pop-up notification asking users to allow or deny tracking? Mobile gaming experts Game Refinery wondered about just that and analysed the ATT tracking pop-up data of the 200 top-grossing US games. How ATT impacted tracking In April 2021, Apple introduced its App Tracking Transparency (ATT) policy, which required companies to obtain permission from app users before tracking their data and activity for advertising purposes across other apps and websites. This policy update has had a significant impact on mobile marketers and advertisers, making it more challenging for them to access the data they rely on for user acquisition. According to Snap, Facebook, Twitter, and YouTube, the implementation of ATT resulted in losses of nearly

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Ever wondered if there’s a right time to display your in-app pop-up notification asking users to allow or deny tracking? Mobile gaming experts Game Refinery wondered about just that and analysed the ATT tracking pop-up data of the 200 top-grossing US games.

How ATT impacted tracking

In April 2021, Apple introduced its App Tracking Transparency (ATT) policy, which required companies to obtain permission from app users before tracking their data and activity for advertising purposes across other apps and websites. This policy update has had a significant impact on mobile marketers and advertisers, making it more challenging for them to access the data they rely on for user acquisition.

According to Snap, Facebook, Twitter, and YouTube, the implementation of ATT resulted in losses of nearly $10 billion at the time, as reported by the Financial Times.

To get ATT permission, companies typically employ an in-app pop-up notification, giving users the option to allow or deny tracking on a per-app/game basis. However, there are no specific guidelines regarding when or where this pop-up notification should appear within the app.

This raises the question:

Is there an ideal timing for requesting users’ consent for data tracking?

The majority of sampled games (88%) implemented ATT pop-ups within a 25-minute timeframe. This indicates a widespread adherence among app developers to Apple’s privacy policy guidelines.

However, 11% of games didn’t feature any pop-ups within the same time frame. This could be attributed to the pop-up appearing much later in the game or the developers choosing not to seek access to the identifier.

Top 50 games ask for tracking earlier

Source: Game Refinery 

The analysis also found that 81% of the 177 games with ATT pop-ups displayed them within the initial 30 seconds of gameplay.

The specific timing of the pop-ups varied from 1 second to 15 minutes after launching the application, suggesting that some games opt to establish trust with users during their gameplay session before requesting permission to track their data.

Learning from the top games

Examining the top 50 grossing games, the timing of ATT pop-ups ranged from 1 second to 2 minutes and 20 seconds. In this subset, 84% of the games exhibited the pop-up within the first 30 seconds, and 58% of the top 50 games displayed the pop-up between 6 and 15 seconds.

These findings suggest that there’s a “golden window” for ATT pop-up timing, typically occurring within the first six to 30 seconds of gameplay.

The study also found that 26% of games utilise additional, personalised pop-ups. And games within the top 100 are twice as likely to feature additional pop-ups, suggesting that personalized pre-ATT prompts may be more common in top-grossing games or games that aim to maximize revenue through targeted advertising.

Personalisation matters

Source: Game Refinery 

Collecting more user information

The analysis revealed a small percentage of the sampled games that included additional prompts for user information. Specifically, 13% of the examined games implemented supplementary prompts, requesting details such as email addresses, phone numbers, age, gender, and other personal data.

Notably, the presence of these additional prompts varied based on the games’ rankings in the top-grossing chart. Among the games within the top-grossing 100 chart, 17% included such prompts, whereas only 9% of the games ranked between 101 and 200 featured them.

Top games ask for more user information

Source: Game Refinery 

It indicates that games generating higher revenue are approximately 89% more likely to request additional user information compared to games ranking between 101 and 200.

The data suggests that the most effective time to display ATT pop-ups is within the initial 30 seconds of gameplay. However, the study lacked information on user acceptance or rejection of these notifications.

Key takeaways

  • Majority of games implement ATT pop-ups within 25 minutes
  • 84% display ATT pop-ups within 30 seconds, indicating an ideal window for user engagement
  • Higher-revenue games (top 100) are 89% more likely to request additional user information compared to lower-ranked games

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Onymos unveils IoT expansion to accelerate enterprise app development https://www.businessofapps.com/news/onymos-unveils-iot-expansion-to-accelerate-enterprise-app-development/ Tue, 13 Jun 2023 08:57:16 +0000 https://www.businessofapps.com/?p=87360 Onymos, the developer of a Features-as-a-Service platform, just announced the extension of its platform to support the creation of Internet of Things (IoT) and Internet of Medical Things (IoMT) ecosystems and apps. Enterprises will now be able to access the IoT capabilities through the Onymos Features-as-a-Service platform. What changes is Onymos making? Onymos Features-as-a-Service platform improves app development and innovation in industries like retail, healthcare, and entertainment. With over 20 foundational app features, including access, biometrics, and payments, companies can achieve unmatched speed, quality, and value. The platform covers UI/UX, security, compliance, device logic, cloud storage, and automatic updates. It supports popular frameworks and messaging protocols for seamless integration. According to McKinsey enterprises could unlock $5.5 trillion to $12.6 trillion in value through IoT by 2023. Its findings

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Onymos, the developer of a Features-as-a-Service platform, just announced the extension of its platform to support the creation of Internet of Things (IoT) and Internet of Medical Things (IoMT) ecosystems and apps. Enterprises will now be able to access the IoT capabilities through the Onymos Features-as-a-Service platform.

What changes is Onymos making?

Onymos Features-as-a-Service platform improves app development and innovation in industries like retail, healthcare, and entertainment. With over 20 foundational app features, including access, biometrics, and payments, companies can achieve unmatched speed, quality, and value.

The platform covers UI/UX, security, compliance, device logic, cloud storage, and automatic updates. It supports popular frameworks and messaging protocols for seamless integration.

According to McKinsey enterprises could unlock $5.5 trillion to $12.6 trillion in value through IoT by 2023. Its findings emphasize that IoT will have the most significant impact in production environments and human-health settings, like manufacturing and hospitals.

Onymos options for teams

Source: Onymos

Onymos has become a trusted partner for enterprises in these sectors and beyond, enabling them to build IoT and IoMT ecosystems with an impressive 80% faster time-to-market compared to traditional development timelines.

Powering IoT

Onymos IoT provides engineering teams with:

Onymos Edge: A versatile gateway facilitating seamless communication between IoT devices and applications, regardless of the protocol used.

Onymos Access: A convenient login solution provided as a front-end code library, offering compatibility with major authentication providers such as Okta, Auth0, Azure AD, Apple, Google, and Facebook, empowering enterprises to select their preferred authentication method.

Onymos DataStore: A comprehensive set of utility functions ensuring secure data storage and retrieval in the cloud. It provides standardized access and connectivity to leading cloud platforms like AWS, Azure, and Google Cloud Platform (GCP).

“IoT is growing more and more popular each day, and many industries like healthcare, agriculture, and energy are beginning to deploy the technology as part of their operations. However, for enterprises to benefit from the technology, they must first assemble the underlying ecosystem that enables the devices to connect and exchange data with other devices and systems — an activity that is extremely complex and arduous,” said Shiva Nathan, Founder and CEO of Onymos. “Our IoT solution provides engineering teams and developers with the necessary building blocks to create the ecosystem required for the devices and systems to function properly.”

Key takeaway

  • Onymos extends platform to support IoT and IoMT ecosystems, enabling seamless app development
  • McKinsey projects $5.5-12.6 trillion value through IoT, with significant impact in production and healthcare
  • Onymos empowers enterprises with 80% faster time-to-market in building IoT and IoMT ecosystems

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TikTok surpasses $1 billion in consumer spending in a single quarter https://www.businessofapps.com/news/tiktok-surpasses-1-billion-in-consumer-spending-in-a-single-quarter/ Mon, 12 Jun 2023 07:28:05 +0000 https://www.businessofapps.com/?p=87308 TikTok has become the first-ever app to exceed $1 billion in consumer spending within a single quarter. That’s according to new data from mobile app experts data.ai. Let’s dive in. One-time purchases can still succeed TikTok amassed $1 billion in consumer spending in Q1 2023, followed by Honor of Kings, a popular game, which saw $570 million in global consumer spending across iOS and Google Play platforms. YouTube secured the third position with an impressive figure of over $530 million in consumer spending. TikTok stands out as a true unicorn in the realm of in-app purchases, going against the grain when it comes to consumer spending trends. Unlike non-game apps, where subscriptions account for nearly 70% of in-app purchase spending, TikTok distinguishes itself by relying

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TikTok has become the first-ever app to exceed $1 billion in consumer spending within a single quarter. That’s according to new data from mobile app experts data.ai. Let’s dive in.

One-time purchases can still succeed

TikTok amassed $1 billion in consumer spending in Q1 2023, followed by Honor of Kings, a popular game, which saw $570 million in global consumer spending across iOS and Google Play platforms. YouTube secured the third position with an impressive figure of over $530 million in consumer spending.

TikTok stands out as a true unicorn in the realm of in-app purchases, going against the grain when it comes to consumer spending trends. Unlike non-game apps, where subscriptions account for nearly 70% of in-app purchase spending, TikTok distinguishes itself by relying on one-time purchases, a model typically more popular in the gaming industry.

Subscription vs non-subscription spending on iOS app

Source: data.ai

TikTok users have the option to purchase gifts for their favourite streamers, and this unique approach has propelled TikTok to the top of the charts. In fact, TikTok is the only non-gaming app among the top 10 in the United States in terms of revenue generated from one-time purchases, surpassing popular titles like Candy Crush Saga, Roblox, and Pokémon GO.

Thanks to its large and devoted fan base, TikTok has been able to forgo the subscription model and instead accumulate billions of dollars through the sale of TikTok coins. This success is likely to have captured the attention of other social platforms that have yet to crack the code of monetisation beyond advertising. The ability of TikTok to achieve such remarkable financial success through in-app purchases demonstrates its strong position as a social video giant.

Changing landscape of in-app spending

As mobile devices dominate our lives and apps become our go-to source for entertainment, health, fitness, and even dating, consumer spending habits undergo an evolution.

Subscriptions, riding high on their popularity, cater to the demand for affordable options, providing the convenience of auto-renewal and ensuring developers a steady stream of revenue.

In the world of in-app purchases, price sensitivity takes centre stage. In Q1 2023, a staggering 70%+ of non-gaming in-app purchase revenue in the US stemmed from purchases priced between $10 and $100, marking a 6-point surge from Q1 2022.

iOS consumer spending share in the US

Source: data.ai

This shift highlights consumers’ recognition of the value and affordability within this price range. The tide of consumer spending is changing, prompting both users and developers to adapt to this dynamic app economy.

In mobile games, mid-tier in-app purchases ($10 – $99) make up 42% of spending. Consumers tend to favour low-priced items or splurge on high-priced purchases above $100.

About 45% of game in-app purchase revenue in the US comes from purchases under $10, while a significant portion is generated by purchases priced over $100.

Case example: Hinge

Hinge, the dating app, revamped its monetisation strategy to achieve a 60% year-over-year revenue growth in the US during 2022. Recognising the need to stay ahead, Hinge introduced Roses (akin to Tinder’s Super Likes) as an enticing one-time purchase option alongside its subscription services in late 2020. This in-app purchase proved to be a success, contributing to over one-third of Hinge’s revenue in the US on iOS by Q1 2023.

Hinge US revenues

Source: data.ai

Hinge also recently expanded its membership levels to cater to these preferences. Earlier this year, the dating app introduced a $60 per month subscription option, which garnered significant attention. Moreover, it witnessed an upward trajectory in popularity for its most sought-after subscription option in Q1 2023, priced at $30, up from $20 the previous year.

Key takeaways

  • TikTok shatters records with $1 billion in consumer spending, leveraging one-time purchases and a devoted fan base
  • Subscription models dominate non-game app spending, but in-app purchases priced $10-$100 see significant growth
  • Mid-tier in-app purchases make up 42% of in-app consumer spending

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Chinese game companies contributing 47% of mobile gaming revenues https://www.businessofapps.com/news/chinese-game-companies-contributing-47-of-mobile-gaming-revenues/ Fri, 09 Jun 2023 08:30:10 +0000 https://www.businessofapps.com/?p=87272 China retains its unrivalled position as the dominant force in the global mobile gaming industry, capturing a staggering 31.7% share of the worldwide mobile games revenue, all generated domestically. That’s according to the latest research from video games market research firm Niko Partners. China leads in revenues China is expected to reach $57 billion in gaming revenues by 2027. That figure includes mobile, PC and console games. Game companies in the country now account for 47% of mobile gaming revenues and 39% of PC revenues globally. “Chinese game companies are growing internationally, and they are making bold investments at higher rates than ever,” said Lisa Hanson, CEO and founder of Niko Partners. “PC games revenue generated overseas by Chinese owned companies rose by 22% in

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China retains its unrivalled position as the dominant force in the global mobile gaming industry, capturing a staggering 31.7% share of the worldwide mobile games revenue, all generated domestically. That’s according to the latest research from video games market research firm Niko Partners.

China leads in revenues

China is expected to reach $57 billion in gaming revenues by 2027. That figure includes mobile, PC and console games. Game companies in the country now account for 47% of mobile gaming revenues and 39% of PC revenues globally.

“Chinese game companies are growing internationally, and they are making bold investments at higher rates than ever,” said Lisa Hanson, CEO and founder of Niko Partners. “PC games revenue generated overseas by Chinese owned companies rose by 22% in 2022 and is expected to grow by a 13.8% CAGR through 2027 – which is higher than the domestic growth rate by a significant margin. You must get to know Chinese developers and publishers both in the domestic market and abroad if you are serious about the global games industry.”

China mobile gaming revenues projected to grow

Source: Niko Partners

Gamers on the rise

Despite a declining population, the country is projected to reach a whopping 730 million gamers. In terms of revenue distribution, mobile games account for 66%, PC games for 31%, and console games for 3%.

In 2022, Tencent and NetEase dominated the domestic PC and mobile games revenue, capturing a combined market share of 61%.

However, their dominance weakened compared to 2021 due to underperformance of existing titles and a lack of new game launches. This suggests that other competitors are gaining ground.

In Q1 of 2023, both companies reported positive earnings, with Tencent’s domestic game revenue growing by 10.9% year-on-year and NetEase’s total games revenue increasing by 7.6% year-on-year.

Interestingly, 42.8% of active gaming and esports content viewers in China make in-game purchases every month, compared to only 2.2% of gamers who do not watch esports or gaming content. Furthermore, gamers who engage in live streaming tend to spend, on average, 70% more per month than those who do not.

“China’s market can be tough for domestic and foreign companies, but the country remains the #1 market globally for games revenue and the number of gamers, and cannot be ignored,” stated Lisa Hanson, CEO and founder of Niko Partners. “Game companies are successful in China, both through officially approved releases on app stores and unlicensed releases through platforms such as Steam International. If we consider games published through Steam in China as if Steam were a single entity, the revenue generated from the platform would make surpass all other publishers in the country except for Tencent and NetEase.”

Key takeaways

  • China accounts for 31.7% of worldwide mobile games revenue
  • China is projected to achieve $57 billion in gaming revenues by 2027
  • China is expected to have a massive 730 million gamers, with mobile games accounting for 66% of revenue

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Out with influencers, in with consumers: 90% prefer real content https://www.businessofapps.com/news/out-with-influencers-in-with-consumers-90-prefer-real-content/ Thu, 08 Jun 2023 08:34:05 +0000 https://www.businessofapps.com/?p=87227 Perhaps it was only a matter of time before we’d all get tired of the endless stream of influencers on our social apps unpacking or promoting products. Now research by SaaS platform provider EnTribe confirms that the majority of consumers aren’t interested in influencer posts and, worse, do not trust brands using them. Let’s dive in.  Influencers are out To understand consumer sentiment, EnTribe polled over one thousand American consumers in April 2023 to get their views on influencer content and how purchasing habits would differ if brands used consumer content instead.  A whopping 81% of consumers said that a brand’s use of an influencer had no impact on their brand perception. In some cases, it even had a negative impact. Roughly half (51%) said

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Perhaps it was only a matter of time before we’d all get tired of the endless stream of influencers on our social apps unpacking or promoting products. Now research by SaaS platform provider EnTribe confirms that the majority of consumers aren’t interested in influencer posts and, worse, do not trust brands using them. Let’s dive in. 

Influencers are out

To understand consumer sentiment, EnTribe polled over one thousand American consumers in April 2023 to get their views on influencer content and how purchasing habits would differ if brands used consumer content instead. 

A whopping 81% of consumers said that a brand’s use of an influencer had no impact on their brand perception. In some cases, it even had a negative impact. Roughly half (51%) said they simply scrolled past these pasts. With 86% of users regularly seeing influencer posts on their social media feeds, perhaps it comes as little surprise that they’re a bit fed up. In fact, nearly a third said they hated these posts and found them untrustworthy.

Losing faith in influencers

Source: EnTribe

Just 12% have actually made a purchase of a product promoted by an influencer compared to 62% who had not.

And perhaps even more damning, 42% said they regretted their purchase.

But what’s the alternative for brands?

Consumers are in

Well, there are good news for marketers, because 90% of respondents said they would prefer for brands to share content from consumers instead. And not the ones you pay. No, actual consumers. 

86% said they would trust a brand more if it publishes user-generated content and 12% would make a purchase.

A whopping 90% of respondents had previously made a purchase after a friend or family recommended a brand. 

Greater trust in UGC

Source: EnTribe

And reassuringly, 82% would be inclined to make a purchase from user-generated content. 

The findings underscore an increasingly negative attitude consumers hold toward social media influencers. As a consequence, brands are reducing their reliance on mega-influencers and opting for user-generated content instead. 

Key takeaways

  • 81% of consumers are unaffected by influencers
  • 90% prefer brands sharing consumer content
  • 90% made purchases based on recommendations

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Tweet retreat: Twitter’s ad revenue takes a nosedive https://www.businessofapps.com/news/tweet-retreat-twitters-ad-revenue-takes-a-nosedive/ Wed, 07 Jun 2023 08:04:44 +0000 https://www.businessofapps.com/?p=87197 Twitter’s ad revenues in the US have taken quite the hit during April and May according to an internal presentation obtained by The New York Times. It also seems that the company has failed to meet sales projections during this period. Let’s take a look. Ad revenues are falling During the five weeks between April 1 and the first week of May Twitter ad revenues came to $88 million. That’s a significant decline of 59% compared to the previous year. The findings also indicate that Twitter frequently failed to meet its weekly sales projections in the US, sometimes by as much as 30%. What’s more, interviews with current and former staff of the microblogging site reveal that the underperformance isn’t going to improve any time

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Twitter’s ad revenues in the US have taken quite the hit during April and May according to an internal presentation obtained by The New York Times. It also seems that the company has failed to meet sales projections during this period. Let’s take a look.

Ad revenues are falling

During the five weeks between April 1 and the first week of May Twitter ad revenues came to $88 million. That’s a significant decline of 59% compared to the previous year. The findings also indicate that Twitter frequently failed to meet its weekly sales projections in the US, sometimes by as much as 30%.

What’s more, interviews with current and former staff of the microblogging site reveal that the underperformance isn’t going to improve any time soon. Ad revenues are expected to drop around 56% each week compared to last year. So what’s behind the drop?

Twitter has a problem

Part of what may be fuelling the drop in revenues are concerns over a rise in hate speech and pornography on the platform and an increasing number of ads promoting online gambling and marijuana products. These factors are raising apprehensions that advertisers may be deterred from using Twitter’s advertising services.

It was previously reported that over 500 advertisers stopped spending on Twitter earlier this year and daily revenues were 40% lower than the year before. 

Major advertisers like Apple and Amazon reduced their expenditure on the platform and earlier this year, Insider Intelligence revised its forecast for Twitter’s global ad revenue in 2023, reducing it by 37% to $2.98 billion. This represents a 28% decline from Twitter’s projected ad revenue of $4.14 billion for 2022.

It seems Twitter is now determining ways to simplify buying ad space and creating automated ways to purchase ads outside of the US.

Key takeaways

  • Twitter’s US ad revenue dropped by 59% in April-May, falling short of sales projections
  • Content concerns, including hate speech and explicit material, may deter advertisers from using Twitter’s platform
  • Major advertisers, such as Apple and Amazon, reduced spending on Twitter

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Gamelight expands mobile game ad operations to more countries https://www.businessofapps.com/news/gamelight-expands-mobile-game-ad-operations-to-more-countries/ Tue, 06 Jun 2023 08:40:43 +0000 https://www.businessofapps.com/?p=87192 Gamelight, a mobile game advertising platform, has expanded its operations to nine countries around the world. In addition to the US, Germany, the UK, Canada, and Australia, Gamelight has now introduced its services in France, Italy, Spain, and the Netherlands. What’s the gist? Launched by LOUD Ventures in Germany, Gamelight is now a major player in the rewarded marketing space. The platform taps a broad user base across various self-published game recommendation platforms, effectively attracting top-tier users for mobile game publishers worldwide. One of Gamelight’s key strengths lies in its development of a unique ROAS algorithm. This algorithm basically analyzes important data points such as users’ playtime, engagement levels, competitor game usage, and demographic information.  By leveraging this comprehensive data, Gamelight can identify users who

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Gamelight, a mobile game advertising platform, has expanded its operations to nine countries around the world. In addition to the US, Germany, the UK, Canada, and Australia, Gamelight has now introduced its services in France, Italy, Spain, and the Netherlands.

What’s the gist?

Launched by LOUD Ventures in Germany, Gamelight is now a major player in the rewarded marketing space. The platform taps a broad user base across various self-published game recommendation platforms, effectively attracting top-tier users for mobile game publishers worldwide.

One of Gamelight’s key strengths lies in its development of a unique ROAS algorithm. This algorithm basically analyzes important data points such as users’ playtime, engagement levels, competitor game usage, and demographic information. 

By leveraging this comprehensive data, Gamelight can identify users who are highly likely to engage with partner games over the long term. This strategic advantage sets Gamelight apart from other user acquisition sources that rely solely on third-party app connections.

Gamelight has a 100% retention rate

Source: Gamelight

Rewarded playtime

The platform operates on a rewarded playtime system, where users earn points by actively playing and engaging with recommended games. This loyalty program helps to foster a devoted fanbase for the recommended games. Consequently, it not only acquires new users for its clients but also strengthens the bond between existing players and the games they enjoy, ensuring enhanced user engagement and overall satisfaction.

As part of its efforts, Gamelight has formed strategic partnerships with major mobile game publishers worldwide, offering them access to a pool of new and dedicated users to significantly boost their ROAS and retention rates. Advertisers retain autonomy over their user acquisition campaigns through Gamelight’s self-serve dashboard.

But what sets Gamelight apart is its track record of 100% advertiser retention rate and a 0% churn rate. Now users in France, Italy, Spain, and the Netherlands will be able to benefit.

Key takeaways

  • Gamelight expanded its operations to nine countries, including France, Italy, Spain, and the Netherlands
  • Gamelight’s unique ROAS algorithm analyzes playtime, engagement, competitor usage, and demographics
  • The platform operates on a rewarded playtime system, earning points for users through active engagement with recommended games, fostering loyalty and enhancing user engagement

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81% of devices are now using iOS 16 according to Apple https://www.businessofapps.com/news/81-of-devices-are-now-using-ios-16-according-to-apple/ Mon, 05 Jun 2023 08:24:03 +0000 https://www.businessofapps.com/?p=87164 Some 81% of devices now use iOS 16 according to data released by Apple in the lead-up to the highly anticipated WWDC 2023 event. The company recently unveiled fresh insights into the widespread adoption of iOS 16, just as it gears up to introduce its newest mobile operating system, iOS 17. iOS adoption While 81% of devices adopted iOS 16, a notable 13% of devices remain loyal to iOS 15. Another 6% persist with earlier variations of the operating system. Among iPhones released in the past four years, 90% use iOS 16, while 8% use iOS 15 and just 2% are still running older versions of the operating system.  Apple iOS 16 adoption Source: Apple In addition to sharing insights on iOS 16 adoption, Apple

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Some 81% of devices now use iOS 16 according to data released by Apple in the lead-up to the highly anticipated WWDC 2023 event. The company recently unveiled fresh insights into the widespread adoption of iOS 16, just as it gears up to introduce its newest mobile operating system, iOS 17.

iOS adoption

While 81% of devices adopted iOS 16, a notable 13% of devices remain loyal to iOS 15. Another 6% persist with earlier variations of the operating system.

Among iPhones released in the past four years, 90% use iOS 16, while 8% use iOS 15 and just 2% are still running older versions of the operating system. 

Apple iOS 16 adoption

Source: Apple

In addition to sharing insights on iOS 16 adoption, Apple also disclosed fresh statistics regarding the adoption of iPadOS 16. These numbers shed light on the software preferences among iPad users.

According to the data, a substantial 71% of all devices opt for the feature-rich iPadOS 16, while a notable 20% continue to rely on the previous iteration, iPadOS 15. The remaining 9% of iPad users are still using earlier versions of the operating system, showcasing a diverse range of preferences.

Taking a closer look at iPads introduced within the last four years, the majority of 76% are now equipped with the advanced capabilities of iPadOS 16. A respectable 18% of these modern tablets are running on iPadOS 15, while 9% persist with previous versions.

Operating system adoption on iPads

Source: Apple

WDC 2023

The news arrives just a few days before Apple’s much-anticipated 2023 Worldwide Developer Conference, where the tech giant is poised to unveil its latest hardware and software updates. 

Among the announcements expected at the conference is the introduction of iOS 17, which is rumoured to incorporate the capability for European users to side-load apps. This move is aimed at ensuring compliance with the Digital Services Act. 

As the iOS App Store boasts a staggering 101 million monthly active users in Europe alone, it will fall under the classification of a very large online platform (VLOP) according to the regulations set forth by the European Union.

Apple also made headlines earlier this week by disclosing forthcoming tax modifications for iOS developers. Furthermore, the company shared an astounding figure, revealing that the App Store ecosystem contributed a staggering $1.1 trillion in revenue in 2022.

It seems the company is all too aware of needing to comply more effectively with regulatory requirements.

Key takeaways

  • 81% of devices are now using iOS 16, according to recently released data from Apple
  • 13% of devices are still running on iOS 15, while 6% continue with earlier versions
  • Among iPhones released in the past four years, 90% are on iOS 16, 8% on iOS 15, and only 2% on older versions

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Apple announces upcoming tax changes for App Store https://www.businessofapps.com/news/apple-announces-upcoming-tax-changes-for-app-store/ Fri, 02 Jun 2023 08:45:05 +0000 https://www.businessofapps.com/?p=87099 Tech giant Apple made this week announced a series of upcoming tax changes that will impact apps, in-app purchases, and subscriptions. These changes are set to take effect from May 31. Let’s take a closer look. App Store tax changes In a blog post, the iPhone-maker highlighted that developers on the App Store will see modifications in their proceeds from the sale of apps, in-app purchases, and auto-renewable subscriptions, all in accordance with newly implemented tax adjustments. Prices won’t be affected. The changes are as follows: Ghana: Increase of the VAT rate from 12.5% to 15%. Lithuania: Reduction of the VAT rate from 21% to 9% for eligible e‑books and audiobooks. Moldova: Reduction of the VAT rate from 20% to 0% for eligible e‑books and

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Tech giant Apple made this week announced a series of upcoming tax changes that will impact apps, in-app purchases, and subscriptions. These changes are set to take effect from May 31. Let’s take a closer look.

App Store tax changes

In a blog post, the iPhone-maker highlighted that developers on the App Store will see modifications in their proceeds from the sale of apps, in-app purchases, and auto-renewable subscriptions, all in accordance with newly implemented tax adjustments. Prices won’t be affected.

The changes are as follows:

  • Ghana: Increase of the VAT rate from 12.5% to 15%.
  • Lithuania: Reduction of the VAT rate from 21% to 9% for eligible e‑books and audiobooks.
  • Moldova: Reduction of the VAT rate from 20% to 0% for eligible e‑books and periodicals.
  • Spain: Digital services tax of 3%.

Apple also revealed that it will now withhold taxes for all sales made in Brazil. This decision is in response to the new tax regulations introduced in the country. As part of its role in administering the collection and remittance of taxes, Apple will handle these responsibilities on a monthly basis.

Accessing your tax information

Source: Apple

Developers will be able to access information about the amount of tax deducted from their earnings starting in June 2023, with the May earnings report. It’s important to note that developers based in Brazil are not affected by this change.

Why is Apple updating its tax regulations?

Apple regularly updates the proceeds received by iOS developers in specific markets. That’s because of evolving tax regulations across the globe. 

The most recent update happened in January, which had an impact on App Store prices in various countries, including the UK and South Africa. 

These adjustments demonstrate Apple’s commitment to aligning with local tax regulations and ensuring compliance with the changing legal landscape.

Once the latest changes have taken effect, Apple will provide iOS developers with the opportunity to update their prices through the Pricing and Availability section of My Apps in App Store Connect. With a selection of over 900 price points, developers can adjust their app pricing to align with the revised tax regulations and market conditions.

Key takeaways

  • Apple unveiled a series of upcoming tax changes that will affect apps, in-app purchases, and subscriptions on the App Store
  • The modifications in developers’ proceeds will be in line with newly implemented tax adjustments and will not impact app prices
  • Apple will now withhold taxes for all sales made in Brazil due to the country’s new tax regulations

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Mobile game revenues decline 6.7% in 2022 https://www.businessofapps.com/news/mobile-game-revenues-decline-6-7-in-2022/ Thu, 01 Jun 2023 07:40:26 +0000 https://www.businessofapps.com/?p=87095 The global games market witnessed a slight setback in 2022, as total revenues experienced a year-over-year decline of 5.1%. Despite this dip, the industry remained a force to be reckoned with, showcasing the diverse gaming landscape that captivates millions worldwide. That’s according to a new report from Newzoo. Mobile games climb, browsers decline Last year, mobile games accounted for 50% of the global market. With revenues reaching an impressive $91.8 billion, that’s a drop of 6.7% from the previous year. The convenience and accessibility offered by smartphones and tablets continue to contribute to the growth of the sector, attracting a wide range of players across various demographics. Regional breakdown of global gaming market in 2022 Source: Newzoo Console games secured the second-highest revenue total in 2022, with

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The global games market witnessed a slight setback in 2022, as total revenues experienced a year-over-year decline of 5.1%. Despite this dip, the industry remained a force to be reckoned with, showcasing the diverse gaming landscape that captivates millions worldwide. That’s according to a new report from Newzoo.

Mobile games climb, browsers decline

Last year, mobile games accounted for 50% of the global market. With revenues reaching an impressive $91.8 billion, that’s a drop of 6.7% from the previous year. The convenience and accessibility offered by smartphones and tablets continue to contribute to the growth of the sector, attracting a wide range of players across various demographics.

Regional breakdown of global gaming market in 2022

Source: Newzoo

Console games secured the second-highest revenue total in 2022, with earnings amounting to $52.2 billion. Although console gaming experienced a decline of 3.4% compared to the previous year, it remained a formidable force in the industry. 

Browser PC games faced substantial challenges, as they witnessed the largest year-on-year revenue drop of 14.8%. 

Regional differences

The gaming market stagnated in most regions with two notable exceptions: Latin America and the Middle East and Africa. Although these markets accounted for only 9% of the total revenue, they experienced remarkable growth during the year. 

Latin America’s games market revenue saw a positive increase of 3.3% year-on-year, while the Middle East and Africa enjoyed a significant revenue bump of 5.8%.

Gaming market forecast for 2025

Source: Newzoo

China and the United States accounted for a substantial 49% of all consumer spending globally. Both countries have a strong gaming culture and a massive population of gamers, contributing significantly to the growth and development of the global games market.

Newzoo expects the global games market to grow by a healthy 2.9% to reach $206.4 billion in 2025.

Key takeaways

  • The global games market saw a 5.1% decline in revenues in 2022
  • Latin America and the Middle East and Africa emerged as growth markets, with respective revenue increases of 3.3% and 5.8%
  • Global games market predicted to grow by 2.9% and reach $206.4 billion by 2025

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ChatGPT’s downloads surged to 500k in the first six days https://www.businessofapps.com/news/chatgpts-downloads-surged-to-500k-in-the-first-six-days/ Wed, 31 May 2023 07:21:06 +0000 https://www.businessofapps.com/?p=87039 OpenAI’s ChatGPT saw downloads jump to 500k during the first six days after its launch, only surpassed by Truth Social, which garnered over 600k downloads. What makes the results even more startling is that by then, the app had only been available on iOS in the US. Let’s take a look. Top iOS downloads in May Since ChatGPT has been available as an app, its makers have launched the app in 11 more countries. That’s according to new data from mobile experts data.ai. Only Microsoft Edge and Bing saw similarly impressive downloads during five days in 2023.  When comparing the number of iOS downloads alone, ChatGPT outperformed Bing and Edge by a significant margin. ChatGPT amassed an impressive 480,000 installs, surpassing Bing’s 250,000 and Edge’s 195,000

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OpenAI’s ChatGPT saw downloads jump to 500k during the first six days after its launch, only surpassed by Truth Social, which garnered over 600k downloads. What makes the results even more startling is that by then, the app had only been available on iOS in the US. Let’s take a look.

Top iOS downloads in May

Since ChatGPT has been available as an app, its makers have launched the app in 11 more countries. That’s according to new data from mobile experts data.ai.

Only Microsoft Edge and Bing saw similarly impressive downloads during five days in 2023. 

When comparing the number of iOS downloads alone, ChatGPT outperformed Bing and Edge by a significant margin. ChatGPT amassed an impressive 480,000 installs, surpassing Bing’s 250,000 and Edge’s 195,000 downloads.

In May, when considering all US downloads across both app stores, Bing and Edge still held a lead over ChatGPT. However, when specifically examining iOS installs for the month, ChatGPT surpassed both Bing and Edge. This suggests that ChatGPT is on track to potentially surpass search-focused alternatives in the near future.

Bing and Edge still in the lead for downloads in May

Source: data.ai

As the demand for AI chatbots soared among consumers, numerous third-party apps emerged in the App Store, branding themselves as “ChatGPT” or “AI chatbot.” While a significant portion of these apps were essentially fleeceware, deceptively urging users to subscribe to costly plans in order to utilise their AI capabilities. 

With such a competitive environment prevailing among AI chatbot apps, one might have expected challenges for an official ChatGPT app to establish a foothold in the market. However, contrary to expectations, this has not been the case.

Competition? What competition?

Based on Data.ai’s analysis, ChatGPT not only outperformed its competitors but also surpassed numerous apps that took advantage of generic names to capitalise on consumer searches for “AI” and “chatbot” on the App Store. In terms of downloads, ChatGPT ranked among the top five when compared to other apps’ best five-day periods throughout 2023 on both the App Store and Google Play.

Downloads of chatbots on app stores in 2023

Source: data.ai

However, it’s worth noting that one app managed to exceed ChatGPT’s performance. “Chat with Ask AI” garnered 590,000 installs from April 4th to 8th, 2023, surpassing ChatGPT’s 480,000 installs between May 18th and 22nd of the same year, as indicated by the data.

In comparison to other chatbot apps, ChatGPT showcased commendable performance by amassing a total of 550,000 downloads. This tied it with Genie – AI Chatbot, the closest-ranked AI chatbot app in terms of May downloads on the U.S. App Store.

Top chatbot apps by downloads

Source: data.ai

While a few other apps, namely ChatOn – AI Chat Bot Assistant with 610,000 installs, AI Chatbot – Nova with 680,000 installs, and Chat with Ask AI with a significant 1.4 million installs, maintained a lead, it is worth noting that ChatGPT swiftly surpassed the milestone of half a million installs. This impressive growth indicates that ChatGPT is poised to potentially surpass these competing rivals in the near future. However, it’s important to remember that downloads often do not equate to usage. That data remains to be revealed.

Key takeaways

  • ChatGPT: 500k downloads in 6 days, 2nd largest launch after Truth Social
  • ChatGPT outperformed Bing and Edge on iOS with 480k installs
  • But “Chat with Ask AI” surpassed ChatGPT’s with 590k installs

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Quarter of app users delete apps because they never use them https://www.businessofapps.com/news/quarter-of-app-users-delete-apps-because-they-never-use-them/ Tue, 30 May 2023 08:01:11 +0000 https://www.businessofapps.com/?p=86997 In today’s fast-paced world, consumers are increasingly seeking convenience and efficiency through the use of mobile apps. That’s according to a survey of 11,000 global respondents which shows that the top three reasons for using apps are “ease of use” (35%), “simplifies my life” (31%), and “saves me time” (27%).  App stores dominated discovery The latest study by mobile app experience company Airship takes a closer look at what motivates consumers to continue to use mobile apps, how they discover them and why and when they are likely to delete them.  While economic challenges persist, the growth of opt-in motivators such as deals, rewards, and targeted offers indicates a shift towards higher-level benefits. Consequently, consumers are increasingly drawn to apps that prioritise ease, speed, and simplicity. Apps

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In today’s fast-paced world, consumers are increasingly seeking convenience and efficiency through the use of mobile apps. That’s according to a survey of 11,000 global respondents which shows that the top three reasons for using apps are “ease of use” (35%), “simplifies my life” (31%), and “saves me time” (27%). 

App stores dominated discovery

The latest study by mobile app experience company Airship takes a closer look at what motivates consumers to continue to use mobile apps, how they discover them and why and when they are likely to delete them. 

While economic challenges persist, the growth of opt-in motivators such as deals, rewards, and targeted offers indicates a shift towards higher-level benefits. Consequently, consumers are increasingly drawn to apps that prioritise ease, speed, and simplicity.

Apps simplify user life

Source: Airship

App discovery remains heavily reliant on searching and browsing through app stores, irrespective of household income levels, generations, and the majority of countries. Search engines come in as the second most popular method for app discovery, followed by word of mouth (WOM).

Notably, personal recommendations play a significant role in driving app downloads in the UK, France, and Canada, where consumers rely on WOM as much as, or even more than, app stores. Similarly, in the US, Germany, and Singapore, WOM stands as the second most prevalent means of finding apps.

App stores remain top spot for finding new apps

Source: Airship

A quarter of users never use apps

Worryingly, 26% of users delete apps because they never used them. It highlights that first impressions are everything – at least in the app economy. In Canada, France, and Germany, “never used” takes the lead as the primary cause for app deletion, while in the US, UK, and Singapore, it ranks second. 

A majority of consumers (57%) only give an app one or two chances before making up their minds. Additionally, within the first two weeks of downloading an app, a staggering 73% of consumers determine whether they will keep or delete it. This behaviour holds true across all countries, household income levels, and generations, highlighting the universal importance of making a strong impression within the early stages of app usage.

17% of users delete app after first use

Source: Airship

When it comes to app deletion, other top reasons cited are “freeing up phone storage” (32%) and “excessive in-app ads” (30%). 

These findings underline the importance for brands to swiftly and effectively communicate the value of their apps to customers. Enhancing the onboarding experience for mobile apps is crucial for encouraging usage and optimising retention. Additionally, establishing connections with customers beyond the app, such as through email or SMS, can help drive engagement and encourage users to return to the app.

“App user acquisition means almost nothing if brands aren’t able to retain their users and drive repeat usage. Brands today need to deliver value by using every opportunity to make life better for their customers,” said Thomas Butta, Chief Strategy and Marketing Officer, Airship. “No one else besides Airship can unify and optimize the entire mobile app customer lifecycle, from app features and discovery to campaigns outside the app and experiences inside the app.”

Key takeaways

  • “Simplifies my life” is one of the top three reasons (31%) users use apps from their favourite brands
  • Within the first two weeks, 73% of users decide to keep or delete an app
  • Top reasons for app deletion: “never used” (26%), “freeing up phone storage” (32%), “excessive in-app ads” (30%)

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Builder.ai secures $250 million in Series D funding to help developers create apps faster https://www.businessofapps.com/news/builder-ai-secures-250-million-in-series-d-funding-to-help-developers-create-apps-faster/ Fri, 26 May 2023 08:28:27 +0000 https://www.businessofapps.com/?p=86933 Builder.ai, a mobile app building platform based in London, just secured a whopping $250 million in Series D funding round, spearheaded by the Qatar Investment Authority (QIA). What’s going on and what’s all the hype about? What’s Builder.ai? Builder.ai has been around since 2016. The platform enables people to create mobile and web apps maximising productivity while minimising resource consumption. It’s an AI-powered tool that’s designed to be so simple and accessible that everyday businesses and individuals can turn their ideas into apps while also reducing costs by up to 70%.  The secret to Builder.ai’s success lies in its unique approach of breaking down apps into modular, reusable components, akin to building blocks, which are then customised by their network of skilled designers and developers.

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Builder.ai, a mobile app building platform based in London, just secured a whopping $250 million in Series D funding round, spearheaded by the Qatar Investment Authority (QIA). What’s going on and what’s all the hype about?

What’s Builder.ai?

Builder.ai has been around since 2016. The platform enables people to create mobile and web apps maximising productivity while minimising resource consumption. It’s an AI-powered tool that’s designed to be so simple and accessible that everyday businesses and individuals can turn their ideas into apps while also reducing costs by up to 70%. 

The secret to Builder.ai’s success lies in its unique approach of breaking down apps into modular, reusable components, akin to building blocks, which are then customised by their network of skilled designers and developers. The traditional notion of apps, which had a long lifespan spanning years, is now evolving into a dynamic entity with a lifespan akin to a conversation. 

Growing and growing

Over the last few years it has experienced remarkable growth, nearly doubling its workforce since January 2022. Furthermore, the company has expanded its presence in the United Kingdom by inaugurating four additional offices in the USA, the UAE, France, and Singapore, starting from 2021.

Builder.ai uses AI to boost its capabilities

Source: Builder.ai

In terms of financial performance, Builder.ai achieved an impressive revenue growth of 2.3 times in 2022. 

Additionally, the company successfully deployed over 40,000 features to its valued customers during the same period.

The latest funding round is a testament to its success and elevates Builder.ai’s total raised capital to surpass $450 million, accompanied by a significant 1.8x surge in its valuation.

“With the support of our investors and the dedication and drive of our team, we are further empowered to unlock our own potential. Our growth strategy has always been driven by a DNA based on being able to do more with less and this has weaved into our shared vision with our customers around the world as everyone pushes the envelope to do more,” said Sachin Dev Duggal, Chief Wizard and Founder of Builder.ai. 

“It is what attracted our first-round investors in 2018, and what drives this Series D today. Our team is already investing this capital in our AI and automation capabilities, not only keeping pace with the fast-moving industry, but leading from the front so we can empower our customers more and at the same time use new frontier technology responsibly.”

Key takeaway

  • Builder.ai secures $250M in funding, led by Qatar Investment Authority
  • Builder.ai doubles its workforce and deploys over 40,000 features to customers
  • The platform enables cost-effective app development

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Ease of use reigns: 42% of British consumers favor apps based on user-friendliness https://www.businessofapps.com/news/ease-of-use-reigns-42-of-british-consumers-favour-apps-based-on-user-friendliness/ Thu, 25 May 2023 08:19:02 +0000 https://www.businessofapps.com/?p=86854 In an era dominated by smartphones and an abundance of mobile applications, understanding what drives consumers to adopt and retain apps is crucial for companies seeking to thrive in the digital landscape. According to new research from Airship, 42% of British consumers say the primary reason for their unwavering commitment to apps lies in their “ease of use”, underscoring the critical role that user-friendly interfaces and seamless navigation play in cultivating long-term engagement and brand loyalty. Simplifying daily life Based on the insight from a global survey of 11,000 respondents, Airship found that both word of mouth and app store browsing emerged as the most popular methods, each accounting for 41% of the respondents’ discoveries.  The top three reasons behind app usage from favourite brands

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In an era dominated by smartphones and an abundance of mobile applications, understanding what drives consumers to adopt and retain apps is crucial for companies seeking to thrive in the digital landscape. According to new research from Airship, 42% of British consumers say the primary reason for their unwavering commitment to apps lies in their “ease of use”, underscoring the critical role that user-friendly interfaces and seamless navigation play in cultivating long-term engagement and brand loyalty.

Simplifying daily life

Based on the insight from a global survey of 11,000 respondents, Airship found that both word of mouth and app store browsing emerged as the most popular methods, each accounting for 41% of the respondents’ discoveries. 

The top three reasons behind app usage from favourite brands were “ease of use” (35%), “simplifies my life” (31%), and “saves me time” (27%). Even amidst challenging economic times, it is clear that consumers are increasingly drawn to apps for their ability to deliver higher-level benefits—offering ease, speed, and simplicity.

Deals, rewards, and targeted offers experienced the most significant growth as opt-in motivators for app usage. But that’s not all. The reasons consumers continue to use apps are increasingly about higher-level benefits: ease, speed, and simplicity.

The power of word of mouth

App stores continue to dominate as the preferred avenue for discovering new apps, transcending household income levels, generational gaps, and national boundaries. Whether searching or browsing, users consistently turn to app stores to explore the latest offerings. 

How users find apps

Source: Airship

Following closely behind, search engines emerged as the second most popular method for app discovery. However, the power of word of mouth (WOM) should not be underestimated. In the UK, France, and Canada, personal recommendations play a significant role, with consumers relying on WOM as much as, if not more than, app stores to guide their app choices. 

Similarly, in the US, Germany, and Singapore, WOM ranks as the second most common method for finding apps. Clearly, in an ever-evolving digital landscape, the discovery of new apps remains influenced by a blend of technological tools and good old-fashioned word-of-mouth recommendations.

Why users delete apps

When it comes to deleting apps, two key factors emerged as primary culprits: the need to free up phone storage and an overwhelming number of in-app ads.

 Astonishingly, the third most common reason for app deletion globally is simply “never used”, signalling a significant challenge for app developers and brands as it underscores the urgent need for brands to effectively communicate the value of their apps to customers. Improving mobile app onboarding experiences and establishing connections with users beyond the app itself is crucial for optimizing app usage and enhancing retention rates.

Why users delete apps

Source: Airship

Among the reasons for app deletion, the desire to free up phone storage emerges as the leading motive, with 32% of respondents worldwide citing it as their primary driver for removal. As smartphones become increasingly filled with data, users are compelled to declutter their devices, making storage management a critical consideration for app retention.

Moreover, the prevalence of in-app advertisements serves as a major deterrent, with 30% of respondents expressing frustration over excessive ads. This highlights the importance of striking a delicate balance between monetization efforts and user experience, ensuring that ads do not overwhelm or disrupt the app’s functionality.

How long users keep using apps before deletion

Source: Airship

The study also notes that most consumers (57%) only use an app once or twice before deciding whether to delete it or not. And within the first two weeks of downloading a new app, 73% of consumers will decide if they’ll delete it – a behaviour consistent across all countries, household income levels and generations.

Key takeaways

  • 42% of British consumers prioritize “ease of use” as the primary reason for app usage
  • App stores and word of mouth each account for 41% of app discoveries globally
  • 32% of users delete apps to free up storage, while 30% are deterred by excessive in-app ads

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Top chatbot app dominates downloads and revenue charts https://www.businessofapps.com/news/top-chatbot-app-dominates-downloads-and-revenue-charts/ Wed, 24 May 2023 08:52:58 +0000 https://www.businessofapps.com/?p=86844 The use of artificial intelligence technology is increasingly prevalent among developers, as they follow the trend to enhance their mobile apps and expand their user base. Recent data provided by Sensor Tower reveals a substantial rise in the number of productivity apps incorporating the term “AI” in their names.  More developers using AI In 2020, a mere 3% of such apps embraced this technology, while in the first quarter of 2023, that figure surged significantly to reach 34%. Consequently, the Play Store and App Store saw a notable surge in downloads and revenue for these AI-powered apps throughout the initial three months of this year. The revenue generated soared to an impressive $20 million, marking a remarkable growth of 396% compared to the preceding quarter. 

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The use of artificial intelligence technology is increasingly prevalent among developers, as they follow the trend to enhance their mobile apps and expand their user base. Recent data provided by Sensor Tower reveals a substantial rise in the number of productivity apps incorporating the term “AI” in their names. 

More developers using AI

In 2020, a mere 3% of such apps embraced this technology, while in the first quarter of 2023, that figure surged significantly to reach 34%.

Consequently, the Play Store and App Store saw a notable surge in downloads and revenue for these AI-powered apps throughout the initial three months of this year. The revenue generated soared to an impressive $20 million, marking a remarkable growth of 396% compared to the preceding quarter. 

Simultaneously, the number of installations experienced a substantial upswing, surpassing 45.8 million, which represents a remarkable increase of 378% compared to the previous quarter.

Throughout this period, the US emerged as the leading market for these apps, witnessing a substantial number of downloads and revenue. Impressively, they garnered nearly 10 million installs in the country, marking an impressive quarter-over-quarter growth of 550%. Moreover, these apps generated a remarkable revenue of $8.3 million.

Downloads by country

Source: Sensor Tower

In terms of downloads, India secured the second position, accounting for 6% of the total downloads, followed by Brazil with 5%. Regarding gross revenue, the UK ranked second with $958K (5%), closely followed by China with $882K (5%), Japan with $836K (4%), and Canada with $702K (4%) respectively.

Chatbots come out top for downloads

The latest report also provided insights into the most popular AI-powered Android and iOS apps that experienced the highest number of downloads and revenue during the initial quarter of 2023. Leading the charts in both categories was the app “AI Chatbot” developed by Vulcan Labs, which amassed an impressive 9.5 million downloads and generated $3.3 million in gross revenue.

In terms of downloads, Microsoft’s newly introduced AI-powered Bing app claimed the second spot of the quarter, accumulating 7.3 million new installations. Following closely were “Genie – AI Chatbot” by AppNation, “AI Chat – Chatbot AI Assistant” by Social Media Apps, and “ELSA: AI Learn” by ELSA, securing the third, fourth, and fifth positions, respectively.

Top apps by downloads and revenue

Source: Sensor Tower

The introduction of ChatGPT’s iOS app is anticipated to intensify the competition in the mobile market, according to Sensor Tower. With this new addition.

Key takeaways

  • Productivity apps with “AI” in their names increased from 3% (2020) to 34% (Q1 2023)
  • AI-powered apps witnessed a 396% revenue growth ($20M) and 378% installation increase (45.8M)
  • “AI Chatbot” by Vulcan Labs tops charts with 9.5M downloads and $3.3M in gross revenue

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70% of app developers struggle with time constraints in app innovation https://www.businessofapps.com/news/70-of-app-developers-struggle-with-time-constraints-in-app-innovation/ Tue, 23 May 2023 08:32:37 +0000 https://www.businessofapps.com/?p=86801 A staggering 70% of app developers are unhappy with the current amount of time available to their engineering teams for fostering innovation. In an industry where groundbreaking ideas and forward-thinking solutions are highly valued, this pronounced discontentment signals a significant hurdle for application development professionals.  Running low on time As the demand for cutting-edge applications continues to surge, it is evident that current development processes must be reevaluated to address these pressing concerns and foster a more conducive environment for creative problem-solving.  Now, new research from Onymos, a developer of a Features-as-a-Service platform, based on the answers of over 100 app developers found that the majority are dissatisfied with the time they’re being given.  The majority (56%) of leaders reported that the workload for updating

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A staggering 70% of app developers are unhappy with the current amount of time available to their engineering teams for fostering innovation. In an industry where groundbreaking ideas and forward-thinking solutions are highly valued, this pronounced discontentment signals a significant hurdle for application development professionals. 

Running low on time

As the demand for cutting-edge applications continues to surge, it is evident that current development processes must be reevaluated to address these pressing concerns and foster a more conducive environment for creative problem-solving. 

Now, new research from Onymos, a developer of a Features-as-a-Service platform, based on the answers of over 100 app developers found that the majority are dissatisfied with the time they’re being given. 

The majority (56%) of leaders reported that the workload for updating apps was increasing year by year.

The survey also discovered that nearly one-third of app development leaders (30%) expressed that their teams allocate approximately half of their time to maintenance tasks. That’s a significant amount of resources dedicated to managing existing applications, which leaves less room for innovative pursuits.

App developers aren’t being given enough time for innovation

Source: Onymos

Taking longer to innovate

Nearly half of the respondents (45%) reported being dissatisfied with the efficiency of their teams in this aspect. This dissatisfaction signifies a pressing need for streamlined processes and strategies that can expedite the development of new features, enabling organizations to remain competitive in an increasingly dynamic market.

Approximately 30% of leaders stated that it takes their teams between 4 to 6 months to complete such projects. An additional 28% reported even lengthier development periods, with more than 6 months required for completion. These findings underscore the challenges faced by organizations in meeting project deadlines and the need for improved efficiency in the application development lifecycle.

Innovation only takes a quarter of app developers’ time

Source: Onymous

“There is tremendous pressure from the market for companies to innovate and provide applications that provide real value for end-users through novel features and functionality. However, engineering teams and developers are unable to dedicate the appropriate amount of time required for these activities due to overwhelming workloads that primarily consist of maintenance and recouping technical debt,” said Shiva Nathan, Founder and CEO of Onymos. “Companies must find a way to make their development processes more efficient so that their teams can be truly innovative and focus on the activities that contribute to their application and company success.”

Key takeaways

  • 70% of app developers are unhappy with the available time for innovation
  • 30% of teams spend half their time on maintenance tasks
  • 45% were dissatisfied with efficiency in developing new features; 30% take 4-6 months for new app development

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The app-roval bottleneck: manual processes delay app delivery https://www.businessofapps.com/news/the-app-roval-bottleneck-manual-processes-delay-app-delivery/ Mon, 22 May 2023 08:07:03 +0000 https://www.businessofapps.com/?p=86794 In today’s fast-paced digital landscape, mobile applications play a crucial role in business success. However, a recent study reveals that a significant number of companies are falling short when it comes to releasing updates to app stores at an optimal frequency. This oversight can have a detrimental impact on their app store rankings, potentially limiting their reach and visibility among users. Let’s dive in. Failing to release updates A staggering 62% of companies have acknowledged their failure to release app updates frequently enough to app stores. That’s according to a new survey conducted by mobile app development platform Bitrise.  While a small fraction of companies (11%) manage to release updates as frequently as once a week, Bitrise has identified a distinct group of high performers.

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In today’s fast-paced digital landscape, mobile applications play a crucial role in business success. However, a recent study reveals that a significant number of companies are falling short when it comes to releasing updates to app stores at an optimal frequency. This oversight can have a detrimental impact on their app store rankings, potentially limiting their reach and visibility among users. Let’s dive in.

Failing to release updates

A staggering 62% of companies have acknowledged their failure to release app updates frequently enough to app stores. That’s according to a new survey conducted by mobile app development platform Bitrise. 

While a small fraction of companies (11%) manage to release updates as frequently as once a week, Bitrise has identified a distinct group of high performers.

These top-tier performers are characterized by their ability to release updates every 14 days or even less frequently. Comparatively, the average release frequency across all companies stands at a modest 32%, translating to updates being rolled out every 15 to 30 days. 

How long does it take for a scoped feature to be deployed to the app stores?

Source: Bitrise

But what’s slowing down updates?

The approval process

A staggering 44% of companies have release approval procedures that are predominantly or entirely manual, significantly impeding their ability to swiftly deliver apps to consumers. 

In stark contrast, a mere 9% have successfully implemented fully automated approval systems, enabling streamlined and efficient app releases.

App updates and releases are critical for maintaining a competitive edge and meeting user expectations, making the efficiency of the approval process a crucial factor.

How frequently do you deploy new versions of your app to the app stores?

Source: Bitrise

User expectations and performance are at odds

Despite users downloading apps, companies are struggling to engage them in a timely manner. Optimal user engagement is achieved when apps open in under two seconds. However, a mere 34% of companies are currently meeting this crucial threshold.

By ensuring that apps open within the desired two-second timeframe, companies can enhance user engagement, improve overall user experience, and ultimately increase customer satisfaction.

High-performing companies also stand out by addressing bugs within a remarkable timeframe of less than 24 hours. And yet, 75% are taking anywhere from two to 30 days to rectify bug fixes.

One solution would be the installation of robust bug tracking and resolution systems, and proactive strategies to identify and address bugs promptly.

Key takeaways

  • 62% of companies fail to release app updates frequently enough, impacting app store rankings
  • 44% of companies have manual approval processes, hindering swift app delivery
  • Only 34% of companies meet the optimal threshold of app opening within two seconds

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DMS makes strategic move into home services with acquisition of HomeQuote.io https://www.businessofapps.com/news/dms-makes-strategic-move-into-home-services-with-acquisition-of-homequote-io/ Fri, 19 May 2023 08:19:04 +0000 https://www.businessofapps.com/?p=86724 Digital Media Solutions, Inc., (DMS) a prominent player in the mobile and digital advertising landscape, has made a bold move that could reshape its position in the market. The company revealed its intentions to acquire the HomeQuote.io home services marketplace from Customer Direct Group for approximately $35 million. The move signals a strategic shift towards expanding its offerings in the US. What’s driving this move? DMS, known for its technology-driven advertising solutions across a wide range of consumer sectors, including auto, home, health, and life insurance, aims to leverage this acquisition to establish a foothold in the promising home services market.  By integrating HomeQuote.io into its portfolio, DMS seeks to tap into the growing demand for digital solutions in the home services industry. DMS will

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Digital Media Solutions, Inc., (DMS) a prominent player in the mobile and digital advertising landscape, has made a bold move that could reshape its position in the market. The company revealed its intentions to acquire the HomeQuote.io home services marketplace from Customer Direct Group for approximately $35 million. The move signals a strategic shift towards expanding its offerings in the US.

What’s driving this move?

DMS, known for its technology-driven advertising solutions across a wide range of consumer sectors, including auto, home, health, and life insurance, aims to leverage this acquisition to establish a foothold in the promising home services market. 

By integrating HomeQuote.io into its portfolio, DMS seeks to tap into the growing demand for digital solutions in the home services industry. DMS will also gain access to the media and technology assets of the ClickDealer international ad network. 

“With this acquisition, we will be executing on our key strategic growth initiatives. We will be expanding our marketplace solutions to now include home services, a vertical which we believe will perform well in a down market as homeowners turn to renovating their homes as opposed to buying new homes. We will also be expanding our brand direct business internationally. Through the acquisition, we will be continuing to invest and expand in key verticals and end markets,” stated Joe Marinucci, CEO of DMS.

Tapping into emerging markets

As the Joint Center For Housing Studies‘ recently released data for Q4 2022 indicates, the trajectory for home remodelling and repairs remains on an upward trajectory, with homeowner improvement spending anticipated to reach an impressive $485 billion in 2023.

Homeowner improvement market

Source: JCHS

For homeowners, the process of identifying and selecting a reliable product or service provider in the home services sector can be a convoluted and time-consuming endeavour. The costs associated with mid- to large-scale home improvement projects often stretch into the thousands or even tens of thousands of dollars, further adding to the complexity.

Likewise, service providers encounter obstacles when attempting to connect and effectively communicate with homeowners. Reaching this demographic can prove challenging and expensive, leading to a need for innovative solutions.

This is where home services marketplaces like HomeQuote.io play a crucial role. Acting as intermediaries, these platforms facilitate connections between homeowners seeking multiple bids and offers to compare job pricing, and contractors looking to expand their reach within local markets.

The impending acquisition of HomeQuote.io by DMS signifies a strategic move to tap into the immense potential of the home services marketplace. By incorporating this platform into its existing portfolio, DMS aims to provide a value-additive process for both homeowners and service providers alike. This initiative seeks to streamline the often intricate and time-intensive process of home services procurement while simultaneously enabling contractors to expand their customer base and establish a stronger presence in their local markets.

Key takeaways

  • DMS acquires HomeQuote.io to tap into the growing U.S. home services market
  • The acquisition streamlines connections between homeowners and service providers
  • DMS aims to expand its brand direct business internationally through the acquisition

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OpenAI launches ChatGPT mobile app https://www.businessofapps.com/news/openai-launches-chatgpt-mobile-app/ Fri, 19 May 2023 07:28:06 +0000 https://www.businessofapps.com/?p=86754 OpenAI is introducing its ChatGPT app on Apple’s App Store, in a push to extend the reach of its AI chatbot. This makes access to the chatbot more user-friendly but also has potentially negative consequences. The mobile app replicates the functionality of the ChatGPT website, enabling users to ask questions and receive AI-generated responses directly on their smartphones or tablets.  Mobile AI The app also incorporates Whisper, OpenAI’s voice recognition technology, enabling users to interact with the AI engine through spoken commands.  This app release follows a series of recent product launches by various tech giants and startups, all vying to bring generative AI tools to market since the initial launch of ChatGPT in November.  The ChatGPT app will contribute to the advancement of OpenAI’s

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OpenAI is introducing its ChatGPT app on Apple’s App Store, in a push to extend the reach of its AI chatbot. This makes access to the chatbot more user-friendly but also has potentially negative consequences. The mobile app replicates the functionality of the ChatGPT website, enabling users to ask questions and receive AI-generated responses directly on their smartphones or tablets. 

Mobile AI

The app also incorporates Whisper, OpenAI’s voice recognition technology, enabling users to interact with the AI engine through spoken commands. 

This app release follows a series of recent product launches by various tech giants and startups, all vying to bring generative AI tools to market since the initial launch of ChatGPT in November. 

The ChatGPT app will contribute to the advancement of OpenAI’s extensive language models, which form the foundation of chatbots. Initially available in the US, the app will gradually expand to other countries and will also be made compatible with Android devices in the coming weeks.

Tech groups are also working to make generative AI accessible on mobile handsets instead of relying on cloud servers, aiming to expand the availability of the ChatGPT iPhone app and lower the associated computing expenses.

Regulation is urgently needed

The emergence of the ChatGPT app has intensified the ongoing examination of the burgeoning field of AI by regulatory bodies and governments worldwide. This scrutiny stems from growing concerns expressed by many AI ethicists and experts as well as an ever-growing number of users regarding the potential for technology misuse and the widespread job losses it could cause.

The utilization of AI algorithms on mobile devices raises concerns about the accelerated spread of misinformation. With AI algorithms capable of generating content at unprecedented speeds, there’s an increased risk of fake news dissemination and even disruption to democracies. The accessibility of generative AI technology on mobile handsets enables the creation and distribution of false information anywhere and everywhere, potentially exacerbating the challenges faced by societies in combating misinformation and preserving the integrity of public discourse.

On a more personal level, AI apps could lead to greater dishonesty. Take dating for example. Users of Tinder, Bumble and co can no longer be sure that the person they’re chatting to isn’t using bots to enhance their writing or photos. In other words, we may be increasingly speaking to modified versions of each other if not entirely fake profiles that appear more real than ever before.

Sam Altman, a key contributor to the development of AI technology, recently appeared before a US Senate subcommittee on privacy, technology, and the law. Altman advocated for the regulation of this rapidly advancing technology, emphasizing the need to establish frameworks that mitigate the potential for abuse and promote responsible AI usage.

Key takeaways

  • ChatGPT app is launching as an app on the Apple App Store
  • The accessibility of generative AI on mobile devices raises worries about the spread of misinformation and fake news
  • The co-founder of ChatGPT agrees that regulation is urgently required to halt the negative effects of AI on humanity

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Apple’s App Store blocks over $2B in fraudulent transactions https://www.businessofapps.com/news/apples-app-store-blocks-over-2b-in-fraudulent-transactions/ Thu, 18 May 2023 07:05:42 +0000 https://www.businessofapps.com/?p=86717 In a recent announcement, tech giant Apple revealed that its renowned App Store has successfully thwarted over $2 billion worth of potentially fraudulent transactions in the year 2022 alone. The prevention of fraudulent transactions and the rejection of millions of app submissions are part of the company’s strong review policy. Let’s dive in.  Making the App Store safer Apple shared that it had rejected approximately 1.7 million app submissions during the same period. These rejections were a result of these apps failing to meet the stringent quality and content standards set by Apple. By upholding these rigorous criteria, Apple aims to ensure that only the most reliable, user-friendly, and innovative applications are made available to its vast user base. Furthermore, an estimated 3.9 million stolen

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In a recent announcement, tech giant Apple revealed that its renowned App Store has successfully thwarted over $2 billion worth of potentially fraudulent transactions in the year 2022 alone. The prevention of fraudulent transactions and the rejection of millions of app submissions are part of the company’s strong review policy. Let’s dive in. 

Making the App Store safer

Apple shared that it had rejected approximately 1.7 million app submissions during the same period. These rejections were a result of these apps failing to meet the stringent quality and content standards set by Apple. By upholding these rigorous criteria, Apple aims to ensure that only the most reliable, user-friendly, and innovative applications are made available to its vast user base.

Furthermore, an estimated 3.9 million stolen credit cards were successfully intercepted and prevented from being utilised for deceitful purchases. 

Apple’s efforts led to the blocking of 714,000 suspicious accounts, effectively hindering them from engaging in any further illicit transactions. These measures amounted to a total prevention of approximately $2.09 billion in fraudulent transactions over the course of the previous year. 

Apple protects app users with security measures

Source: Apple

Out of the 1.7 million app submissions rejected by Apple in 2022, approximately 400,000 were turned down for privacy violations. Another 153,000 were rejected for spam, copying other apps, or misleading users, while 29,000 were rejected for containing hidden or undocumented features. Apple’s strict approach aims to ensure user privacy, prevent deceptive practices, and maintain a transparent and reliable app ecosystem.

Taking action

In a noteworthy development, Apple revealed a significant decline in terminated developer accounts due to potential fraudulent activity. In 2021, the company took action against over 802,000 developer accounts involved in suspicious practices. However, this number witnessed a notable reduction to 428,000 accounts in the following year.

Apple attributes this decline to the successful implementation of new methods and protocols aimed at combating app fraud within its ecosystem. By continuously refining its fraud detection systems and implementing stricter measures, Apple has been able to identify and take appropriate action against accounts engaging in fraudulent activities.

Other notable achievements

In 2022, the company rejected approximately 105,000 enrollments in the Apple Developer Program, suspecting fraudulent activities. To further safeguard its users, Apple took action against nearly 57,000 untrustworthy apps originating from illegitimate storefronts. By curating a reliable selection of apps, Apple ensures that users can confidently explore the App Store without compromising their privacy or security.

Apple blocks fraudulent reviews

Source: Apple

In a proactive measure, Apple disabled over 282 million customer accounts linked to fraudulent and abusive activity. This decisive action protects users from potential scams and maintains the overall integrity of the platform.

To prevent the creation of fraudulent accounts, Apple blocked around 198 million attempted fraudulent new accounts. The company also prevented nearly 84,000 potentially fraudulent apps from reaching App Store users and removing over 147 million fraudulent review entries. 

By taking decisive actions against fraudulent activities at various stages, Apple continues to fortify its app ecosystem and provide users with a secure and reliable platform.

Key takeaways

  • Apple’s App Store prevented over $2B in fraudulent transactions in 2022.
  • 1.7M app submissions rejected for not meeting Apple’s standards.
  • Apple took action against fraud, blocking accounts and removing untrustworthy apps and reviews.

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Ad-mirable growth: mobile ad revenue jumps 14% to $336 billion https://www.businessofapps.com/news/ad-mirable-growth-mobile-ad-revenue-jumps-14-to-336-billion/ Wed, 17 May 2023 08:25:37 +0000 https://www.businessofapps.com/?p=86698 Mobile advertising grew 14% year-on-year in 2022 to a whopping $336 billion. That’s according to data.ai’s State of App Revenue report, a comprehensive study of the mobile ad industry. It finds that despite formidable obstacles such as the far-reaching effects of the GDPR in Europe and Apple’s App Tracking Transparency, the domain of mobile advertising triumphed in 2022. 67% of app economy attributed to advertising Data.ai estimates that the value of the app economy is now $500 billion highlighting the industry’s huge scale and significance. There’s little surprise that advertising and in-app purchases are two core pillars of the mobile industry. Around $336B (67%) of its total worth now comes from advertising and $167B (33%) from in-app purchases. Apps account for 65% of mobile ad

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Mobile advertising grew 14% year-on-year in 2022 to a whopping $336 billion. That’s according to data.ai’s State of App Revenue report, a comprehensive study of the mobile ad industry. It finds that despite formidable obstacles such as the far-reaching effects of the GDPR in Europe and Apple’s App Tracking Transparency, the domain of mobile advertising triumphed in 2022.

67% of app economy attributed to advertising

Data.ai estimates that the value of the app economy is now $500 billion highlighting the industry’s huge scale and significance. There’s little surprise that advertising and in-app purchases are two core pillars of the mobile industry.

Around $336B (67%) of its total worth now comes from advertising and $167B (33%) from in-app purchases.

Apps account for 65% of mobile ad monetisation

Source: data.ai

Europe emerges as a leader when it comes to mobile ad revenue. Despite competition from North America and Asia, the continent solidifies its position as the third-largest region for mobile ad revenue in 2022. This revelation highlights Europe’s commendable performance and underscores its relevance as a key player in the global mobile advertising landscape.

Subscriptions account for 30% of in-app expenditure

In the first quarter of 2023, an astonishing 30% of in-app expenditure on iOS can be attributed to subscriptions. This noteworthy increase from the previous year’s 27.6% signifies the growing prevalence of subscription-based models within the app ecosystem. This shift in consumer behavior indicates a rising inclination towards long-term commitments and recurring payments, underscoring the evolving nature of app monetization strategies.

Mobile ad revenue by region

Source: data.ai

Among app users who pay for Bumble, an intriguing revelation emerges: they are more than 25 times as likely to invest in OkCupid, Hinge, and Match compared to the average mobile user. This remarkable affinity showcases the interconnectedness of user preferences within the dating app market, highlighting the propensity of Bumble users to explore and engage with other popular dating platforms.

Ads drive 90% of YouTube revenues

The report also found that approximately 90% of YouTube’s revenue stems from the relentless influence of advertising, solidifying its role as the primary driving force behind financial success. However, in a testament to user preferences and the allure of an ad-free experience, 10% of revenue is derived from app store purchases made to eliminate these advertisements.

Interestingly, as a result of its ad-free subscription option, YouTube ranked as the #2 app by app store revenue in the US in 2022.

Key takeaways

  • Mobile advertising reached $336B, driven by Europe’s strong performance and YouTube’s ad-driven revenue
  • Subscriptions accounted for 30% of iOS in-app spending, indicating a rising trend towards recurring payments
  • Advertising dominates the app economy, contributing 67% of its value, while in-app purchases contribute 33%

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Video apps see a staggering 61% shorter sessions with poor signal https://www.businessofapps.com/news/video-apps-see-a-staggering-61-shorter-sessions-with-poor-signal/ Tue, 16 May 2023 08:36:43 +0000 https://www.businessofapps.com/?p=86657 When mobile users experience poor connectivity or unreliable WiFi networks, it significantly impacts their app usage and overall experience. Inadequate mobile connectivity leads to users spending 20% less time in each app session, while the impact is even more severe at 38% less time with poor WiFi. That’s according to new research from OpenSignal.  It’s all about connection Consistent exposure to subpar connectivity for seven days was found to result in a staggering 49% lower app retention rate among users, highlighting the critical role that reliable connectivity plays in user engagement and app retention.  According to data provided by Opensignal, approximately 29% of mobile app sessions are affected by a poor signal, while 11% of app sessions experience similar issues when connected to WiFi networks.

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When mobile users experience poor connectivity or unreliable WiFi networks, it significantly impacts their app usage and overall experience. Inadequate mobile connectivity leads to users spending 20% less time in each app session, while the impact is even more severe at 38% less time with poor WiFi. That’s according to new research from OpenSignal. 

It’s all about connection

Consistent exposure to subpar connectivity for seven days was found to result in a staggering 49% lower app retention rate among users, highlighting the critical role that reliable connectivity plays in user engagement and app retention. 

According to data provided by Opensignal, approximately 29% of mobile app sessions are affected by a poor signal, while 11% of app sessions experience similar issues when connected to WiFi networks.

The consequences are user frustrations and inconvenience. But it also affects app revenues, as most apps rely on monetization strategies such as in-app purchases or advertising. 

Smartphone users spending 20% less time in apps with poor connectivity

Source: OpenSignal

In order to generate revenue, apps need to retain users and encourage them to continue using the app over time. However, when users face persistent connectivity issues, their dissatisfaction grows, leading to a decline in app usage.

Shorter app sessions 

Smartphone users suffer from a lousy cellular signal in nearly one-third of their app sessions. This translates to app sessions with active data transfers being 20% shorter. It also results in fewer opportunities to display ads to users, thereby hampering app revenues. 

Moreover, when users spend less time within apps, they’re more inclined to cancel their paid subscriptions or uninstall the app altogether. The situation worsens on WiFi networks, with app session durations plummeting by a staggering 38% during the 11% of time characterized by a poor WiFi signal.

Emerging technologies will increase the need for reliable connections even further. 

Video is most affected

The impact of poor connectivity on app session length is substantial across various app categories, affecting both cellular and WiFi connections. Video Players experience the most significant drop, with sessions being 61% shorter on mobile and almost identical at 60% shorter on WiFi when encountering a poor signal. 

Several other categories also witness significant decreases in app usage when faced with poor connectivity, including Lifestyle, Navigation, News & Magazines, Education, and Shopping.

Video Player apps experience the highest increase in uninstall rates, with a staggering 31% more uninstalls occurring when users encounter a poor signal on the first day. This is followed by News & Magazines apps, which see a 24% increase in uninstall rates, and Lifestyle apps, which experience a 23% higher likelihood of being uninstalled under similar connectivity conditions.

Poor connectivity leads to drop in time spent in apps

Source: OpenSignal

Poor signal equals poor retention

When comparing app retention rates between instances of poor and good signal, an intriguing pattern emerges. On the first day, app retention is already 16% worse for users experiencing poor signal compared to those with good signal. This disparity can be attributed to reduced app usage due to connectivity issues.

However, the gap in app retention rates widens as time progresses. By day three, the difference in retention rates between users with poor signal and good signal reaches 41%. This indicates that users with poor connectivity are significantly more likely to discontinue app usage or even uninstall the app altogether over time.

Day seven mobile retention rate drops

Source: OpenSignal

The impact of poor connectivity on app retention becomes even more pronounced by day seven, with mobile app retention plummeting by 49% for users facing poor signal. 

App developers and service providers must prioritize addressing connectivity challenges to maintain long-term user retention and maximize the value of their apps.

Key takeaways

  • Poor connectivity leads to 20% less app usage, affecting user engagement and potential revenue
  • Video players experience a drastic 61% shorter session time with poor signal
  • Users with poor connectivity have a 49% lower app retention rate by day seven

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Small app developers on App Store see revenues rise 71% https://www.businessofapps.com/news/small-app-developers-on-app-store-see-revenues-rise-71/ Mon, 15 May 2023 08:39:26 +0000 https://www.businessofapps.com/?p=86628 Small app developers on the App Store saw an impressive 71% increase in their revenue from 2020 to 2022, according to the latest data from Apple. These findings may serve as a significant point of emphasis for Apple, as it faces calls for greater flexibility in app distribution, including the potential opening up of iOS to alternative app stores. Let’s dive in. App Store majority are small developers Small developers within the App Store ecosystem made up approximately 90% of developers in 2022. The tech company defines small developers as individuals earning less than $1 million annually from the App Store and having fewer than 1 million downloads across all their apps within a year.  In a move to support this group, the company reduced

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Small app developers on the App Store saw an impressive 71% increase in their revenue from 2020 to 2022, according to the latest data from Apple. These findings may serve as a significant point of emphasis for Apple, as it faces calls for greater flexibility in app distribution, including the potential opening up of iOS to alternative app stores. Let’s dive in.

App Store majority are small developers

Small developers within the App Store ecosystem made up approximately 90% of developers in 2022. The tech company defines small developers as individuals earning less than $1 million annually from the App Store and having fewer than 1 million downloads across all their apps within a year. 

In a move to support this group, the company reduced its fees from 30% to 15% in 2020.

Notably, a substantial portion of indie developers entering the ecosystem hail from Europe, accounting for 25% of new small developers. China constituted 23% of developer additions, while the United States contributed 14% of new developer signups. Additionally, regions such as South Korea, India, and Brazil collectively represented 35% of the new developers joining the App Store ecosystem.

Small developers on App Store

Source: Apple

Developers are branching out

During 2022, a significant trend emerged among small developers, with nearly 80 percent of them actively engaging on multiple storefronts. 

Developers who generate revenue by selling digital goods and services across multiple storefronts experienced earnings from users on an average of over 40 different storefronts. These findings highlight the growing global reach and cross-platform strategies adopted by small developers to maximize their app monetization opportunities.

Interestingly, among the global developers, a remarkable 40% either had minimal presence on the App Store or earned less than $10,000 just five years ago, highlighting the transformative impact the platform has had on their businesses.

Plane Finder is an example of a successful small developer app

Source: Apple

The company also emphasised its range of initiatives designed specifically to assist small developers, such as the App Store Small Business Program, Apple Entrepreneur Camp, App Accelerators, the App Store Foundations Program, and Apple Developer Academies. These programs provide valuable resources, guidance, and mentorship to foster growth and innovation among small developers.

To further enhance the developer experience, Apple organizes ongoing informational series such as App Store Sessions, Ask Apple, and Tech Talks. These initiatives provide developers with the opportunity to directly engage with Apple experts throughout the year, facilitating knowledge-sharing, support, and feedback on the latest features and technologies available.

In addition to these support programs, Apple equips developers with a comprehensive suite of free tools and frameworks.

Key takeaways

  • Small app developers on the App Store experienced a 71% revenue increase (2020-2022)
  • 90% of developers on the App Store are small developers
  • 80% of them actively engage on multiple storefronts to maximize monetization opportunities

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Mobile app creators are being tipped more https://www.businessofapps.com/news/mobile-app-creators-are-being-tipped-more/ Fri, 12 May 2023 08:30:19 +0000 https://www.businessofapps.com/?p=86527 The mobile creator community underwent a remarkable growth spurt since 2021, with its size almost tripling. It’s now valued at over $104.2 billion annually. As a result, there’s a sharp rise in the demand for mentorship and monetization opportunities for these aspiring creators. According to recent data, there’s been a significant surge in the number of social media users who are tipping creators for their content.  Tipping is in According to the Creator Economy Report, over 40% of users now give an average of $5 to $10 as a tip, a considerable increase from the mere 17% who did so back in 2021. This trend suggests that more and more people are valuing the work of social media creators and are willing to financially support

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The mobile creator community underwent a remarkable growth spurt since 2021, with its size almost tripling. It’s now valued at over $104.2 billion annually. As a result, there’s a sharp rise in the demand for mentorship and monetization opportunities for these aspiring creators. According to recent data, there’s been a significant surge in the number of social media users who are tipping creators for their content. 

Tipping is in

According to the Creator Economy Report, over 40% of users now give an average of $5 to $10 as a tip, a considerable increase from the mere 17% who did so back in 2021. This trend suggests that more and more people are valuing the work of social media creators and are willing to financially support them for their contributions.

App users are tipping creators

Source: IMF

When it comes to the top mobile channels used, TikTok and YouTube are favoured by creators and are the top-earning apps in 2023. 26% of creators claim both TikTok and YouTube are their favourite platforms, while another 26% say they earn the most on either platform.

It’s clear that TikTok and YouTube will remain essential platforms for creators in the years to come.

Preferred mobile apps for creators

Source: IMF

The study also found that the majority of creators interviewed make between $50K and $100K per year, but just 5% of those with over 5 million or more followers reported earning more than $1M a year.

More ways to monetise on mobile 

As social apps continue to shift their monetisation programs, content creators are diversifying their revenue streams by releasing merchandise, selling exclusive content, and starting their own brands. This allows them to stabilise their income streams and mitigate risks in an uncertain market.

Followers vs annual income

Source: IMF

Podcasting and live-streaming were among the most popular content styles on mobile apps. To keep up with shifting trends and policies, creators are utilising as many content forms as possible to increase discoverability and retain followers.

At the same time, apps and mobile platforms are releasing community guidelines and monetisation programs alongside new AI features to help creators produce better content.

Key takeaways

  • Mobile creator community has tripled in size, valued at over $104.2 billion.
  • TikTok and YouTube favoured by creators, top-earning apps in 2023.
  • Creators diversify revenue streams, use multiple content forms, and mobile platforms release new features.

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As hyper falls, hybrid models emerge in mobile gaming app economy https://www.businessofapps.com/news/as-hyper-falls-hybrid-models-emerge-in-mobile-gaming-app-economy/ Thu, 11 May 2023 08:53:40 +0000 https://www.businessofapps.com/?p=86500 Hyper-casual used to be all the rage in gaming but it seems the business has experienced notable shifts, with profits no longer as lucrative as they were in the past. This is due, in part, to a downward trend in ad revenue, which can be attributed to the implementation of App Tracking Transparency (ATT) on iOS and changes in user behaviour following the COVID-19 pandemic, among other factors. Tenjin just released a new report focusing on the latest trends. Let’s dive in. Ad impressions drop 10% In 2022, the mobile advertising industry saw significant changes, with distinct trends emerging on different operating systems. According to the latest data. ad impressions on iOS experienced a sharp 20% decline throughout 2022, while Android platforms saw a decrease

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Hyper-casual used to be all the rage in gaming but it seems the business has experienced notable shifts, with profits no longer as lucrative as they were in the past. This is due, in part, to a downward trend in ad revenue, which can be attributed to the implementation of App Tracking Transparency (ATT) on iOS and changes in user behaviour following the COVID-19 pandemic, among other factors. Tenjin just released a new report focusing on the latest trends. Let’s dive in.

Ad impressions drop 10%

In 2022, the mobile advertising industry saw significant changes, with distinct trends emerging on different operating systems. According to the latest data. ad impressions on iOS experienced a sharp 20% decline throughout 2022, while Android platforms saw a decrease in eCPM by 28%.

Ad impressions dropped 10% during 2022

Source: Tenjin

Despite this, Android saw a rise in in-app purchases (IAPs), with the number of such purchases increasing by 37% over the year. Notably, India emerged as the leader in terms of Android app installs, ranking #1 in the category of countries with the highest number of installs.

India leads for Android app installs

Source: Tenjin

These shifts highlight the dynamic nature of the industry and the importance of staying abreast of changes to succeed in the market. So what does it all mean for hyper-casual game developers?

Going hybrid

It seems that developers are shifting to hybrid models instead. 

“If you ask industry experts to define hybrid-casual, you’ll likely get a range of different answers. With no clear consensus on the new “hottest genre” or business model,” said Roman Garbar, Marketing Director at Tenjin.

eCPM dropped 28% in 2022

Source: Tenjin

“What is clear, however, is that a hybrid storm is coming. Casual developers are integrating hyper-casual components and rewarded videos into their games, while hyper-casual developers are adding more in-app purchases and improving retention. But with advertising and monetization becoming increasingly difficult in 2023, developers will need to be strategic in their approach. We hope that these industry rankings and trends will help guide developers through this hybrid shift.”

Key takeaways

  • Hyper-casual gaming is less profitable due to ad revenue decline and COVID-19 changes.
  • iOS ad impressions dropped 20%, and Android eCPM decreased by 28% in 2022.
  • Android IAPs up 37%, India tops in-app installs; developers shifting to hybrid models.

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Delisted apps pose risk to consumer privacy and app ecosystem quality https://www.businessofapps.com/news/delisted-apps-pose-risk-to-consumer-privacy-and-app-ecosystem-quality/ Wed, 10 May 2023 08:16:58 +0000 https://www.businessofapps.com/?p=86464 Delisted apps can pose a risk to consumer privacy and the overall quality of the app ecosystem. Even after being removed from the app stores, these apps may still be installed on users’ devices and continue to collect personal information. Additionally, advertising revenue directed towards these apps can incentivize and perpetuate privacy risks. Now a new report by fraud protection platform Pixalate analysed delisted apps on the Roku and Amazon Fire TV app stores to examine the characteristics of the apps. 54% rise in delisted apps Over 2,000 apps were delisted from Roku (1.9k+) and Amazon Fire TV (28) in Q1 2023. This represents a 54% increase YoY from Q1 2022. Pixalate’s analysis also revealed that VlogBox, Inc. was the developer of 664 of the

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Delisted apps can pose a risk to consumer privacy and the overall quality of the app ecosystem. Even after being removed from the app stores, these apps may still be installed on users’ devices and continue to collect personal information. Additionally, advertising revenue directed towards these apps can incentivize and perpetuate privacy risks. Now a new report by fraud protection platform Pixalate analysed delisted apps on the Roku and Amazon Fire TV app stores to examine the characteristics of the apps.

54% rise in delisted apps

Over 2,000 apps were delisted from Roku (1.9k+) and Amazon Fire TV (28) in Q1 2023. This represents a 54% increase YoY from Q1 2022.

Pixalate’s analysis also revealed that VlogBox, Inc. was the developer of 664 of the delisted Roku apps, while OKKO developed 411 delisted Roku apps. Additionally, 250 (12%) of all delisted Roku and Amazon Fire TV apps included “Screensaver” or “Wallpaper” in the app title.

Delisted apps pose a risk to consumer privacy and the overall quality of the app ecosystem. Pixalate believes that benchmarking this metric is essential because advertising revenue directed towards these apps can incentivize and perpetuate privacy risks. In total, $3.3 million in estimated ad spend was directed towards delisted apps, all of which occurred on delisted Roku apps. No advertising was observed on delisted Amazon Fire TV apps.

Amazon Fire TV app

Source: Shutterstock

What it means for user privacy?

The findings of Pixalate’s analysis underline the importance of transparency and privacy compliance in the app ecosystem. As privacy violations and transparency concerns were found to be the primary reasons why apps are delisted, the analysis suggests that developers who fail to comply with regulations related to data privacy and advertising transparency are likely to have their apps removed from the app stores.

The report provides valuable insights into how app developers can improve their compliance practices to avoid delisting and ensure the protection of user privacy.

Firstly, developers can add comprehensive privacy policies that clearly explain what data is being collected, how it is being used, and with whom it is being shared. Privacy policies should be easily accessible and prominently displayed within the app.

Secondly, developers should implement robust transparency practices to provide users with greater control over their data. This could include offering users the option to opt-out of data collection and sharing, as well as providing clear and concise explanations of how data is being used within the app.

Thirdly, they should stay up-to-date with the latest privacy regulations and guidelines in their region and ensure that their apps comply with these regulations. This could include complying with data retention policies, obtaining explicit consent from users before collecting and using their data, and implementing appropriate data security measures to protect user information.

Key takeaways

  1. 2,000+ apps delisted from Roku and Amazon Fire TV
  2. 54% YoY increase in delisted apps from Q1 2022
  3. $3.3 million estimated ad spend on delisted apps

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92% of mobile game advertisers released new creatives in Q1 https://www.businessofapps.com/news/game-on-92-of-mobile-game-advertisers-release-new-creative-in-q1/ Tue, 09 May 2023 08:34:24 +0000 https://www.businessofapps.com/?p=86452 The first quarter of 2023 saw an overwhelming majority (92%) of mobile game advertisers release new creatives. This equates to nearly 50,000 advertisers in the mobile gaming space who introduced fresh ad content during this period, finds ad intelligence company SocialPeta. Video ads accounted for 83% of all ad creatives during the quarter, while Image, Playable, and other ad types accounted for 14%, 2%, and 1% respectively. Android accounts for most creatives The report highlighted a staggering number of new ad creatives in the mobile gaming ecosystem were released for the same period, reaching a total of 7.80 million. This represents 67% of all ad creatives placed in the quarter. It indicates the mobile gaming industry’s continued growth and dominance in the digital advertising world.

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The first quarter of 2023 saw an overwhelming majority (92%) of mobile game advertisers release new creatives. This equates to nearly 50,000 advertisers in the mobile gaming space who introduced fresh ad content during this period, finds ad intelligence company SocialPeta. Video ads accounted for 83% of all ad creatives during the quarter, while Image, Playable, and other ad types accounted for 14%, 2%, and 1% respectively.

Android accounts for most creatives

The report highlighted a staggering number of new ad creatives in the mobile gaming ecosystem were released for the same period, reaching a total of 7.80 million. This represents 67% of all ad creatives placed in the quarter. It indicates the mobile gaming industry’s continued growth and dominance in the digital advertising world.

There was a notable surge in the number of Android creatives during the first quarter of 2023. Android creatives accounted for 70% of all ad creatives, while iOS creatives made up the remaining 30%. This suggests that the Android platform is becoming increasingly popular for mobile game advertising, perhaps due to its wider user base or other factors such as more accessible app development tools.

Android (green) accounted for more ad creatives than iOS (blue)

Source: SocialPeta

The shift towards Android could have significant implications for advertisers looking to reach mobile gaming audiences, as they may need to adjust their strategies accordingly to ensure they are effectively targeting their desired audience.

Casual dominates gaming industry

Casual games dominated the mobile gaming industry in the first quarter of 2023, ranking top for the number of advertisers and creatives. The genre experienced a year-over-year increase of 2.29% in the number of advertisers and 12% in the number of creatives.

Following Casual were Puzzle, Simulation, Action, RPG, Casino, Arcade, Strategy, Card, and Adventure categories, respectively, indicating a wide variety of genres that are attracting mobile game advertisers.

Casual games dominate ad creatives

Source: SocialPeta

In terms of the number of creatives, the genres that saw the most activity in Q1 were Puzzle, RPG, Simulation, Strategy, Action, Casino, Card, Arcade, and Adventure. This suggests that advertisers are exploring a broad range of genres to reach and engage with mobile gaming audiences. The report’s findings indicate that the mobile gaming industry is continuing to grow, with an increasing number of advertisers and creatives being developed to target this growing market.

Interestingly, North America led the pack in terms of the average number of monthly mobile game advertisers during Q1, with an average of 12.7K advertisers. This figure represents a 31% increase over the second region on the list, Europe.

However, in terms of the average monthly creatives per advertiser, Hong Kong, Macao, and Taiwan topped the list with an average of 239 creatives per advertiser, followed closely by Japan & South Korea with 230 creatives and Southeast Asia with 222 creatives. This suggests that mobile game advertisers in these regions are actively developing a large volume of new creatives to target their audiences.

Key takeaways

  • Mobile game advertisers released 7.8m new ad creatives in Q1 2023
  • Video ads account for 83% of all ad creatives
  • Casual games dominate mobile gaming ad creatives

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Google blocks 1.43 million policy-violating apps on Play Store https://www.businessofapps.com/news/google-blocks-1-43-million-policy-violating-apps-on-play-store/ Fri, 05 May 2023 08:00:38 +0000 https://www.businessofapps.com/?p=86355 With the growing popularity of mobile apps, the number of malicious apps that can harm users’ devices or steal their data has risen. To combat this issue, Google has been investing in machine learning systems and app review processes to identify and prevent policy-violating apps from being published on Google Play. Google recently announced that it prevented 1.43 million policy-violating apps from being published on Google Play in 2022.  How Google prevents ad-fraud Google has been hard at work to combat malicious developers and fraud rings, banning 173,000 bad accounts and preventing over $2 billion in fraudulent and abusive transactions. To ensure that the Play ecosystem remains safe for users, Google raised the bar for new developers to join by introducing phone, email, and other

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With the growing popularity of mobile apps, the number of malicious apps that can harm users’ devices or steal their data has risen. To combat this issue, Google has been investing in machine learning systems and app review processes to identify and prevent policy-violating apps from being published on Google Play. Google recently announced that it prevented 1.43 million policy-violating apps from being published on Google Play in 2022. 

How Google prevents ad-fraud

Google has been hard at work to combat malicious developers and fraud rings, banning 173,000 bad accounts and preventing over $2 billion in fraudulent and abusive transactions. To ensure that the Play ecosystem remains safe for users, Google raised the bar for new developers to join by introducing phone, email, and other identity verification methods. This has resulted in a reduction of accounts publishing violative apps.

Google also partnered with SDK providers to limit sensitive data access and sharing, thereby enhancing the privacy posture for over one million apps on Google Play. 

The company prevented 500,000 submitted apps from unnecessarily accessing sensitive permissions over the past three years through strengthened Android platform protections and policies.

New tools supporting developers

In an effort to build trust with developers, Google has made a concerted effort to provide the tools, knowledge, and support necessary for developers to create secure and trustworthy apps that prioritize user data security and privacy.

To that end, in 2022, Google launched the App Security Improvements program to help developers fix approximately 500,000 security weaknesses affecting around 300,000 apps with a combined install base of approximately 250 billion installs. This program was designed to help developers build better apps by identifying and addressing vulnerabilities and improving overall security.

Google app security efforts

Source: Google

To fight fraudulent and malicious ads, Google updated its ad policy for developers, providing guidelines that improve in-app user experience and prohibit unexpected full-screen interstitial ads. Google Play Store also launched a data safety section last year to enhance transparency in data collection and sharing practices. 

The store became the first commercial app store to display a badge for any app that has completed an independent security review through App Defense Alliance’s Mobile App Security Assessment, which leverages OWASP’s Mobile Application Security Verification Standard. Additionally, the App Defense Alliance expanded its membership to reduce app-based malware risks.

For Pixel users, Google added more powerful security and privacy features to keep them safe. The security and privacy settings launched for all Pixel devices running Android 13, and Private Compute Core allows Pixel phones to detect harmful apps in a privacy-preserving way.

Key takeaways

  • Google prevented 1.43 million policy-violating apps from being published on Google Play in 2022
  • It implemented measures such as identity verification, platform protections, and ad policy updates to combat ad fraud and malicious developers
  • It launched initiatives such as the App Security Improvements program and the data safety section to support developers and enhance transparency for users

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App-timizing revenue: 57% of users download apps recommended by in-app ad https://www.businessofapps.com/news/app-timizing-revenue-57-of-users-download-apps-recommended-by-in-app-ads/ Thu, 04 May 2023 08:43:51 +0000 https://www.businessofapps.com/?p=86318 The mobile application industry is witnessing a significant surge in in-app advertising demand, as per a recent survey. The increase has been linked to the rising usage of mobile apps and the shift in consumer shopping behaviour following the COVID-19 pandemic. In-app advertising has now emerged as a crucial revenue stream for app creators and marketers who aim to promote their products and services to their target audience. The value of in-app ads App marketers are leveraging the power of AI and machine learning to identify relevant users and create targeted in-app ad campaigns that yield better results, according to research by GoodFirms, a B2B ratings and reviews platform. The study emphasizes that such insights and contextual targeting mechanisms could be invaluable to marketers as

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The mobile application industry is witnessing a significant surge in in-app advertising demand, as per a recent survey. The increase has been linked to the rising usage of mobile apps and the shift in consumer shopping behaviour following the COVID-19 pandemic. In-app advertising has now emerged as a crucial revenue stream for app creators and marketers who aim to promote their products and services to their target audience.

The value of in-app ads

App marketers are leveraging the power of AI and machine learning to identify relevant users and create targeted in-app ad campaigns that yield better results, according to research by GoodFirms, a B2B ratings and reviews platform.

The study emphasizes that such insights and contextual targeting mechanisms could be invaluable to marketers as they strive to reach their desired audience more precisely through in-app advertising.

The study delves into the three most popular app monetization models, namely in-app purchases, subscription models, and in-app advertising, highlighting how the latter is increasingly becoming a preferred revenue-generating option for app creators.

The research also sheds light on the different types of in-app ad formats that users commonly encounter. For instance, skippable in-stream video ads are seen by around 85.2% of users, while 52.4% of users come across non-skippable in-stream video ads. 

In-app ad types most frequently encountered

Source: GoodFirms

Banner ads are found to be the most prevalent form of in-app advertising, with 86.7% of users encountering them. Additionally, 39.1% of users are primarily exposed to interstitial ads, and 23.9% of users come across native ads. 

These findings highlight the diverse nature of in-app advertising formats and their varying degrees of effectiveness in reaching out to the target audience.

Over half of users find in-app ads useful

In-app ads offer multiple benefits such as improved targeting, higher click-through rates, better user engagement, and revenue growth.

56.5% of app users download apps that are recommended through in-app ads. Additionally, 42.6% of smartphone users have made purchases after clicking on in-app ads, and 29.5% of users prefer watching rewarded in-app videos.

Over half (52.8%) of app users find in-app advertisements useful, while 56.7% of mobile app users consider in-app ads informative.

Usefulness of in-app ads

Source: GoodFirms

However, the report also indicates that 46.3% of respondents find in-app advertising unwanted, and 36.7% believe that in-app ads are annoying and often irrelevant. Interestingly, around 53.9% of app users watch ads because they prefer not to pay for the ad-free version.

66% of users will skip video ads

Source: GoodFirms

Some of the top trends in in-app advertising include an increased focus on personalization, prioritizing privacy concerns, a rise in the use of native ads, the incorporation of augmented and virtual reality, the implementation of Artificial Intelligence, fast in-app adverts, a shift from Google Play Store to Apple Store, in-app bidding, and an overall increase in in-app spending. By keeping up with these trends, publishers and marketers can stay ahead of the curve and effectively target their audience.

However, the report also identifies some significant challenges for publishers and marketers. They include viewability and fraud concerns, the growing use of ad blockers, the need to deliver the marketing message within a limited time, data privacy issues, and increasing competition. 

By addressing these challenges, publishers and marketers can optimize their in-app advertising strategies and improve their chances of success in this highly competitive market.

Key takeaways

  • 56.5% of app users download recommended apps and 42.6% make purchases after clicking on in-app ads
  • Over half of app users find in-app ads useful, but 46.3% find them unwanted and 36.7% believe they are annoying
  • Top trends in in-app advertising include personalization, privacy concerns, native ads, AR/VR, AI, and a shift from Google Play Store to Apple Store

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Chinese apps gain popularity in the US despite data privacy concerns https://www.businessofapps.com/news/chinese-apps-gain-popularity-in-the-us-despite-data-privacy-concerns/ Wed, 03 May 2023 08:38:11 +0000 https://www.businessofapps.com/?p=86289 As concerns about data privacy and security continue to mount, many Americans are left wondering just how pervasive Chinese apps are in the United States. Despite these concerns, a number of Chinese apps have continued to gain a significant following, with millions of Americans using them on a daily basis. Charting success According to recent data from app experts Apptopia, only 10 out of the 500 most downloaded apps so far in 2023 are from Chinese companies. However, what is perhaps more concerning is that four of these Chinese apps are in the top five. These apps have become almost household names at this point, with Temu, TikTok, CapCut, and Shein all enjoying massive popularity among American users. CapCut, a popular video editing app among

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As concerns about data privacy and security continue to mount, many Americans are left wondering just how pervasive Chinese apps are in the United States. Despite these concerns, a number of Chinese apps have continued to gain a significant following, with millions of Americans using them on a daily basis.

Charting success

According to recent data from app experts Apptopia, only 10 out of the 500 most downloaded apps so far in 2023 are from Chinese companies. However, what is perhaps more concerning is that four of these Chinese apps are in the top five. These apps have become almost household names at this point, with Temu, TikTok, CapCut, and Shein all enjoying massive popularity among American users.

CapCut, a popular video editing app among TikTok creators, is owned by Bytedance, the parent company of TikTok itself. Meanwhile, Shein, a fast-fashion giant known for its low prices and trendy clothing, has been expanding its inventory in an effort to compete with Amazon. The company recently moved its headquarters to Singapore.

Another Chinese app that has gained traction in the United States is Temu, an e-commerce platform owned by Pinduoduo. The app offers a wide range of products at rock-bottom prices and has quickly gained popularity among American consumers.

Despite concerns about data privacy and security, these apps continue to be popular among users. In 2021, four Chinese apps made it into the top 50 most downloaded apps in the United States, with only one of them ranking in the top five. In 2022, there were three Chinese apps in the top 50, with TikTok holding onto its position as the #1 app for both years.

Few US apps in the US top ranks

It’s quite remarkable that, in a country where tech giants Apple, Google, and Meta dominate, only one of them has an app in the top five most downloaded apps this year. Meta’s Instagram comes in at #4. This highlights the growing strength of Chinese app development on a global scale, as well as their ability to compete and succeed against top American talent.

Chinese apps are leading download charts in the US

Source: Apptopia

When it comes to generating in-app purchase revenue, Chinese companies own 36 of the top 500 grossing apps in the US this year, with every app except for TikTok being a mobile game. Looking at the same statistics for average monthly active users (MAUs), Chinese companies hold 16 of the top 500 apps. TikTok, WeChat, CapCut, and Temu rank within the top 25, while the other 12 are further down the list.

Conversely, only 19 out of the 500 most downloaded apps in China this year are from American companies, based solely on iOS data since Google Play does not operate legally in China. It would be interesting to know if there are similar security concerns with apps like Instagram or Google Maps in Chinese media.

As for Lemon8, the app had a brief stint at the top of the iOS App Store but downloads are declining. Since its launch in late March, the app has been installed around 1.2 million times in the US.

As the debate over data privacy and security continues to unfold, it remains to be seen how these Chinese apps will fare in the United States and around the world.

Key takeaways

  • 4 out of the top 5 most downloaded apps in the US are owned by Chinese companies
  • Chinese companies own 36 of the top 500 grossing apps and 16 of the top 500 apps in terms of monthly active users
  • Only 19 out of the 500 most downloaded apps in China this year are from American companies

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Google Plays around with new ad slot in Play Store search https://www.businessofapps.com/news/google-plays-around-with-new-ad-slot-in-play-store-search/ Tue, 02 May 2023 08:34:19 +0000 https://www.businessofapps.com/?p=86278 As Google prepares for its annual I/O developer conference in May, the tech giant has been spotted testing a new Play Store ad slot that could expand its search ads business. The move would offer developers access to new, prime real estate for their app marketing efforts. Personalised suggestions This latest development comes two years after Apple added a new ad slot on its Search tab, moving beyond its previous placement at the top of search results. In a similar move, Google is now testing an ad slot that appears when Android users navigate to the Play Store’s search menu and enter keywords to find apps. Android Police, an Android news site, first spotted the test and reported that Google had been using the slot

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As Google prepares for its annual I/O developer conference in May, the tech giant has been spotted testing a new Play Store ad slot that could expand its search ads business. The move would offer developers access to new, prime real estate for their app marketing efforts.

Personalised suggestions

This latest development comes two years after Apple added a new ad slot on its Search tab, moving beyond its previous placement at the top of search results. In a similar move, Google is now testing an ad slot that appears when Android users navigate to the Play Store’s search menu and enter keywords to find apps.

Android Police, an Android news site, first spotted the test and reported that Google had been using the slot for app “recommendations” since late last year. However, Google clarified that these were not ads, but rather personalised suggestions.

The new feature is not yet widely available, suggesting that Google is testing it. A Google spokesperson confirmed the experiment, noting that the company regularly tests new features on the Play Store, but didn’t offer any further information about the test, which may indicate that Google is keeping it under wraps until a planned announcement or has yet to determine when it will launch publicly.

Major boost to ad revenues

The move comes as Google looks for new ways to generate revenue from the Play Store ads, particularly since it reduced commissions due to new regulations and pressure from lawmakers. 

The company has since rolled out third-party billing options in global markets, offering developers lower fees if they use alternative billing services. Some companies, such as Spotify and Bumble, have already signed up for the program. Finding new ways to make money from the Play Store ads could help Google offset the impact of these reduced commissions and support its bottom line.

Google Play Store testing new feature

Source: Twitter

The potential introduction of new Play Store search ad slots could have a significant impact on Google’s revenues. While Google hasn’t disclosed the size of its Play Store Ads business, it’s likely to be a considerable figure. According to Statista, Google Play generated approximately $48 billion in revenue through mobile apps in 2021. 

If Google decides to roll out the new Play Store ad slot, it could provide a major boost to the company’s ad revenue by offering developers access to a new, more prominent location for their app promotions. This development underscores the fierce competition between Google and Apple to capture a larger share of the app advertising market.

Key takeaways

  • Google is testing a new Play Store ad slot for app marketing efforts
  • The feature is not yet widely available, indicating that it is still being tested
  • Google is looking for new ways to generate revenue from the Play Store ads

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Lights, camera, interaction! Fireside confirms Series A to boost immersive entertainment app https://www.businessofapps.com/news/lights-camera-interaction-fireside-confirms-series-a-to-boost-immersive-entertainment-app/ Fri, 28 Apr 2023 08:30:17 +0000 https://www.businessofapps.com/?p=86210 Fireside, a popular interactive entertainment app backed by billionaire investor Mark Cuban, has announced the successful completion of its Series A funding round, securing a whopping $25 million in investments. This brings the company’s post-money valuation to an impressive $138 million, up from the rumoured $125 million estimate reported last year.  So what is Fireside? Fireside has gained significant traction by attracting numerous high-profile creators to its streaming platform for live and virtual shows. Recent investor updates point to the addition of new strategic investors, including the likes of socialite and entrepreneur Paris Hilton.  The company has also unveiled its cutting-edge interactive streaming technology for smart TVs, providing users with an immersive and engaging entertainment experience. While the app has been compared to other platforms

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Fireside, a popular interactive entertainment app backed by billionaire investor Mark Cuban, has announced the successful completion of its Series A funding round, securing a whopping $25 million in investments. This brings the company’s post-money valuation to an impressive $138 million, up from the rumoured $125 million estimate reported last year. 

So what is Fireside?

Fireside has gained significant traction by attracting numerous high-profile creators to its streaming platform for live and virtual shows. Recent investor updates point to the addition of new strategic investors, including the likes of socialite and entrepreneur Paris Hilton. 

The company has also unveiled its cutting-edge interactive streaming technology for smart TVs, providing users with an immersive and engaging entertainment experience.

While the app has been compared to other platforms such as Twitter Spaces or Clubhouse, these comparisons have proven to be far from accurate. Fireside has distinguished itself from its peers by focusing on interactive video streaming, allowing its users to record, save, and even simulcast their shows to other social networks.

Fireside app lets users comment on shows

Source: Fireside

Moreover, Fireside’s app boasts a range of audience engagement tools and other features that assist creators with various aspects of content production. That includes promotion, editing, measurement, distribution, monetization, and audience growth. These end-to-end content production capabilities provide a comprehensive solution for creators who wish to establish and expand their presence in the world of interactive entertainment.

Expanding reach

Fireside plans to use some of the funding to roll out its groundbreaking interactive technology to a wider audience, including smart TVs, Fire TV, Apple TV, and Roku. The company’s innovative approach will allow viewers to watch content on their big screen while engaging with it via their phones. Their comments and feedback are then displayed on the TV for an even more immersive experience.

Acquiring the streaming TV platform Stremium last year boosted Fireside’s plans to become the ultimate platform for creators, celebrities, brands, and IP owners to showcase their content on a global scale. The deal was strategically designed for this purpose.

In addition to the exciting news surrounding its funding and valuation, Fireside’s recent investor update highlighted the immense revenue-generating potential available to talent, brands, and IP owners who utilize the platform. According to the update, these creators can expect to earn a minimum of $35 million in annual recurring net new revenue stream during their first year on Fireside.

The platform has also achieved impressive results in terms of early engagement, with streams generating a minimum of $100K within just a few hours of their launch. Creators have a range of monetization options available to them, including selling tickets or incorporating advertising into their shows.

Key takeaways

  • Fireside completed a $25 million Series A funding round
  • App focuses on interactive streaming and provides end-to-end tools to aid creators
  • Plans to expand to a wider audience, including smart TVs, Fire TV, Apple TV, and Roku

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Game over for data privacy? 90% of mobile games fail to comply with regulations https://www.businessofapps.com/news/game-over-for-data-privacy-90-of-mobile-games-fail-to-comply-with-regulations/ Thu, 27 Apr 2023 08:36:43 +0000 https://www.businessofapps.com/?p=86189 According to a recent study conducted by Usercentrics, a leading Consent Management Platform (CMP) provider, a staggering 90% of mobile games are not in compliance with privacy regulations. This means millions of gamers around the world have no control over how their personal data is collected, stored, and used.  Data without the consent Based on an analysis of 269 leading iOS and Android games with over 150k active users, a vast majority of mobile games in North America (~86%) and EMEA (~94%) collect users’ personal data without acquiring consent. This discovery suggests that both the European Union’s General Data Protection Regulation (GDPR) and ePrivacy Directive are being violated. “Despite the threat of large fines for noncompliance and consumers’ increasing desire to have control of their

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According to a recent study conducted by Usercentrics, a leading Consent Management Platform (CMP) provider, a staggering 90% of mobile games are not in compliance with privacy regulations. This means millions of gamers around the world have no control over how their personal data is collected, stored, and used. 

Data without the consent

Based on an analysis of 269 leading iOS and Android games with over 150k active users, a vast majority of mobile games in North America (~86%) and EMEA (~94%) collect users’ personal data without acquiring consent. This discovery suggests that both the European Union’s General Data Protection Regulation (GDPR) and ePrivacy Directive are being violated.

“Despite the threat of large fines for noncompliance and consumers’ increasing desire to have control of their personal data, it’s clear from the study that most mobile game developers are still putting profit over privacy,” said Valerio Sudrio, Global Director of Apps Solutions at Usercentrics.

“The app stores, ad networks and premium brand advertisers are pushing the industry towards an inevitable consent-based future, and developers and publishers need to realize that compliant data (personal data + consent) will be their most valuable asset going into that future.”

Percentage of mobile games failing to provide user consent 

Source: Usercentrics

The study reveals that mobile game developers aren’t keeping up with the wider shift in the mobile industry towards a consent-driven strategy for data collection. For example, Apple implemented its ATT in 2020, allowing users to have greater control over their privacy and data. Similarly, Google is in the process of developing its own system. In addition, securing user consent is critical for generating revenue, as 40% of players stated they would remove a game if they had worries about their data privacy.

Users take privacy seriously

However, based on previous research, around 40% of users will delete an app if they have app privacy concerns about it and 66% of consumers would stop supporting a company involved in a data breach. A whopping 80% of consumers would stop purchasing from companies they believe do not adequately protect their personal data and 84% are more loyal to those that do. Almost all consumers are happy to share their data with a company they trust. So why aren’t game developers following suit?

A possible explanation as to why most mobile game developers and publishers have not implemented a consent-based approach may be their apprehension that it could have a detrimental impact on their games’ revenue. Following the implementation of Apple’s ATT, there has been a 55% surge in in-app advertising on Android, while iOS declined 2%.

Surge in in-app ads on Android

Source: Usercentrics

Nonetheless, as premium brands and ad networks increasingly prioritize utilizing only compliant data, game developers must adopt a consent-driven strategy to safeguard their monetization plans for in-app advertising (IAA) in the long run.

Key takeaways

  • 90% of mobile games aren’t compliant with privacy regulations
  • Majority of mobile games in North America (~86%) and EMEA (~94%) collect users’ personal data without acquiring consent, violating privacy rules
  • Mobile game developers need to adopt a consent-driven strategy for data collection to safeguard their monetization plans for in-app advertising

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ByteDance pushes Lemon8 app as TikTok faces US ban https://www.businessofapps.com/news/bytedance-pushes-lemon8-app-as-tiktok-faces-us-ban/ Wed, 26 Apr 2023 08:30:42 +0000 https://www.businessofapps.com/?p=86170 ByteDance, a major technology company based in China, is promoting a new social media application called Lemon8 in the United States. This move comes as the company’s flagship app, TikTok, is facing the possibility of being banned in the US. However, analysts believe that introducing a new app as a replacement for TikTok may not be the most effective solution for ByteDance’s business strategy.  What’s Lemon8? In March, ByteDance extended an invitation to creators to join its upcoming social media platform, Lemon8, which is intended to follow in the footsteps of its successful sister app, TikTok.  Lemon8 has been likened to a hybrid of Instagram and Pinterest, and was originally launched in Japan in early 2020 with a focus on health, wellness, and beauty.  Since

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ByteDance, a major technology company based in China, is promoting a new social media application called Lemon8 in the United States. This move comes as the company’s flagship app, TikTok, is facing the possibility of being banned in the US. However, analysts believe that introducing a new app as a replacement for TikTok may not be the most effective solution for ByteDance’s business strategy. 

What’s Lemon8?

In March, ByteDance extended an invitation to creators to join its upcoming social media platform, Lemon8, which is intended to follow in the footsteps of its successful sister app, TikTok. 

Lemon8 has been likened to a hybrid of Instagram and Pinterest, and was originally launched in Japan in early 2020 with a focus on health, wellness, and beauty. 

Since then, the app has gained significant traction in the US, rising in popularity to become the country’s second most downloaded lifestyle app over the past 30 days, overtaking real estate platform Zillow and trailing only behind Pinterest. With a total of 17 million global downloads since its inception, Lemon8 has become a noteworthy player in the world of social media.

Lindsay Gorman, a senior fellow for emerging tech at the German Marshall Fund, found the timing of the launch of Lemon8 peculiar as it appears to position itself to become a potential alternative to TikTok.

Lemon8 is said to be using similar algorithms that are either identical to or share similarities with those utilised in TikTok’s recommendation engine, which plays a vital role in the popularity of the app.

Crunch time for ByteDance

The growing popularity of Lemon8 coincides with ongoing deliberations by US lawmakers on whether ByteDance should divest its stake in the popular short video app, which has recently faced significant scrutiny. 

In March of this year, TikTok’s CEO, Shou Zi Chew, appeared before Congress to address concerns about the app’s potential ties to Chinese interests, but this questioning did not quell lawmakers’ anxieties. 

Source: Lemon8

According to experts, ByteDance’s aggressive promotion of Lemon8 may be viewed as a strategic move aimed at expanding its foothold in diverse consumer markets and segments, offering image-based and long-form written content as an alternative to its traditional short-form videos.

A marketing incentive to move creators from TikTok to Lemon8 could be deliberate in case of a TikTok ban in the US. But that’s not to say, Lemon8 won’t face scrutiny from lawmakers too. 

Key takeaways

  • ByteDance extended an invitation to creators to join its upcoming social media platform Lemon8
  • The platform may be ntended to follow in the footsteps of its successful sister app TikTok
  • The app gained significant traction in the US where TikTok may be banned

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Money-saving apps thrive amid economic struggle https://www.businessofapps.com/news/money-saving-apps-thrive-amid-economic-struggle/ Tue, 25 Apr 2023 08:51:23 +0000 https://www.businessofapps.com/?p=86151 Data.ai an app analytics company, just released its Q1 Rankings Report, revealing that global consumers now spend an average of 5.5 hours per day on mobile apps in 2023, up from 5.4 hours in Q1 2022. But what apps are they spending their time on? Let’s take a closer look at the mobile usage trends from Q1 2023. Save, save, save As consumers navigate an uncertain economic landscape marked by high-interest rates, macroeconomic headwinds, and rising inflation, they are increasingly turning to apps that offer deals and savings. These include apps that help users save money on goods and services. According to the report, the breakout apps that have captured consumer attention include: Secondhand marketplaces – Vinted (ranked #4 by breakout downloads in the UK)

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Data.ai an app analytics company, just released its Q1 Rankings Report, revealing that global consumers now spend an average of 5.5 hours per day on mobile apps in 2023, up from 5.4 hours in Q1 2022. But what apps are they spending their time on? Let’s take a closer look at the mobile usage trends from Q1 2023.

Save, save, save

As consumers navigate an uncertain economic landscape marked by high-interest rates, macroeconomic headwinds, and rising inflation, they are increasingly turning to apps that offer deals and savings. These include apps that help users save money on goods and services.

According to the report, the breakout apps that have captured consumer attention include:

  • Secondhand marketplaces – Vinted (ranked #4 by breakout downloads in the UK) offers a platform for buying and selling affordable goods.
  • Fast-fashion and cheap goods – SHEIN (ranked #3 in the US and #4 in the UK) and Temu (ranked #1 in the US) employ mobile-native techniques, including social media interfaces, influencer-style marketing, and gamification features.
  • Budget-friendly travel – Fly Bonza (ranked #2 in Australia) is a mobile-only low-cost airline app, while Hopper (ranked #5 in the US and #9 in Singapore) helps users find the most cost-effective times to fly.

Don’t skimp on entertainment

As consumers face tighter budgets, they’re still willing to splurge on entertainment. In fact, TikTok takes the top spot for breakout consumer spending in Q1 2023 YoY, as users increasingly support their favourite creators through the app’s tipping feature. Even with its ban in India, TikTok was a universal favourite in the markets analysed, ranking in all other markets. The app took the #1 spot for app store spend in the UK, France, Germany, Indonesia and the US.

Top non-gaming apps for consumer spending

Source: data.ai

Alongside the surge in entertainment spending, other notable areas of growth in the mobile app industry include language learning, video streaming, comics and anime, and fitness. 

Language learning apps such as Duolingo and Babbel have seen a rise in subscriptions as consumers prepare for a year of travel. 

In the video streaming category, services like HBO Max, Disney+, Paramount+, DAZN, and ESPN have shown strong growth in subscriptions. 

Meanwhile, piccoma, LINE Manga, and Crunchyroll have emerged as leading apps for comics and anime enthusiasts, with piccoma ranking second only to TikTok for absolute growth in app store spend. 

Calorie-counting apps have also proven popular in Germany, the UK, and the US, as consumers turn to premium subscriptions to help achieve their fitness goals.

Gaming spending tightens

In the face of economic challenges, consumers are being cautious with their spending, including mobile game app store purchases. However, Q1 2023 has seen some diverse titles experiencing revenue booms, suggesting that there is still room for growth in this market.

According to data.ai’s Q1 Rankings Report, there has been no further decline in mobile games app store spending, which had seen its first-ever reduction in 2022 with a 5% YoY decrease. Instead, consumer spending has remained relatively stable YoY.

Gardenscapes, the popular title by Playrix, has accelerated its user acquisition (UA) with an effective strategy that has driven both paid ads and organic downloads boost. This tactic has resulted in a surge in in-app purchases from both new and returning users.

Top game apps for consumer spending

Source: data.ai

Royal Match has also increased its paid downloads, with the US remaining the top market for downloads and consumer spending. The $1.99 mini coin package was the most popular iPhone purchase in the US, representing over 40% of all in-app purchases in Q1 2023.

Lastly, soccer interest remained high in Q1 2023 with the 2023 updated season of FIFA Soccer. FIFA Mobile made India, Indonesia, and Singapore breakaway leaders in consumer spending growth, in addition to FIFA Soccer in South Korea.

Key takeaways

  • Customers increasingly turn to apps offering deals and savings
  • TikTok takes the top spot for breakout consumer spend in Q1 2023 YoY
  • Other notable areas of growth in the mobile app industry include language learning, video streaming, comics and anime, and fitness

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Apple takes a bite out of subscription woes with new payment feature https://www.businessofapps.com/news/apple-takes-a-bite-out-of-subscription-woes-with-new-payment-feature/ Mon, 24 Apr 2023 08:00:56 +0000 https://www.businessofapps.com/?p=86148 The subscription-based revenue model has become increasingly popular among app developers in recent years, with users opting for monthly or annual payment plans for access to premium features or content. However, the payment process can be complex, and payment failures are a common issue that app developers have to deal with. Now Apple has unveiled a new feature designed to alleviate the burden placed on app developers in resolving subscription billing issues.  What are the changes? Currently, when a payment method fails, app subscribers often seek assistance from developers, who are not responsible for billing issues as they are managed by Apple. Consequently, developers must identify the issue and guide the user to proceed to use the app, resulting in a prolonged back-and-forth process. However,

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The subscription-based revenue model has become increasingly popular among app developers in recent years, with users opting for monthly or annual payment plans for access to premium features or content. However, the payment process can be complex, and payment failures are a common issue that app developers have to deal with. Now Apple has unveiled a new feature designed to alleviate the burden placed on app developers in resolving subscription billing issues. 

What are the changes?

Currently, when a payment method fails, app subscribers often seek assistance from developers, who are not responsible for billing issues as they are managed by Apple. Consequently, developers must identify the issue and guide the user to proceed to use the app, resulting in a prolonged back-and-forth process.

However, with Apple’s new feature, users will receive prompts within the app, eliminating the need for developers to intervene in this prevalent issue.

Apple announced that the feature would display a warning message in a system-provided sheet within the app, alerting customers to update their payment method linked to their Apple ID. 

The sheet will notify users of a problem with their current payment method and recommend an update to avoid any disruption in their subscriptions and purchases. Users will be prompted to click on the “Continue” button at the bottom of the screen to proceed with updating their payment method, which may involve entering a new credit card’s expiration date. 

Alternatively, they can switch to a new card by clicking on the “Add Payment Method” option. 

What the changes mean for users and developers

This new feature is expected to simplify the payment process for users, enabling them to manage their subscriptions with ease while eliminating the need for developers’ intervention in billing issues.

The best part about the new payment feature is that developers won’t need to make any changes on their end to support it. The feature will roll out automatically sometime this summer. However, developers can familiarize themselves with the new system in a sandbox environment, where they can simulate billing issues and observe how the system responds. Additionally, developers can choose to suppress the prompts by using messages and displaying them in StoreKit.

System-provided sheet

Source: Apple

The new payment system is an addition to other subscription-based features by Apple, such as payment retries and a Billing Grace Period. The latter enables customers to continue accessing their subscriptions while Apple tries to collect the payment. Together, these features enhance the subscription billing process, providing a more seamless experience for both developers and users.

The new payment feature from Apple is expected to benefit both consumers and developers by simplifying the process of updating payment methods, freeing up developers’ time to focus on more technical issues. This feature is especially useful for smaller developers who want to eliminate the hassle of subscription management. 

Key takeaways

  • Apple launches feature to unburden app developers from resolving subscription billing issues
  • Users will receive prompts within the app showing their current payment methods
  • New feature to simplify payment process

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Google offers alternative payment options to UK app developers https://www.businessofapps.com/news/google-offers-alternative-payment-options-to-uk-app-developers/ Fri, 21 Apr 2023 08:08:13 +0000 https://www.businessofapps.com/?p=86104 In response to an antitrust intervention by the UK’s Competition and Markets Authority (CMA), Google has put forward a proposal that would grant developers offering apps through its UK Play mobile app store the freedom to utilise alternative payment processors for in-app transactions. This would provide an alternative to the company’s proprietary billing system, which currently serves as the sole option. What are the changes? According to an enforcement update by the regulator, Google’s proposed commitments would allow app developers to exercise greater autonomy in selecting their preferred billing system, either through a “Developer-only Billing” (DOB) option or by presenting users with a choice between alternative billing solutions and Google Play’s existing billing system, referred to as “User Choice Billing”. The CMA has initiated a

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In response to an antitrust intervention by the UK’s Competition and Markets Authority (CMA), Google has put forward a proposal that would grant developers offering apps through its UK Play mobile app store the freedom to utilise alternative payment processors for in-app transactions. This would provide an alternative to the company’s proprietary billing system, which currently serves as the sole option.

What are the changes?

According to an enforcement update by the regulator, Google’s proposed commitments would allow app developers to exercise greater autonomy in selecting their preferred billing system, either through a “Developer-only Billing” (DOB) option or by presenting users with a choice between alternative billing solutions and Google Play’s existing billing system, referred to as “User Choice Billing”.

The CMA has initiated a consultation period regarding Google’s proposal, which it has expressed a positive inclination to accept. Interested parties, including developers, are invited to provide input by May 19th. Following a review of the responses, the CMA will make a determination on whether to accept the proposed commitments and thereby bring an end to the case.

What the changes mean for developers

As part of the proposed commitments, developers can incorporate an alternative in-app billing system in addition to Google Play’s billing system for their mobile and tablet users in the UK. Upon reaching the checkout phase, users can select their preferred billing system. These alternatives will be presented in an impartial manner, empowering users to make informed and thoughtful decisions.

Developers can also choose not to offer Google Play billing at all. 

Source: gov.uk

The proposed UK plan would expand the availability of alternative billing systems that Google already provides in the EEA.

As part of its UK initiative, Google intends to reduce the “service fee” it levies on developers for in-app digital transactions by 4% per transaction if the developer provides users with a choice that includes Google Play Billing but the user opts for an alternative billing system. 

However, if developers decide not to use GPB, the reduction in Google’s cut is slightly lower at 3%, implying that the company is incentivising developers to maintain the availability of its own payment processing technology for users.

Google has clarified that developers must fulfil the requisite user protection standards for both payment options and that the service fees and terms will remain unchanged to sustain its investments in Android and Play. The company also intends to gradually implement the proposed commitments, citing the need to make the requisite adjustments to its systems. 

Initially, these options will be available to non-gaming app developers and then extended to gaming app developers no later than October 2023.

Key takeaways

  • Google has put forward a proposal that would grant developers  alternative payment processors for in-app transactions
  • Interested parties, including developers, are invited to provide input by May 19th
  • On checkout users can select their preferred billing system

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Simulation games are most cost-effective for user acquisition https://www.businessofapps.com/news/simulation-games-are-most-cost-effective-for-user-acquisition/ Thu, 20 Apr 2023 08:32:30 +0000 https://www.businessofapps.com/?p=86049 Simulation games are the most cost-effective in terms of user acquisition, with a cost of $0.59 per install according to a new report from Liftoff, the growth acceleration platform. By comparison, lifestyle games are significantly more expensive with a cost of $1.32 per install, which is more than twice the cost.  Simulation games are cheapest User acquisition costs are a significant factor in the mobile gaming industry, as acquiring new users is essential for the success of a game. At just $0.59, simulation games are the best deal per install. Despite the higher cost, lifestyle games had a comparable return on investment after seven days, with an 8.3% return, compared to 8.5% for simulation games. From 2022 to 2023, the overall average CPI was around

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Simulation games are the most cost-effective in terms of user acquisition, with a cost of $0.59 per install according to a new report from Liftoff, the growth acceleration platform. By comparison, lifestyle games are significantly more expensive with a cost of $1.32 per install, which is more than twice the cost. 

Simulation games are cheapest

User acquisition costs are a significant factor in the mobile gaming industry, as acquiring new users is essential for the success of a game. At just $0.59, simulation games are the best deal per install.

Despite the higher cost, lifestyle games had a comparable return on investment after seven days, with an 8.3% return, compared to 8.5% for simulation games.

From 2022 to 2023, the overall average CPI was around $1. Android users are still significantly cheaper to target than iOS users at an average of $0.63 compared to $2.23, respectively.

Android has lowest CPI

Source: Liftoff

However, seven-day ROAS rates were similar on the platforms with iOS offering a slightly better return on day seven at 7.8% compared to 7% on Android.

But hyper casuals drive installs

Although their popularity has decreased, hyper casual games continue to be the most prominent catalyst for game installations across all categories, accounting for 32.3% of total installs. Puzzle games closely follow at 31.3%. Other noteworthy genres that drive approximately 9% of total installations each include simulation and lifestyle games.

Total download market share for the hyper casual genre has fallen from 50% in Q1 2021 to just over 30% in Q1 2023 because of the impact of IDFA on monetisation models. 

Hyper casuals lead for installs

Source: Liftoff

“As consumer spend continues to fluctuate, mobile game marketers and developers are focusing less on scaling quickly and more on steady revenue growth,” says Joel Julkunen, Head of Analytics at GameRefinery, a Liftoff company.

“To succeed in this climate, it’s important to tap into revenue-driving trends that are proving to be a hit with casual gamers. By adopting the latest trends, such as hybrid elements and competitive events, casual game developers can continue to boost engagement and retention while providing enticing opportunities for advertisers.”

North America boasts the highest average cost per install (CPI) by a considerable margin, standing at $3.59, which is more than triple the CPI for Europe, the Middle East, and Africa. However, it also records the highest day 7 return on ad spend (D7 ROAS) at 8.1%. In contrast, Latin America has the lowest CPI, with just $0.55 per install. Despite this, it records the lowest D7 ROAS at 4.8%.

Key takeaways

  • Simulation games are the most cost-effective in terms of user acquisition at $0.59 per install 
  • Android users are significantly cheaper to target than iOS users at an average of $0.63 compared to $2.23, respectively
  • Hyper casuals account for 32.3% of total installs

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Insta still rules but TikTok nips at heels in battle for influencer marketing crown https://www.businessofapps.com/news/insta-still-rules-but-tiktok-nips-at-heels-in-battle-for-influencer-marketing-crown/ Wed, 19 Apr 2023 08:04:42 +0000 https://www.businessofapps.com/?p=86032 While Instagram has long been the dominant platform for influencer marketing efforts, there is a new kid on the block that’s rapidly gaining ground – TikTok. With its short-form videos and vast user base, TikTok is projected to become the second-highest-ranking platform in terms of marketing spend in the coming year. As brands seek to engage younger audiences and stay ahead of the competition, they are increasingly turning to TikTok and its vast pool of creators to amplify their marketing efforts. Now Emplifi, the leading customer engagement platform, has taken a closer look at the influencer landscape on Instagram to discern the most important trends. Everyone’s influencing on Instagram Instagram remains the go-to platform for influencers, with 90% actively using the app to reach their

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While Instagram has long been the dominant platform for influencer marketing efforts, there is a new kid on the block that’s rapidly gaining ground – TikTok. With its short-form videos and vast user base, TikTok is projected to become the second-highest-ranking platform in terms of marketing spend in the coming year. As brands seek to engage younger audiences and stay ahead of the competition, they are increasingly turning to TikTok and its vast pool of creators to amplify their marketing efforts. Now Emplifi, the leading customer engagement platform, has taken a closer look at the influencer landscape on Instagram to discern the most important trends.

Everyone’s influencing on Instagram

Instagram remains the go-to platform for influencers, with 90% actively using the app to reach their followers. TikTok is the second most popular platform for influencers, with 66% actively creating content on the app. However, Twitter and Pinterest appear to be falling behind, as only 4% of influencers see these platforms as a potential opportunity for brand partnerships.

Sponsored content remains a significant part of the influencer industry, with 7% of influencer posts being sponsored. The holiday season sees a peak in sponsored content. Although year-over-year data shows a slight decrease in sponsored posts, likely due to marketing budget cuts.

Majority of influencers use Instagram

Source: Emplifi

Interestingly, the study also revealed that the larger the influencer, the less frequently they share sponsored content on Instagram. On average, XS influencers (with 10,000 followers or less) post 67% more sponsored content than XL influencers (with 1 million followers or more) and L influencers (with 100,000 to 1 million followers) on Instagram.

In terms of content format, XL and L influencers seem to be heavily leaning into short-form video content on Instagram, sharing 27% more video content on average than S and XS influencers. As the influencer industry continues to evolve, understanding the nuances of platform preferences and content formats among influencers of different sizes will be crucial for brands looking to engage with their target audience.

But it’s all about Reels

Despite the relative stagnancy of branded Instagram Reels in 2023, there has been a significant increase in the number of Reels posted by brands and celebrities in the first quarter of the year. In fact, compared to the same period in 2022, there has been a remarkable 241% increase in Reels content.

Notably, the study by Emplifi reveals that in Q1 2023, XL and L influencers were more inclined towards video content on Instagram, sharing 27% more video content on average than S and XS influencers. This shift towards video content could be attributed to the availability of resources, as creating video content typically requires more time, effort, and budget than static content.

Sponsored content on Instagram

Source: Emplifi

As social media continues to evolve and become increasingly saturated with content, brands and influencers alike will need to find new and innovative ways to engage with their audience. With the rise of short-form video content, it’s no surprise that brands and influencers are investing more in this format to capture the attention of their followers.

The industries that benefit most from influencer content revealed

Interestingly, healthcare brands have the potential to expand their reach significantly by collaborating with influencers, with the potential to increase their reach by up to 18x their current level. This holds true for companies specialising in medical products such as eyewear, medtech, and medication. Notably, influencers achieve approximately 5x more audience engagement (likes, comments, shares, etc.) on their average posts compared to those of healthcare brands, making influencer collaborations an effective tool for boosting the effectiveness of healthcare brand campaigns.

Accommodation brands can also greatly benefit from partnering with influencers. Emplifi’s data reveals that these brands have the potential to expand their social media reach by up to 18x and achieve 4.2x more audience engagement compared to their current performance.

Industries with the most efficient influencer cooperation on Instagram

Source: Emplifi

In the beauty industry, where influencer marketing has been well-established, influencer campaigns have proven to be highly effective. Beauty brands that run influencer marketing campaigns can win 14x the reach and 3.2x the engagement compared to non-influencer campaigns. As influencer marketing continues to gain traction across industries, it is important for brands to understand the unique opportunities and challenges associated with each industry, and to tailor their influencer marketing strategies accordingly.

Key takeaways

  • 90% of influencers use Instagram followed by TikTok 
  • 241% increase in Reels content
  • Healthcare brands can achieve some of the highest reach through influencer marketing

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Tech and electronics brands electrify ad investment in TikTok https://www.businessofapps.com/news/tech-and-electronics-brands-electrify-ad-investment-in-tiktok/ Tue, 18 Apr 2023 12:29:25 +0000 https://www.businessofapps.com/?p=86043 Despite a slowdown in the digital advertising market this year, TikTok is poised to continue its upward trajectory. According to a recent report from WARC, the popular social media platform’s two-year growth is projected to carry into 2023, with ad revenue expected to surge by 53%, reaching an impressive £15.2bn.  Growing recognition As media fragmentation continues to pose challenges for marketers, TikTok has emerged as a clear winner in terms of ad investment.  All categories are expected to increase their ad spend on TikTok in 2023, including industries such as automotive and soft drinks that are forecasted to see an overall decrease in ad spending. This suggests that TikTok has become a go-to platform for advertisers looking to maximize their reach and engagement in an

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Despite a slowdown in the digital advertising market this year, TikTok is poised to continue its upward trajectory. According to a recent report from WARC, the popular social media platform’s two-year growth is projected to carry into 2023, with ad revenue expected to surge by 53%, reaching an impressive £15.2bn. 

Growing recognition

As media fragmentation continues to pose challenges for marketers, TikTok has emerged as a clear winner in terms of ad investment. 

All categories are expected to increase their ad spend on TikTok in 2023, including industries such as automotive and soft drinks that are forecasted to see an overall decrease in ad spending. This suggests that TikTok has become a go-to platform for advertisers looking to maximize their reach and engagement in an increasingly fragmented media landscape. As such, it’s likely that TikTok will continue to play a major role in shaping the future of digital advertising.

The report underscores the increasing recognition of TikTok’s potential as a marketing platform. The report found that 75% of marketers plan to increase their ad spend on the platform this year, demonstrating that TikTok has become an essential component of many brands’ marketing strategies. With its massive user base, unique algorithm, and engaging interface, TikTok is poised to remain a major force in both popular culture and digital marketing.

Marketers to boost ad spend with TikTok

Source: WARC

Alex Brownsell, the head of content at WARC Media, points to the app’s growing role in global culture, with a potential ad reach of 1.05 billion, including 409.1 million users aged 18 to 24. Additionally, TikTok remained the most downloaded app in the world for the third year in a row in 2022, according to data from Sensor Tower. Its full-screen, vertical video format has even inspired copycat products such as YouTube Shorts and Instagram Reels, indicating TikTok’s impact on the wider social media landscape.

Tech and electronics brands boost ad investment

The report noted that the technology and electronics category is transitioning its ad spend towards digital ad formats, particularly in video and audio channels. With ad investment on TikTok predicted to increase by 14.3% this year, to a combined investment of $2bn, the platform is positioned to capitalize on this shift. 

In the US, consumer packaged goods contributed significantly to growth, increasing ad spend on TikTok by 84% in Q4 2022 compared to the previous quarter, as reported by Pathmatics data.

However, there are political clouds on the horizon for TikTok’s future growth. The app’s Chinese ownership and its (mis)use of user data have prompted growing opposition. In the UK, the government has banned TikTok’s installation on government-owned devices, while in the US, there are calls for the platform to be sold or face a nationwide ban. These challenges could impede TikTok’s progress and limit its potential as a marketing platform.

Key takeaways

  • TikTok ad revenue expected to grow by 53%, reaching £15.2bn
  • 75% of marketers plan to increase their ad spend on the platform 
  • Ad investment on TikTok to increase by 14.3% to $2bn

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Mobile ad-titude: record revenue for 2022 driven by rising demand https://www.businessofapps.com/news/mobile-ad-titude-record-revenue-for-2022-driven-by-rising-demand/ Mon, 17 Apr 2023 08:40:17 +0000 https://www.businessofapps.com/?p=86027 The mobile advertising industry has been a significant driver of growth in the digital economy, with companies spending billions of dollars every year to reach customers through various online channels. However, the industry faced significant challenges in 2022, as highlighted in the annual report by the Internet Advertising Bureau (IAB). While overall internet ad revenues were down, mobile reached record growth. What’s keeping internet ad revenues down? Internet ad revenue growth slowed down to 10.8% in 2022, following a record-breaking 35% gain in 2021, bringing the total revenue to $209.7 billion. The first half of the year showed robust growth, with the first and second quarters experiencing 21.1% and 11.8% growth rates, respectively. Growth slowed significantly in the second half of the year, with the

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The mobile advertising industry has been a significant driver of growth in the digital economy, with companies spending billions of dollars every year to reach customers through various online channels. However, the industry faced significant challenges in 2022, as highlighted in the annual report by the Internet Advertising Bureau (IAB). While overall internet ad revenues were down, mobile reached record growth.

What’s keeping internet ad revenues down?

Internet ad revenue growth slowed down to 10.8% in 2022, following a record-breaking 35% gain in 2021, bringing the total revenue to $209.7 billion. The first half of the year showed robust growth, with the first and second quarters experiencing 21.1% and 11.8% growth rates, respectively. Growth slowed significantly in the second half of the year, with the third and fourth quarters experiencing growth rates of 8.4% and 4.4%, respectively.

Programmatic ad revenues, on the other hand, jumped 10.5% to $109.4 billion. 

And Search held the largest share of total digital ad revenue, noting a 7.8% year-over-year rise to $84.4 billion.

Overall internet ad revenues trend 2020-2022

Source: IAB

The overall slowdown in growth can be attributed to several factors, including global economic uncertainty and regulatory changes. The ongoing COVID-19 pandemic has resulted in significant disruptions in the global economy, leading to a decrease in advertising spending by some companies. Furthermore, new privacy regulations have been implemented in several countries, including the European Union’s General Data Protection Regulation (GDPR) and California’s Consumer Privacy Act (CCPA), which have affected the industry’s growth.

The pandemic also changed consumer behaviour, leading to changes in advertising strategies. For instance, the surge in eCommerce and online shopping has resulted in an increase in mobile app ad spending.

Mobile ad revenues are going up

While the overall growth of internet ad revenue may have slowed down in 2022, mobile ad revenue continued to grow, reaching a new record of $154.1 billion, an increase of 14.1% year-over-year. 

Mobile ad revenue now accounts for 73.5% of the total digital advertising revenue, highlighting the significance of mobile platforms for advertisers.

IAB expects further growth in mobile ad revenue due to the increasing demand for video and podcast content, the expansion of 5G technology, and the latest developments in virtual and augmented reality advertising. 

Historic trends of online ad growth by device over the years

Source: IAB

The rise of mobile devices has resulted in advertisers shifting their focus from traditional advertising channels to mobile platforms, as they offer more targeted and personalised advertising options.

The popularity of video and podcast content has grown significantly in recent years, with more consumers using their mobile devices to consume this content. Advertisers are taking advantage of this trend by investing in video and podcast advertising, which is expected to drive the growth of mobile advertising revenue further.

Interestingly, social media revenue growth slowed with the first-half revenues growing $1.8 billion while second-half revenues plateaued at a growth of just $0.3 billion.

As mobile platforms continue to play an essential role in advertising, companies will need to adapt their strategies to take advantage of the opportunities offered by these platforms.

Key takeaways

  • Internet ad revenue growth slowed to 10.8% in 2022
  • Programmatic ad revenues, on the other hand, jumped 10.5% to $109.4 billion
  • Mobile ad revenue grew to $154.1 billion, an increase of 14.1% from the previous year

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China’s game market bounces back with over 1,100 game licenses expected in 2023 https://www.businessofapps.com/news/chinas-game-market-bounces-back-with-over-1100-game-licenses-expected-in-2023/ Fri, 14 Apr 2023 08:54:48 +0000 https://www.businessofapps.com/?p=85926 Following a crackdown on new mobile game apps in China, the country seems to be back on track. According to industry experts at Niko Partners, the total number of game licenses issued for the year is expected to exceed 1,100, marking a return to the levels last seen in 2020.  Back to old form The National Press and Publication Administration (NPPA), the regulatory body responsible for issuing game licenses, approved a total of 288 games in Q1 2023. Of these, 261 were domestic titles, and 27 were imports. This number already represents a staggering 56% of the total game licenses issued in 2022. The freeze on video game approvals between August 2021 and April 2022 significantly impacted game licensing.  While it may not be possible

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Following a crackdown on new mobile game apps in China, the country seems to be back on track. According to industry experts at Niko Partners, the total number of game licenses issued for the year is expected to exceed 1,100, marking a return to the levels last seen in 2020. 

Back to old form

The National Press and Publication Administration (NPPA), the regulatory body responsible for issuing game licenses, approved a total of 288 games in Q1 2023. Of these, 261 were domestic titles, and 27 were imports. This number already represents a staggering 56% of the total game licenses issued in 2022. The freeze on video game approvals between August 2021 and April 2022 significantly impacted game licensing. 

While it may not be possible to achieve the same number of game approvals as pre-2018 levels, the industry is showing positive signs of recovery. In the first quarter of 2023, the number of game licenses granted by the NPPA suggests a “new normal”. 

The industry has been grappling with limited game licensing over the past two years, with only 120 import games receiving approval in 2021 and 2022. However, recent developments indicate a more optimistic outlook for both domestic and import games. 

Source: Niko Partners

Government regulators and industry bodies have acknowledged the strides made by game developers in improving compliance and self-regulation, especially when it comes to regulations concerning young gamers. This has eased the concerns that led to the game approval freeze in 2021.

Navigating change in Korea and China

Korean game developers are making a comeback, with 11 games of Korean origin receiving licenses since game licensing resumed in December 2022. This is a significant milestone for the Korean games industry, as geopolitical reasons had prevented any Korean games from being approved between March 2017 and December 2020. 

Other countries like Japan, the US, Poland, and Canada have also seen a surge in import game approvals since December 2022.

Global IP holders and Chinese game developers have found a way to navigate the domestic game approval process, which is faster than the import game approval process, for global game titles. 

As the year progresses, we can expect to see continued growth and development in the China game market, paving the way for an exciting future for the industry.

Key takeaways

  • China resumed approval of gaming licenses and approved a total of 288 games in Q1 2023
  • This is 56% of the total game licenses issued in 2022
  • Korea, US, Poland, and Canada have also seen a surge in import game approvals since December 2022

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Twitter’s ad revenues and user engagement take a Musk-induced plunge https://www.businessofapps.com/news/twitters-ad-revenues-and-user-engagement-take-a-musk-induced-plunge/ Thu, 13 Apr 2023 09:01:09 +0000 https://www.businessofapps.com/?p=85920 Twitter’s ad business has taken a significant hit following Elon Musk’s acquisition of the social media platform almost six months ago. Recent reports reveal that the company’s core revenue stream has been severely impacted, with Insider Intelligence downgrading Twitter’s global ad revenues by 37% in their latest worldwide ad revenues forecast.  Twitter ad revenues are taking a dive This marks the second consecutive downgrade since Musk expressed interest in buying the company in April 2022. In Q3 2022, Insider Intelligence revised their outlook for Twitter’s ad business by 30% compared to the previous forecast. So what’s the impact of Musk’s takeover on Twitter’s ad business and what are the potential implications for the platform’s future? The latest forecast anticipates a sharp decline in Twitter’s global

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Twitter’s ad business has taken a significant hit following Elon Musk’s acquisition of the social media platform almost six months ago. Recent reports reveal that the company’s core revenue stream has been severely impacted, with Insider Intelligence downgrading Twitter’s global ad revenues by 37% in their latest worldwide ad revenues forecast. 

Twitter ad revenues are taking a dive

This marks the second consecutive downgrade since Musk expressed interest in buying the company in April 2022. In Q3 2022, Insider Intelligence revised their outlook for Twitter’s ad business by 30% compared to the previous forecast. So what’s the impact of Musk’s takeover on Twitter’s ad business and what are the potential implications for the platform’s future?

The latest forecast anticipates a sharp decline in Twitter’s global ad revenues, with a projected drop of 27.9%, from $4.14 billion in 2022 to $2.98 billion by the end of 2023. As a consequence, Twitter’s share of the global digital ad market is expected to slightly decrease from 0.8% to 0.5%. To provide context, the Q3 2022 forecast initially projected 2023 revenues to reach $4.74 billion, highlighting the considerable downgrade in the company’s projected earnings.

What’s behind the downgrade?

“The biggest problem with Twitter’s ad business is that advertisers don’t trust Musk,” said Jasmine Enberg, principal analyst at Insider Intelligence. “None of Twitter’s efforts to bring back major advertisers, including ad incentives and brand safety partnerships, will work with Musk at the helm. Twitter needs to unravel Musk’s personal brand from the company’s corporate image to regain advertiser trust and bring back ad dollars.”

Insider Intelligence also forecast Twitter’s US ad revenues to drop by 28.6% in 2023, from $2.36 billion to $1.68 billion. Twitter’s share of the US digital ad market will drop from 1.0% to 0.6%.

Twitter ad revenues fall a whopping 29%

Source: Insider Intelligence

In the UK, ad revenues are expected to fall from £282.1 ($347.6) million in 2022 to £202.2 ($249.1) million by the end of the year, a decrease of 28.3%.

“Twitter’s content moderation and ad performance issues predate Musk, but they weren’t necessarily dealbreakers because advertisers trusted that Twitter was on their side,” said Enberg. “True, Musk exacerbated many of those problems, but as brands and advertisers consider whether to resume spending, they are now grappling with the larger question of whether to spend on a platform defined by chaos, arbitrary changes, and uncertainty over its future.”

Twitter is losing users

Another problem is that Twitter appears to be losing users for the first time since 2008. Its worldwide user base is anticipated to decline by 3.9%, with another 5.1% next year, a loss of 32.7 million users in just two years.

Twitter’s primary user demographic in the US, consisting of individuals aged 18 to 44 years, is expected to remain relatively stable. However, the platform is projected to experience a significant decline in users aged 45 and above, as well as those aged 17 and under. A substantial proportion of these users are deemed marginal and may have only recently joined the platform to follow the acquisition saga that unfolded last year. Moreover, political leanings also appear to influence users’ decisions to either continue using the platform or abandon it.

Users abandon Twitter

Source: Insider Intelligence

The amount of time spent on the platform is expected to drop by 2minutes in 2023, followed by another two minutes in 2024. While part of this can be attributed to technical issues and an increase in harmful content on the platform under Musk’s leadership, there are also underlying challenges that contribute to this trend. Specifically, Twitter lags behind in the area of social video, which has become the primary driver of time spent on social media.

Users flock to TikTok and co

Source: Insider Intelligence

“Twitter engagement is still heavily dependent on the news cycle,” said Enberg.  “The takeover saga caused a spike in time spent in 2022 that has now dissipated, as users have lost interest in Musk’s antics.”

Key takeaways

  • Twitter’s global ad revenues drop 37%
  • Twitter’s US ad revenues to drop by 28.6% in 2023,
  • Worldwide user base is anticipated to decline by 3.9% in 2023

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Gaming app installs are up 10% over 2022 https://www.businessofapps.com/news/optimism-as-gaming-app-installs-are-up-10-over-2022/ Wed, 12 Apr 2023 08:52:19 +0000 https://www.businessofapps.com/?p=85873 Global consumer spending on mobile games experienced a 5% year-on-year decrease, reaching $110 billion in 2022. However, predictions suggest that spending on mobile games will surge and reach an impressive $270 billion by 2025. New data from Adjust found that despite some turmoil in mobile gaming, there are plenty of opportunities for data-driven marketers to grow their games. Is the downturn temporary? 2022 proved to be one of the worst years in history for the gaming industry, with overall installs declining 12% year-on-year. North America was hit the hardest with a decline of -20%, while LATAM saw a comparatively smaller impact of -6%. Various cultural and economic factors played a role in the downward trend, marking a significant shift for the vertical that has traditionally dominated

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Global consumer spending on mobile games experienced a 5% year-on-year decrease, reaching $110 billion in 2022. However, predictions suggest that spending on mobile games will surge and reach an impressive $270 billion by 2025. New data from Adjust found that despite some turmoil in mobile gaming, there are plenty of opportunities for data-driven marketers to grow their games.

Is the downturn temporary?

2022 proved to be one of the worst years in history for the gaming industry, with overall installs declining 12% year-on-year. North America was hit the hardest with a decline of -20%, while LATAM saw a comparatively smaller impact of -6%.

Various cultural and economic factors played a role in the downward trend, marking a significant shift for the vertical that has traditionally dominated the mobile app market.

Gaming app install growth January 2021 – January 2023 (global)

Source: Adjust

However, this decline seems to be temporary, as the industry is experiencing a positive turnaround in 2023, with installs up 23% in January compared to Q4 of 2022 and 10% higher than the overall 2022 average.

User acquisition is getting more expensive

Some gaming sub-verticals actually saw significant growth. Music and educational games were up by over 100% year-on-year, racing games were up by 20%, word games by 7%, sports games by 5%, and arcade games by 3%.

Gaming apps saw hyper-casual games as the most downloaded genre, accounting for 25% of installs. However, this percentage was lower than in 2020 and 2021 when it reached 27%. Action games ranked second at 14%, followed by puzzle games at 12%, and both sports and casual games at 9%. 

Gaming app install growth percentages by category

Source: Adjust

The ratio of paid versus organic installs for gaming apps decreased slightly, possibly due to the higher costs of user acquisition, particularly in the latter half of the year. Even hyper-casual games, which depend heavily on paid user acquisition campaigns with a high turnover, experienced a significant decrease, dropping from 3.2 to 2.93.

Sessions start to recover

Sports games boasted the highest Day 1 retention rate at 31%, with casual and board games following closely behind at 30%. RPG and word games both had a 29% retention rate, while racing and arcade games came in at 27%. Hypercasual games had the lowest retention rate at 25%, suggesting that cross-promotional efforts should begin as soon as a user opens the app.

Gaming app sessions slowly recover

Source: Adjust

Gaming sessions experienced a significant year-on-year degrowth of 17% in 2022, continuing to decline throughout the year, hitting rock bottom in September to December. 

However, there’s good news as the gaming industry is bouncing back in 2023, with sessions increasing by 11% compared to Q4 2022. North America saw the biggest decline in gaming sessions at -25%, while LATAM had the least pronounced decrease at -12%.

Key takeaways

  • Spending on mobile games set to reach $270 billion by 2025
  • Overall gaming app installs declined 12% year-on-year
  • Gaming app sessions increased by 11% in 2023 compared to Q4 2022

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Apps under attack: install fraud increases https://www.businessofapps.com/news/apps-under-attack-install-fraud-increases/ Tue, 11 Apr 2023 08:45:59 +0000 https://www.businessofapps.com/?p=85867 Mobile ad fraud is a persistent problem that has been plaguing the digital advertising industry for years, with billions of dollars lost each year. Despite efforts to combat this issue, fraudsters have continued to find ways to exploit the system, causing significant financial losses for businesses and damaging trust in the industry. In 2022, the problem of mobile ad fraud resurged, with global financial exposure reaching a shocking $5.4 billion. But what’s driving rising mobile ad fraud? App fraud jumps 40-46% In the latter half of 2022, the mobile app industry experienced a significant surge in install fraud, with average iOS app fraud increasing by 40% and Android app fraud rising by 46% finds AppsFlyer. The economic downturn, coupled with the holiday season, forced marketers

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Mobile ad fraud is a persistent problem that has been plaguing the digital advertising industry for years, with billions of dollars lost each year. Despite efforts to combat this issue, fraudsters have continued to find ways to exploit the system, causing significant financial losses for businesses and damaging trust in the industry. In 2022, the problem of mobile ad fraud resurged, with global financial exposure reaching a shocking $5.4 billion. But what’s driving rising mobile ad fraud?

App fraud jumps 40-46%

In the latter half of 2022, the mobile app industry experienced a significant surge in install fraud, with average iOS app fraud increasing by 40% and Android app fraud rising by 46% finds AppsFlyer. The economic downturn, coupled with the holiday season, forced marketers to prioritise meeting aggressive KPIs over security measures.

Globally, the exposure to install fraud amounted to a staggering $5.4 billion, with bots being responsible for over 70% of fraud across all regions. To perpetrate their schemes, fraudsters have turned to creating fake users on fake devices, rather than manipulating the attribution of real users and devices. 

App install fraud rate trend by platform and vertical

Source: AppsFlyer

The rise in fraud can be attributed to a variety of factors, including distractions caused by new releases, budget constraints, and improved detection methods. In this context, it is crucial for businesses and advertisers to stay up-to-date with the latest trends and developments in the mobile advertising landscape in order to protect themselves against fraud and ensure a more transparent and trustworthy digital ecosystem.

Install fraud-type distribution by region & platform

Source: AppsFlyer

Particularly, click flooding and fake publisher fraud have become increasingly prevalent tactics used by fraudsters. As the threat of mobile app installs fraud continues to grow, it’s imperative that businesses and advertisers remain vigilant and employ effective security measures to protect themselves against potential financial losses.

Gaming apps are more vigilant

Gaming apps are leading the way in the fight against app install fraud, with non-gaming apps being six times more susceptible to such fraud. While both gaming and non-gaming sectors are affected by fraudulent activity, the gaming industry’s experience and data-driven approach to post-install value optimisation help to identify and weed out fraudulent activity. This experience has made gaming marketers seasoned veterans in fighting fraud and offers valuable lessons for other mobile advertisers to learn from. 

Specifically, finance app marketers should take note as the finance industry remains highly vulnerable, with nearly half of all fraud exposure impacting the growing finance category, amounting to $2.6 billion. 

Finance apps continue to reach alarming fraud levels

Source: AppsFlyer

This vulnerability is due to the industry’s rapid growth and increasing cost. This leads to some media buyers being unaware of the risks involved in seeking more affordable media sources.

Key takeaways

  • Average iOS app fraud increased by 40% and Android app fraud rose by 46%
  • Click flooding and fake publisher fraud are increasingly prevalent tactics used by fraudsters
  • Nearly half of all fraud exposure impacting the growing finance category, amounting to $2.6 billion

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Entertainment apps take the lead as global game revenue slows down https://www.businessofapps.com/news/entertainment-apps-take-the-lead-as-global-game-revenue-slows-down/ Mon, 10 Apr 2023 12:20:08 +0000 https://www.businessofapps.com/?p=85863 In the ever-evolving mobile app landscape, it’s crucial to stay on top of the latest trends and shifts in user behaviour. A recent report from Sensor Tower sheds light on some interesting developments in the world of mobile apps in early 2023. While global game revenue remained weak year over year at the beginning of the year, spending on non-game apps reached a record high in January 2023, largely driven by entertainment apps. Emerging markets lead the way Despite the initial surge caused by the outbreak of COVID-19, global mobile downloads have since decelerated, although they have remained well above pre-pandemic levels. In 2022, the U.S. and emerging markets such as India, Brazil, and Indonesia led the way in mobile adoption, with Europe accounting for

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In the ever-evolving mobile app landscape, it’s crucial to stay on top of the latest trends and shifts in user behaviour. A recent report from Sensor Tower sheds light on some interesting developments in the world of mobile apps in early 2023. While global game revenue remained weak year over year at the beginning of the year, spending on non-game apps reached a record high in January 2023, largely driven by entertainment apps.

Emerging markets lead the way

Despite the initial surge caused by the outbreak of COVID-19, global mobile downloads have since decelerated, although they have remained well above pre-pandemic levels. In 2022, the U.S. and emerging markets such as India, Brazil, and Indonesia led the way in mobile adoption, with Europe accounting for nearly 19% of global downloads. However, in recent years, Europe’s share has declined in favour of emerging markets.

While China may soon see a push in adoption due to the easing of tech crackdown and the end of its zero-COVID policy, Africa is expected to drive relative growth in the medium term. Although African countries are currently outside the top 20 markets by installs, they are poised to rise in global download rankings in the next few years due to a young and rapidly growing population, as well as some of the fastest-growing smartphone penetration rates globally.

Global app installs slow but remain above pre-pandemic levels

Source: Sensor Tower

Consumers spend fewer dollars on Android

In 2022, global consumer spending on Android saw its first-ever decline, falling by 7% year over year. The drop can be attributed to a combination of rising inflation and Apple’s anti-tracking rules, which have made it increasingly challenging to target ads and measure their effectiveness. The slowdown in mobile game spending worldwide was the main driver behind the plunge in Android revenue, with Japan experiencing the largest decline among major economies.

Global Android spending falls for first time on Android

Source: Sensor Tower

With stubborn inflation and weak consumer spending, app developers are exploring new monetisation strategies. Some apps, such as Tinder and Duolingo, are diverting more resources towards promoting one-time in-app purchases, which may have taken a backseat in the past in favour of higher-value subscription services. 

All eyes on entertainment apps

At the start of 2023, global game revenue remained weak year over year, while spending on non-game apps hit a new record in January 2023, propelled by entertainment apps. In recent quarters, the entertainment category has been rapidly expanding across various markets, with spending in the US reaching twice that of the next-largest category for the first time in 2022.

According to data from Sensor Tower’s App Overlap module, TikTok and Netflix are among the top apps that users of the world’s highest-grossing game apps, including Coin Master and Pokemon Go, are most likely to spend time on. As these boundaries between different categories of apps continue to blur, it will be interesting to see how app developers adapt to these changing user trends.

TikTok emerged as the fastest-growing ad channel across North America and major European markets. Its growing active user base, high levels of engagement, and reportedly lower advertising costs have contributed to the increasing amount of digital ad spending being allocated to the platform. Notably, TikTok was the fastest-growing app in terms of consumer spending in 2022.

However, as brands continue to slow their ad investments, apps that rely heavily on advertising are now seeking new sources of revenue. Meta, Twitter, and Snapchat are among the companies that have recently launched subscription services to diversify their revenue streams.

Key takeaways

  • Africa is expected to drive relative app download growth in the medium term
  • In 2022, global consumer spending on Android saw its first-ever decline, falling by 7% year over year
  • The entertainment category has rapidly expanded across various markets, with spending in the US reaching twice that of the next-largest category for the first time in 2022

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Meta loses trust among Brits while PayPal soars https://www.businessofapps.com/news/meta-loses-trust-among-brits-while-paypal-soars/ Fri, 07 Apr 2023 08:56:59 +0000 https://www.businessofapps.com/?p=85834 In light of TikTok being slapped with a whopping £12.7m fine by the UK’s data watchdog for failing to safeguard the privacy of minors, UK data protection laws continue to strengthen. Recent developments have prompted a closer at Britons’ attitudes toward data privacy. Now a Forbes Advisor study found that Meta, the parent company of Facebook and Instagram, is the least trusted tech firm when it comes to personal data among Britons. No trust in Meta According to a recent survey conducted by Forbes Advisor, Meta, the parent of Facebook and Instagram, is the tech firm that Britons have the least confidence in when it comes to safeguarding their data.  Based on a poll of 2,000 adults, almost half (48%) of individuals distrust platforms owned

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In light of TikTok being slapped with a whopping £12.7m fine by the UK’s data watchdog for failing to safeguard the privacy of minors, UK data protection laws continue to strengthen. Recent developments have prompted a closer at Britons’ attitudes toward data privacy. Now a Forbes Advisor study found that Meta, the parent company of Facebook and Instagram, is the least trusted tech firm when it comes to personal data among Britons.

No trust in Meta

According to a recent survey conducted by Forbes Advisor, Meta, the parent of Facebook and Instagram, is the tech firm that Britons have the least confidence in when it comes to safeguarding their data. 

Based on a poll of 2,000 adults, almost half (48%) of individuals distrust platforms owned by Meta. The social media giant has been involved in several nefarious data breaches, most notably the Cambridge Analytica scandal, which enabled the British political consulting firm to illegally harvest data from up to 87 million people worldwide without their permission.

Meta is the least trusted social media group

Source: Forbes Advisor

Following this breach, its social media competitors have also lost the confidence of many Britons when it comes to safeguarding personal data. More than two in five respondents expressed distrust in TikTok (42%) and Twitter (41%) with their information.

PayPal, on the other hand, was the most trusted technology platform among Britons. Nearly half (47%) of respondents expressed confidence in the payment platform, which prioritizes secure online checkouts. 

Amazon, the online marketplace, ranks in second place with 41%, followed by Microsoft with 39%.

Interestingly, nine out of the ten companies that Britons trust the most launched before the 2000s. 

Who gets Britons’ trust?

A staggering 90% of Britons are concerned about their data being hacked. But which types of organisations do people feel comfortable sharing personal data with?

Almost two-thirds of respondents are uneasy about sharing their data with the government (63%), and over two in five (43%) are not comfortable sharing personal details with the NHS. 

Start-ups are the businesses that Brits are most hesitant to share data with. Only 4% claim they feel comfortable doing so. This is followed by online gambling (7%) and social media companies (8%).

Brits trust established tech platforms

Source: Forbes Advisor

Interestingly, younger individuals are more comfortable sharing data with social media platforms. More than one in six 18-34-year-olds are content to share their personal data with platforms such as Instagram and TikTok (17%). However, this sentiment decreases with age. Only 7% of 35-54-year-olds feel secure offering social media platforms personal data, and just 3% of those aged 55+ express the same level of comfort.

This is in contrast with public sector organisations such as the NHS, where more than half of those older than 35 years are comfortable sharing data compared to less than half of Gen Z and Millennials.

Bank details are the primary concern for Britons, with over three-quarters (77%) citing this as their top worry. This is followed by personal details (62%) such as an address, date of birth, and relationship status. In contrast, current location (25%) and income level (20%) were lower on the list of concerns, while just 4% expressed concern about sharing their political views.

Five steps consumers can take to protect data

Over half of users (53%) already have anti-virus software in place. 

“However, there are some easy steps consumers can take to minimise this risk. These include adjusting privacy settings on social media accounts, using unique passwords across different platforms (and making them difficult to guess), and installing antivirus software on your laptop,” says Laura Howard, at Forbes Advisor.

“As more and more of our daily lives are moved online, investing in a VPN (or ‘virtual private network’) is also a good idea. VPNs, which protect your internet connection and privacy online, are widely available, inexpensive, and can be easily downloaded from the provider’s website. However, our survey found that, despite widespread fears around data breaches, only 20% of respondents had taken this step to protect their data.”

Five steps to protect your data

Source: Forbes Advisor

Key takeaways

  • 48% of individuals distrust platforms owned by Meta
  • PayPal is the most trusted technology platform among Britons (47%) 
  • 63% of respondents are uneasy about sharing their data with the government
  • 43% are not comfortable sharing personal details with the NHS

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Personal investing app bucks wider downward trend https://www.businessofapps.com/news/undressing-success-personal-investing-app-bucks-wider-downward-trend/ Thu, 06 Apr 2023 07:56:29 +0000 https://www.businessofapps.com/?p=85787 At the start of the COVID-19 pandemic, there was a notable increase in the popularity of personal investing apps as people sought to manage their finances remotely, keep up-to-date with market information, and invest. However, in 2022, following the cryptocurrency crash and escalating inflation, consumers became more cautious with their financial risk-taking, leading to a decrease in interest in these apps. Investing apps witnessed a -5% drop in engagement. And yet, one app withstood the downward trend. Saving with Nude While downloads of personal investing apps in the UK experienced a YoY decline of -25% in 2022, Nude noted a 137% rise in downloads during H2 2022, according to new data from data.ai. The app facilitates accessibility to saving schemes such as the Lifetime ISA,

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At the start of the COVID-19 pandemic, there was a notable increase in the popularity of personal investing apps as people sought to manage their finances remotely, keep up-to-date with market information, and invest.

However, in 2022, following the cryptocurrency crash and escalating inflation, consumers became more cautious with their financial risk-taking, leading to a decrease in interest in these apps. Investing apps witnessed a -5% drop in engagement. And yet, one app withstood the downward trend.

Saving with Nude

While downloads of personal investing apps in the UK experienced a YoY decline of -25% in 2022, Nude noted a 137% rise in downloads during H2 2022, according to new data from data.ai.

The app facilitates accessibility to saving schemes such as the Lifetime ISA, and offers money-saving expertise to aid younger generations in their quest to enter the property market.

Nude downloads on Google Play 

Source: data.ai

The impressive growth propelled Nude to the top of the personal investing app charts in the UK, surpassing established players in the subgenre like Plum and Hargreaves Lansdown. 

In November 2022, Nude emerged as the leader in both downloads and monthly active users.

What makes Nude stand out

Since its launch in 2021, the app has generated plenty of buzz in the personal finance market. Its success is especially notable considering the decline in personal investment during this time. But what makes Nude so popular?

Key features of the app include the “Gift Time” feature, which enables friends and family to contribute directly to a user’s Lifetime ISA for occasions such as weddings, birthdays, and Christmas. 

Nude defies wider market trends 

Source: data.ai

The app also offers bite-sized financial literacy guides covering a range of topics, from interest rates to the logistics of buying a home with a partner. 

Additionally, users can access a personalized “Time to Buy Calculator,” which estimates the timeline for purchasing a property based on factors such as salary, savings, monthly saving goals, and property location, type, and size.

Nude’s CMO Yoann Pavy told data.ai that what helped the app succeed was a mixture of relentless testing, paid ads with paid influencers and hiking interest rates of their ISAs during the economic crash. 

Key takeaways

  • Investing apps saw a -5% drop in engagement in 2022 
  • While Nude noted a 137% rise in downloads during H2 2022
  • Key features of the app include the “Gift Time” feature, which enables friends and family to contribute directly to a user’s Lifetime ISA

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End-cards boost mobile video ad performance https://www.businessofapps.com/news/attention-please-end-cards-boost-mobile-video-ad-performance/ Wed, 05 Apr 2023 07:56:43 +0000 https://www.businessofapps.com/?p=85765 Mobile can be a very distracting environment and app developers and brands are having to work harder than ever before to capture attention. The time users spend viewing an ad or app can be a direct measure of quality attention. The longer an ad is seen, the more likely it is to be remembered, and drive brand recall and sales. New research from Digital Turbine, Inc. and Amplified Intelligence found that combining video ads with end cards drove improved attention.  Attention matters As marketers are working with tighter ad budgets, it’s important to understand what captures user attention. Unsurprisingly, the more attention a video ad captures, the longer the brand stays in memory.  A previous study by Amplified Intelligence found that memory starts to kick

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Mobile can be a very distracting environment and app developers and brands are having to work harder than ever before to capture attention. The time users spend viewing an ad or app can be a direct measure of quality attention. The longer an ad is seen, the more likely it is to be remembered, and drive brand recall and sales. New research from Digital Turbine, Inc. and Amplified Intelligence found that combining video ads with end cards drove improved attention. 

Attention matters

As marketers are working with tighter ad budgets, it’s important to understand what captures user attention. Unsurprisingly, the more attention a video ad captures, the longer the brand stays in memory. 

A previous study by Amplified Intelligence found that memory starts to kick in around the 3-second mark. Longer dwell times also drive sales conversions.

End cards, which are ads injected toward the end of a video, boost more active attention than video ads alone.

Waves of attention

Source: Digital Turbine

The study also found that mobile game video ads by Digital Turbine grabbed and held user attention for 22s, which is significantly higher than the standard for mobile web video (1.6s) and social video ads (2.5s).

Digital Turbine mobile game video ads hold attention for longer

Source: Digital Turbine

Boosting brand growth

Brand recall was up 57% for longer video ads of between 21 to 30 seconds compared to 23% for short video ads (6-10 seconds). Mid-length videos of 11 to 20 seconds fared the worst at 18% of brand recall. 

Brand recall by video ad length

Source: Digital Turbine

In the study, seven brands were tested to assess the effectiveness of DT’s video ads in capturing the participants’ attention. The ads presented to the participants were of varying categories and durations. Amplified Intelligence’s method for measuring attention levels revolves around three categories: active attention, passive attention, and non-attention. Among these, active attention holds the most significance in driving business results.

“This research shows how in-game mobile video ads, combined with interactive and actionable end-cards, deliver a market leading attention grabbing product,” said Mark Slade, VP Brand and Managing Director Brand Partnerships at Digital Turbine. “The data shows the mobile gaming environment delivers results and provides an even bigger opportunity – making it an optimal environment for brand growth.”

Key takeaways

  • The longer an ad is seen, the more likely it is to be remembered, drive brand recall and sales
  • Memory starts to kick in around the 3-second mark
  • Mobile game video ads by Digital Turbine grabbed and held user attention for 22s

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Fintech flourishes as mobile payments rise, boosting installs and revenues https://www.businessofapps.com/news/fintech-flourishes-as-mobile-payments-rise-boosting-installs-and-revenues/ Tue, 04 Apr 2023 08:23:00 +0000 https://www.businessofapps.com/?p=85760 Global mobile payments are projected to surpass $2 trillion by 2023, driven by increased smartphone access, QR code utilization, digital wallet adoption, and the prevalence of payment applications. Based on an analysis of over 100,000 apps, Adjust found that finance is going digital.  Fintech app installs jump 6% In 2022, the fintech app sector faced considerable obstacles, including the cryptocurrency crash and subsequent downturn, a stock market decline, and widespread economic unease.  Nevertheless, fintech app installations experienced a 2% global growth, reflecting the sector’s resilience and the persistent significance of mobile financial services and solutions across the globe.  According to its annual Mobile App Trends report, Adjust found that the upward trend has continued into 2023, with January showing a 6% year-over-year increase and a 13%

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Global mobile payments are projected to surpass $2 trillion by 2023, driven by increased smartphone access, QR code utilization, digital wallet adoption, and the prevalence of payment applications. Based on an analysis of over 100,000 apps, Adjust found that finance is going digital. 

Fintech app installs jump 6%

In 2022, the fintech app sector faced considerable obstacles, including the cryptocurrency crash and subsequent downturn, a stock market decline, and widespread economic unease. 

Nevertheless, fintech app installations experienced a 2% global growth, reflecting the sector’s resilience and the persistent significance of mobile financial services and solutions across the globe. 

According to its annual Mobile App Trends report, Adjust found that the upward trend has continued into 2023, with January showing a 6% year-over-year increase and a 13% rise compared to the 2022 average.

Fintech app install growth January 2021 – January 2023 (global)

 

Source: Adjust

Payment apps grabbed a 51% share of installs, with banking apps at 40%, crypto at 6%, and stock trading at 3%. Notably, fintech’s paid installs share edged up in 2022, from 0.15 in 2021 to 0.16, while banking and payment apps held steady. Stock trading, however, nosedived from 0.8 to 0.46, revealing a massive drop in paid campaigns.

First week after install is crucial

A rise in paid installs often leads to lower retention rates, and 2022 mostly followed suit. Day 1 and Day 7 rates held steady at 22% and 14%, while Day 3 climbed to 17% from 16%. But by Day 14 and Day 30, rates dipped by one point. It all underscores the first week’s crucial role in mobile fintech. 

App developers should focus on experiences that drive retention and lifetime value – think gamification, loyalty programs, and push notifications for engagement.

Fintech app session growth January 2021 – January 2023 (global)

Source: Adjust

Users spend a little more time on apps

When it comes to session growth, there’s optimism for 2023 for fintech apps.

After a 19% year-over-year increase in 2022, January 2023’s sessions have risen by 7% compared to the 2022 average.

Banking apps made up 54%, payment 33%, crypto 6%, and stock trading 7% in sessions. It’s a slightly different distribution compared to install share, where payment outpaced banking and crypto surpassed stock trading. 

Fintech app stickiness 2021 – 2022

Source: Adjust

Session lengths were down from an average of 7.43 minutes to 6.06 minutes in 2022. But time spent in-app per user per day rose in 2022, up from 5.13 minutes per session per day on Day 1 to 5.67 minutes per session.

Fintech apps saw a dazzling 44% YoY growth in global in-app revenue for 2022. November and December primarily fueled this surge, soaring 83% and 112% compared to the yearly average. The trend persists in 2023, with January revenue hitting 65% above 2022’s average.

Key takeaways

  • Fintech app installs jumped 2% in 2022 globally
  • Payment apps grabbed a 51% share of installs, with banking apps at 40%, crypto at 6%, and stock trading at 3%S
  • Sessions rose 7% compared to the 2022 average

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Global eCommerce app installs in 2022 recover but retention slips  https://www.businessofapps.com/news/global-ecommerce-app-installs-in-2022-recover-but-retention-slips/ Mon, 03 Apr 2023 09:47:18 +0000 https://www.businessofapps.com/?p=85731 Despite an initial slowdown in 2022, the mobile app industry is experiencing a bit of a resurgence in 2023, with early indicators showing an upward trend in mobile app installs for eCommerce (+4%), fintech (+13%), and gaming (+10%), compared to their 2022 averages. We’ll start with eCommerce today. Apple’s ATT opt-in rates rise Based on an analysis of over 100,000 apps, Adjust analyzed long-term trends in installs, sessions, time spent in-app, retention, re-attribution rates, and more, across the globe for its annual Mobile App Trends report. It found that the opt-in rates for Apple’s App Tracking Transparency (ATT) feature have once again increased. As data-privacy becomes more prevalent, users are becoming more informed about the issue, leading to a steady rise in opt-in rates. In Q1

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Despite an initial slowdown in 2022, the mobile app industry is experiencing a bit of a resurgence in 2023, with early indicators showing an upward trend in mobile app installs for eCommerce (+4%), fintech (+13%), and gaming (+10%), compared to their 2022 averages. We’ll start with eCommerce today.

Apple’s ATT opt-in rates rise

Based on an analysis of over 100,000 apps, Adjust analyzed long-term trends in installs, sessions, time spent in-app, retention, re-attribution rates, and more, across the globe for its annual Mobile App Trends report. It found that the opt-in rates for Apple’s App Tracking Transparency (ATT) feature have once again increased.

As data-privacy becomes more prevalent, users are becoming more informed about the issue, leading to a steady rise in opt-in rates. In Q1 2023, the overall industry average for ATT opt-in rates rose four percentage points year-over-year, reaching 29%. The gaming sector achieved a new high of 36%, while fintech saw a significant increase from 11% to 18%.

ATT opt-in rates by app category

Source: Adjust

“Global conditions and user needs are evolving rapidly, but the need for growth and ROI in the mobile app marketing industry remains the same,” said Simon “Bobby” Dussart, CEO of Adjust. “Delivering highly customized, seamless user experiences, executing on cross-platform campaigns, and tapping into the potential of new channels, such as connected TV, will prove invaluable for marketers and developers seeking sustained and strategic growth in 2023 and beyond.”

Installs up, retention down

In 2022, global eCommerce app installs decreased 0.6% compared to the previous year. The report indicates that EMEA and LATAM saw the most impressive growth for eCommerce in 2022 with 3% and 6%, respectively, while North America followed with a 1% increase. Come November, APAC installs were up by 19% compared to the 2022 average, while EMEA’s installs surged by 25%, LATAM by 11%, and North America by 15%.

eCommerce app sessions rise

Source: Adjust

Shopping apps dominated the e-commerce market in 2022, accounting for 58% of all installs, while marketplaces made up 35%, deal discovery apps represented 6%, and ticketing apps scraped in with just 1% of the total share.

2022 had significantly fewer paid installs compared to the previous year, despite installs remaining consistent at a global level and even growing in many markets. 

Although there was a rise in reattributions, organic installs, and channel diversification, retention rates experienced a slight decline in 2022. The Day 1 rates decreased from 20% to 19%, and Day 14 rates reduced from 9% to 8%.

eCommerce app installs were relatively lackluster in 2022, but sessions made up for it by performing exceptionally well. This trend is continuing into 2023 with global mobile eCommerce sessions growing by 12% YoY. 

Notably, the pandemic fuelled the massive surge in eCommerce growth in 2021 and 2020. Session growth was highest in LATAM (20%), followed by EMEA (16%) with marketplace apps accounting for the highest share of sessions at 62% compared to shopping (34%) and deal discovery (4%) apps.

Session growth by region

Source: Adjust

App stickiness is trending down from 17% in 2021 to 15% in 2022. 

To thrive in today’s economic climate, eCommerce apps must keep users happy and convert them into high LTV customers. This strategy maximises return on investment and capitalises on increased user engagement, making a customer-centric approach and prioritising user retention critical.

Key takeaways

  • ATT opt-in rates rose four percentage points year-over-year to 29% in 2022
  • Global eCommerce app installs decreased by 0.6% compared to the previous year but EMEA and LATAM saw 3% and 6% growth, respectively
  • Shopping apps dominated and accounted for 58% of all shopping app installs

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Established mobile games are download darlings – fewer new titles enter market https://www.businessofapps.com/news/established-mobile-games-are-download-darlings-fewer-new-titles-enter-market/ Fri, 31 Mar 2023 06:14:10 +0000 https://www.businessofapps.com/?p=85623 2022 proved to be a dynamic year for the global gaming market. Despite the fact that consumers spent 6.4 billion hours per week in gaming apps around the world, data.ai’s State of Mobile Gaming report revealed a -5% drop in consumer spending on mobile gaming, totalling $110 billion. Downloads are booming Despite the economic uncertainty that characterised 2022, the mobile gaming industry continues to thrive, with the number of gaming app downloads reaching an unprecedented 90 billion – an increase of 6.7 billion from the previous year and 22 billion from 2019. Moreover, the latest gaming data also shows that gamers around the world spent a total of 6.4 billion hours per week on their favourite gaming apps in 2022. This underscores the growing interest

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2022 proved to be a dynamic year for the global gaming market. Despite the fact that consumers spent 6.4 billion hours per week in gaming apps around the world, data.ai’s State of Mobile Gaming report revealed a -5% drop in consumer spending on mobile gaming, totalling $110 billion.

Downloads are booming

Despite the economic uncertainty that characterised 2022, the mobile gaming industry continues to thrive, with the number of gaming app downloads reaching an unprecedented 90 billion – an increase of 6.7 billion from the previous year and 22 billion from 2019.

Moreover, the latest gaming data also shows that gamers around the world spent a total of 6.4 billion hours per week on their favourite gaming apps in 2022. This underscores the growing interest in mobile gaming and the significant role it plays in the lives of millions of people globally.

The data also revealed that 224 games generated over $100 million in revenue, while ten games surpassed $1 billion annually, indicating the vast potential for profitability in the industry.

Weekly mobile game app downloads, spending and total hours

Source: data.ai

The findings highlight that mobile gaming is a successful and growing market that is becoming increasingly popular as a form of entertainment. People are spending a significant amount of money and time on mobile games, making it a formidable challenger to traditional forms of entertainment.

Fewer new games enter the market

According to data.ai’s research, there has been a notable decline in the number of new games entering the market, and established games are enjoying more average downloads than new releases.

In the US, established games averaged 2.7 million downloads each in 2018, compared to 3.5 million for new games. However, the market has shifted in the four years since, with old games accumulating an average of 2.5 million downloads, compared to 2.1 million for new titles in 2022.

Top game app genres 2022 versus 2021

Source: data.ai

Despite the increasing popularity of hyper-casual titles – games that are more pick-up-and-play with a short lifespan – evergreen games such as ROBLOX and Subway Surfers continue to dominate the download charts. The trend has continued into 2023, with data.ai revealing that in Q1 2023, the top two titles in the download top 10 remained unchanged from the previous quarter (Subway Surfers and Free Fire). However, there was significant movement lower down the charts.

In the UK, ROBLOX emerged as the most popular gaming app among Monthly Active Users, while Subway Surfers recorded the highest number of downloads, indicating the enduring popularity of these titles among gaming enthusiasts.

Key takeaways

  • Gaming app downloads jumped to 90 billion in 2022, up 6.7 billion
  • Gamers spent a total of 6.4 billion hours per week on their favourite gaming apps in 2022
  • Drop in the number of new games entering the market, and established games are seeing downloads

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Upptic unveils Games Growth to help app developers get more followers https://www.businessofapps.com/news/upptic-unveils-games-growth-to-help-app-developers-get-more-followers/ Thu, 30 Mar 2023 06:48:06 +0000 https://www.businessofapps.com/?p=85617 On average, two out of three App Store users will leave without downloading an app. That’s why it’s all the more important for app developers to optimise their stores and find meaningful ways to engage users. Now Upptic, the user acquisition and growth experts, announced the launch of their Games Growth software platform. Drive growth and get more users The platform is a SAAS (software-as-a-service) solution for teams of all sizes and shares the tools that Upptic has used to annually scale $30M+ of profitable User Acquisition over the last four years. The Games Growth software platform includes several features that make it easier for companies to optimise their user acquisition efforts, including insights and reporting, predictive buying, creative tools and budget and spending tracking features.

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On average, two out of three App Store users will leave without downloading an app. That’s why it’s all the more important for app developers to optimise their stores and find meaningful ways to engage users. Now Upptic, the user acquisition and growth experts, announced the launch of their Games Growth software platform.

Drive growth and get more users

The platform is a SAAS (software-as-a-service) solution for teams of all sizes and shares the tools that Upptic has used to annually scale $30M+ of profitable User Acquisition over the last four years.

The Games Growth software platform includes several features that make it easier for companies to optimise their user acquisition efforts, including insights and reporting, predictive buying, creative tools and budget and spending tracking features.

According to Upptic, iOS UA Reborn is the most effective and easiest solution. Additionally, the platform gathers and normalises data from various sources to drive actionable insights across a company’s portfolio, regardless of the source.

The platform also offers a Predictive Buying Model, which helps companies quickly understand the profitability targets they need to achieve on all user segments. The Creative DAM (Digital Asset Managers) is fully integrated with UA workflows, replacing expensive and siloed performance marketing. The Community Growth Tracking feature helps track growth of the core community for web3 and traditional games, while the Budgeting and Spend Forecasting feature helps companies account for every dollar in their marketing budget.

The Games Growth software platform is also designed to be affordable for small teams priced out of effective UA. Upptic’s original ASO (App Store Optimization) solution is also included, offering automated ASO to companies using the platform.

Upptic has spent four years experimenting with and validating its software platform at scale, making it the most important thing the company has ever done. The Games Growth software platform is expected to help companies optimise their user acquisition efforts and grow their businesses.

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Influencer marketing: performance payment models gaining traction https://www.businessofapps.com/news/influencer-marketing-performance-payment-models-gaining-traction/ Wed, 29 Mar 2023 06:50:24 +0000 https://www.businessofapps.com/?p=85552 Influencer marketing continues to be a growing trend in the marketing industry, with a recent survey revealing that 64% of marketers plan to increase their influencer marketing budgets over the next six months. This trend stands out as most businesses are either maintaining or reducing marketing budgets due to economic headwinds, indicating that marketers see influencer programs as a valuable investment. Pricing influencers is a challenge However, finding the right payment amount for influencer partnerships remains a challenge for marketers due to widely varying influencer rates based on individual factors such as engagement and follower count. Only half of marketers feel confident in pricing influencers, and 41% believe their company is overpaying influencers, according to a Capterra survey. Challenges when working with influencers include measurement

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Influencer marketing continues to be a growing trend in the marketing industry, with a recent survey revealing that 64% of marketers plan to increase their influencer marketing budgets over the next six months. This trend stands out as most businesses are either maintaining or reducing marketing budgets due to economic headwinds, indicating that marketers see influencer programs as a valuable investment.

Pricing influencers is a challenge

However, finding the right payment amount for influencer partnerships remains a challenge for marketers due to widely varying influencer rates based on individual factors such as engagement and follower count. Only half of marketers feel confident in pricing influencers, and 41% believe their company is overpaying influencers, according to a Capterra survey.

Challenges when working with influencers include measurement

Source: Capterra

When it comes to payment methods, influencers also have a significant say, with 90% of marketers saying that it is common for influencers to help determine payment structures.

Pay per campaign is currently the most commonly used payment method, according to the survey.

Finding alternative models

Pay per performance is gaining traction among marketers as the second-most common form of payment used by 56% of marketers. This approach compensates influencers using performance-based metrics, such as sales, clicks, and impressions. Marketers find this method valuable in achieving a clear ROI or promised results, with 49% citing it as their greatest challenge in working with influencers.

According to Meghan Bazaman, senior marketing analyst at Capterra, “Pay per performance is becoming more popular for a few reasons, notably because businesses with tight marketing budgets may be more comfortable in only paying for specific outcomes in order to avoid wasting money or additional risk.”

She also notes that this approach drives influencers to deliver results and advanced marketing analytics make it easier to track performance.

Majority of marketers using pay per campaign and performance

Source: Capterra

In addition, nearly half (48%) of marketers have established recurring payments with influencers, and 54% are paying retainers or on a continual basis.

At the same time, brand ambassador programs were the most common type of influencer engagement, highlighting the growing popularity of longer partnerships.

To streamline working relationships with influencers, many marketers have turned to agencies. 61% reported they currently work with an influencer agency or specialist. Another 34% plan to start using one in the next 12 months.

While hiring influencers can be a valuable part of a marketing strategy, it comes with its own set of challenges and considerations.

Key takeaways

  • 65% of marketers plan to increase their influencer marketing budgets over the next six months
  • Only half of marketers feel confident in pricing influencers, and 41% believe their company is overpaying influencers
  • Pay per performance is gaining traction among marketers as the second-most common form of payment used by 56% of marketers

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Entertainment apps ahead of games for consumer spending https://www.businessofapps.com/news/entertainment-apps-ahead-of-games-for-consumer-spending/ Tue, 28 Mar 2023 06:40:11 +0000 https://www.businessofapps.com/?p=85546 Despite the challenges faced by the mobile industry, including the pandemic-driven hype mostly fading and Apple’s privacy changes, global app downloads in 2022 remained significantly above pre-pandemic levels, according to a new report from Sensor Tower. So what’s happening? App downloads still above pre-pandemic levels Sensor Tower found that while global app downloads dropped by 0.9% year-over-year to 142 billion in 2022, they still remain significantly higher than pre-pandemic levels. The decline in downloads is attributed to the fading of pandemic-driven hype, as well as various challenges faced by the mobile industry, including the global economic slowdown and Apple’s privacy changes. Global app installs above pre-pandemic levels Source: Sensor Tower Games was the top mobile app category of 2022 with over 50 billion downloads, followed

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Despite the challenges faced by the mobile industry, including the pandemic-driven hype mostly fading and Apple’s privacy changes, global app downloads in 2022 remained significantly above pre-pandemic levels, according to a new report from Sensor Tower. So what’s happening?

App downloads still above pre-pandemic levels

Sensor Tower found that while global app downloads dropped by 0.9% year-over-year to 142 billion in 2022, they still remain significantly higher than pre-pandemic levels.

The decline in downloads is attributed to the fading of pandemic-driven hype, as well as various challenges faced by the mobile industry, including the global economic slowdown and Apple’s privacy changes.

Global app installs above pre-pandemic levels

Source: Sensor Tower

Games was the top mobile app category of 2022 with over 50 billion downloads, followed by Utilities with 17 billion downloads and Entertainment with 8 billion downloads.

Mobile game spending takes a hit

However, the report showed that global consumer spending on mobile games experienced a decline for the first time in 2022. Games generated $79 billion in revenue, down from $86 billion in 2021.

Game app spending drops post-pandemic

Source: Sensor Tower

The Game category continued its decline in revenue, while non-game apps reached unprecedented heights in January, thanks in large part to increased consumer spending on Entertainment apps. Sensor Tower suggests this shift could be due to users moving away from gaming and towards Entertainment apps, such as TikTok and Netflix, which have recently started offering mobile games on their platforms.

Entertainment versus game app spending

Source: Sensor Tower

The decline in revenue for the Game category further highlights the importance for mobile game developers to innovate and create new gaming experiences to attract users back to their apps.

Key takeaways

  • Global app downloads dropped by 0.9% year-over-year to 142 billion in 2022
  • Games was the top mobile app category of 2022 with over 50 billion downloads, followed by Utilities with 17 billion downloads and Entertainment with 8 billion downloads
  • Users may shift focus to entertainment apps

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Q1 2023 app market booms with record consumer spending https://www.businessofapps.com/news/q1-2023-app-market-booms-with-record-consumer-spending/ Mon, 27 Mar 2023 11:39:06 +0000 https://www.businessofapps.com/?p=85540 In 2023, the importance of apps to consumers remains indisputable. According to research from data.ai, the global app market is demonstrating remarkable resilience despite economic challenges. Mobile consumers are expected to spend an astounding $34.1 billion in app stores in Q1 2023, marking the highest quarterly spending on record. After the dip follows the high Data.ai’s Q3 2022 Market Pulse Report previously revealed a slight year-over-year decline in consumer spending, dropping from $33.7 billion in Q3 2021 to $32.4 billion. Now, iOS appears to be recovering at a 5% year-over-year increase, generating $21.8 billion, while Google Play jumped 7%, grossing around $12.3 billion. When it comes to app store spending, iOS users still outpace their Android-using counterparts by a significant margin. iOS accounts for 65%

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In 2023, the importance of apps to consumers remains indisputable. According to research from data.ai, the global app market is demonstrating remarkable resilience despite economic challenges. Mobile consumers are expected to spend an astounding $34.1 billion in app stores in Q1 2023, marking the highest quarterly spending on record.

After the dip follows the high

Data.ai’s Q3 2022 Market Pulse Report previously revealed a slight year-over-year decline in consumer spending, dropping from $33.7 billion in Q3 2021 to $32.4 billion. Now, iOS appears to be recovering at a 5% year-over-year increase, generating $21.8 billion, while Google Play jumped 7%, grossing around $12.3 billion.

When it comes to app store spending, iOS users still outpace their Android-using counterparts by a significant margin. iOS accounts for 65% of total app store outlay, rising to 71% in the non-gaming sector, which is being fueled by the growing demand for in-app subscriptions and hit apps like Calm.

Global app downloads in Q1 2023

Source: data.ai

Among Google Play users, the Games, Entertainment, and Social categories were the largest in terms of consumer spending. Meanwhile, Video Players and Editors, House & Home, and Health & Fitness saw the strongest quarter-over-quarter growth, with increases of 21%, 21%, and 20%, respectively.

Regionally, the US, Japan, and South Korea were the top contributors to consumer spend in the app market.

iOS leads, US and China top markets in Q2

In Q1 2023, consumers downloaded 38.4 billion apps, second only to Q3 2022’s 38.7 billion.

iOS saw the biggest spike, with estimated installs growing 12% YoY to approximately 9.2 billion. Google Play installs grew 1% YoY to 29.2 billion.

India and Brazil were the largest markets by downloads, while Turkey, Russia, and Iraq saw significant upward movement on Google Play. On iOS, China and the US were the top markets, with the US, Brazil, and Japan experiencing the most quarterly growth.

The most downloaded categories on iOS in Q1 2023 were Games, Utilities, and Photo & Video. Meanwhile, Games, Health & Fitness, and Travel had the most growth in absolute downloads QoQ. The categories with the highest percentage growth QoQ were Health & Fitness, Navigation, and Catalogs, with rises of 17%, 15%, and 12%, respectively.

Google Play users downloaded a lot of Games, Tools, and Entertainment apps in Q1 2023. However, the categories with the most absolute growth were Productivity, Books & Reference, and Education, which saw quarterly growth of 12%, 10%, and 9%, respectively.

Top apps in Q1 2023

Source: data.ai

Unsurprisingly, the top spenders and downloaders in the app market remain largely unchanged, with the charts still dominated by unicorn social, chat, and streaming apps such as Facebook, SnapChat, WhatsApp, and Netflix.

However, there were a few minor changes in the Q1 2023 charts worth noting. TikTok climbed up a spot to become the world’s most downloaded app, replacing Instagram. TikTok also topped the consumer spending chart, signaling its continued popularity and growth in the app market.

Key takeaways

  • Mobile consumers are expected to spend $34.1 billion in app stores in Q1 2023
  • iOS accounts for 65% of total app store outlay, rising to 71% in the non-gaming sector
  • In Q1 2023, consumers downloaded 38.4 billion apps, second only to Q3 2022’s 38.7 billion

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Deinfluencing on social apps is a wake-up call for brands https://www.businessofapps.com/news/deinfluencing-on-social-apps-is-a-wake-up-call-for-brands/ Fri, 24 Mar 2023 09:36:09 +0000 https://www.businessofapps.com/?p=85480 Influencers have long been a major force in marketing, but a new trend on TikTok is challenging their status. It’s called “deinfluencing” and as the name suggests the trend means that TikTok creators urge their followers not to buy certain products or support certain brands. You read that correctly. It’s seen as the antithesis of traditional influencer marketing, where creators are paid to promote products and services. Let’s dive in.  Respect no more Research from Room Unlocked, an influencer marketing platform, found that 64% of British consumers say they’ve lost respect for influencers who are driven by commercial gain. As consumers become more sceptical of traditional creators, authenticity and credibility are gaining importance in influencer marketing.  “Authenticity is one of the most over-used words within

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Influencers have long been a major force in marketing, but a new trend on TikTok is challenging their status. It’s called “deinfluencing” and as the name suggests the trend means that TikTok creators urge their followers not to buy certain products or support certain brands. You read that correctly. It’s seen as the antithesis of traditional influencer marketing, where creators are paid to promote products and services. Let’s dive in. 

Respect no more

Research from Room Unlocked, an influencer marketing platform, found that 64% of British consumers say they’ve lost respect for influencers who are driven by commercial gain. As consumers become more sceptical of traditional creators, authenticity and credibility are gaining importance in influencer marketing. 

“Authenticity is one of the most over-used words within influencer marketing but it remains the most crucial,” Alex Carapiet, head of social at Seed told The Evening Standard.

“And the wider de-influencing phenomenon is a manifestation of an industry that has recently struggled with genuine authenticity as more and more people wish to become influencers, and more brands wish to utilise the influence they wield.”

The trend gained significant traction on TikTok, with over 52 billion views on the platform.

TikTok creators are deinfluencing

Source: TikTok

It has been fueled by controversies surrounding certain influencers who have been accused of promoting products they don’t actually use or believe in. For example, influencer Mikayla Nogueira faced backlash after posting a review of a mascara product that many viewers believed was dishonest.

By February 2023, #deinfluencing videos had attracted 206.5 million views on TikTok.

What deinfluencing means for marketers

The deinfluencing trend poses a challenge for marketers as they navigate the ever-changing landscape of influencer marketing. Marketers should focus on building long-term relationships with influencers who align with their brand values and foster genuine connections with their audience. Brands could prioritize transparency and ethical practices in their influencer marketing campaigns to regain consumer trust.

41% of US Gen Z have previously made a purchase based on creator content

Source: eMarketer

Data by market researcher Cassandra found that Gen Z and millennial consumers preferred to follow social media influencers who they perceived to be authentic and relatable. A whopping 89% of young consumers considered it important for influencers to come across as nice individuals, while 86% wanted to feel that the influencers are not solely focused on sales.

The deinfluencing trend highlights the importance of transparency, and ethical practices in influencer marketing and brands must now strive to build genuine connections with influencers and their audiences and align with their values.

Key takeaways

  • 64% of British consumers say they’ve lost respect for influencers who are driven by commercial gain
  • #deinfluencing videos had attracted 206.5 million views on TikTok
  • Gen Z and millennial consumers prefer to follow social media influencers who they perceived to be authentic and relatable

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Ban to boom – India’s ban on TikTok opens doors for competitors https://www.businessofapps.com/news/ban-to-boom-indias-ban-on-tiktok-opens-doors-for-competitors/ Thu, 23 Mar 2023 11:29:13 +0000 https://www.businessofapps.com/?p=85474 Everyone’s been talking about TikTok facing scrutiny in the US due to concerns about its data privacy policies and potential links to the Chinese government. Meanwhile India, a country also at odds with China, has already banned over 250 apps, including TikTok, which disappeared from Indian app stores on June 30, 2020. Now data from Apptopia finds that the ban, while bad for ByteDance, may have benefitted other apps.  The competition doesn’t sleep Before the ban, the app was downloaded about 400 million times in India, making it a social media powerhouse in the country. In comparison, during the same time period, TikTok reached the same number of installs just this month in the US. As soon as the ban hit, the short-form video market

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Everyone’s been talking about TikTok facing scrutiny in the US due to concerns about its data privacy policies and potential links to the Chinese government. Meanwhile India, a country also at odds with China, has already banned over 250 apps, including TikTok, which disappeared from Indian app stores on June 30, 2020. Now data from Apptopia finds that the ban, while bad for ByteDance, may have benefitted other apps. 

The competition doesn’t sleep

Before the ban, the app was downloaded about 400 million times in India, making it a social media powerhouse in the country. In comparison, during the same time period, TikTok reached the same number of installs just this month in the US.

As soon as the ban hit, the short-form video market in the country underwent a major shift. A number of local competitors emerged almost immediately, hoping to fill the void left by the popular app. 

Mitron was the first to launch on April 19, 2020, followed by LitLot on June 19, 2020, and Moj on July 1, 2020. Josh and Tiki launched soon after, on July 3, 2020, and February 19, 2021, respectively. 

These apps offered Indian users an alternative to TikTok, and many of them gained a significant user base within a short span of time.

TikTok alternative app downloads soar

Source: Apptopia

Established Indian apps like Chingari, Roposo, and ShareChat also updated their functionalities to capitalize on the opportunity presented by the absence of TikTok. 

For example, Chingari added a “duet” feature that allowed users to collaborate on video content. 

Social apps benefitted the most

The biggest winner from the TikTok ban appears to be Instagram with the launch of Reels. Reels is similar to TikTok allowing users to create short-form videos that can be shared on the platform’s feed or explore page. The product quickly gained traction among Indian users, who were hungry for short-form video content.

It wasn’t just Instagram that saw an opportunity in the wake of the TikTok ban, though. YouTube also launched its own version of the product, called YouTube Shorts. 

Instagram has an opportunity in India

Source: Apptopia

Research by data.ai shows that time spent in the top 25 live-streaming apps in 2021 outpaced the overall social market by a significant margin in India. Year-over-year growth in live streaming app usage was a remarkable 40%, compared to just 5% for all social apps. This suggests that live-streaming apps are becoming an increasingly important part of the social media landscape.

One of the reasons for the growing popularity of live-streaming apps is the way they enable consumers to support their favourite content creators. Users are able to “tip” creators for their work, which has led to a significant increase in consumer spending. Global consumer spending in the top 25 live streaming apps grew 6.5 times from 2018, with a YoY growth rate of 55%.

Where will US users go?

A potential ban on TikTok in the US raises questions about where the app’s millions of users would go in search of short-form video content. 

Apptopia found that TikTok users tend to split their time with Meta-owned apps such as Instagram and Facebook at a roughly 20% share of the time spent.

TikTok users spent time in other social apps

Source: Apptopia

If India is a leading example, we can expect new apps and smaller competitors like Triller, Likee, Tiki, BIGO Live, Tango, ZIKTALK, and BeReal to see a temporary surge in popularity.  

A ban could be a huge lift for Instagram, but BeReal could also tap into TikTok’s appeal of authentic and unpolished videos.

Key takeaways

  • India banned TikTok in June 2020 opening the market to local competitors
  • The biggest winner from the TikTok ban appears to be Instagram with the launch of Reels
  • Time spent in the top 25 live streaming apps in 2021 outpaced the overall social market by a significant margin in India

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81% of mobile apps vulnerable to cyberattacks https://www.businessofapps.com/news/app-calypse-now-81-of-mobile-apps-vulnerable-to-cyberattacks/ Wed, 22 Mar 2023 08:14:29 +0000 https://www.businessofapps.com/?p=85465 As more people use apps on their mobile devices, cybercriminals continue to develop new methods to exploit app vulnerabilities. In 2022 cyberattacks rose 38% over the previous year and the number of new mobile malware variants was up 54% in 2019. Promon, the application shielding technology, recently tested 357 high-earning Android mobile games to reverse engineer or manipulate apps. Shockingly, 81% (289) of the apps showed zero defence against these attacks and couldn’t detect a compromised device.  Defenceless apps In Promon’s four-step examination, one of the tests involved “repackaging,” a technique used by malicious actors to modify the existing source code of mobile applications. With this technique, hackers can insert their own code on top of an app’s source code and perform additional background tasks

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As more people use apps on their mobile devices, cybercriminals continue to develop new methods to exploit app vulnerabilities. In 2022 cyberattacks rose 38% over the previous year and the number of new mobile malware variants was up 54% in 2019. Promon, the application shielding technology, recently tested 357 high-earning Android mobile games to reverse engineer or manipulate apps. Shockingly, 81% (289) of the apps showed zero defence against these attacks and couldn’t detect a compromised device. 

Defenceless apps

In Promon’s four-step examination, one of the tests involved “repackaging,” a technique used by malicious actors to modify the existing source code of mobile applications. With this technique, hackers can insert their own code on top of an app’s source code and perform additional background tasks outside of the app’s intended functions. 

This opens the door for cybercriminals to steal user login credentials via a tactic called credential stuffing. 

Astonishingly, the tests revealed that a whopping 84% of apps lacked the capability to detect if their source code had been injected with harmful code, leaving them vulnerable to a host of cyberattacks. 

Only 15.7% (56) of apps had deployed any form of repackaging detection, making them the exception rather than the rule.

The company also assessed app vulnerabilities related to hooking frameworks which are utilized to monitor, modify, and redirect events in a mobile application. 

Promon’s tests repackaged almost 85% of all the apps tested

Source: Promon

Serious developers and security experts use them to identify vulnerabilities and malicious activities. However, they can also be used for malevolent purposes like stealing sensitive data. 

Only 5-8% of the apps tested could protect against attacks through frameworks. 

Finally, only one app could detect the presence of a rooted device, leaving the vast majority unprotected and susceptible to a host of security breaches.

13% of apps with $100M or more in annual revenue could detect hooking framework Frida, although none could detect LSposed.

Source: Promon

Why developers must address cyberattacks

Gaming-related cybercrime can be catastrophic for developers and publishers. Where games fail to provide a safe and secure experience, consumer trust declines and developers ultimately make fewer sales and see their downloads dwindle.  

“We were surprised at how many mobile games had a gap in cyber protection. From a technical standpoint, these aren’t complex attacks,” says Benjamin Adolphi, head of security research at Promon.

“These are basic tools and techniques leveraged by cybercriminals every day, and protecting against them should be a priority for developers when building these apps. While attracting millions of players, mobile gaming companies should consider bridging the gap between mobile app protection and ensuring that all gamers enjoy the game. Doing that will not only protect the game experience, but ensure that gaming companies defend their brands and grow their revenue.”

Tools like hooking can modify game code and give players an unfair advantage, causing developers to lose revenue as players may opt-out of in-game purchases.

Worse still, hooking frameworks can be utilized to extract sensitive data like proprietary game code, user data, or cryptographic keys, exposing developers to security risks and IP theft. If games are known to be vulnerable, they risk losing their reputation and player trust, causing lasting damage to the developer’s bottom line.

Key takeaways

  • 81% of apps tested showed zero defence against cyberattacks
  • 84% of apps lacked the capability to detect if their source code had been injected with harmful code
  • Only 15.7% of apps had deployed any form of repackaging detection

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TikTok takes on Capitol Hill: Will its influencer army save the day? https://www.businessofapps.com/news/tiktok-takes-on-capitol-hill-will-its-influencer-army-save-the-day-or-jump-ship-for-youtube-shorts/ Tue, 21 Mar 2023 09:11:57 +0000 https://www.businessofapps.com/?p=85422 Amidst the possibility of a TikTok ban in the US, influencers are preparing to shift to alternative short-form video platforms in case ByteDance, TikTok, and the US government fail to come to a resolution. The app’s Chinese ownership and cybersecurity laws have raised concerns about user data being accessed by the Chinese government. Tensions between China and the US have sparked fears that such data could be used to influence policy and sway opinion. Not only is the issue affecting TikTok ad revenues in the US but also its huge influencer base. Let’s dive in. Calming the storm TikTok is taking steps to reassure advertisers and rally high-profile users in an effort to prevent a potential ban on the app in the US. The company has

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Amidst the possibility of a TikTok ban in the US, influencers are preparing to shift to alternative short-form video platforms in case ByteDance, TikTok, and the US government fail to come to a resolution. The app’s Chinese ownership and cybersecurity laws have raised concerns about user data being accessed by the Chinese government. Tensions between China and the US have sparked fears that such data could be used to influence policy and sway opinion. Not only is the issue affecting TikTok ad revenues in the US but also its huge influencer base. Let’s dive in.

Calming the storm

TikTok is taking steps to reassure advertisers and rally high-profile users in an effort to prevent a potential ban on the app in the US. The company has been holding meetings with top advertisers to address concerns about national security issues.

The US accounts for roughly half of TikTok’s worldwide ad revenues, per Insider Intelligence estimates.

Change in US TikTok ad revenues to 2024

Source: eMarketer

Additionally, TikTok has been calling on high-profile users to fly to Washington, D.C. to lobby senators against implementing the ban. On Thursday, the CEO of TikTok, Shou Zi Chew, is scheduled to make an appearance before the US House Energy and Commerce Committee.

Insider Intelligence Principal analyst Jasmine Enberg believes:

“There is little TikTok CEO Shou Zi Chew can say on Thursday that will change US lawmakers’ minds. Project Texas won’t be enough to quell concerns about national security. And convincing lawmakers that TikTok doesn’t or can’t influence US public opinion as long as the app has ties to China is an impossible task.”

She adds that Chew will need to prove that TikTok is not being used to manipulate American public opinion or push propaganda. Recent revelations, such as the discovery of the “heating button” – an internal button that lets TikTok and ByteDance pick videos to go viral – suggest TikTok’s content recommendation system may be more complex than the company previously disclosed, and this could harm the group’s argument. However, advertisers generally remain positive that the issue can be resolved. 

Send in the troops

TikTok is said to be reaching out to influencers to get support for a protest in Washington to challenge the proposed ban. According to anonymous sources, TikTok is offering to pay for the trip of select influencers it is contacting, some of whom rely on TikTok as their primary source of income. 

The company hasn’t confirmed the rumours, but a spokesperson said that lawmakers in Washington should hear from those directly affected by any decision to ban the app. 

Change in % of TikTok users in the US

Source: eMarketer

TikTok has become a significant platform for influencers to advertise sponsored products, redirect users to their e-commerce websites, or even be rewarded by the platform for viral content. 

“TikTok’s strategy of enlisting creators to advocate for the app is a tested tactic, but it may not work this time. It’s more evidence of how entrenched TikTok has become in US lives and business and that growth has come somewhat at the expense of US-based social platforms,” adds Enberg. “Advertisers should start looking at alternative venues to reach their audiences and nurture their communities on other platforms, but there is no need for immediate action just yet.”

What are the alternatives?

If TikTok were to disappear, the significant portion of ad spending allocated to the platform wouldn’t vanish; instead, it would likely shift to one of the two other top short-form video platforms: YouTube Shorts and Instagram Reels.

YouTube Shorts now attracts 50 billion daily views and Meta predicts that Instagram Reels will be revenue-neutral by 2024. According to Edison Research, 44% of US teens and adults use Instagram. 

YouTube could be a viable alternative to TikTok for creators

Source: eMarketer

YouTube’s largest demographic in the US, excluding minors, is individuals aged 25 to 34 years.

Which one will they choose?

It’s a tough call between YouTube Shorts and Instagram Reels. But,YouTube Shorts has a trump card with its creator payment system. The company recently introduced an ad revenue-sharing program for eligible creators, which offers greater transparency in terms of payment.

Key takeaways

  • TikTok is taking steps to reassure advertisers and rally high-profile users in an effort to prevent a potential ban on the app in the US
  • On Thursday, Chew will need to prove that TikTok is not being used to manipulate American public opinion or push propaganda
  • TikTok is said to be reaching out to influencers to get support for a protest in Washington to challenge the proposed ban

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Banking shake-up spurs crypto surge: top crypto app downloads soar by 15% https://www.businessofapps.com/news/banking-shake-up-spurs-crypto-surge-top-crypto-app-downloads-soar-by-15/ Mon, 20 Mar 2023 10:46:30 +0000 https://www.businessofapps.com/?p=85400 Following the upsets in the US banking system over the last few weeks, crypto apps and wallets have seen a spike in downloads and user numbers. What’s happening? Stocks down, downloads up As Silicon Valley Bank’s stocks dropped 60% last week, the leading 10 crypto apps for exchanges and wallets saw their downloads spike 15%, data from app expert Apptopia finds.  The top 10 crypto apps include Coinbase, Crypto.com, Trust, Binance, Bitcoin and Crypto DeFi Wallet, Blockchain.com, KuKoin, Kraken, eToro and BitPay. The rise in crypto apps comes at the expense of the top 10 traditional banking apps, including Capital One, Chase, Bank of America, Wells Fargo, Discover, Citi and U.S. Bank, which saw their installs drop 5%. Downloads of digital-first apps such as  Chime,

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Following the upsets in the US banking system over the last few weeks, crypto apps and wallets have seen a spike in downloads and user numbers. What’s happening?

Stocks down, downloads up

As Silicon Valley Bank’s stocks dropped 60% last week, the leading 10 crypto apps for exchanges and wallets saw their downloads spike 15%, data from app expert Apptopia finds. 

The top 10 crypto apps include Coinbase, Crypto.com, Trust, Binance, Bitcoin and Crypto DeFi Wallet, Blockchain.com, KuKoin, Kraken, eToro and BitPay.

The rise in crypto apps comes at the expense of the top 10 traditional banking apps, including Capital One, Chase, Bank of America, Wells Fargo, Discover, Citi and U.S. Bank, which saw their installs drop 5%.

Downloads of digital-first apps such as  Chime, Dave, Albert, Empower, Varo, MoneyLion, Current, Aspiration, Sable and Oxygen were down by 3%.

More users are downloading crypto apps in light of banking failures

Source: Apptopia

The higher downloads may signal a general concern among US customers given the recent banking crisis.  

Are crypto apps really safer?

Crypto apps and traditional banking apps both have their own strengths and weaknesses when it comes to safety against economic disruption. While crypto apps offer decentralized, non-fiat currency options and a higher level of privacy, they’re also subject to high volatility and lack the protections offered by government-backed insurance. 

On the other hand, traditional banking apps offer more stable options with government-backed insurance and regulations but also face the risk of bank runs and inflation. Both are vulnerable to cyberattacks. 

Following the Silicon Valley Bank shakeup bitcoin and ether cryptocurrencies increased by 15% and 9%, respectively according to CoinMarketCap data. 

Key takeaways

  • Top 10 crypto apps downloads rose 15% following banking collapses
  • Traditional banking app downloads dropped 5%
  • Digital-first app downloads fell 3%

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Listen up: in-app audio advertising faces rising fraud threat https://www.businessofapps.com/news/listen-up-in-app-audio-advertising-faces-rising-fraud-threat/ Fri, 17 Mar 2023 09:07:02 +0000 https://www.businessofapps.com/?p=85376 Audio advertising in-app is growing at a rapid pace, but concerns over potential ad fraud schemes continue to pose a threat to the industry. According to eMarketer, US podcast advertising spending is expected to surpass $2 billion by 2023, demonstrating the increasing demand for audio advertising. However, as the industry grows, so do the opportunities for fraudulent activity, which could undermine advertisers’ trust in the medium. Demand creates opportunities for fraudsters DoubleVerify‘s recent discovery of the BeatSting fraud scheme is one example of the potential risks. Roy Rosenfeld, head of the company’s Fraud Lab, warned that the scheme has cost “unprotected advertisers” up to $20 million over the last few years. Rosenfeld explained that CTV and audio are channels with higher engagement which leaves them

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Audio advertising in-app is growing at a rapid pace, but concerns over potential ad fraud schemes continue to pose a threat to the industry. According to eMarketer, US podcast advertising spending is expected to surpass $2 billion by 2023, demonstrating the increasing demand for audio advertising. However, as the industry grows, so do the opportunities for fraudulent activity, which could undermine advertisers’ trust in the medium.

Demand creates opportunities for fraudsters

DoubleVerify‘s recent discovery of the BeatSting fraud scheme is one example of the potential risks. Roy Rosenfeld, head of the company’s Fraud Lab, warned that the scheme has cost “unprotected advertisers” up to $20 million over the last few years.

Rosenfeld explained that CTV and audio are channels with higher engagement which leaves them more vulnerable to fraudulent activity when demand is high.

Mechanism of audio ad fraud

Source: DoubleVerify

The issue is by no means new. A study by Integral Ad Science found that the majority of media experts were concerned about audio ad fraud while 34% said they had seen an increase in fraudulent activity. 

How bad actors use fake audio streams

In 2021, DoubleVerify uncovered BeatSting, which involved fraudulent activity across over 60 mobile apps. While the apps are authentic, the impressions never actually happened. Fraudsters can create fake traffic that simulates how users listen and this in turn triggers an ad exchange to insert an ad. 

Though fraud is a much bigger problem in programmatic, which currently makes up just 2% of podcast ad revenue, with the rise of audio advertising, it’s crucial to address potential risks and take steps to protect advertisers and maintain the industry’s integrity.

Podcast ad spend growth prediction

Source: eMarketer

In a sense, audio advertising benefits from the fact that the market is still relatively small. 

“Fraud always follows the money, and increasingly that money is flowing to digital audio, a rapidly emerging channel where digital advertising standards are still evolving,” added Mark Zagorski, Chief Executive Officer at DoubleVerify. 

Key takeaways

  • Podcast fraud scheme cost advertisers up to $20 million over the last few years
  • BeatSting uncovered fraudulent activity in over 60 mobile apps
  • As demand for audio ads increases, so will ad fraud 

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All eyes on the hybrids as hypercasual mobile game downloads plummet 24% https://www.businessofapps.com/news/all-eyes-on-the-hybrids-as-hypercasual-mobile-game-downloads-plummet-24/ Thu, 16 Mar 2023 08:38:53 +0000 https://www.businessofapps.com/?p=85346 When the first hypercasual game (Flappy Bird) was released in 2013, it wasn’t an immediate success. But by the following year interest in this type of lightweight, snackable gameplay had exploded and other developers were taking note. The genre became massive. Last year, Android’s share of the genre climbed to a record 57% as the pandemic boosted mobile games to new heights. But the release of Apple’s IDFA changes and the economic slowdown, have impacted mobile gaming severely.  What goes up, must come down According to the latest State of Mobile Gaming 2023 report from Sensor Tower, the hypercasual genre suffered a substantial decline in downloads following the pandemic. Downloads of hypercasual games dropped 24% year-on-year to 2.7 billion in Q4 2022. Total downloads were 12.3

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When the first hypercasual game (Flappy Bird) was released in 2013, it wasn’t an immediate success. But by the following year interest in this type of lightweight, snackable gameplay had exploded and other developers were taking note. The genre became massive. Last year, Android’s share of the genre climbed to a record 57% as the pandemic boosted mobile games to new heights. But the release of Apple’s IDFA changes and the economic slowdown, have impacted mobile gaming severely. 

What goes up, must come down

According to the latest State of Mobile Gaming 2023 report from Sensor Tower, the hypercasual genre suffered a substantial decline in downloads following the pandemic. Downloads of hypercasual games dropped 24% year-on-year to 2.7 billion in Q4 2022. Total downloads were 12.3 billion, down 10% from 13.7 billion in 2021. 

Despite all of this, hypercasual is still the top gaming genre by downloads, followed by Arcade, Simulation, Puzzle and Lifestyle. 

And it’s not the only genre losing out on attracting new users. Both Shooter and RPG titles saw a massive drop in downloads. 

Mobile game genre downloads and revenues in 2021 and 2022

Source: Sensor Tower

Interestingly, Action game downloads jumped 13% to 1.9 billion on the back of successful titles like Shooter.io and School Party Craft. 

Users want exclusive content

But it’s not all doom and gloom. The so-called hybridcasual genre, combining hypercasual gameplay with midcore and casual game retention and monetisation tools, grew 13% in 2022. 

The genre saw a total of 5.1 billion downloads and revenues reached $1.4 billion. 

Hybridcasual is in

Source: Sensor Tower

But if Netflix’s expansion into games is anything to go by, it seems some users are increasingly enjoying more exclusive access games. Downloads from Netflix subscribers were up 54%, generating 24.6 million total installs. 

Source: Sensor Tower

It would suggest there’s still room to grow or perhaps refocus your traditional hypercasual games.

Key takeaways

  • Downloads of hypercasual games dropped 24% year-on-year to 2.7 billion in Q4 2022
  • Total downloads were down 10% from 13.7 billion in 2021
  • Hybridcasual titles grew 13% 

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Digital publishing revenues rise 3% on back of ongoing subscription success https://www.businessofapps.com/news/digital-publishing-revenues-rise-3-on-back-of-ongoing-subscription-success/ Wed, 15 Mar 2023 08:11:45 +0000 https://www.businessofapps.com/?p=85330 Despite the economic downturn, app and mobile publishers appear optimistic. Digital publishing revenues jumped 3% to £176.9 million in 2022 from the previous year, according to the latest data shared by the Association of Online Publishers (AOP) and Deloitte. So what’s driving growth?  Consumers are subscribers Subscriptions saw the strongest growth among publishers in the final quarter of 2022, rising almost 13% year-on-year. It shows that audiences are still keen to consume premium content despite the cost-of-living crisis.  Display ad revenues stagnated at 0.1% while video revenues dropped slightly (-1.9%), according to the latest Digital Publishers’ Revenue Index (DPRI). Sponsorships dropped a whopping -24% in revenues.  Total digital revenues were up 4.4% to £637.7 million. “It is reassuring to see that there is optimism amongst

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Despite the economic downturn, app and mobile publishers appear optimistic. Digital publishing revenues jumped 3% to £176.9 million in 2022 from the previous year, according to the latest data shared by the Association of Online Publishers (AOP) and Deloitte. So what’s driving growth? 

Consumers are subscribers

Subscriptions saw the strongest growth among publishers in the final quarter of 2022, rising almost 13% year-on-year. It shows that audiences are still keen to consume premium content despite the cost-of-living crisis. 

Display ad revenues stagnated at 0.1% while video revenues dropped slightly (-1.9%), according to the latest Digital Publishers’ Revenue Index (DPRI). Sponsorships dropped a whopping -24% in revenues. 

Total digital revenues were up 4.4% to £637.7 million.

“It is reassuring to see that there is optimism amongst publishers, with 75% confident in the outlook for advertising revenues compared to just half at the same time last year,” said Dan Ison, lead partner for telecommunications, media and entertainment at Deloitte.

“Many consumers remain committed to their subscriptions, despite tighter budgets as a result of higher cost of living. It is evident that the appetite for exclusive content remains intact, making it even more important for digital publishers to continue to prioritise consistent, high quality outputs to maintain consumer interest and drive growth.”

UK digital publisher revenues rise 3% in 2022

Source: AOP

Multi-platform revenues see sharpest growth

The data reveals a clear shift from desktop to mobile devices with mobile rising almost 17% and desktop revenues falling 9.5%. 

Multi-platform captures the largest share at £121.6 million (compared to £26.6 million for mobile alone), an increase of 3.7%. 

The growth is due to video (33.3%), subscriptions (12.9%), and display advertising (8.1%).

However, better performance was skewed toward the biggest players with 43% of respondents reporting growth. A whopping 75% said they were prioritising cost reductions, up 50% from 2021. That said, 75% said they were optimistic about ad revenues going forward as inflationary pressures could hit a peak and balance out the share of growth. 

Key takeaways

  • Digital publishing revenues jumped 3% to £176.9 million in 2022 
  • Subscriptions saw the strongest growth at 13% year-on-year
  • Display ad revenues stagnated at 0.1% while video revenues dropped slightly (-1.9%)

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Rewards boost recommendations of travel apps https://www.businessofapps.com/news/rewards-boost-recommendations-of-travel-apps/ Tue, 14 Mar 2023 08:53:07 +0000 https://www.businessofapps.com/?p=85313 Pandemic lockdowns meant that many of us could only dream of travelling. But once lockdowns lifted, people were quick to return to the spots they’d dreamt up. Now data from app and mobile marketing experts Digital Turbine shows that travel booking app TripAdvisor stood out when it comes to consumer interest.  Rewards fuel recommendations  Rewards are everyone’s favourite. The Marriott Bonvoy rewards app topped the chart for positive consumer sentiment and brand opinion. It had some of the highest percentages of users willing to recommend the app, despite having the fourth-lowest awareness among the top 20 apps.  Fly Delta, Hilton Honors, Expedia and TripAdvisor rounded out the top apps consumers are happy to recommend to others.  In the line-up of travel aggregators, Expedia and TripAdvisor

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Pandemic lockdowns meant that many of us could only dream of travelling. But once lockdowns lifted, people were quick to return to the spots they’d dreamt up. Now data from app and mobile marketing experts Digital Turbine shows that travel booking app TripAdvisor stood out when it comes to consumer interest. 

Rewards fuel recommendations 

Rewards are everyone’s favourite. The Marriott Bonvoy rewards app topped the chart for positive consumer sentiment and brand opinion. It had some of the highest percentages of users willing to recommend the app, despite having the fourth-lowest awareness among the top 20 apps. 

Fly Delta, Hilton Honors, Expedia and TripAdvisor rounded out the top apps consumers are happy to recommend to others. 

In the line-up of travel aggregators, Expedia and TripAdvisor rank top of consumer ownership. Orbitz has some of the lowest ownership at just 3%, which is around 5x lower than Expedia. Given that it’s owned by the latter, Expedia could help Orbitz grow. 

Orbitz has some of the lowest ownership among travel apps

Source: Digital Turbine

Everyone Ubers

In the ride-sharing category, Uber’s customer awareness is now at 65% compared with Lyft’s at 58%. It shows that Lyft still has plenty of room to grow. But what’s Uber doing that Lyft is failing to do? 

According to Digital Turbine research, Uber developed a stronger attachment with its users. In other words, it’s quite a sticky app. 

Lyft has some catching up to do

Source: Digital Turbine

What makes an app sticky in the first place is a loyal audience, low churn and solid engagement. Sticky apps are those most revenant to a user’s life or need. Developers can boost their app stickiness by boosting the user experience and loyalty through personalisation and an analysis of one’s weak points. 

Key takeaways

  • The Marriott Bonvoy rewards app has the highest positive consumer sentiment and brand opinion
  • Orbitz has some of the lowest ownership at just 3% – 5x lower than Expedia
  • Uber’s customer awareness is now at 65% compared with Lyft’s at 58%

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Oscar nominations: streaming app Paramount+ downloads jump 80% https://www.businessofapps.com/news/oscar-nominations-streaming-app-paramount-downloads-jump-80/ Mon, 13 Mar 2023 11:41:44 +0000 https://www.businessofapps.com/?p=85303 The Oscar’s are just around the corner but it seems that interest in the annual Academy Awards event is already fuelling a higher interest in streaming apps and platforms such as Netflix, Amazon and Apple TV+. According to an analysis from data.ai, the Paramount app saw a spike in downloads in the week following the announcement of Oscar nominations. Let’s take a look.  Stream, stream, stream Since the Oscar nominees were announced on January 24th, it seems app users have rushed to catch up on watching critically acclaimed movies.  The streaming app from major movie studio Paramount, Paramount+, saw an 80% rise in downloads with the nominations. Users were watching Top Gun: Maverick and Everything Everywhere All At Once. Global streaming app downloads rise following

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The Oscar’s are just around the corner but it seems that interest in the annual Academy Awards event is already fuelling a higher interest in streaming apps and platforms such as Netflix, Amazon and Apple TV+. According to an analysis from data.ai, the Paramount app saw a spike in downloads in the week following the announcement of Oscar nominations. Let’s take a look. 

Stream, stream, stream

Since the Oscar nominees were announced on January 24th, it seems app users have rushed to catch up on watching critically acclaimed movies. 

The streaming app from major movie studio Paramount, Paramount+, saw an 80% rise in downloads with the nominations. Users were watching Top Gun: Maverick and Everything Everywhere All At Once.

Global streaming app downloads rise following Oscar nominations

Source: data.ai

Amazon Prime Video and Netflix downloads also jumped with nominations for The Fabelmans, Blonde and All Quiet on the Western Front.

It’s not just the Oscar’s

However, the rise in streaming app uptake is not just due to the Oscar’s. The pandemic had a major effect on the way we consume media and video in particular. Streaming services exploded during the lockdown periods as theatres were shut down. Video streaming apps have been on a roll ever since with global downloads up 23% year-on-year to 3 billion. 

Spending on video streaming apps topped $7.2 billion (up 12% year-on-year) with US consumers contributing 44% to all spending. 

Top streaming apps by consumer spending in the UK

Source: data.ai

Interestingly, the data shows that growth is not just restricted to developed markets. Apps like MX Player gained popularity in India becoming the third most downloaded video streaming app after YouTube and Netflix in 2022. In LATAM, the category grew with consumer spending at over $42 million. 

Key takeaways

  • Paramount+ saw an 80% rise in downloads with the nominations
  • Video streaming app global downloads were up 23% year-on-year to 3 billion in 2022 
  • Spending on video streaming apps topped $7.2 billion (up 12% year-on-year) 

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Brand safety is key for 67% of mobile brand advertisers https://www.businessofapps.com/news/brand-safety-is-key-for-67-of-mobile-brand-advertisers/ Fri, 10 Mar 2023 11:39:55 +0000 https://www.businessofapps.com/?p=85276 As consumers increasingly prioritize values such as privacy, transparency, and sustainability when making purchase decisions, it’s more critical for brands to prioritize these concerns in their marketing strategies. Today 67% of digital advertisers agree that brand safety is a key priority in mobile and app marketing, according to the latest survey by IAB Europe. Let’s take a look. An industry gets serious about brand safety Based on the answers of over 150 industry professionals, the majority believe that more must be done to ensure brand safety. Roughly half (53%) said that the industry had done a good job at tackling safety issues over the last 12 months, up from 36% in 2019.  What’s fuelling these changes is, in the first instance, technological innovation (71%).  “The

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As consumers increasingly prioritize values such as privacy, transparency, and sustainability when making purchase decisions, it’s more critical for brands to prioritize these concerns in their marketing strategies. Today 67% of digital advertisers agree that brand safety is a key priority in mobile and app marketing, according to the latest survey by IAB Europe. Let’s take a look.

An industry gets serious about brand safety

Based on the answers of over 150 industry professionals, the majority believe that more must be done to ensure brand safety. Roughly half (53%) said that the industry had done a good job at tackling safety issues over the last 12 months, up from 36% in 2019. 

What’s fuelling these changes is, in the first instance, technological innovation (71%). 

“The poll results highlight how seriously the digital advertising industry takes the safety of brand advertising investments and how improvements have been made in tackling this over the past couple of years,” said Helen Mussard, CMO, IAB Europe.

Furthermore, it is encouraging to see stakeholders recognise the importance that technology plays in tackling brand safety and suitability. We will continue to work with our members to highlight advances and best practices in this area, to enable brand-safe experiences for both advertisers and consumers.”  

Brand safety is a key priority

Source: IAB Europe

From safety to suitability

However, the challenges in brand safety have, by and large, remained the same according to 50% of respondents. 

They include privacy, transparency and sustainability. 57% said that privacy posed a greater challenge in 2022 while 44% found transparency and sustainability to be tougher than previously (39%).

Brands use suitability alongside safety measures

Source: IAB Europe

What emerges is that brands are ramping up demand for brand suitability (78%) versus safety. Over 80% of respondents said brand safety required a bespoke approach to client needs. 

In the future, this may mean new rules for creators, and tighter safety guidelines for customer privacy and content control.

Key takeaways

  • For 67% of digital advertisers brand safety is a key priority in mobile and app marketing
  • Brand safety has by and large remained the same according to 50%
  • 57% said that privacy posed a greater challenge in 2022

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How much do influencers think they would charge for mobile social campaigns? https://www.businessofapps.com/news/how-much-do-influencers-think-they-would-charge-for-mobile-social-campaigns/ Thu, 09 Mar 2023 08:22:06 +0000 https://www.businessofapps.com/?p=85248 Influencer marketing may be here to stay after all. This year alone, 64% of brand marketers are looking to increase their budgets on influencer marketing and a vast majority prefer long-term relationships with creatives. But if you’re just getting started and have wondered what influencers actually charge, a new survey by Intellifluence sheds light on how creators are compensated. Instagram influencers overestimate budgets Although TikTok has seriously advanced on Instagram in terms of attracting both talent and marketers, the Meta-owned photo app continues to grow its loyal audience and is the 8th most visited app in the world.  When asked about how much cash an influencer would expect per campaign, those with less than <1k followers said $89 while those with 100k to 1 million

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Influencer marketing may be here to stay after all. This year alone, 64% of brand marketers are looking to increase their budgets on influencer marketing and a vast majority prefer long-term relationships with creatives. But if you’re just getting started and have wondered what influencers actually charge, a new survey by Intellifluence sheds light on how creators are compensated.

Instagram influencers overestimate budgets

Although TikTok has seriously advanced on Instagram in terms of attracting both talent and marketers, the Meta-owned photo app continues to grow its loyal audience and is the 8th most visited app in the world. 

When asked about how much cash an influencer would expect per campaign, those with less than <1k followers said $89 while those with 100k to 1 million followers typically expect around $1k per campaign. Interestingly, influencers with fewer followers (<1k) significantly overestimated how much those with 1 million followers actually charge ($20k).

Instagram influencer compensation expectations

Source: Intellifluence

That means Instagram influencers with small followers would hypothetically charge much more per post if they had millions of followers. 

Twitter and Facebook for shallow pockets

Marketers with smaller budgets will find that influencers on both Facebook and Twitter tend to charge far less than their Instagram counterparts, at least at a higher number of followers. However, Twitter estimates of budgets have been increasing since 2021. 

As for TikTok, brands have noticed that the network demands a lot more in terms of creativity in order to be successful. However, videos also have a 6x higher engagement rate than Instagram Reels. 

TikTok influencer compensation expectations

Source: Intellifluence

Estimates for campaigns on TikTok increase exponentially once a user crosses the 100k user mark, starting at $95 for <1k followers. That’s similar to Instagram. However, rates jump to over $1k once a creator has over 100k followers and then grow exponentially. 

YouTube performed similarly here. Though given how much more challenging it is to get users to subscribe, those with <1k followers charge more than twice as TikTok influencers. 

Key takeaways

  • Instagram influencers with small followers would charge much more per post if they had millions of followers
  • Facebook and Twitter creators tend to charge far less than their Instagram counterparts
  • Campaigns on TikTok increase exponentially once a user crosses the 100k user mark

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Game app makers spent $27 billion on ads while in-app purchases slumped 7% https://www.businessofapps.com/news/game-app-makers-spent-27-billion-on-ads-while-in-app-purchases-slumped-7/ Wed, 08 Mar 2023 13:00:27 +0000 https://www.businessofapps.com/?p=85231 While the economic effects of the Covid pandemic and the war in Ukraine are taking a toll on ad budgets worldwide, the gaming app economy has been remarkably resistant. Developers and game marketers invested nearly $27 billion in ad spending in 2022, according to the latest State of Gaming App Marketing for 2023 report from AppsFlyer.  Android up, iOS down During Covid, game developers and marketers were on a high. During the second half of 2022, interest in gaming waned somewhat as users returned to their normal lives.  But despite economic slumps, Android game app installs rose 8% compared to 2021 while iOS declined 5% in 2022.  The drop in iOS installs reflects the challenges associated with Apple’s privacy changes.  Year-over-year % change in overall

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While the economic effects of the Covid pandemic and the war in Ukraine are taking a toll on ad budgets worldwide, the gaming app economy has been remarkably resistant. Developers and game marketers invested nearly $27 billion in ad spending in 2022, according to the latest State of Gaming App Marketing for 2023 report from AppsFlyer. 

Android up, iOS down

During Covid, game developers and marketers were on a high. During the second half of 2022, interest in gaming waned somewhat as users returned to their normal lives. 

But despite economic slumps, Android game app installs rose 8% compared to 2021 while iOS declined 5% in 2022. 

The drop in iOS installs reflects the challenges associated with Apple’s privacy changes. 

Year-over-year % change in overall gaming app installs: 2019-2022

Source: AppsFlyer

The US is still the most important market for gaming app marketers and saw a 19% growth in Android app installs in 2022, compared to a 1% drop in iOS app installs.

Shani Rosenfelder, Director of Market Insights at AppsFlyer reveals that “Evolving marketing budgets coupled with drops in consumer spending across some genres mean game businesses are compelled to prioritize profits over growing the sheer size of their numbers of players.”

Consumers are spending less in-app

In light of the economic challenges, consumers are spending less and that has an effect on app spending. There was a 7% drop in overall in-app purchases during H2 2022 compared to H1. Spending on iOS was down 9% compared to 4% on Android. 

In-app purchases on Android were down 14% while iOS was down 1%. The decline was driven by Role Playing and Casino genres which tend to have higher rates of in-app purchases. 

Year-over-year % change in overall gaming app installs by genre

Source: AppsFlyer

Casino grew 48% on Android, which is 3x more than hyper-casual and 5x higher than puzzle and role-playing games. 

What game marketers can do

There was a notable 88% increase in CPI from iOS between 2021 to 2022, reaching $3.75 per install. Marketers are shifting to owned media channels such as push

notifications, in-app messages and cross-promotion to get more out of their budgets.

What’s interesting though is that despite these hurdles mobile gaming is a lucrative venture. 

Gaming in-app advertising revenue by platform

Source: AppsFlyer

“Marketers will continue to succeed by putting more focus on modern measurement capabilities, utilizing techniques that deliver an engaging experience while respecting user privacy, and leveraging remarketing and owned media channels further in order to offset increases in their cost-per-installs (CPI),” adds Rosenfelder. 

“Additionally, they will need to dive deep into the complex yet promising SKAN 4.0 from Apple, and invest more in campaigns outside of the United States, as gaming is truly a global phenomenon.”

Key takeaways

  • Developers and game marketers invested nearly $27 billion in ad spending in 2022
  • Android game apps installs rose 8% compared to 2021 while iOS declined 5% in 2022
  • 7% drop in overall in-app purchases during H2 2022 compared to H1

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UK mobile game maker Tripledot Studios tops FT 1000 https://www.businessofapps.com/news/uk-mobile-game-maker-tripledot-studios-tops-ft-1000/ Tue, 07 Mar 2023 08:56:25 +0000 https://www.businessofapps.com/?p=85202 A UK mobile games maker topped the latest Financial Times / Statista FT 1000 of the seven fastest-growing European companies. But what’s all the more apparent from the survey is the impact of Covid-19 and Russia’s war in Ukraine.  Mobile games are on a roll It’s hardly a secret that the mobile gaming market saw a significant boost during the pandemic as users hunkered down at home and turned to game apps to entertain themselves. By the end of 2021, the mobile game market generated $7.5 billion in player spending from the two app stores.  Gamers spent 7.3% more in games in 2021 compared to 2020 with emerging markets such as Argentina, Vietnam and Brazil contributing heavily to the growth.  Tripledot Studios, a game maker based

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A UK mobile games maker topped the latest Financial Times / Statista FT 1000 of the seven fastest-growing European companies. But what’s all the more apparent from the survey is the impact of Covid-19 and Russia’s war in Ukraine. 

Mobile games are on a roll

It’s hardly a secret that the mobile gaming market saw a significant boost during the pandemic as users hunkered down at home and turned to game apps to entertain themselves. By the end of 2021, the mobile game market generated $7.5 billion in player spending from the two app stores. 

Gamers spent 7.3% more in games in 2021 compared to 2020 with emerging markets such as Argentina, Vietnam and Brazil contributing heavily to the growth. 

Tripledot Studios, a game maker based in the UK, just topped the list of the FT 1000 of Europe’s fastest-growing businesses at a CAGR of 795%. The seventh annual FT 1000 ranking lists the top European companies that achieved a top annual growth rate between 2018 and 2021. 

Top 10 companies in the FT 1000 2022

Source: FT

Launched as recently as 2017, the game maker focuses on single-player card games. 

It was followed by Marshmallow, a UK insure-tech business (CAGR of 660%) and lithium battery maker WeCo of Italy (CAGR of 433%). 

Digitalisation of our lives

Besides the ongoing pressures of the war and Covid-19, the list reveals the ongoing digitalisation of our lives. IT, fintech and mobile or digital entertainment services all ranked in the top 10 of the FT 1000. 

According to data from Liftoff, over half of users who downloaded fintech apps in 2022 activated an account. 

Major game companies are shifting their focus to mobile-first games. Mobile gaming generated some $80 billion in 2020 compared to $37 billion on PCs and $45 billion for consoles.

Downloads of mobile games rose dramatically during the pandemic years

Source: data.ai

Three-quarters of Tencent’s $33 billion in 2021 revenues came from mobile alone. And though it’s true that multi-platform releases are becoming popular, mobile penetration of games far outstrips that of PC and console and there seems to be no stopping it. 

Key takeaways

  • Tripledot Studios topped the list of the FT 1000 of Europe’s fastest-growing businesses at a CAGR of 795%
  • Mobile gaming generated $80 billion in 2020 compared to $37 billion on PCs and $45 billion for consoles
  • Gamers spent 7.3% more in games in 2021 compared to 2020

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38% of customers made purchase after receiving WhatsApp or text message https://www.businessofapps.com/news/38-of-customers-made-purchase-after-receiving-whatsapp-or-text-message/ Mon, 06 Mar 2023 10:44:02 +0000 https://www.businessofapps.com/?p=85175 Text and WhatsApp messaging may seem like an outdated mode of marketing. However, almost a fifth of respondents list SMS as their preferred brand communication channel and 16% would ideally like to receive these messages from brands up to three times a week. Why is that? Data quality expert Validity sought to find out. Texts influences purchases SMS marketing has become a widely adopted practice. But how successful is it really in driving sales and purchase intent? Based on a survey of over 1,200 customers late last year, promo messages reminding customers of abandoned carts and SMS marketing drove 38% of customers to make a purchase and 50% were influenced to purchase a product.  However, the line between a positive and negative brand experience is

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Text and WhatsApp messaging may seem like an outdated mode of marketing. However, almost a fifth of respondents list SMS as their preferred brand communication channel and 16% would ideally like to receive these messages from brands up to three times a week. Why is that? Data quality expert Validity sought to find out.

Texts influences purchases

SMS marketing has become a widely adopted practice. But how successful is it really in driving sales and purchase intent? Based on a survey of over 1,200 customers late last year, promo messages reminding customers of abandoned carts and SMS marketing drove 38% of customers to make a purchase and 50% were influenced to purchase a product. 

However, the line between a positive and negative brand experience is thin. 

Lack of purchase history and a disregard for customer preferences means that marketers risk losing customers and revenues. 

Preferred channels for receiving marketing messages

Source: Validity

A whopping 96% of customers find themselves occasionally annoyed with SMS marketing, particularly when messages aren’t relevant to their needs or the products they purchased.

What brands can do

Brands risk losing customers who feel irritated by brand communication. In fact, 28% who felt annoyed stopped doing business with a company and another 28% stopped purchasing from a brand they received annoying messages from. 

Another 14% also left a negative review of a company due to irritation. 

Reasons why shoppers get annoyed with brands

Source: Validity

“With bleak economic conditions projected for the coming months, it is increasingly critical to reach customers where they’re at – which in today’s world is via SMS,” said Kate Adams, SVP of Marketing at Validity.

“Marketers who’ve mastered the art of SMS are able to create campaigns that increase customer engagement and satisfaction, and ultimately drive revenue for their business. But the findings of this report are also a cautionary tale because the opposite is equally true. When SMS is done poorly, businesses risk alienating large swaths of customers. Unfortunately, many marketers don’t know how to incorporate SMS effectively, and often attempt to apply age-old email marketing tactics – which aren’t effective in this medium. It’s crucial that businesses invest in training for their marketing teams so they are able to effectively adjust how, where, and with what frequency to employ SMS messaging tactics.”

To overcome these challenges, brands can consider giving customers the ability to adjust the frequency of their messages. 97% of customers said they would prefer such a feature and 81% feel it would make them purchase more. 

Customers prefer to receive these types of notifications

Source: Validity

Data privacy worries a whopping 70% of respondents with 66% worried brands are selling their data. So it’s important for companies to reassure customers. 

Key takeaways

  • 38% of customers make a purchase and 50% were influenced to purchase a product after receiving a text message
  • 96% get annoyed with SMS marketing 
  • 28% who felt annoyed stopped doing business with a company and another 28% stopped purchasing from a brand they received annoying messages from

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Social apps turn to in-app purchases to make up for lost ad revenues https://www.businessofapps.com/news/social-apps-turn-to-in-app-purchases-to-make-up-for-lost-ad-revenues/ Fri, 03 Mar 2023 08:49:20 +0000 https://www.businessofapps.com/?p=85151 Many social apps start out by offering their services for free. They begin to monetise by offering ads and building their own advertising platforms. But with Apple’s app tracking transparency, marketers have turned to alternatives to grow profits. Social media apps compensated by building their own products and services available as in-app purchases (IAP). But how are their IAP efforts performing now? App experts Apptopia sought to find out.  IAP revenues jump Combined, the top social apps including TikTok, Facebook, Instagram, Snapchat, and Twitter saw their quarter IAP revenues rise 91% since Apple rolled out ATT. Snapchat+ stands out with an average 20% more daily IAP revenue than Facebook.  The company’s subscription service costs $3.99 per month and has now brought in around $25 million

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Many social apps start out by offering their services for free. They begin to monetise by offering ads and building their own advertising platforms. But with Apple’s app tracking transparency, marketers have turned to alternatives to grow profits. Social media apps compensated by building their own products and services available as in-app purchases (IAP).

But how are their IAP efforts performing now? App experts Apptopia sought to find out. 

IAP revenues jump

Combined, the top social apps including TikTok, Facebook, Instagram, Snapchat, and Twitter saw their quarter IAP revenues rise 91% since Apple rolled out ATT.

Snapchat+ stands out with an average 20% more daily IAP revenue than Facebook. 

The company’s subscription service costs $3.99 per month and has now brought in around $25 million since it launched. 

Snapchat+ revenue grows again

Source: Apptopia

Even though Facebook’s revenue is more consistent in terms of daily fluctuations, Snapchat’s daily revenue has trended higher than Facebook’s as of February. 

Twitter Blue grows slowly

Twitter rolled out Blue back in November 2022 for an average $8 per month. The feature lets users edit tweets and prioritize conversations. The company has now generated $25 million via the feature which is still low.

There’s also a massive disparity between iOS and Android revenues at an average monthly gap is 2,859%. 

Twitter Blue revenues on iOS and Android

Source: Apptopia

Compare that to Snapchat’s 902%, Instagram’s 293%, and Facebook’s at just 52%.

Twitter has some work to do to get Android users on board.

It’s all about fans on Meta and TikTok

Meta app IAPs and those on TikTok are largely focused on driving revenues through fans of creators. 

No slowing down for TikTok

Source: Apptopia

Facebook generated $56 million in IPAs while Instagram took home just $3.6 million. TikTok revenues came in at a whopping $1.5 billion last year. The company has long focused on fan-driven IAPs and continues to growth app revenues quarter by quarter (up 13.6% in Q4 2022). 

Key takeaways

  • Top social apps quarter IAP revenues rise 91% since Apple rolled out ATT
  • Snapchat+ attracts 20% more daily IAP revenue than Facebook
  • Massive disparity between iOS and Android revenues at an average monthly gap of 2,859% on Twitter and 902% on Snapchat

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Only 1 in 5 who download fintech app will sign up during first week https://www.businessofapps.com/news/only-1-in-5-who-download-fintech-app-will-sign-up-during-first-week/ Thu, 02 Mar 2023 09:12:03 +0000 https://www.businessofapps.com/?p=85129 Just because a user downloads a fintech app, doesn’t mean they’ll be using it. In fact, only one in five users who install fintech apps, end up signing up within the first week. That’s according to the latest Industry Benchmark Report for Fintech Apps 2022 from CleverTap. Why are install-to-sign-up rates so poor? Something’s amiss if just 21% of those downloading a fintech app actually sign up during the first week. While speed, ease and convenience are all motivators for downloading fintech apps, it seems the onboarding process needs to be just as contextually relevant for consumers to actually sign up. Most users are looking for that easy button to help them solve their problems and are less keen on painful registration processes. 70% of

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Just because a user downloads a fintech app, doesn’t mean they’ll be using it. In fact, only one in five users who install fintech apps, end up signing up within the first week. That’s according to the latest Industry Benchmark Report for Fintech Apps 2022 from CleverTap.

Why are install-to-sign-up rates so poor?

Something’s amiss if just 21% of those downloading a fintech app actually sign up during the first week. While speed, ease and convenience are all motivators for downloading fintech apps, it seems the onboarding process needs to be just as contextually relevant for consumers to actually sign up. Most users are looking for that easy button to help them solve their problems and are less keen on painful registration processes.

70% of users sign up within just 75 seconds

Source: CleverTap

Here’s some good news though. Of those users who do sign up, 70% do so within 75 seconds after launching the app. It shows that many users are eager to get going with their fintech experience.

Keep engaging to boost conversion rates

A whopping 95% of new fintech app users make at least one financial transaction during the first month. Over the course of a week, 76% of users go from onboarding to deeper-in-the-funnel engagement and the average user launches their app around 11x a month.

However, just 15% of new users complete more than one transaction during week one. This means it’s all the more important marketers continue to customise user engagement strategies to boost retention after download. 

“The fintech industry has seen exponential growth in the last few years. Given the relentless competition within the space, fintech platforms need to step up their Omnichannel engagement efforts to better retain customers”, said Jacob Joseph, VP-Data Science, CleverTap.

Fintech apps are sticky

The good news is that fintech apps may be a little more sticky than others at a stickiness quotient of 22% which shows that almost a quarter of users frequently return to their apps. 

Clickthrough rates for in-app notifications were 24% which is 3x more than other push notifications and email open rates are a whopping 34%. At 9%, the average CTR for Android is quite a bit higher than that of iOS (6%).

On average, fintech app users launch these apps about 11 times per month

Source: CleverTap

These figures show that users are interested in educating themselves about fintech topics and their apps.

Key takeaways

  • 21% of users downloading a fintech app sign up during the first week
  • 70% sign up within 75 seconds after launching the app
  • 95% of new fintech app users make at least one financial transaction during the first month

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Apple Search Ads is now second-largest network for user acquisition on iOS https://www.businessofapps.com/news/apple-search-ads-is-now-second-largest-network-for-user-acquisition-on-ios/ Wed, 01 Mar 2023 11:47:01 +0000 https://www.businessofapps.com/?p=85109 Apple Search Ads is now the second-largest network for user acquisition on iOS, according to the Singular ROI Index 2023 released today. That’s by comparison with platforms using analytics from SKAdNetwork. But smaller networks tied to Google and Meta are growing too. Let’s take a closer look.  Ad spending on iOS continues to grow When considering dollar volume and the number of conversions, Apple Search Ads is now the second-biggest ad network for iOS for app marketing. Brands which may have previously struggled with new attribution methods learned to use Apple’s privacy-focused SKAN and boosted spending on iOS. Following a drop in 2021, Apple ad spending jumped from 36% in January to 47% in December.  Among the reasons for the growth in iOS ad spending

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Apple Search Ads is now the second-largest network for user acquisition on iOS, according to the Singular ROI Index 2023 released today. That’s by comparison with platforms using analytics from SKAdNetwork. But smaller networks tied to Google and Meta are growing too. Let’s take a closer look. 

Ad spending on iOS continues to grow

When considering dollar volume and the number of conversions, Apple Search Ads is now the second-biggest ad network for iOS for app marketing. Brands which may have previously struggled with new attribution methods learned to use Apple’s privacy-focused SKAN and boosted spending on iOS. Following a drop in 2021, Apple ad spending jumped from 36% in January to 47% in December. 

Among the reasons for the growth in iOS ad spending are key markets such as North America and Western Europe, but also Apple’s growing global market share which is now at 22%. iPhone users also tend to spend more than Android users which makes them more attractive acquisition targets. 

iOS versus Android ad spend

Source: Singular

Brands using Appel benefit from managing a high-intent search marketing platform in Apple Search Ads and operating app advertising as a first-party data operation, enabling better targeting while ensuring privacy.

“2022 saw Apple Search Ads spending reaching record-high for apps across different categories,” said Emre Kavaloglu, Head of Marketing at MobileAction & SearchAds.com. 

“This year will be no different as advertisers can now create more relevant ad experiences with custom product pages and tap into new ad placements introduced by Apple in late 2022.”

Smaller ad networks may disrupt Meta – Google duopoly

While Meta and Google are still massive given their installed base and global scale of audiences and advertisers, smaller ad networks are challenging the duopoly in the era of privacy. The top ad networks by percentage growth in ad spending on Singular were:

  1. Moloco
  2. TikTok for Business
  3. Twitter
  4. Google Ads
  5. Unity Ads
  6. AppLovin
  7. Snapchat
  8. ironSource
  9. Apple Search Ads
  10. Liftoff

Another interesting point from the report is that we seem to have entered a time of persistent, lasting, and widespread loss of deterministic marketing signal. iOS was first; the web and Android are up next. This means a shift to hybrid measurement which includes a unified data infrastructure, multiple measurement methods and reporting and insights that serve various purposes drawing on first-party data, GAID and Privacy Sandboxes as well as media mix modelling. 

Measurement is turning hybrid

Source: Singular

Key takeaways

  • Apple Search Ads becomes the second largest network for user acquisition on iOS
  • Apple ad spending jumped from 36% in January to 47% in December
  • Smaller ad networks begin to challenge Meta and Google duopoly

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Brands posting short video content see higher engagement https://www.businessofapps.com/news/brands-posting-short-video-content-see-higher-engagement/ Tue, 28 Feb 2023 09:39:45 +0000 https://www.businessofapps.com/?p=85007 TikTok has the highest engagement rate among social media apps according to new benchmark report from RivalIQ. The analysis is based on 5 million posts and 9 billion comments and favourites on Facebook, Instagram, Twitter and TikTok from top global brands. Let’s take a closer look. Short video has highest engagement rate TikTok engagement rates topped almost 6% per post even thought the app had the lowest activity rate at 1.75. Meanwhile, Instagram engagement dropped by 30% to 0.5% year on year while Twitter’s fell just slightly to 0.04% and Facebook remained stable at 0.06%. Engagement rates over time Source: RivalIQ Overall, brands saw less organic engagement in 2022 compared to the previous years. Higher education was the engagement winner on Instagram despite below-median posting

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TikTok has the highest engagement rate among social media apps according to new benchmark report from RivalIQ. The analysis is based on 5 million posts and 9 billion comments and favourites on Facebook, Instagram, Twitter and TikTok from top global brands. Let’s take a closer look.

Short video has highest engagement rate

TikTok engagement rates topped almost 6% per post even thought the app had the lowest activity rate at 1.75. Meanwhile, Instagram engagement dropped by 30% to 0.5% year on year while Twitter’s fell just slightly to 0.04% and Facebook remained stable at 0.06%.

Engagement rates over time

Source: RivalIQ

Overall, brands saw less organic engagement in 2022 compared to the previous years.

Higher education was the engagement winner on Instagram despite below-median posting frequency. On TikTok, higher education saw some epic engagement rates.

Brands are posting less frequently

Interestingly, the report found that posting frequency was on decline. Instagram posting frequency was flat while Facebook and Twitter saw a 20% dive.

However, during the holiday season engagement rates were higher across most hashtagged posts while contests and giveaways were less popular.

TikTok video vs engagement

Source: RivalIQ

Reels are the most popular format on Instagram now and saw top performance for food and beverage brands. The format is also working well for beauty brands but possibly underused for home brands.

Key takeaways

  • TikTok engagement rates topped almost 6% per post even thought the app had the lowest activity rate at 1.75
  • Instagram engagement dropped by 30% to 0.5% year on year
  • Instagram posting frequency was flat while Facebook and Twitter saw a 20% dive

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Two in five US adults now use health apps https://www.businessofapps.com/news/two-in-five-us-adults-now-use-health-apps/ Mon, 27 Feb 2023 09:20:00 +0000 https://www.businessofapps.com/?p=84924 The health industry has seen a significant change since the Covid-19 pandemic with ever more healthcare services available via mobile apps and on people’s wearable devices. Health tracking is now popular to manage existing conditions and keep fit. Business intelligence firm Morning Consult took a closer look at the health app trends of 2023. Growing number of Americans are using health apps Two in five US adults are now using health apps. That’s a rise of 6 percentage points since 2018. The share of Americans who said they use wearables is up to 35%, an 8-point rise over the same period. “The last five years have been very exciting. I think the next five years is going to be potentially even more exciting and transformative

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The health industry has seen a significant change since the Covid-19 pandemic with ever more healthcare services available via mobile apps and on people’s wearable devices. Health tracking is now popular to manage existing conditions and keep fit. Business intelligence firm Morning Consult took a closer look at the health app trends of 2023.

Growing number of Americans are using health apps

Two in five US adults are now using health apps. That’s a rise of 6 percentage points since 2018. The share of Americans who said they use wearables is up to 35%, an 8-point rise over the same period.

“The last five years have been very exciting. I think the next five years is going to be potentially even more exciting and transformative as innovation continues to evolve in almost every area of health care,” said Scott Whitaker, chief executive of the medical device industry group AdvaMed.

“The combination of consumers’ fascination with the technology and users’ recognition of the added value is “driving up the usage tremendously.”

Wearables are trailing the app trend somewhat. Nearly one in four non-users said that cost of devices was the main reason for them not buying one.

At least half of US adults with health apps use them daily

Source: Morning Consult

However, 86% of wearable users believe the technology is very or somewhat effective at helping them reach their goals.

Monitoring exercise, sleep and weight are core motivations

Around a third of health app owners say they’re using the technology more than they have before. Ismene Grohmann, head of product for Abbott Laboratories’ new bio-wearables line Lingo, believes that’s a direct consequence of the heightened focus on our health during the pandemic.

Motivations differ but 75% of users said they use apps for fitness and exercise monitoring, while 48% keep track of their sleep and 46% monitor weight using apps.

Top motivations to use health apps

Source: Morning Consult

Interestingly, a separate survey found that US adults were becoming less concerned about privacy issues of health apps while Gen Z users were growing slightly more concerned.

Key takeaways

  • Use of health apps grows 6 percentage points over 2018 while 35% more people use wearables
  • 75% of adults said they use apps for fitness and exercise monitoring, while 48% keep track of their sleep and 46% monitor weight using apps
  • US adults are becoming less concerned about privacy issues of health apps

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80% of mobile shoppers say reviews have biggest impact https://www.businessofapps.com/news/80-of-mobile-shoppers-say-reviews-have-biggest-impact/ Fri, 24 Feb 2023 09:22:01 +0000 https://www.businessofapps.com/?p=84919 Mobile has changed the way shoppers interact with brands and online retailers. But what’s really important when trying to engage shoppers and what has the biggest impact on their purchasing decisions? Customer engagement platform Emplifi just released a new report based on the answers of 2,000 shoppers in the US and UK to find out. User-generated content is trusted Not all reviews are equal. According to the survey, 87% of customers said that real-life customer reviews and ratings had a much higher impact on their purchasing decision compared to influencer or celebrity reviews at 50%. When researching products online, reviews are the most influential factor that drives purchases, ahead of price, return policies or delivery costs. Reviews, rating and interactions impact on purchasing decisions Source:

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Mobile has changed the way shoppers interact with brands and online retailers. But what’s really important when trying to engage shoppers and what has the biggest impact on their purchasing decisions? Customer engagement platform Emplifi just released a new report based on the answers of 2,000 shoppers in the US and UK to find out.

User-generated content is trusted

Not all reviews are equal. According to the survey, 87% of customers said that real-life customer reviews and ratings had a much higher impact on their purchasing decision compared to influencer or celebrity reviews at 50%.

When researching products online, reviews are the most influential factor that drives purchases, ahead of price, return policies or delivery costs.

Reviews, rating and interactions impact on purchasing decisions

Source: Emplify

According to Chief of Strategy Kyle Wong at Emplify:

“There’s no better way to demonstrate brand authenticity than by putting organic customer experiences front and center. Brands that are already leveraging UGC are seeing measurable results. The key is to make this content easily accessible on your product pages so customers can conduct their research right on your website without having to visit other sites to find authentic customer reviews.

Celebrity testimonials are costly and, ironically, don’t have the same impact as content from a real-life customer which is great news for brands. Marketers are able to maximize their budget by doubling down on content customers are creating free of charge that significantly impacts purchasing decisions.”

Shoppers visit multiple websites before making purchasing decision

The vast majority (95%) of mobile shoppers research low-cost products of up to $20 on various sites. Marketplaces are a popular source of information. However, search engines are preferred for more expensive products priced at over $100.

The trend is in part driven by budget-conscious shopping due to the recession and inflation. Brands can leverage product reviews and pictures to ensure shoppers have all the information they need to make a purchase.

Search behaviours of online shoppers

Source: Emplify

Interestingly, things aren’t vastly different across the various generations with Gen X, millennials and Gen Z customers all researching products online in a similar manner. They spend up to 15 minutes looking at different product websites for cheaper items.

As the cost of the item increases, the number of websites visited goes up.

Key takeaways

  • 87% of customers say real-life customer reviews have a much higher impact on their purchasing decision compared to influencer or celebrity reviews
  • 95% of shoppers research low-cost products of up to $20 on various sites
  • Research trends are similar across generations

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Longer video ads boost conversions by 50% over shorter ones https://www.businessofapps.com/news/longer-video-ads-boost-conversions-by-50-over-shorter-ones/ Thu, 23 Feb 2023 11:10:30 +0000 https://www.businessofapps.com/?p=84915 With the rise of TikTok, video has been all about the short format. But now new research from growth acceleration platform Liftoff finds that longer video ads are more effective than their shorter counterparts. Mobile user acquisition managers seem to be focusing on videos between 30 to 60 seconds in length for better performance gains. Longer is better for video ads Although attention spans may be short, slightly longer mobile video ads are proving effective in capturing user attention. Brands saw 50% higher conversions with longer videos than shorter ones. In part that’s due to longer video being able to more successfully tell stories. Liftoff recommends mixing and matching existing ad materials to create longer video ads. CPI by ad formats of all verticals Source:

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With the rise of TikTok, video has been all about the short format. But now new research from growth acceleration platform Liftoff finds that longer video ads are more effective than their shorter counterparts. Mobile user acquisition managers seem to be focusing on videos between 30 to 60 seconds in length for better performance gains.

Longer is better for video ads

Although attention spans may be short, slightly longer mobile video ads are proving effective in capturing user attention. Brands saw 50% higher conversions with longer videos than shorter ones. In part that’s due to longer video being able to more successfully tell stories.

Liftoff recommends mixing and matching existing ad materials to create longer video ads.

CPI by ad formats of all verticals

Source: Liftoff

At an average CPI of $3.60, videos aren’t the most cost-effective option to drive game app installs – that accolade goes to native and playable ads at $1.01 and $1.66 respectively – but they’re also not the worst. Interstitials cost 4x more per install than native ads.

Native ads are best for entertainment

The report also found that native ads are the best option for entertainment apps at an average CPI of $3.05.

Banner and video ads cost the same per install on iOS at $10.31, but banner ads offer a better deal on Android at $2.04.

Video ads cost twice as much per install as native ads.

CPI for entertainment format by platform and vertical

Source: Liftoff

Marketers are advised to consider the motivations and ad preferences that can drive user engagement. These can be divided into escapism, social, mastery, management, expression, and exploration. Those who match player motivations and ad creatives are able to drive more growth. Motivations also enable marketers to pinpoint their audiences more successfully and capture attention more fully.

Key takeaways

  • 50% higher conversions with longer videos than shorter ones
  • Videos aren’t the most cost-effective option, native and playable ads are at $1.01 and $1.66 respectively
  • Native ads are the best option for entertainment apps at an average CPI of $3.05

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Neobanking app downloads jump 11% https://www.businessofapps.com/news/neobanking-app-downloads-jump-11/ Wed, 22 Feb 2023 10:31:09 +0000 https://www.businessofapps.com/?p=84891 With the Covid-19 pandemic, a growing number of customers began utilising banking apps. Downloads of banking apps in Europe and the UK rose 5% last year compared to the previous year, according to research from app analytics and marketing company App Radar. Here are the findings.  Neobanks make the biggest splash Out of all the Google Play Store banking app downloads analysed, neobanks made the biggest gains. Downloads of neobanking apps in Europe were up 11% last year compared to the previous year.  UK neobanks also performed slightly better than their European counterparts with Android downloads rising 15% versus 10%.  Legacy banks on the other hand haven’t gained as many Android downloads as neobanks. European and UK downloads dropped 1.5% on the Google Play Store last

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With the Covid-19 pandemic, a growing number of customers began utilising banking apps. Downloads of banking apps in Europe and the UK rose 5% last year compared to the previous year, according to research from app analytics and marketing company App Radar. Here are the findings. 

Neobanks make the biggest splash

Out of all the Google Play Store banking app downloads analysed, neobanks made the biggest gains. Downloads of neobanking apps in Europe were up 11% last year compared to the previous year. 

UK neobanks also performed slightly better than their European counterparts with Android downloads rising 15% versus 10%. 

Legacy banks on the other hand haven’t gained as many Android downloads as neobanks. European and UK downloads dropped 1.5% on the Google Play Store last year. But it appears UK legacy banks have fared slightly better adding 10% more users on Android than banks in Europe (decreased 8%). 

Top banking apps by Google Play Store downloads

Source: App Radar

Atom Bank sees the highest gains

On Android, the neobanks with the highest growth was Atom Bank with downloads rising 101%, followed by Viva Wallet by 54%, Tandem Bank by 53%, Monzo by 49%, Revolut by 31% and Metro Bank by 28%.

UBS was the legacy bank with the most noticeable lead of 79% of downloads, followed by Lloyds (16%), Halifax (12%) and HSBC (12%).

“[The findings] show that even though legacy banks may still have a larger general market share than neobanks, the gap is decreasing and competition is increasing,” said Silvio Peruci, Managing Director, App Radar.

“UK legacy banks’ gains are smaller when looking at percentage growth. However, none of those legacy banks analysed experienced a decrease, which points to the fact that they are steadily adding new younger customers or converting existing customers to mobile banking.”

Revolut is one of the most popular apps in terms of lifetime downloads at 26 million, followed by Credit Agricole at 13 million. 

“We’ll have to see how these apps fare in 2023, but with the ongoing cost of living crisis, both sides of the market will have to zero in on their user acquisition strategy. With more choices available than ever for consumers, companies will have to fight for new users with innovative functionality and smart marketing techniques to attract and retain users.”

Key takeaways

  • Downloads of neobanking apps in Europe were up 11% last year compared to the previous year
  • Neobanks with the highest growth was Atom Bank with downloads rising 101%
  • UBS was the legacy bank with the most noticeable downloads at 79% 

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Casual mobile games dominates number of advertisers at 28% https://www.businessofapps.com/news/casual-mobile-games-dominates-number-of-advertisers-at-28/ Tue, 21 Feb 2023 09:03:39 +0000 https://www.businessofapps.com/?p=84847 Mobile marketers are increasingly discovering the power of mobile game advertising with the number of advertisers rising by almost 18% in 2022 over the previous year. That’s according to new research from SocialPeta which took a closer look into global mobile game marketing. Let’s dive in.  All eyes on casual Despite the increase in mobile gaming advertisers, they created 16% fewer creatives at 12 million. However, creatives grew 7% quarter-on-quarter throughout 2022.  Active game advertisers and creatives in 2021 and 2022 Source: Social Peta The casual genre attracted the majority of advertisers with 28%, which is a rise of 3%, followed by puzzle (12%) and simulation (9%).  Adventure titles attracted just 4% of advertisers, being the genre with the least interest, while arcade games saw the

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Mobile marketers are increasingly discovering the power of mobile game advertising with the number of advertisers rising by almost 18% in 2022 over the previous year. That’s according to new research from SocialPeta which took a closer look into global mobile game marketing. Let’s dive in. 

All eyes on casual

Despite the increase in mobile gaming advertisers, they created 16% fewer creatives at 12 million. However, creatives grew 7% quarter-on-quarter throughout 2022. 

Active game advertisers and creatives in 2021 and 2022

Source: Social Peta

The casual genre attracted the majority of advertisers with 28%, which is a rise of 3%, followed by puzzle (12%) and simulation (9%). 

Adventure titles attracted just 4% of advertisers, being the genre with the least interest, while arcade games saw the steepest decline falling almost 2% to 6%. 

The casual genre also dominated the number of creatives which grew 5% to 23%. Puzzle titles also noticed a growth in advertisers at 0.3% to 13%. RPG noted the steepest decline at 2%. 

Percentage of advertisers by game genre

Source: Social Peta

Regional and platform differences 

North America attracted the highest monthly average number of advertisers, 25% higher than Europe. Southeast Asia, Macao and Taiwan scored highest for number of creatives at an average of 300 pieces of advertising materials per month. 

iOS recorded a steady rise in advertising. Nearly 40% of all gaming advertisers in Q4 2022 were on iOS. However, Android wins for creatives where the average amount of materials was 33% higher than that on iOS. 

A closer look at casual game marketing

Downloads of casual games grew almost 9% year-on-year while revenues dropped 11%. The drop in revenue is not surprising given the economic squeeze. There were over 22,000 casual game advertisers last year – a rise of 31%. 

Casual game downloads and revenues

Source: Social Peta

In South America, casual game advertisers accounted for 31% and their creatives for 26%.

The report provides deep dives into each game genre so if you’re interested, you can check it out here. 

Key takeaways

  • The number of mobile gaming advertisers rises almost 18% in 2022 but created 16% fewer creatives 
  • The casual genre attracted the majority of advertisers with 28%, a rise of 3%
  • North America attracted the highest monthly average number of advertisers, 25% higher than Europe

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MENA-3 game revenues to grow 56% by 2026 https://www.businessofapps.com/news/mena-3-game-revenues-to-grow-56-by-2026/ Mon, 20 Feb 2023 09:05:55 +0000 https://www.businessofapps.com/?p=84818 The MENA (Middle East North Africa) region is quickly gaining a reputation for being a fast-growing market in mobile gaming with revenues expected to exceed $5 billion by 2025. Now, gaming market intelligence provider Niko Partners has zoomed in on the big three – Saudi Arabia, Egypt and the UAE – to find out more about what’s driving mobile gaming apps in the region.  A growing market According to the MENA-3 Games Market Report, the three countries now have 67 million gamers and revenues of $1.79 billion in revenues. By 2026, revenues are expected to rise a whopping 56% to $2.79 billion thanks to a rising number of gamers to 87 million.  Growth is expected to be driven by mobile gaming but also public and private

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The MENA (Middle East North Africa) region is quickly gaining a reputation for being a fast-growing market in mobile gaming with revenues expected to exceed $5 billion by 2025. Now, gaming market intelligence provider Niko Partners has zoomed in on the big three – Saudi Arabia, Egypt and the UAE – to find out more about what’s driving mobile gaming apps in the region. 

A growing market

According to the MENA-3 Games Market Report, the three countries now have 67 million gamers and revenues of $1.79 billion in revenues. By 2026, revenues are expected to rise a whopping 56% to $2.79 billion thanks to a rising number of gamers to 87 million. 

Growth is expected to be driven by mobile gaming but also public and private sector investments, pushing the region closer to esports giants such as Singapore and China”.

Infographic of the gaming market in MENA-3 region

Source: Niko Partners

The whole MENA region has seen steady growth in mobile gaming with downloads reaching 4.9 billion in 2021. That’s nine times the global rate. Consumer spending grew to $1.6 billion which is three times faster than in the rest of the world.

eSports among top genres

As per the report, 73% of MENA-3 region gamers now engage with esports by watching content, playing games or taking part in competitions. The majority of gamers (76%) are under the age of 35, with Egypt having a higher percentage of gamers under 25 years who are considered digital natives.

Egypt has the highest number of players and is the fastest growing market while Saudi Arabia has the highest games revenue and UAE saw higher user revenues. 

Mobile gamers in Saudi Arabia, for example, now spend one to three hours online on their smartphones and 48% spend up to two hours playing mobile games during the holy month.

MENA region mobile behaviours

Source: Adcolony

Unsurprisingly, this makes Ramadan an important month for reaching potential gamers and customers when user numbers peak. The majority of gamers are Gen Z with 44% of women playing games in the MENA region. 

Key takeaways

  • MENA-3 gaming revenues to grow 56% to $2.79 billion and 87 million gamers
  • 73% of MENA-3 region gamers now engage with esports by watching content, playing games or taking part in competitions
  • The majority of gamers are Gen Z with 44% of women playing games in the MENA region

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Number of abandoned apps in app stores climbs another 6% https://www.businessofapps.com/news/number-of-abandoned-apps-in-app-stores-climbs-another-6/ Fri, 17 Feb 2023 08:19:57 +0000 https://www.businessofapps.com/?p=84766 While creating an app is no easy feat, keeping it alive and going is even harder. When apps on the App Store and Google Play Store go without updates for at least 2 years, they’re referred to as “abandoned” apps and the latest Abandoned Mobile Apps Report from Pixalate shows: abandoned apps are on the rise.  Outdated apps on the rise The number of abandoned apps on app stores rose 6% from 1.76 million to 1.86 million in Q3 2022 according to the report. The number of super abandoned apps – those that haven’t received an update in over 5 years – climbed to 348,000. That’s a considerable number of wasted apps.  The Play Store has around 1.3 million abandoned apps, up 9% in Q4

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While creating an app is no easy feat, keeping it alive and going is even harder. When apps on the App Store and Google Play Store go without updates for at least 2 years, they’re referred to as “abandoned” apps and the latest Abandoned Mobile Apps Report from Pixalate shows: abandoned apps are on the rise. 

Outdated apps on the rise

The number of abandoned apps on app stores rose 6% from 1.76 million to 1.86 million in Q3 2022 according to the report. The number of super abandoned apps – those that haven’t received an update in over 5 years – climbed to 348,000. That’s a considerable number of wasted apps. 

The Play Store has around 1.3 million abandoned apps, up 9% in Q4 2022, while the App Store accounts for the other 496,000, down 2%. 

Google may have some cleaning up to do

Source: Pixalate

Interestingly, 15,000 apps with programmatic ads were abandoned in Q4. 

However, around a third of apps on both stores can still be downloaded. The problem with outdated apps is that they pose a major security threat because they’re no longer being updated in line with new fraud protection measures. 

And the highest percentage of abandoned apps is registered in…

Of all the apps registered in Russia, 45% are abandoned (22,000), followed by China at 40% (35,000). The US has the highest number of registered abandoned apps at 128,000 (38%). 

The report also noted that apps with over 100 million downloads are more likely to be updated than those with less than 10,000 installs. The app business is tough and in the midst of trying to gain users, many developers give up and abandon their apps. Keeping an app updated that doesn’t seem to deliver any real returns can be a real drag. Another reason for app abandonment was a lack of privacy policy.

Ad spend on abandoned apps

Source: Pixalate

Indeed, 97% of App Store apps and 61% of Play Store apps that didn’t have a privacy policy were abandoned.

The Huawei Mobile Services app is a bit of a standout here. It has 500 million downloads but hasn’t been updated in at least 2 years. 

Key takeaways

  • Number of abandoned apps on app stores rose 6% in Q3 2022 
  • Play Store has around 1.3 million abandoned apps, while the App Store accounts for the other 496,000
  • 97% of App Store apps and 61% of Play Store apps that didn’t have a privacy policy were abandoned

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96% spend 13 hours using social and video-sharing apps https://www.businessofapps.com/news/96-spend-13-hours-using-social-and-video-sharing-apps/ Thu, 16 Feb 2023 09:02:19 +0000 https://www.businessofapps.com/?p=84733 Mobile is now the dominant platform for media consumption with users spending over 4 hours a day on their mobile devices compared with 3 hours on PCs and TVs. That’s according to the latest ’A New Era of Engagement in Media & Entertainment report from mobile experts Newzoo which surveyed over 2,500 consumers in the US to find out how the different generations engage with media and entertainment.  In engagement, social reigns supreme We are social beings and the report backs this up. A whopping 96% of respondents said they spent 13 hours a week engaging with social media and video-sharing apps such as Instagram and TikTok.  Social and broadcasting apps highest for engagement time Source: Newzoo But entertainment is just as important with 94%

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Mobile is now the dominant platform for media consumption with users spending over 4 hours a day on their mobile devices compared with 3 hours on PCs and TVs. That’s according to the latest ’A New Era of Engagement in Media & Entertainment report from mobile experts Newzoo which surveyed over 2,500 consumers in the US to find out how the different generations engage with media and entertainment. 

In engagement, social reigns supreme

We are social beings and the report backs this up. A whopping 96% of respondents said they spent 13 hours a week engaging with social media and video-sharing apps such as Instagram and TikTok. 

Social and broadcasting apps highest for engagement time

Source: Newzoo

But entertainment is just as important with 94% saying they spent almost 14 hours in broadcast TV and subscription services while 87% use podcasts and music apps for 11 hours per week. Video gaming apps attract 84% of users at almost 12 hours a week. The findings point to a growing trend of our active engagement with entertainment as we’re reading, playing and creating more digital content than ever before. 

It’s all about mobile

Most engagement (60%) takes place on mobile devices. Social is a category driver with 73% of engagement time happening on mobile apps versus other devices. Only for broadcast TV, respondents tend to favour TV over mobile (46%). 

Mobile for social and audio entertainment

Source: Newzoo

The study also noted that video gaming apps command some of the most active engagement hours (72%) followed by books and comics (62%) and sports and fitness apps (60%).

But consuming content is just one side of the content. Users are becoming more involved with their apps and want to share their own content with others. That’s particularly true for younger generations. Here, 69% of Gen Z spend almost 7 hours a week creating digital content versus 46% of Gen X who spend 6 hours per week uploading photos or creating videos.

Younger users share more of their own content

Source: Newzoo

Taken together the report shows that apps aren’t just about media consumption but increasingly are vying for user engagement. 

Key takeaways

  • 96% of respondents said they spent 13 hours a week engaging with social media and video sharing apps
  • Most engagement (60%) takes place on mobile devices
  • 69% of Gen Z spend almost 7 hours a week creating digital content

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8 in 10 mobile users are getting fit with health apps in 2023 https://www.businessofapps.com/news/8-in-10-mobile-users-are-getting-fit-with-health-apps-in-2023/ Fri, 10 Feb 2023 08:51:23 +0000 https://www.businessofapps.com/?p=84519 Mobile fitness and health apps have seen a surge in use and with that increased marketing spending ever since the COVID-19 pandemic. And though downloads slowed in 2022, 81% of consumers plan on using apps on their smartphones and wearables in 2023 to boost their health.  How people are using apps to improve their health New research from mobile app experience experts Airship has found that more people in the US, UK and France are turning to mobile apps to support their health.  One of the top ways in which consumers are using their fitness apps this year is by connecting with friends and family (27%), working out (26%) and improving their sleep (17%) and diet (16%).  People use fitness apps to connect with others

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Mobile fitness and health apps have seen a surge in use and with that increased marketing spending ever since the COVID-19 pandemic. And though downloads slowed in 2022, 81% of consumers plan on using apps on their smartphones and wearables in 2023 to boost their health. 

How people are using apps to improve their health

New research from mobile app experience experts Airship has found that more people in the US, UK and France are turning to mobile apps to support their health. 

One of the top ways in which consumers are using their fitness apps this year is by connecting with friends and family (27%), working out (26%) and improving their sleep (17%) and diet (16%). 

People use fitness apps to connect with others

Source: Airship

US users are also more likely to visit a virtual doctor this year (15%) compared to the French users (10%) and those living in the UK (7%). It seems that virtual healthcare can alleviate some of the pressure of a healthcare system strained by the pandemic. 

More Americans tend to use apps for nutrition and diet purposes compared to sleep. The opposite is true in France and the UK. Ten percent of US users will also be monitoring their heart and biometrics using apps. 

Gen Z are all about the apps

The findings reveal a distinct generational divide with Gen Z showing the highest intent for using apps to improve their health. A whopping 94% of Gen Z users want to improve their health through apps, followed by millennials at 90% and Gen X at 82%. Boomers are less inclined to do so at 65%.

How the generations use fitness apps

Source: Airship

Household income does affect how apps are used. Almost a quarter of people in low-income households won’t be using fitness apps compared with higher-income households. And yet, adoption rates of health and fitness apps are fairly similar across all income levels. 

Use of fitness apps by household income

Source: Airship

The research highlights that there’s plenty of opportunity for fitness and health app developers to win new users. However, user churn is always an issue. To keep users returning, app developers should focus on boosting engagement by offering the best user experience. Some apps also lack incentives or content which can stop users from returning to them. 

Key takeaways

  • 81% of consumers plan on using fitness apps on their smartphones and wearables in 2023 
  • Consumers are using their fitness apps to connect with friends and family (27%), work out (26%) and improve their sleep (17%)
  • Gen Z have highest intent for using apps to improve their health (94%) 

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90% of users prefer their banking apps and here’s why https://www.businessofapps.com/news/90-of-users-prefer-their-banking-apps-and-heres-why/ Fri, 03 Feb 2023 09:09:22 +0000 https://www.businessofapps.com/?p=84323 Consumers are increasingly using their banking apps to make financial transactions according to a new survey from financial services group Chase. The rising interest in financial apps has been driven by the pandemic which restricted access to physical banking and the speed of technological innovation. But convenience has a significant role to play here.  Not without my banking app The survey found that two out of three respondents would not want to live without their banking apps.  From monitoring account balances and credit cards to depositing checks on their phones and taking advantage of rewards and discounts – 90% of consumers said they prefer managing their finances in a single place.  “People are using mobile banking apps more than ever and rely on them to

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Consumers are increasingly using their banking apps to make financial transactions according to a new survey from financial services group Chase. The rising interest in financial apps has been driven by the pandemic which restricted access to physical banking and the speed of technological innovation. But convenience has a significant role to play here. 

Not without my banking app

The survey found that two out of three respondents would not want to live without their banking apps. 

From monitoring account balances and credit cards to depositing checks on their phones and taking advantage of rewards and discounts – 90% of consumers said they prefer managing their finances in a single place. 

“People are using mobile banking apps more than ever and rely on them to manage their finances, including sending money to family and friends and managing everyday transactions,” said Sonali Divilek, Head of Digital Products and Channels at Chase.

Active banking app users globally

Source: Statista / Enterpriseappstoday

87% of consumers use their banking app at least once a month or more.

The demographic with the highest preference for mobile banking is millennials with 93% saying they use their banking app at least once a month or more, followed by Gen X (90%), Gen Z (89%) and Boomers (84%). 

In fact, managing credit is a top priority for millennials. 

Some of the main tasks consumers use their apps for are card replacements (54%) and paying other people (50%).

What banking customers use their apps for

Source: Statista / Truelist

Digital payments are up

A whopping 82% use digital payments once a month or more and 47% say they pay digitally once a week or more often. 

Four in five payments to other people involve sending money to family and friends (54%). 

The digital payment methods that are most often used include tap and pay (60%), peer payments (59%), payments through apps (58%) and in-store mobile wallets (41%). 

Consumers prefer digital banking

Source: Forbes

Chase also found that in 2022 consumers spent more on travel and entertainment compared to 2021 with Gen Z and millennials more likely to increase their spending in that area. However, consumers are looking for ways to save with two in three researching deals and discounts and over half using reward points.  

Key takeaways

  • 90% of consumers said they prefer managing their finances in a single place
  • 87% of consumers use their banking app at least once a month or more
  • 82% use digital payments once a month or more and 47% say they pay digitally once a week or more often

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Will Apple’s changes to App Store pricing affect your apps? https://www.businessofapps.com/news/will-apples-changes-to-app-store-pricing-affect-your-apps/ Tue, 31 Jan 2023 10:13:36 +0000 https://www.businessofapps.com/?p=84243 Apple announced further changes to its App Store pricing on Friday. The changes will affect app and in-app purchases in the UK and other countries and are scheduled to be rolled out in February. So what exactly is happening? Here’s where apps are getting more expensive  In a note shared with developers, Apple announced that prices of apps and in-app purchases on the App Store will increase in Colombia, Egypt, Hungary, Nigeria, Norway, South Africa, and the UK. This excludes subscription renewals.  By the end of January, proceeds are set to rise for developers selling in Cambodia, Kyrgyzstan, Indonesia, Singapore, South Korea, Tajikistan, Thailand, and Uzbekistan. The price hikes are a reflection of changes in taxes and foreign exchange rates. The App Store allows developers to

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Apple announced further changes to its App Store pricing on Friday. The changes will affect app and in-app purchases in the UK and other countries and are scheduled to be rolled out in February. So what exactly is happening?

Here’s where apps are getting more expensive 

In a note shared with developers, Apple announced that prices of apps and in-app purchases on the App Store will increase in Colombia, Egypt, Hungary, Nigeria, Norway, South Africa, and the UK. This excludes subscription renewals. 

By the end of January, proceeds are set to rise for developers selling in Cambodia, Kyrgyzstan, Indonesia, Singapore, South Korea, Tajikistan, Thailand, and Uzbekistan.

The price hikes are a reflection of changes in taxes and foreign exchange rates. The App Store allows developers to sell their apps across 44 currencies. Periodically prices need to be adapted to ensure they stay equalised across the App Store’s 175 storefronts.

Average prices for apps in the Apple App Store as of September 2022

Source: Statista

The way Apple plans to implement these changes is by estimating and removing taxes based on the information developers provided. Changes will be visible in the Pricing and Availability section of My Apps and developers can adjust the prices of their apps and in-app purchases from here. 

Some app prices are coming down

App Store pricing has been subject to fluctuation. In 2022, the average price of in-app purchases jumped 40% over 2021 while Google Play saw a 9% rise. 

iOS in-app purchase prices increased in 2022

Source: Apptopia, Adjust

But prices for developers aren’t all going up. App pricing in Uzbekistan will decrease as a consequence of the lowered value-added tax rate from 15% to 21%. Apple said developers’ proceeds would be adjusted accordingly and based on tax-exclusive pricing. 

While prices in Ireland, Luxembourg, Singapore, and Zimbabwe won’t change, proceeds are being adjusted due to tax changes.  For example, Ireland reduced its value-added taxes on electronic newspapers and periodicals from 9% to zero while Luxembourg lowered its value-added tax rate from 17% to 16%.

Key takeaways

  • Apple announced prices of apps and in-app purchases on the App Store will increase in Colombia, Egypt, Hungary, Nigeria, Norway, South Africa, and the UK
  • Apple plans to implement these changes is by estimating and removing taxes based on the information developers provided
  • App pricing in Uzbekistan will decrease as a consequence of the lowered value-added tax rate from 15% to 21%

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Half of Android apps are uninstalled within 30 days after download https://www.businessofapps.com/news/half-of-android-apps-are-uninstalled-within-30-days-after-download/ Mon, 23 Jan 2023 09:17:18 +0000 https://www.businessofapps.com/?p=84048 User churn is a major issue for app developers. Around half of Android apps were uninstalled within 30 days of download in 2022 and half of those were removed within just 24 hours finds a new report from AppsFlyer. Let’s take a closer look. Some app categories fare better than others The App Uninstall Report found that 49% of Android apps were uninstalled within a month after download and of those, 49% were uninstalled within just one day. Whilst that number seems staggering, it’s still 8% lower compared to 2021.  Android app uninstalls year-on-year Source: AppsFlyer Gaming apps saw some of the highest uninstall rates (66%) within 30 days after download, followed by social (60%), education (53%), utilities (53%) and finance apps (45%). Travel apps,

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User churn is a major issue for app developers. Around half of Android apps were uninstalled within 30 days of download in 2022 and half of those were removed within just 24 hours finds a new report from AppsFlyer. Let’s take a closer look.

Some app categories fare better than others

The App Uninstall Report found that 49% of Android apps were uninstalled within a month after download and of those, 49% were uninstalled within just one day. Whilst that number seems staggering, it’s still 8% lower compared to 2021. 

Android app uninstalls year-on-year

Source: AppsFlyer

Gaming apps saw some of the highest uninstall rates (66%) within 30 days after download, followed by social (60%), education (53%), utilities (53%) and finance apps (45%). Travel apps, on the other hand, saw some of the highest brand loyalty at 31%.

AppsFlyer says that hyper-casual and casual gaming titles suffer because of their reduced shelf life of these titles. 

Uninstall rates by app category

Source: AppsFlyer

Unsurprisingly, uninstall rates of organic users were lower at an average of 28% among all categories. Organic users typically show higher intent than non-organic ones. The difference between organic and non-organic users in gaming was just 13% compared to 30% for non-gaming apps. 

The where and the when

Uninstall rates were higher in developing markets with Nepal, Bangladesh and Kazakhstan showing the highest rates of user churn. The average uninstall rate in developing countries was between 26-43% compared to 36% in developed nations. This may be due to the more dominant use of iOS devices and their higher storage which results in users having to delete fewer apps to free up space.

Day 1 is typically the highest for uninstalls across all categories. Day 1 rates were particularly high in finance apps at 27% compared to the average of other verticals. 

Overall Day 1 uninstalls

Source: AppsFlyer

How to optimise your app marketing for fewer uninstalls

The key takeaway for app marketers is optimisation. With uninstalls being a major issue, it’s important to keep measuring them using attribution options. First interactions with users should be designed to encourage lasting connections. Apps must deliver on their promise in order to be successful and be updated in good time. User feedback proves valuable in doing the latter. It’s worth bearing in mind user privacy and security. 

Key takeaways

  • 49% of Android apps were uninstalled within a month after download 
  • 49% of Android apps were uninstalled within just one day
  • Gaming apps had the highest uninstall rates (66%) within 30 days after download

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Google and Apple fail to remove fraudulent ChatGPT apps from their app stores https://www.businessofapps.com/news/google-and-apple-fail-to-remove-fraudulent-chatgpt-apps-from-their-app-stores/ Wed, 18 Jan 2023 08:59:16 +0000 https://www.businessofapps.com/?p=83967 Google and Apple have failed yet again to stop dubious apps from entering their app stores, highlighting the failures in the stores’ moderation processes. This time it involves ChatGPT which is a natural language processing tool created by OpenAI, the same company that developed DALL-E. So what’s the problem? ChatGPT apps flood the stores ChatGPT is an important tool that elevates conversational AI, enhancing it for search and everyday work tasks. It’s currently available to use for free via the website. No official app has been launched. But that hasn’t stopped a whole slew of Google Play and App Store developers from posting apps with ChatGPT in their names. These apps include other chatbots that show ads or offer subscriptions. They are either fraudulent or

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Google and Apple have failed yet again to stop dubious apps from entering their app stores, highlighting the failures in the stores’ moderation processes. This time it involves ChatGPT which is a natural language processing tool created by OpenAI, the same company that developed DALL-E. So what’s the problem?

ChatGPT apps flood the stores

ChatGPT is an important tool that elevates conversational AI, enhancing it for search and everyday work tasks. It’s currently available to use for free via the website. No official app has been launched.

But that hasn’t stopped a whole slew of Google Play and App Store developers from posting apps with ChatGPT in their names. These apps include other chatbots that show ads or offer subscriptions. They are either fraudulent or violate OpenAI’s trademark. 

Daily installs of ChatGPT apps

Source: Appstorespy

The findings have been posted by app market intelligence firm Appstorespy.  

Do Apple and Google care?

Appstorespy then reached out to Google and Apple to find out if the companies had done anything about these fraudulent apps. Google removed two dozen of such apps including an unofficial ChatGPT app that had already gotten 138,000 installs. Some developers have been quick to rename their apps such as Open Chat which has 170,000 installs. 

However, others can still be found. ChatGPT AI Writing Assistant has already generated some $10,000 in revenue by selling supposed credits for ChatGPT.

By mid-January, fake ChatGPT apps attracted a total 67,000 installs per day on Google Play.

Daily installs of ChatGPT apps picked up again in January

Source: Appstorespy

Meanwhile, Apple has blocked just 4 of the 49 apps with ChatGPT in the title. 

Key takeaways

  • ChatGPT apps are available on the App Store and Google Play even though OpenAI has launched no such app
  • Google has taken action to remove some of these apps, Apple removed 4 out of 49 by mid-January
  • Fake ChatGPT apps attracted a total 67,000 installs per day on Google Play in January

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Trust in social media among the top app and mobile marketing concerns in 2023 https://www.businessofapps.com/news/trust-in-social-media-among-the-top-app-and-mobile-marketing-concerns-in-2023/ Mon, 09 Jan 2023 12:54:43 +0000 https://www.businessofapps.com/?p=83666 Marketers anticipate spending significantly more of their budgets on digital audio in 2023, followed by digital video, according to the latest industry report from Integral Ad Science. Social media and mobile remain key priorities for marketers this year, but experts acknowledge that there are many challenges ahead. Let’s dive in.  Marketing concerns in 2023 To understand spending for app and mobile campaigns a little better, it’s worth taking a look at the main concerns marketers continue to face this year. 51% consider decreasing access to consumer data and cookies a challenge while 33% cite ad placement alongside risky content as a problem. Which of the following will be major digital media challenges for your organization? Source: IAS Experts believe social media will face some serious

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Marketers anticipate spending significantly more of their budgets on digital audio in 2023, followed by digital video, according to the latest industry report from Integral Ad Science. Social media and mobile remain key priorities for marketers this year, but experts acknowledge that there are many challenges ahead. Let’s dive in. 

Marketing concerns in 2023

To understand spending for app and mobile campaigns a little better, it’s worth taking a look at the main concerns marketers continue to face this year. 51% consider decreasing access to consumer data and cookies a challenge while 33% cite ad placement alongside risky content as a problem.

Which of the following will be major digital media challenges for your organization?

Source: IAS

Experts believe social media will face some serious challenges this year in light of increasing privacy issues. The Metaverse is also considered a more challenging media type as it’s relatively new and therefore its limitations and possibilities aren’t well understood.

Social media remains an essential ad strategy

A whopping 91% of media experts plan to advertise on at least one social media platform this year. However, economic headwinds are dampening social media ad spend growth. It’s expected to grow 8% this year in the US, down from 37% in 2021. 

Overall, it seems marketers are keen to distribute their ad spend more evenly across different platforms including Facebook and YouTube, but also Twitter and instargarm. WhatsApp is the only platform that shows an intent for increasing usage this year. 

On which platforms will your organization buy advertising or monetize content?

Source: IAS

For 86% of marketers view ability is an important metric when assessing campaigns and 67% are satisfied that social media platforms deliver the necessary transparency on viewability metrics. However, a third are concerned about social media being more vulnerable to fraud and brand risk this year. 

Eroding consumer trust is another major issue in social advertising according to 77% of experts. As a consequence, Facebook will see the highest adjustment in spending as trust appears to be declining more sharply here. 

Key takeaways

  • 51% of marketers find decreasing access to consumer data and cookies a challenge
  • 91% of media experts plan to advertise on at least one social media platform this year
  • 77% consider eroding consumer trust a major issue in social advertising

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Over half of marketers increase spending on social media https://www.businessofapps.com/news/over-half-of-marketers-increase-spending-on-social-media/ Tue, 03 Jan 2023 10:38:29 +0000 https://www.businessofapps.com/?p=83505 During the fourth quarter of 2022, 58% of marketers boosted their spending on social media campaigns, despite concerns over brand safety and ad transparency. The findings from Advertiser Perceptions (via Marketing Dive) suggest that the outlook for social media marketing in 2023 could be much better than previously expected. Social media budgets are on the rise The latest data reveals that over half of advertisers have increased their social media spending compared to 15% who decided to pause spending on the channel during Q4 2022. That’s quite a leap from the 29% of advertisers who paused or reduced spending in the previous quarter.  The reallocation of budgets also benefitted other channels including search (38%), connected TV (30%), mobile in-app (28%), and digital/streaming audio ads (24%).

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social media

During the fourth quarter of 2022, 58% of marketers boosted their spending on social media campaigns, despite concerns over brand safety and ad transparency. The findings from Advertiser Perceptions (via Marketing Dive) suggest that the outlook for social media marketing in 2023 could be much better than previously expected.

Social media budgets are on the rise

The latest data reveals that over half of advertisers have increased their social media spending compared to 15% who decided to pause spending on the channel during Q4 2022. That’s quite a leap from the 29% of advertisers who paused or reduced spending in the previous quarter. 

The reallocation of budgets also benefitted other channels including search (38%), connected TV (30%), mobile in-app (28%), and digital/streaming audio ads (24%).

Some of the top trends marketers are watching in 2023, included TikTok and social video (63%) according to data from Mediaocean.

Social leads for top consumer trends in 2023

Source: Mediaocean

Marketers expand their reach to new platforms

Advertisers aren’t just bolstering their budgets, they’re also diversifying the range of platforms they use. Among the 300 marketers surveyed, 49% said they were working with more platforms such as TikTok and Twitch. While Facebook and YouTube will remain the top platforms for monetising content in 2023, WhatsApp was the only platform with an increased usage intent for 2023 according to Integral Ad Science.

On which platforms will your organization buy advertising or monetize content?

Source: Integral Ad Science

BeReal is a strong contender for 2023 as Gen Z and Alpha are moving over to the platform which is known to encourage authenticity. However, establishing brand safety guidelines will be key in 2023, as 77% of media experts say consumer trust in social media platforms is declining which could negatively affect media spending. 

Key takeaways

  • 58% of marketers boosted their spending on social media campaigns in Q4 2022
  • Top trends marketers are watching in 2023, included TikTok and social video (63%)
  • 49% are working with more platforms such as TikTok and Twitch

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What does 2023 hold for mobile and app marketing? https://www.businessofapps.com/news/what-does-2023-hold-for-mobile-and-app-marketing/ Fri, 23 Dec 2022 13:33:53 +0000 https://www.businessofapps.com/?p=83483 This year we’ve all been eyeing the effects of the end of COVID lockdowns and Apple’s privacy changes on app development and marketing efforts. While in-app spending took a bit of a hit, users were spending more time in their top apps and downloads remained flat or increased slightly. So what’s in store for 2023? Here are some predictions from industry experts. Zarnaz Arlia, CMO at Emplifi Brands will tap into emerging social media platforms like BeReal Remember the Clubhouse craze? Part of social media marketing is all about experimentation. If you don’t try new formats, new platforms, or new trends, you’re already out of the loop. Not every test will work, but that’s exactly why it’s a test. With the success of TikTok and overall

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This year we’ve all been eyeing the effects of the end of COVID lockdowns and Apple’s privacy changes on app development and marketing efforts. While in-app spending took a bit of a hit, users were spending more time in their top apps and downloads remained flat or increased slightly. So what’s in store for 2023? Here are some predictions from industry experts.

Zarnaz Arlia, CMO at Emplifi

Brands will tap into emerging social media platforms like BeReal

Remember the Clubhouse craze? Part of social media marketing is all about experimentation. If you don’t try new formats, new platforms, or new trends, you’re already out of the loop. Not every test will work, but that’s exactly why it’s a test. With the success of TikTok and overall Gen-Z online behaviours brands will become more confident in dipping their toe into emerging platforms. 

BeReal is a great example of an up-and-coming platform with a lot of promise. Similar to TikTok, when the app debuted brands were sceptical. But those that got onboard, and especially early saw the effort paid off. We’re already seeing creative strategies with brands like Chipotle who are using BeReal as a way to offer exclusive promos and discounts. This is just the start. More brands will look to apps like BeReal to grow their Gen-Z community with an authentic approach to marketing.

Video will (still) dominate 

Marketers have been hearing it for years, “video will become the number one content format brands need to leverage.” In 2023 this will still be the case – but luckily for brands, it will be the scrappy, unpolished clips that will be what audiences want more of. Ditch the high-budget campaigns featuring celebrities and pick up a cell phone to start recording and editing in-app. Not only are brands publishing more Reels, but it’s paying off. According to a recent study, the interaction count for Reels was almost 40% higher than for traditional videos. 

But the burden of video content creation doesn’t need to fall on brands. More and more content creators are turning to platforms like TikTok to showcase products. With hashtags like #TikTokMadeMeBuyIt growing to nearly 27 billion views, it’s clear this format has become a perfect fit for influencers and users to share their experiences in an engaging way. Brands will take this a step further in 2023 and get savvier about partnering with video-first influencers who can help amplify messages relevant to audiences while helping scale production.

Megan Gall, VP, Strategy, Social GTM at Mediaocean

BeReal and Tik Tok your way into 2023:

The usage of social channels and platforms is an essential and permanent component of any business’ marketing strategy. However, it’s important to remember that consumer activity on these platforms is extremely fluid. Marketers need to be aware of this and manage their activity accordingly. For example, many of the popular social media platforms from the early noughties, such as Friendster and Bebo, now cease to exist. Despite reaching a significant user base at the time, users moved towards newer platforms, including the likes of Facebook, Instagram and Snapchat in the 2010s. This churn certainly hasn’t slowed in recent years, with the rapid rise in popularity of platforms such as Tik Tok and BeReal.

These platforms are indicative of a new generation and a new way of thinking. Brands are having to work harder to retain their customers, who are increasingly demanding more from the businesses they engage with. Consumers increasingly want to see brands with purpose. Those who care about more than just their bottom line and which demonstrate a level of authenticity in their approach. In 2023 and beyond, we can expect to see marketers continue to utilise the established social platforms in their campaigns but also increase focus on TikTok and BeReal driving creative flex and the attention of the hard-to-reach Gen Z. One thing to watch out for will be BeReal’s next step to maturity and what monetization model it lands on.

Kevin McGuire, Chief Product Officer, Digital Turbine

Mobile app economy

App developers are forced to share a large percentage of in-app-purchase revenue with platform holders but there are changes on the horizon. In many countries around the world regulators are starting to force the Apple/Google duopoly to support alternative payment options and app stores. In the coming years we’re going to see big changes for app developers on how they distribute and monetize their apps. That’s the kind of on-device empowerment we hope to see more of in 2023.

Before iPhone and Android Smartphones, Carriers used to run and operate digital storefronts. We think there is a huge opportunity for Carriers to reclaim that spot in the value chain. And it’s been building for years, with the foundations for this sea change now forming. Between regulation, first-party data and on-device technology that enable publishers to monetize and reach the right users, Carriers and device OEMs are in the pole position for the next phase of the mobile app ecosystem.

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Mobile ad spend growth to slow to $362 billion in 2023 https://www.businessofapps.com/news/mobile-ad-spend-growth-to-slow-to-362-billion-in-2023/ Mon, 12 Dec 2022 10:30:51 +0000 https://www.businessofapps.com/?p=83194 Tis the season for next year predictions and the latest are just in, courtesy of data.ai. The mobile app and ad experts predict that mobile ad spend will reach $362 billion in 2023 driven by The World Cup and The Winter Olympics, down 7.5% from the previous year. So what’s happening to mobile ad spend and consumer spending in 2023? Growth of mobile ad spend slows due to economy Given economic headwinds, the mobile ad industry is predicted to grow more slowly next year. There’s some hope that the Winter Olympics and FIFA World Cup can sustain higher spending.  Short video apps are expected to be a major driver of ad spending in 2022.  “We are starting to see a levelling off in mobile spend

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Tis the season for next year predictions and the latest are just in, courtesy of data.ai. The mobile app and ad experts predict that mobile ad spend will reach $362 billion in 2023 driven by The World Cup and The Winter Olympics, down 7.5% from the previous year. So what’s happening to mobile ad spend and consumer spending in 2023?

Growth of mobile ad spend slows due to economy

Given economic headwinds, the mobile ad industry is predicted to grow more slowly next year. There’s some hope that the Winter Olympics and FIFA World Cup can sustain higher spending. 

Short video apps are expected to be a major driver of ad spending in 2022. 

“We are starting to see a levelling off in mobile spend following the surge seen during the pandemic, although still significantly higher than where we started off in 2019. Mobile will remain at the heart of consumers’ lives as demand for digital connection, self-expression, and deepening personalization of apps will fuel sustained growth in time spent,” says Lexi Sydow, Head of Insights at data.ai.

Mobile ad spend growth slows

Source: data.ai

In-game spending to drop

Consumer spending in mobile games faces a similar fate and is predicted to decline 5% in 2022 to $110 billion following the economic squeeze. For a long time, game spending used to be resilient to wider economic implications, but privacy changes by Apple and Google have made quite an impact on in-app purchases. 

Eleven out of 14 titles surpassing $2 billion in App Store consumer spending will be games. Apps like HBO Max and iQIYI will join Disney+, Netflix, Youtube and TikTok in the $3 billion consumer spend club for video streaming and short video apps. 

Mobile shopping hits a high

Mobile shopping hit an all-time high on Black Friday 2022 accounting for almost 50% of all sales among the top 100 internet retailers in the US. Shopify said mobile accounted for 73% of global sales for smaller merchants and direct-to-consumer brands. Travel, live events and sports are all capturing consumer attention and more screen time next year.

App categories predicted to grow consumer spending

Source: data.ai

Key takeaways

  • Mobile ad spend will reach $362 billion in 2023 
  • Consumer spending in mobile games to decline 5% in 2022 to $110 billion 
  • Eleven out of 14 titles surpassing $2 billion in App Store consumer spending will be games

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Telegram Premium hits one million subscribers https://www.businessofapps.com/news/telegram-premium-hits-one-million-subscribers/ Fri, 09 Dec 2022 10:45:42 +0000 https://www.businessofapps.com/?p=83176 Messaging app Telegram this week reported that it now has over one million paying subscribers for its Premium service. The user privacy-focused app only started monetising its service over a year ago which makes the results all the more impressive.  Telegram Premium hits one million subscribers Telegram launched Premium only five months ago, a time frame in which it quickly attracted a milestone subscriber base of one million. While subscribers represent just a small part of the app’s oral revenue, it’s an exciting milestone for Telegram.  One reason for its phenomenal growth is the app’s strong user privacy focus.  Following a change to its data sharing policy in 2021, many WhatsApp users sought alternative messenger apps. Telegram and Signal were quick to snap up some

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Messaging app Telegram this week reported that it now has over one million paying subscribers for its Premium service. The user privacy-focused app only started monetising its service over a year ago which makes the results all the more impressive. 

Telegram Premium hits one million subscribers

Telegram launched Premium only five months ago, a time frame in which it quickly attracted a milestone subscriber base of one million. While subscribers represent just a small part of the app’s oral revenue, it’s an exciting milestone for Telegram. 

One reason for its phenomenal growth is the app’s strong user privacy focus. 

Following a change to its data sharing policy in 2021, many WhatsApp users sought alternative messenger apps. Telegram and Signal were quick to snap up some of these users. Telegram reached 63.5 million downloads in January 2021, up 283% from the previous year. Now, the company has over 700 million users globally. 

Global downloads of Telegram spike

Source: Sensor Tower

What’s Telegram Premium?

Telegram Premium is the app’s monthly subscription service that includes better features and chat download speeds. While many of the app’s previously free features continue to be available at no charge, the Premium option gives users more folders (20), 1,000 channels and four connected accounts. They can also send and download files up to 4GB in size faster. Premium cost between $4 to $6 depending on the country. 

Telegram plans to use revenues from its subscription feature to pay for its servers, traffic and staff wages as it continues to improve its app features. 

Key takeaways

  • Telegram messenger app records one million paying subscribers for its Premium service
  • Telegram downloads jumped 283% in 2021
  • It now has over 700 million users worldwide

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63% of mobile advertisers consider social and short-form video a top trend for 2023 https://www.businessofapps.com/news/63-of-mobile-advertisers-consider-social-and-short-form-video-a-top-trend-for-2023/ Thu, 08 Dec 2022 10:48:20 +0000 https://www.businessofapps.com/?p=83121 Social advertising and short-form video in particular are likely to capture more advertising spending in 2023 than any other channel. That’s according to the latest 2022 Market Report and 2023 Outlook from Mediaocean, the omnichannel advertising platform. Based on the answers of over 600 media agencies and experts, the report reveals some of the biggest opportunities in mobile and app advertising for 2023. Let’s dive in.  Social platforms are attracting major ad spending Among the top three media trends, advertisers said they were watching for 2023, 63% mentioned TikTok and social video. 54% cited CTV and streaming while 47% mentioned eCommerce. Interestingly, these trends tend to be connected with social video making more of an appearance in mCommerce. Most important consumer trends being monitored Source: MediaOcean

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Social advertising and short-form video in particular are likely to capture more advertising spending in 2023 than any other channel. That’s according to the latest 2022 Market Report and 2023 Outlook from Mediaocean, the omnichannel advertising platform. Based on the answers of over 600 media agencies and experts, the report reveals some of the biggest opportunities in mobile and app advertising for 2023. Let’s dive in. 

Social platforms are attracting major ad spending

Among the top three media trends, advertisers said they were watching for 2023, 63% mentioned TikTok and social video. 54% cited CTV and streaming while 47% mentioned eCommerce. Interestingly, these trends tend to be connected with social video making more of an appearance in mCommerce.

Most important consumer trends being monitored

Source: MediaOcean

Social is attracting some of the biggest boosts to ad spending in 2023.

For each media channel below, do you expect to increase, decrease, or maintain your spend in 2023?

Source: MediaOcean

Better creative and production tools are widely considered one of the biggest opportunities to improve social channel execution (49%).

But advertisers are also increasingly aware that performance-driven paid media (52%), measurement and attribution (41%) and brand advertising (36%) are critical components of their strategies.

The challenges ahead

Though it looks like advertisers are enthusiastic about the future of mobile advertising in 2023, some major concerns remain. 37% cited the lack of preparedness for a cookieless future and other data deprecation relation to consumer privacy while 32% mentioned the decline in the ability to measure campaign effectiveness as a major worry. The loss of access to third-party data was also of growing concern (32%).

The largest areas of concern

Source: MediaOcean

Advertisers are torn when it comes to brand safety with 54% expecting their concerns on the matter of suitability ad placements to stay the same, while 40% expect concerns to increase. 

Key takeaways

  • 63% said TikTok and social video were the top trends in advertising in 2023
  • Creative and production tools are considered one of the biggest opportunities to improve social channel execution (49%)
  • 37% said lack of preparedness for a cookieless future is a main challenge ahead

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Wealth management apps score highest satisfaction among younger users https://www.businessofapps.com/news/wealth-management-apps-score-highest-satisfaction-among-younger-users/ Thu, 24 Nov 2022 11:40:04 +0000 https://www.businessofapps.com/?p=82648 Mobile apps are becoming increasingly popular among investors. Installs of wealth management apps are particularly popular among younger investors who cite higher overall satisfaction and strong brand advocacy. Now research by J.D. Power has identified some of the key trends in wealth management apps for 2022.  Apps outperform websites When it comes to user satisfaction US wealth management apps outperformed websites by 50 points. The gap was largely driven by a preference for apps among younger investors.  Satisfaction was highest among Gen Y at an average score of 760 of 1,000, followed by Gen Z at a score of 720.  “Wealth management firms that want to attract and retain younger investors need to focus on continuing to improve their apps,” said Michael Foy, senior director of

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Mobile apps are becoming increasingly popular among investors. Installs of wealth management apps are particularly popular among younger investors who cite higher overall satisfaction and strong brand advocacy. Now research by J.D. Power has identified some of the key trends in wealth management apps for 2022. 

Apps outperform websites

When it comes to user satisfaction US wealth management apps outperformed websites by 50 points. The gap was largely driven by a preference for apps among younger investors. 

Satisfaction was highest among Gen Y at an average score of 760 of 1,000, followed by Gen Z at a score of 720. 

“Wealth management firms that want to attract and retain younger investors need to focus on continuing to improve their apps,” said Michael Foy, senior director of wealth intelligence at J.D. Power. “The mobile app really is becoming the center of the modern wealth management client user experience, and that’s true not just for do-it-yourself investors but also for those who work with a financial advisor. App users are engaging much more frequently with their brand and, when they have a positive experience, are also much more likely to recommend that brand.”

Top-rated US wealth management apps 2022

Source: J.D. Power

Design and service are crucial

However, smooth functionality and good in-app service matter. Top-performing apps that saw some of the highest levels of customer satisfaction also had stronger brand advocacy. 

Meanwhile, customer satisfaction was higher among investors who were advised compared to those using DIY financial tools. It shows that personal service still matters when it comes to money. 

“Digital has become a key component of the overall wealth management customer experience,” said Amit Aggarwal, senior director of digital solutions at J.D. Power. “Firms that are delivering the best overall digital experience are recognizing that their apps and websites are an extension of the client relationship and can be leveraged to improve relationships with advisors, drive brand loyalty and differentiate from the competition.”

Key takeaways

  • User satisfaction of US wealth management apps outperformed websites by 50 points
  • Satisfaction was highest among Gen Y followed by Gen Z
  • Top-performing apps that saw some of the highest levels of customer satisfaction also had stronger brand advocacy. 

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62% of consumers now use banking apps regularly but security concerns prevail https://www.businessofapps.com/news/62-of-consumers-now-use-banking-apps-regularly-but-security-concerns-prevail/ Fri, 18 Nov 2022 11:18:20 +0000 https://www.businessofapps.com/?p=82555 Mobile banking apps revolutionised how we bank today. Some 62% of consumers now conduct most of their regular banking activities on apps. But though users admit there are plenty of benefits to using banking apps, the majority remain concerned about security issues with mobile banking. Banking app users rely on their apps daily According to a survey of 2,000 US adults by NerdWallet, the personal finance company, 33% of respondents said they used their mobile banking apps now more than before the pandemic, highlighting the effect of lockdowns on our shifting consumer behaviours. A majority of 73% of mobile banking app users said their bank’s app was user-friendly and around 62% conduct their regular banking activities via a mobile app. Almost half of users (41%)

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Mobile banking apps revolutionised how we bank today. Some 62% of consumers now conduct most of their regular banking activities on apps. But though users admit there are plenty of benefits to using banking apps, the majority remain concerned about security issues with mobile banking.

Banking app users rely on their apps daily

According to a survey of 2,000 US adults by NerdWallet, the personal finance company, 33% of respondents said they used their mobile banking apps now more than before the pandemic, highlighting the effect of lockdowns on our shifting consumer behaviours.

A majority of 73% of mobile banking app users said their bank’s app was user-friendly and around 62% conduct their regular banking activities via a mobile app. Almost half of users (41%) don’t even feel the need to seek out their physical bank branches. In the long run, mobile app banking apps could render physical bank branches obsolete. 

The shift toward mobile banking is being driven by several advantages such s 24/7 access to their accounts, no wait times, and easy movement of money between accounts. Other advantages include mobile banking apps offering higher interest rates due to their significantly lower overheads.

Security concerns prevail 

However, security issues are one of the main reasons for not using banking apps (42%) while 47% just don’t feel the need to use a banking app. 

Why some banking customers don’t use mobile apps

Source: NerdWallet

And they’re not the only ones, even existing users are concerned about the security of their banking details (74%). The most troublesome issues include worries about an account being hacked (46%), someone accessing a user account if a phone is stolen (38%) and getting locked out from an account (33%). 

Concerns app users have about mobile banking

Source: NerdWallet

Key takeaways

  • 62% of users say they now conduct most of their regular banking activities on apps
  • 33% use their mobile banking apps now more than before the pandemic
  • 74% are concerned about security issues with banking apps 

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Instagram Reels dominates engagement with 35% increase in Q3 https://www.businessofapps.com/news/instagram-reels-dominates-engagement-increase-with-35-increase-in-q3/ Mon, 14 Nov 2022 10:28:19 +0000 https://www.businessofapps.com/?p=82363 Social media platforms have proven themselves as useful tools for brand engagement. From Instagram to TikTok to Snapchat, these apps offer a wide range of suitable tools and features for marketers to reach a diverse audience. But when it comes to ad formats the choice can seem a little daunting. New research from customer experience platform Emplifi finds that engagement rates for Instagram Reels saw an uplift during Q3 2022 while median rates for other brands remained the same.  Instagram Reels outperforming other post types Reels engagement rates were 35% higher than other content types, followed by carousels, video and images. Some 80% of brands published at least one Reel on the popular app during the third quarter. That’s an increase of 41%. Reels were

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Social media platforms have proven themselves as useful tools for brand engagement. From Instagram to TikTok to Snapchat, these apps offer a wide range of suitable tools and features for marketers to reach a diverse audience. But when it comes to ad formats the choice can seem a little daunting. New research from customer experience platform Emplifi finds that engagement rates for Instagram Reels saw an uplift during Q3 2022 while median rates for other brands remained the same. 

Instagram Reels outperforming other post types

Reels engagement rates were 35% higher than other content types, followed by carousels, video and images. Some 80% of brands published at least one Reel on the popular app during the third quarter. That’s an increase of 41%. Reels were the most popular type of format within sports with 92% of sports organisations and event providers and 88% of sporting goods brands boosting engagement with Reels.

Instagram outperforms TikTok

Reels outperformed TikTok for median reach by a reasonably broad margin (63% to 37%). Brands said they also saw more interactions and views on Instagram while TikTok scored higher reach engagement, with a 57% to 43% advantage.

Median reach of Instagram Reels vs TikTok

Source: Emplifi

Follower growth for brands on TikTok continued to climb, up 200%.

“The biggest takeaway is that short-form video is a vital part of a brand’s marketing mix and is here to stay. This has only been reinforced throughout 2022, and social platforms have continued to increase their video capabilities this year,” said Zarnaz Arlia, CMO, Emplifi.

“Brands have increasingly added Instagram Reels to their content strategies, and just a few years ago, not many had heard of TikTok – now, it’s easily the fastest-growing channel out there. To maximize reach and engagement, brands need to invest their resources in the content formats and on the platforms which resonate with their audience.”

Key takeaway

  • Instagram Reels engagement rates were 35% higher than other content types
  • Reels outperformed TikTok for median reach (63% to 37%)

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55% of apps admit to sharing user data https://www.businessofapps.com/news/55-of-apps-admit-to-sharing-user-data/ Thu, 10 Nov 2022 09:24:18 +0000 https://www.businessofapps.com/?p=82191 Most mobile users are well aware that app developers and companies collect their data. But given the greater focus on enhanced app privacy and security, how much data is being shared exactly? Data removal company Incogni took a closer look at Google Play Store’s data section and the results are shocking. More than half of apps openly share user data. The Google apps sharing the most data Incogni examined 500 free and 500 paid apps and found that 55.2% of apps admitted to sharing user data. After all, user data is gold and trading it has been common practice for many years. However, certain types of apps share data more freely than others. These include shopping, business and food and drinks apps. Social media and

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Most mobile users are well aware that app developers and companies collect their data. But given the greater focus on enhanced app privacy and security, how much data is being shared exactly? Data removal company Incogni took a closer look at Google Play Store’s data section and the results are shocking. More than half of apps openly share user data.

The Google apps sharing the most data

Incogni examined 500 free and 500 paid apps and found that 55.2% of apps admitted to sharing user data. After all, user data is gold and trading it has been common practice for many years. However, certain types of apps share data more freely than others. These include shopping, business and food and drinks apps. Social media and business apps shared the most data. 

Google Play apps collecting the most data points

Source: Incogni

Interestingly, free apps shared 7x more data than paid ones which means users are “paying” for their downloads after all. And apps with over 500k downloads shared data an average 6.15x more often than less popular apps. 

Some apps share sensitive information

While it’s common practice for app developers to share data such as crash logs and app interactions or even shopping histories to improve marketing, Incogni found that a small percentage apps shared far more sensitive user information including location history (13.4%), email address (6.7%), names (4.7%), addresses and precise locations (3.8%), photos (3.2%) and even in-app messages (1.8%). 

Most shared data points across all apps

Source: Incogni

But who is the data shared with? Typically, the anonymised data is shared with third parties such as marketers or data brokers, but in theory such data could be shared with anyone. What’s more worrying is that there are ways to re-identify even anonymised data.

Key takeaways

  • 55.2% of apps admit to sharing user data.
  • Free apps shared 7x more data than paid ones 
  • Sensitive data isn’t safe from sharing: 13.4% of apps shared location history while 6.7% shared email addresses

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App trends: Users are spending 16% more on dating apps https://www.businessofapps.com/news/app-trends-users-are-spending-16-more-on-dating-apps/ Tue, 08 Nov 2022 10:25:15 +0000 https://www.businessofapps.com/?p=82143 Inflation and economic instability had a widespread effect on businesses including the mobile app market. Publishers of apps large and small have been affected by weaker consumer spending and higher ad prices, among others. But a new report from mobile experts data.ai reveals that some app categories have withstood the storm. Not ready to let go of entertainment and dating The report reveals that consumer spending in dating apps reached $17.8 million during H1 2022 compared to the same period the previous year. That’s a 16% increase in spending. Tinder, the biggest dating app in terms of market share, recently reported a 7% increase in subscription revenues, It shows that when it comes to dating, people aren’t ready to stop spending. A crisis is best

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Inflation and economic instability had a widespread effect on businesses including the mobile app market. Publishers of apps large and small have been affected by weaker consumer spending and higher ad prices, among others. But a new report from mobile experts data.ai reveals that some app categories have withstood the storm.

Not ready to let go of entertainment and dating

The report reveals that consumer spending in dating apps reached $17.8 million during H1 2022 compared to the same period the previous year. That’s a 16% increase in spending. Tinder, the biggest dating app in terms of market share, recently reported a 7% increase in subscription revenues, It shows that when it comes to dating, people aren’t ready to stop spending. A crisis is best managed together after all. 

Social app Be Real hit 2.8 million UK downloads during H1 2022 making it one of the breakout apps of the year. 

Who Are The Leaders by Spend on In-App Purchases and Subscriptions?

Source: data.ai

Short video apps such as TikTok performed the best in terms of consumer spending overall with users spending close to $606 million on these apps. OTT apps, utility and audio books also performed strongly. 

Top apps by consumer spending include TikTok, Audible, HBO Max, Google and LinkedIn

Source: data.ai

Shopping returns to the high street while gaming remains strong

On the other hand, UK eCommerce and food delivery app downloads were down 16% and 33% respectively. This is driven by a greater number of consumers returning to eating out and doing their shopping in-store. 

First-time downloads of game apps were led by hypercasual and puzzle titles. The largest growth was seen among Action and strategy games. Users are also spending more time in simulation games led by Roblox, but are spending less time in shooting games. 

Top-performing game genres

Source: data.ai

Signs for cautious optimism

While consumers may be squeezed for cash, it seems they’re still happy to spend time on their phones. Time spent in apps worldwide was up 11% year-on-year to an all-time high of over 2 trillion hours on Android phones.

Global downloads also reached an all-time high of 74.4 billion on iOS and Android, a rise of 13% year-on-year.

Key takeaways

  • Consumer spending on dating app was up 16% in H1 2022 compared to the previous year (H1 2021)
  • Short video app spending came close to $606 million
  • eCommerce and food delivery app downloads were down
  • Users spend 11% more time in apps

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Love-hungry Tinder users push paid subscription revenues up 7% https://www.businessofapps.com/news/love-hungry-tinder-users-push-paid-subscription-revenues-up-7/ Fri, 04 Nov 2022 09:28:04 +0000 https://www.businessofapps.com/?p=82019 While consumers are reigning in spending on streaming and shopping in light of the cost of living crisis, they’re not quite as eager to pull back on their dating habits. According to Tinder, paid subscriptions on the dating app actually rose 7% over the summer until September.  Still eager to find love Match Group which owns popular dating apps such as Hinge and OKCupid reported sales of $810 million during the last quarter. However, the economic crisis was slowing in-app purchases in apps such as Plenty of Fish which caters for people with lower incomes.  Tinder, on the other hand, saw a rise in sales. According to Statista, in-app revenues were up across APAC, EMEA and NALA, reaching higher levels than even before the pandemic.

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While consumers are reigning in spending on streaming and shopping in light of the cost of living crisis, they’re not quite as eager to pull back on their dating habits. According to Tinder, paid subscriptions on the dating app actually rose 7% over the summer until September. 

Still eager to find love

Match Group which owns popular dating apps such as Hinge and OKCupid reported sales of $810 million during the last quarter. However, the economic crisis was slowing in-app purchases in apps such as Plenty of Fish which caters for people with lower incomes. 

Tinder, on the other hand, saw a rise in sales. According to Statista, in-app revenues were up across APAC, EMEA and NALA, reaching higher levels than even before the pandemic. Revenues were highest during July and have been dipping slightly ever since. 

In-app sales of Tinder by region

Source: Statista

More people are ready to swipe

Tinder also reported a rise in user numbers between July and September. Earlier this year, Sensor Tower reported that Tinder’s monthly active users make up the lion’s share (73%) of users among the top dating apps. 

Share of global monthly active users of top dating apps

Source: Sensor Tower

However, both Hinge and Bumble reported higher growth in monthly usage during January 2022 compared to 2019. 

And while subscriptions on Tinder increased, users are reportedly shelling out less for one-off features such as “Super Likes” to boost their profiles. 

Match reported it had a total of 16.5 million paying customers during the last quarter up from 16.3 million in the previous quarter of 2022 with the majority of its growth coming from outside of the US and Europe. 

Key takeaways

  • Paid subscriptions on Tinder rose 7% between July and September 2022
  • Owner Match Group reported overall sales of $810 million across its dating app portfolio
  • Total number of paying customers jumps to 16.5 million up from 16.3 million

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TikTok plans to add gaming to its app https://www.businessofapps.com/news/tiktok-plans-to-add-gaming-to-its-app/ Wed, 02 Nov 2022 07:56:05 +0000 https://www.businessofapps.com/?p=81976 TikTok is reportedly launching a dedicated gaming channel within its app, according to the Financial Times and people familiar with the matter. Earlier this year, the company had already touted its ambitions to break into gaming.  What is TikTok gaming? The popular social and video app plans to add a dedicated gaming tab to its app which lets users access various mobile games. Gaming would be ad-supported which could be a major boon for developers and advertisers. But users can also purchase additional content such as gaming lives etc.  When is TikTok gaming coming to Europe? Douyin, which is the Chinese version of TikTok, has offered hypercasual games since 2019 already.  It’s not entirely clear when the new gaming tab is being rolled out in Europe,

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TikTok is reportedly launching a dedicated gaming channel within its app, according to the Financial Times and people familiar with the matter. Earlier this year, the company had already touted its ambitions to break into gaming. 

What is TikTok gaming?

The popular social and video app plans to add a dedicated gaming tab to its app which lets users access various mobile games. Gaming would be ad-supported which could be a major boon for developers and advertisers. But users can also purchase additional content such as gaming lives etc. 

When is TikTok gaming coming to Europe?

Douyin, which is the Chinese version of TikTok, has offered hypercasual games since 2019 already. 

It’s not entirely clear when the new gaming tab is being rolled out in Europe, but there are rumours that TikTok may announce the new channel at TikTok Made Me Play It, the company’s first gaming event on November 2. Guest speakers include Electronic Arts and 2K Games. 

“The future of gaming is here—and it’s happening on TikTok. Leading publishers are launching games on our platform as culturally relevant entertainment properties, building communities, and inspiring broader entertainment audiences to discover and play their games,” the event website reads.

Could gaming be the next great thing for TikTok?

The short-form video app is not the first to try its hand at adding mobile games. Competitors such as Snapchat have previously launched games in 2019 which were shut down again in August 2022. Similarly, Facebook recently closed down its standalone gaming platform. 

Whether Tiktok can succeed where others haven’t remains to be seen. The mobile gaming market experienced a slowdown following a 6.3% drop in player spending in 2022. 

Key takeaways

  • TikTok to launch dedicated gaming tab in-app outside of China
  • The new tab could be launched at the company’s gaming event on November 2

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Intrinsic in-game ads are least distracting app adverts https://www.businessofapps.com/news/intrinsic-in-game-ads-are-least-distracting-app-adverts/ Tue, 01 Nov 2022 09:34:58 +0000 https://www.businessofapps.com/?p=81931 Around one in three gamers say adverts negatively impact their gaming experience. But it doesn’t have to be that way. Often the ad is not to blame but instead, it’s the ad type that disrupts gameplay. Intrinsic or native in-game adverts are the least distracting types of ads, according to a brand new survey by mobile app ad specialist Frameplay. Based on the answers of 1,200 mobile gamers, the survey reveals user preferences for ads during gameplay. But why do intrinsic ads come out on top?  Ads can negatively impact the gaming experience Intrinsic in-game advertising, previously referred to as native advertising, has rapidly become one of the top choices among app marketers. Some 62% of gamers said they had previously experienced the ad type

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Around one in three gamers say adverts negatively impact their gaming experience. But it doesn’t have to be that way. Often the ad is not to blame but instead, it’s the ad type that disrupts gameplay.

Intrinsic or native in-game adverts are the least distracting types of ads, according to a brand new survey by mobile app ad specialist Frameplay. Based on the answers of 1,200 mobile gamers, the survey reveals user preferences for ads during gameplay. But why do intrinsic ads come out on top? 

Ads can negatively impact the gaming experience

Intrinsic in-game advertising, previously referred to as native advertising, has rapidly become one of the top choices among app marketers. Some 62% of gamers said they had previously experienced the ad type during gaming. 

Gamers prefer intrinsic ads

Source: Frameplay

However, it’s not yet the dominant type of ad. 45% of respondents said they had previously seen interstitial ads the most compared to 23% saying they saw more intrinsic in-game ads. 

Interstitial ads pause gameplay which may disrupt the gaming experience and leave users with a negative brand perception. 

Intrinsic in-game ads are effective and preferred

Users rated intrinsic ads as their preferred in-game ad type, followed by adjacent, interstitial and audio ads. Over a third of respondents (34%) said the ad type was the most effective and made them take action more than other ad types. 

Gamers take more action with intrinsic ads

Source: Frameplay

Intrinsic ads are also the least distracting (24%) compared to interstitial ads (54%), adjacent (43%) or audio ads (42%).

“Intrinsic ads are not only preferred, but an ad that doesn’t stop the gameplay and enhances it may lengthen sessions and support the retention of players, improving monetization,” said Cary Tilds, Chief Strategy and Operations Officer for Frameplay.

“The good news is that industry-wide viewability standards have finally been established for ads that appear within gameplay, validating these claims and helping brands and advertisers across all industries clearly understand why they should invest in reaching consumers within video games.”

Key takeaways

  • 54% prefer intrinsic mobile in-game ads because they’re less disruptive
  • Intrinsic ads are also the least distracting (24%)
  • Intrinsic in-game ads are the most effective (34%)

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BeReal secures $60 million in Series B funding round https://www.businessofapps.com/news/bereal-secures-60-million-in-series-b-funding-round/ Mon, 24 Oct 2022 12:04:32 +0000 https://www.businessofapps.com/?p=81727 Popular photo-sharing app BeReal just closed a funding round of $60 million in a series B pushing its valuation to €600 million. It follows a $30 million Series A in June 2021. The latest valuation brings the app value to $100 per daily active user. So what’s the hype all about? MAUs and DAUs on the rise  BeReal has been popular with Gen Z in particular with monthly active users (MAUs) growing 315% between April 2021 and April 2022.  The app is simple to use sending users prompts to share photos once a day. The idea is that users connect via image and check in on one another regularly in this way rather than via text. Images disappear within 24 hours.  BeReal installs continue to

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Popular photo-sharing app BeReal just closed a funding round of $60 million in a series B pushing its valuation to €600 million. It follows a $30 million Series A in June 2021. The latest valuation brings the app value to $100 per daily active user. So what’s the hype all about?

MAUs and DAUs on the rise 

BeReal has been popular with Gen Z in particular with monthly active users (MAUs) growing 315% between April 2021 and April 2022.  The app is simple to use sending users prompts to share photos once a day. The idea is that users connect via image and check in on one another regularly in this way rather than via text. Images disappear within 24 hours. 

BeReal installs continue to climb month-on-month

Source: Apptopia

A source told TechCrunch the app now had 20 million daily active users (DAUs). It had almost 8 million users as of July 2022. 

What’s behind BeReal’s success

While the app has been around for a couple of years, 65% of its lifetime downloads happened this year, according to Apptopia. France and US are the countries where installs are the highest at 20.5% and 19.7%, respectively. 

Much of the app’s growth has been attributed to word-of-mouth, the app’s college ambassador program and widgets and features. The college program is a paid marketing initiative that pays ambassadors for promoting the app by handing out vouchers for slices of pizza in return for downloads, for example. Rates per download are between $6 to $8. 

College ambassadors linked to BeReal’s success

Source: Apptopia

Installs drive calls for monetisation 

As installs grow, investors will likely turn to the app’s ambitions to generate revenues. For now, BeReal says it plans to avoid advertising and will focus on premium features to avoid becoming another Instagram. Paid-for features would not be launched until 2023. At the same time, it’s unlikely the app will rule out advertising.

“The best way for [BeReal] to monetize would be through ad placements and marketing challenges and competitions,” said Ashleigh Millar, production manager at MIDia Research. “It will have to stick to its unique selling point of authenticity and being a friends-first app when monetizing, so keeping ads to the discovery page and not interrupting the flow of the Friends page is very important.”

Key takeaways

  • BeReal secures $60 million in a series B funding round
  • Current valuation at €600 million
  • Daily Active users are now 20 million 

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YouTube Shorts ads drive the most traffic https://www.businessofapps.com/news/youtube-shorts-ads-drive-the-most-traffic/ Tue, 18 Oct 2022 10:19:14 +0000 https://www.businessofapps.com/?p=81590 Short video ads have taken the app marketing world by storm and there are plenty of good reasons for developers and brands to be optimistic. From platforms such as YouTube to Instagram and Pinterest – with so many platforms to choose from, which performs the best? Creatopy, the ad design automation experts, put them to the test, running the same short video ad creative at a budget of $3,000 across TikTok, Instagram Reels, YouTube Shorts, and Pinterest at the same time.  YouTube drives the most traffic YouTube Shorts drove the most traffic, i.e. users, to Creatopy’s website. TikTok ranked second followed by Instagram Reels while Pinterest Idea ads scored lowest for traffic.  Although the quality of traffic was highest for Instagram Reels with engagement rates

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Short video ads have taken the app marketing world by storm and there are plenty of good reasons for developers and brands to be optimistic. From platforms such as YouTube to Instagram and Pinterest – with so many platforms to choose from, which performs the best? Creatopy, the ad design automation experts, put them to the test, running the same short video ad creative at a budget of $3,000 across TikTok, Instagram Reels, YouTube Shorts, and Pinterest at the same time. 

YouTube drives the most traffic

YouTube Shorts drove the most traffic, i.e. users, to Creatopy’s website. TikTok ranked second followed by Instagram Reels while Pinterest Idea ads scored lowest for traffic. 

Although the quality of traffic was highest for Instagram Reels with engagement rates of over 41%, YouTube Shorts ranked second with 22%, followed by Pinterest Idea (20%) and TikTok (16%) ads. 

This means that both Instagram and YouTube are doing a good job at showing ads to users who may be more interested in downloading an app or trialling a product.

The results of the test also unveiled that Instagram Reels ads skewed male than any other platform.

Traffic breakdown by gender on each platform

Source: Creatopy

CPM influences impressions

However, TikTok ads scored the highest number impressions at over 150k, followed by Pinterest at 91k and YouTube Shorts at over 56k. 

This is driven by the cost of ads with CPMs being the lowest on TikTok at $4.74. Instagram Reels had the highest CPM at $16.67, followed by YouTube Shorts at $13.50 and Pinterest Idea at $7.15. 

It’s an interesting finding that, in combination with Creatopy’s traffic and quality results, highlights that lower costs may not always lead to the desired outcomes for app marketers. 

Results breakdown of study

Source: Creatopy

Know the platform

No matter how creative your ads are, for the best results, it’s worth taking a closer look at individual ad platforms and typical outcomes. For example, TikTok offers considerably fewer targeting features than other platforms. It’s best for spontaneous, non-exclusive content. The report also noted that there was a strong correlation between landing page and ads as users expect to find similar elements of an ad on a landing page. YouTube Shorts are best when they capture viewer attention within the first few seconds. 

Key takeaways

  • YouTube Shorts drive the highest traffic
  • Instagram Reels have the highest engagement rates of over 41%
  • TikTok ads score the highest number impressions at over 150k
  • CPMs are lowest on TikTok at $4.74 and highest on Instagram Reels at $16.67

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Consumer spending on apps drops almost 5% in Q3 2022 https://www.businessofapps.com/news/consumer-spending-on-apps-drops-almost-5-in-q3-2022/ Mon, 03 Oct 2022 08:34:53 +0000 https://www.businessofapps.com/?p=81297 Consumers are spending less in apps Source: Sensor Tower Consumers continue to spend less on in-app purchases, subscriptions as well as premium apps according to the latest data from Sensor Tower. Overall spending dropped 4.8% in Q3 2022 to $31.6 billion. The results are hardly surprising given the rising fears over inflation and economic worries as well as harsher privacy regulations. App revenues take a hit on App Store and Google Play Revenues on the App Store fell 2.3% to $21.2 billion but they were still twice as high as those on Google Play where revenues dropped a sharper 9.6% to $10.4 billion. Global app downloads drop for game and non-game apps Source: Sensor Tower First-time downloads fell almost 1% on both app stores to

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Consumers are spending less in apps

Source: Sensor Tower

Consumers continue to spend less on in-app purchases, subscriptions as well as premium apps according to the latest data from Sensor Tower. Overall spending dropped 4.8% in Q3 2022 to $31.6 billion. The results are hardly surprising given the rising fears over inflation and economic worries as well as harsher privacy regulations.

App revenues take a hit on App Store and Google Play

Revenues on the App Store fell 2.3% to $21.2 billion but they were still twice as high as those on Google Play where revenues dropped a sharper 9.6% to $10.4 billion.

Global app downloads drop for game and non-game apps

Source: Sensor Tower

First-time downloads fell almost 1% on both app stores to 35.3 billion during the third quarter. However, this was driven by Google Play where installs fell 2.2% to 27 billion while adoption climbed 3.8% on the App Store. While it’s not entirely clear what’s driving the drop in Google installs, there’s still a lot of hunger for apps. Data from data.ai previously found that users are actually spending 20% more time in their apps. 

TikTok takes the lead for revenues and downloads

TikTok (and its Chinese counterpart Douyin) were the top-grossing non-game apps globally. Consumer spending on the app amounted to $914.4 million. TikTok ranked first for revenues on the App Store and second behind Google One for Google Play. It shows that the popular short-form video app’s success streak is far from over. 

Downloads of TikTok shot up to 196.5 million installs overtaking Instagram which previously held the top position. On Google Play, however, it ranked third behind Facebook and Instagram.

TikTok leads revenue charts

Source: Sensor Tower

Game revenues drop a whopping 13%

Consumers were even less confident about spending their cash in gaming apps. Revenues for game apps fell 12.7% to $19.3 billion during Q3 2022. Both marketplaces attracted fewer revenues. Mobile game spending on Apple fell 9.8% to $11.9 billion while Google was down 16.9% to $7.4 billion. 

Game revenues take a hit

Source: Sensor Tower

Game downloads were flat at 13.7 billion.

The top three games for revenue were Tencent’s Honor of King and PUBG Mobile as well as miHoYo’s Genshin Impact.

While consumers continue to use apps at increasing rates, it’s clear that the industry is facing some headwinds given the current economic situation. What’s interesting is that even though the pandemic shut down several industries, it benefitted apps. However, the same is not true for the current situation now that lockdowns are no longer in place and consumers are having to put on the brakes on spending. 

Key takeaways

  • Consumers spent almost 5% less in apps during Q3 2022
  • App Store and Google Play revenues fell while downloads increased on the App Store but not Google Play
  • TikTok ranks top for revenue and downloads
  • Game revenues fall 12.7% while installs remain flat

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Mobile video ads achieve up to 88% in viewability rates, but ad fraud still an issue https://www.businessofapps.com/news/mobile-video-ads-achieve-up-to-88-in-viewability-rates-but-ad-fraud-still-an-issue/ Fri, 16 Sep 2022 09:36:36 +0000 https://www.businessofapps.com/?p=80766 Video ad impressions reached higher viewability rates (76% and more) than display (66% and more) during the first half of 2022, according to the latest Media Quality Report from Integral Ad Science (IAS). Across Europe, Italy had the highest viewability rate for video ads at 88% on mobile.  The study also found that brand risk in digital and mobile ads dropped during H1 2022 compared to the previous year, remaining below 2.5% globally. Display and video ads on desktop were safer than on mobile at 1.6% versus 2.4%, respectively. Despite these improvements, Germany (4.3%) and France (3.7%) reported the highest levels of brand risk for video ads on mobile. IAS considers adult, alcohol, hate speech, illegal downloads and drugs, offensive language and controversial content and

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Video ad impressions reached higher viewability rates (76% and more) than display (66% and more) during the first half of 2022, according to the latest Media Quality Report from Integral Ad Science (IAS).

Across Europe, Italy had the highest viewability rate for video ads at 88% on mobile. 

The study also found that brand risk in digital and mobile ads dropped during H1 2022 compared to the previous year, remaining below 2.5% globally. Display and video ads on desktop were safer than on mobile at 1.6% versus 2.4%, respectively.

Despite these improvements, Germany (4.3%) and France (3.7%) reported the highest levels of brand risk for video ads on mobile.

IAS considers adult, alcohol, hate speech, illegal downloads and drugs, offensive language and controversial content and violence as unsafe content. 

The percentage of content related to violence doubled from 2021 increasing from 24.9% to 47.9% for display impressions and from 24.3% to 45.6% for video impressions. 

Csaba Szabo, Managing Director, EMEA, Integral Ad Science, said:

“It’s highly significant that brand risk has decreased globally, even under geopolitical upheaval and severe economic challenges. It is a testament to the robustness of context-based and pre-bid brand safety solutions that advertisers employ.”

“However, we live in a time of unpredictability, and the Media Quality Report highlights the importance of ad campaigns that hold consumers’ attention. Advertisers must ensure that their spend is as effective as possible, and optimising for attention will remain a key metric.”

Time-in-view levels for display ads remained on par with those of the previous year (14.5 seconds for mobile web and 17.7 seconds for mobile in-app). 

Overall, ad completion for video ads was much higher at 73.8% on mobile web. 

However, ad fraud continues to increase with desktop levels generally higher than mobile (1.4% versus 0.5%, respectively). 

Germany saw some of the highest rates of ad fraud at 1.9% across mobile environments.

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Headspace acquires Shine app to expand mental health offering https://www.businessofapps.com/news/headspace-acquires-shine-app-to-expand-mental-health-offering/ Mon, 12 Sep 2022 09:32:04 +0000 https://www.businessofapps.com/?p=80624 Headspace Health, the maker of popular meditation app Headspace, just acquired the Shine app which provides mental health and wellness features. Shine was launched in 2016 and how has over six million people who regularly access its self-guided content such as daily meditations, self-care courses and even virtual workshops to guide mental mental health. The app was named ‘Best of the Year’ in 2020 and 2018 by Apple and in 2019 by Google. Headspace hopes the acquisition will bolster features for its community of users interested in self-care content. “The acquisition of the Shine app underscores the continuing importance of infusing diversity, equity, inclusion and belonging into the fabric of everything we do,” said Russell Glass, CEO of Headspace Health. “By integrating both the robust

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Headspace Health, the maker of popular meditation app Headspace, just acquired the Shine app which provides mental health and wellness features.

Shine was launched in 2016 and how has over six million people who regularly access its self-guided content such as daily meditations, self-care courses and even virtual workshops to guide mental mental health.

The app was named ‘Best of the Year’ in 2020 and 2018 by Apple and in 2019 by Google.

Headspace hopes the acquisition will bolster features for its community of users interested in self-care content.

“The acquisition of the Shine app underscores the continuing importance of infusing diversity, equity, inclusion and belonging into the fabric of everything we do,” said Russell Glass, CEO of Headspace Health.

“By integrating both the robust content and talented team from Shine, we’ll be able to collectively scale the diversity of offerings and experiences that we can bring to our customers and members.”

As part of the deal, co-CEOs Marah Lidey and Naomi Hirabayashi will join the Headspace Health group in addition to a tam of engineers and marketing leaders.

“After six years of building Shine, we’re thrilled to join Headspace Health to scale the urgent work of closing the equity gap in mental health – something Naomi and I have often felt first-hand,” said Lidey, co-founder and co-CEO of Shine.

“We believe that everyone deserves to feel included in their mental health journey, and with our combined team at Headspace Health, we are on an exciting path to attain that shared vision.”

It’s not entirely clear which content from Shine will be integrated into Headspace’s apps, but that seems to be the plan behind the acquisition.

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79% of mobile app downloads come from top 1% of publishers https://www.businessofapps.com/news/79-of-mobile-app-downloads-come-from-top-1-of-publishers/ Mon, 12 Sep 2022 08:45:46 +0000 https://www.businessofapps.com/?p=80567 The top 1% of app publishers generated 79% of downloads on the Apple App Store and Google Play during H1 2022 according to the latest data from Sensor Tower. An analysis of over 900k game and non-game app publishers found that 9,000 of them saw 72 billion installs globally across the two app stores.  The remaining publishers had 15 billion unique installs combined, which represents a market share of 21%. Meta and Google saw more than 1 billion downloads during the first half of the year, which is a 92% difference to the third-largest publisher.  Top game publishers included AppLovin, Embracer Group and SuperSonic Studios which collectively accumulated over 5 billion downloads, accounting for 22 percent of all top gaming publishers installs. The top 1,800

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The top 1% of app publishers generated 79% of downloads on the Apple App Store and Google Play during H1 2022 according to the latest data from Sensor Tower.

An analysis of over 900k game and non-game app publishers found that 9,000 of them saw 72 billion installs globally across the two app stores. 

The remaining publishers had 15 billion unique installs combined, which represents a market share of 21%.

Meta and Google saw more than 1 billion downloads during the first half of the year, which is a 92% difference to the third-largest publisher. 

Top game publishers included AppLovin, Embracer Group and SuperSonic Studios which collectively accumulated over 5 billion downloads, accounting for 22 percent of all top gaming publishers installs.

The top 1,800 publishers had a 91% market share of total revenues at around $42 billion during H1 2022. 

The remaining 183k publishers shared 9% or $4 billion.

Tencent came out on top at revenues of $3.3 billion which was 153% more than the second-highest performing publisher ByteDance at $1.3 billion.

Tencent generated over 7% of consumer spending globally with its app portfolio.

Mobile game publishers were responsible for 93% of revenues in H1 2022 at a total $27 billion. The remaining publishers generated revenues of $2 billion.

Overall, the data reveals a decline in the share of top publishers which is a consequence of a drop in monthly active users. 

Apps from top publishers Facebook and YouTube saw no growth in monthly active users during Q2 2022.

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Marketers consider TikTok most innovative media platform https://www.businessofapps.com/news/marketers-consider-tiktok-most-innovative-media-platform/ Fri, 09 Sep 2022 08:45:37 +0000 https://www.businessofapps.com/?p=80530 TikTok is now considered one of the top innovative media brands among advertisers globally.  That’s according to a survey from Kantar based on the answers of 18,000 consumers and 900 senior marketers.  The results show that TikTok ads are widely considered to be the ‘most fun and entertaining’. The app which has over one billion people logging in each month to share and view clips is now also considered more trustworthy among marketers. TikTok was the only media brand to improve its trust rating among advertisers which is a significant achievement given overall growing scepticism of social brands.  “TikTok continues to build trust with marketers in an increasingly untrustworthy climate. As a result of more balanced trust and innovation, marketer preference for TikTok has climbed

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TikTok is now considered one of the top innovative media brands among advertisers globally. 

That’s according to a survey from Kantar based on the answers of 18,000 consumers and 900 senior marketers. 

The results show that TikTok ads are widely considered to be the ‘most fun and entertaining’.

The app which has over one billion people logging in each month to share and view clips is now also considered more trustworthy among marketers.

TikTok was the only media brand to improve its trust rating among advertisers which is a significant achievement given overall growing scepticism of social brands. 

“TikTok continues to build trust with marketers in an increasingly untrustworthy climate. As a result of more balanced trust and innovation, marketer preference for TikTok has climbed up significantly,” the company wrote in an infographic. 

The survey also shows that TikTok ranks second for ad equity which is a downgrade from the top spot last year. Higher ad equity drives better campaign results for brands. 

The app wrote that part of what’s driving marketer success is its huge creator community. Brands can benefit from building relationships with creators to promote their products and services on TikTok.

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TikTok publishes video series to help brands advertise more successfully https://www.businessofapps.com/news/tiktok-publishes-video-series-to-help-brands-advertise-more-successfully/ Fri, 02 Sep 2022 08:45:19 +0000 https://www.businessofapps.com/?p=80316 With the holiday season just around the corner, a growing number of businesses are looking to schedule impactful ad campaigns.  Now TikTok has shared a series of video clips to help marketers and brands create a business account on the app and upload clips using the Ads Manager. The video series is easy to follow and delves a little deeper into using Ads Manager. It includes some pointers to utilising campaign creatives and understanding ad insights better.  Influencer marketing continues to be a dominant area attracting ad budgets. A forecast from eMarketer predicts that marketing spending on influencers in the US will grow to 18.5% on TikTok by 2024. That’s up from 2.3% in 2019.  The rise is eating into the share of influencer spending

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With the holiday season just around the corner, a growing number of businesses are looking to schedule impactful ad campaigns. 

Now TikTok has shared a series of video clips to help marketers and brands create a business account on the app and upload clips using the Ads Manager.

The video series is easy to follow and delves a little deeper into using Ads Manager. It includes some pointers to utilising campaign creatives and understanding ad insights better. 

Influencer marketing continues to be a dominant area attracting ad budgets.

A forecast from eMarketer predicts that marketing spending on influencers in the US will grow to 18.5% on TikTok by 2024.

That’s up from 2.3% in 2019. 

The rise is eating into the share of influencer spending on both YouTube and Facebook which are predicted to drop slightly to 17.2% and 13.3%, respectively. 

Meanwhile, influencer spending on Instagram will drop just 0.1% remaining relatively flat.

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Half of consumers are using apps to book travel https://www.businessofapps.com/news/half-of-consumers-are-using-apps-to-book-travel/ Tue, 16 Aug 2022 09:39:43 +0000 https://www.businessofapps.com/?p=79836 Despite the ongoing scare of inflation, around 70% of US consumers plan to book vacations and made related purchases in the last three to six months.  According to a report from ironSource and M&C Saatchi Performance, a growing number of users are also downloading apps to help them arrange their travel.  Some 48% of consumers booked their flights using a phone app. Of those, 61% already had the app preinstalled on their phone while 34% installed the app specifically to book a flight.  This highlights there’s still a huge opportunity for travel brands and app developers to jump onto the travel app bandwagon.  Around 55% booked their vacation rental through an app with 60% using preinstalled apps and 35% specifically downloading an app for this

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Despite the ongoing scare of inflation, around 70% of US consumers plan to book vacations and made related purchases in the last three to six months. 

According to a report from ironSource and M&C Saatchi Performance, a growing number of users are also downloading apps to help them arrange their travel. 

Some 48% of consumers booked their flights using a phone app. Of those, 61% already had the app preinstalled on their phone while 34% installed the app specifically to book a flight. 

This highlights there’s still a huge opportunity for travel brands and app developers to jump onto the travel app bandwagon. 

Around 55% booked their vacation rental through an app with 60% using preinstalled apps and 35% specifically downloading an app for this purpose.

The study also found that 35% used apps to book car rentals. Some 58% used existing apps and 37% installed apps specifically to book cars. 

Apps were also popular to help users find things to do whilst on vacation (53%) or find local transport (42%) and even to find gas (39%).

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YouTube and TikTok among top social apps used by teens https://www.businessofapps.com/news/youtube-and-tiktok-among-top-social-apps-used-by-teens/ Fri, 12 Aug 2022 09:37:55 +0000 https://www.businessofapps.com/?p=79767 TikTok is now one of the top social media apps among teenagers while Facebook usage has been dropping sharply. That’s according to new research from Pew Research Centre based on a survey of 13 to 17 year-old app users in the US.  The survey found that 67% of them previously used TikTok with 16% using it constantly.  Meta’s Facebook has been declining in favour among youngsters for quite some time, but Pew’s findings confirm this fact with usage dropping from 71% in 2015 to 32%.  However, it was YouTube that performed the best with 95% of teens using the video platform with 19% using it constantly. It is followed by TikTok, Instagram and Snapchat.  Facebook ranks fifth, trailed by Twitter, Twitch, WhatsApp, Reddit and Tumblr. 

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TikTok is now one of the top social media apps among teenagers while Facebook usage has been dropping sharply.

That’s according to new research from Pew Research Centre based on a survey of 13 to 17 year-old app users in the US. 

The survey found that 67% of them previously used TikTok with 16% using it constantly. 

Meta’s Facebook has been declining in favour among youngsters for quite some time, but Pew’s findings confirm this fact with usage dropping from 71% in 2015 to 32%. 

However, it was YouTube that performed the best with 95% of teens using the video platform with 19% using it constantly. It is followed by TikTok, Instagram and Snapchat. 

Facebook ranks fifth, trailed by Twitter, Twitch, WhatsApp, Reddit and Tumblr. 

There are some differences between teen boys and girls with boys more likely to use YouTube, Twitch and Reddit, while girls favour TikTok, Instagram and Snapchat. 

More than a third (35%) of teens said they used one of the top five social apps “almost constantly”.

Some 36% admit they spend too much time in social media while 55% of teens believe to be spending the right amount of time and 8% saying they spend too little time using these platforms.

At least half of teens admitted that it would be hard to give up social media apps. 

The findings offer some interesting insights as to where marketers should focus their advertising effort if they plan to reach the teenage segment.

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TikTok trials Order Center for mCommerce purchases https://www.businessofapps.com/news/tiktok-trials-order-center-for-mcommerce-purchases/ Wed, 10 Aug 2022 09:25:16 +0000 https://www.businessofapps.com/?p=79696 TikTok recently added an Order Center to its app as it aims to push ahead with its in-app shopping ambitions. Right now, the feature is only available to some users. The Order Center lets people track the purchases they made or looked at using TikTok. The option sits alongside the Edit Profile button according to a screenshot by social media expert Matt Navarra. When tapped, a dedicated eCommerce display opens that shows order status, payment details and recommendations.  It’s not surprising that TikTok is making a push for a wider mCommerce integration, given the success it’s seen with Chinese equivalent Douyin in China.  The app is generating major revenues this way alongside creator monetisation and brand partnerships. There are some signs that live shopping and

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TikTok recently added an Order Center to its app as it aims to push ahead with its in-app shopping ambitions.

Right now, the feature is only available to some users.

The Order Center lets people track the purchases they made or looked at using TikTok.

The option sits alongside the Edit Profile button according to a screenshot by social media expert Matt Navarra.

When tapped, a dedicated eCommerce display opens that shows order status, payment details and recommendations. 

It’s not surprising that TikTok is making a push for a wider mCommerce integration, given the success it’s seen with Chinese equivalent Douyin in China. 

The app is generating major revenues this way alongside creator monetisation and brand partnerships.

There are some signs that live shopping and mCommerce aren’t performing well among Western audiences. For example, Facebook recently axed its live shopping features.

However, the strategy is still pursued by many social apps following greater demand for mobile app purchases in light of pandemic lockdowns. 

Whether TikTok can scale operations in Europe this way remains to be seen. 

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Shein downloads jump 13% surpassing Amazon https://www.businessofapps.com/news/shein-downloads-jump-13-surpassing-amazon/ Tue, 09 Aug 2022 08:45:50 +0000 https://www.businessofapps.com/?p=79650 Installs of fashion shopping app Shein surpassed Amazon for the first time in the US, according to Sensor Tower data for Q2 2022.  Shein downloads were up 13% to 6.8 million compared to Amazon’s 6.3 million, which is a drop of 7%.  During the second quarter of the year, the popular fashion retailer saw a spike in downloads due to higher consumer demand.  Installs more than tripled over Q2 2019.  While US adoption of Amazon’s app was down, the commerce giant still has triple the monthly active users compared to Shein.  But Shein is catching up fast with its number of active installs in the US growing a whopping 436% compared to Q2 2019. The US is Shein’s single largest market by lifetime installs, with

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Installs of fashion shopping app Shein surpassed Amazon for the first time in the US, according to Sensor Tower data for Q2 2022. 

Shein downloads were up 13% to 6.8 million compared to Amazon’s 6.3 million, which is a drop of 7%. 

During the second quarter of the year, the popular fashion retailer saw a spike in downloads due to higher consumer demand. 

Installs more than tripled over Q2 2019. 

While US adoption of Amazon’s app was down, the commerce giant still has triple the monthly active users compared to Shein. 

But Shein is catching up fast with its number of active installs in the US growing a whopping 436% compared to Q2 2019.

The US is Shein’s single largest market by lifetime installs, with US consumers responsible for 14% of the app’s global downloads. 

In Brazil, the app recorded 10.7 million installs, up 15% from 9.3 million 

Its total lifetime installs were up 13% in the country.

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TikTok publishes insights into emerging gaming trends and opportunities for marketers https://www.businessofapps.com/news/79645/ Mon, 08 Aug 2022 09:03:30 +0000 https://www.businessofapps.com/?p=79645 TikTok just published new insights into how gaming publishers and marketers can boost messaging on the app.  TikTok is already a popular destination for gamers to view short video content and engage in gameplay.  On average, TikTok’s gaming audience follows 12 business accounts.  The majority of users (61%) see brands more favourably if they create or participate in a TikTok trend. For organic brand personas on the app, followers are 191% more likely to comment than non-followers which means it’s worth focusing on existing audiences.  The popular video app said that users could find trending hashtags, creators and sounds in the Creative Center to mix different types of elements for sound and text overlays.  Behind-the-scenes insights were suitable for short-form video ads alongside in-game elements. 

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TikTok just published new insights into how gaming publishers and marketers can boost messaging on the app. 

TikTok is already a popular destination for gamers to view short video content and engage in gameplay. 

On average, TikTok’s gaming audience follows 12 business accounts. 

The majority of users (61%) see brands more favourably if they create or participate in a TikTok trend.

For organic brand personas on the app, followers are 191% more likely to comment than non-followers which means it’s worth focusing on existing audiences. 

The popular video app said that users could find trending hashtags, creators and sounds in the Creative Center to mix different types of elements for sound and text overlays. 

Behind-the-scenes insights were suitable for short-form video ads alongside in-game elements. 

“An effective organic strategy serves as a solid foundation game brand marketing, which in turn strengthens the effectiveness of paid activity. Striking the right balance between paid and organic is key! Game developers can use organic content to supercharge the performance of paid campaigns, and vice versa, driving more success on TikTok.”

There’s many more insights in the full report.

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Mobile users are spending 20% more time in apps https://www.businessofapps.com/news/mobile-users-are-spending-20-more-time-in-apps/ Mon, 08 Aug 2022 07:57:23 +0000 https://www.businessofapps.com/?p=79642 Consumers are still hungry for mobile content despite lockdowns coming to end. According to new research from data.ai, users in the UK now spend more than 4 hours a day using apps. That’s an average 20% more time than they spent using apps in 2019. In Indonesia and Singapore mobile users spent almost 6 hours in apps – 35% more than in 2019. The global app charts remain largely unchanged with Instagram, TikTok, Facebook and WhatsApp leading the charts. Snapchat jumped to fifth spot in Q1 2022. In the US, streaming titles such as HBO Max and Netflix are proving hugely popular. HBO Max now has almost 47 million subscribers.  In Germany and France, COVID apps continue to be of relevance while Indian users have

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Consumers are still hungry for mobile content despite lockdowns coming to end.

According to new research from data.ai, users in the UK now spend more than 4 hours a day using apps. That’s an average 20% more time than they spent using apps in 2019.

In Indonesia and Singapore mobile users spent almost 6 hours in apps – 35% more than in 2019.

The global app charts remain largely unchanged with Instagram, TikTok, Facebook and WhatsApp leading the charts. Snapchat jumped to fifth spot in Q1 2022.

In the US, streaming titles such as HBO Max and Netflix are proving hugely popular. HBO Max now has almost 47 million subscribers. 

In Germany and France, COVID apps continue to be of relevance while Indian users have been more interested in downloading payment apps. 

Free Fire and Subway Surfers were the top gaming titles. 

Wordle was a breakout game by downloads in the UK, US and Australia. 

data.ai’s breakout chart revealed Locket Widget as a top photo app in the UK, US and France. Utility apps largely dominated the breakout charts. 

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Mobile users are spending more in non-game apps than games for first time ever https://www.businessofapps.com/news/mobile-users-are-spending-more-in-non-game-apps-than-games-for-first-time-ever/ Tue, 19 Jul 2022 08:27:52 +0000 https://www.businessofapps.com/?p=78978 For the first time, mobile iOS users in the US spent more on non-game apps than games, according to the latest report from SensorTower. While overall app adoption normalized to a reach of 35 billion in Q2 2022, down 2.5% year-on-year, the latest data shows that over half of App Store spending in the US now comes from non-game apps. The increase is due to higher subscriptions. In the second quarter, 400 apps generated at least $1 million in consumer spending, up 900% from 50 apps in Q2 2016. Five years ago, games still accounted for around two-thirds of total spending on the US App Store. Non-game apps achieved a compound annual growth rate of 40% since June 2014 compared to less than 20% for

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For the first time, mobile iOS users in the US spent more on non-game apps than games, according to the latest report from SensorTower.

While overall app adoption normalized to a reach of 35 billion in Q2 2022, down 2.5% year-on-year, the latest data shows that over half of App Store spending in the US now comes from non-game apps.

The increase is due to higher subscriptions. In the second quarter, 400 apps generated at least $1 million in consumer spending, up 900% from 50 apps in Q2 2016.

Five years ago, games still accounted for around two-thirds of total spending on the US App Store.

Non-game apps achieved a compound annual growth rate of 40% since June 2014 compared to less than 20% for games.

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TikTok expands inappropriate content filtering options https://www.businessofapps.com/news/tiktok-expands-inappropriate-content-filtering-options/ Fri, 15 Jul 2022 09:36:56 +0000 https://www.businessofapps.com/?p=78799 TikTok is making it easier for users to filter videos that could be deemed unsafe for younger audiences.  Addressing criticism over security and user exposure to potentially harmful content, the company has already added parental controls. But the latest addition means users themselves can decide if recommended content is suitable for them or not.  While the For You feed was designed to enable users to explore new content from creators they already follow or like, they can now use the “not interested” tool to skip videos from a creator. TikTok is also developing ways for users to auto-filter videos with words or hashtags they prefer not to see. For example, a user who may be on a diet may not want to see videos relating

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TikTok is making it easier for users to filter videos that could be deemed unsafe for younger audiences. 

Addressing criticism over security and user exposure to potentially harmful content, the company has already added parental controls.

But the latest addition means users themselves can decide if recommended content is suitable for them or not. 

While the For You feed was designed to enable users to explore new content from creators they already follow or like, they can now use the “not interested” tool to skip videos from a creator.

TikTok is also developing ways for users to auto-filter videos with words or hashtags they prefer not to see. For example, a user who may be on a diet may not want to see videos relating to “ice cream” and could hide these by using the new feature. 

The app has been working on ways to filter down on content that could be potentially harmful such as extreme fitness or dieting videos. 

“We’re also training our systems to support new languages as we look to expand these tests to more markets in the coming months. Our aim is for each person’s For You feed to feature a breadth of content, creators, and topics they’ll love,” TikTok wrote. 

Over the next few weeks, it also plans to launch a system to organise content based on thematic maturity. In other words, users aged 13 to 17 will not be shown certain mature-themed videos, either because it is too frightening or sexualised or otherwise inappropriate. 

TikTok said it’s also working on ways to offer more detailed content filtering for its community.

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YouTube has highest potential ad reach compared to Instagram and TikTok https://www.businessofapps.com/news/youtube-has-highest-potential-ad-reach-compared-to-instagram-and-tiktok/ Tue, 12 Jul 2022 08:34:05 +0000 https://www.businessofapps.com/?p=78601 Video is now an important part of a brand’s marketing strategy, but advertisers often struggle to know where to focus their efforts.  It’s predicted that 12 trillion hours are expected to surf the net this year and much of this is being attributed to social media use on platforms like YouTube, TikTok and Instagram.  But while TikTok is being touted as the video platform of choice, the highest number of monthly active users are still over on YouTube according to an infographic from Shortstack.  YouTube has some 2.5 billion monthly active users compared to 1.5 billion on Instagram and 1 billion on TikTok. While YouTube still scores highest for engagement (around 24 hours per month), Instagram falls short at just 11 hours a month.  TikTok

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Video is now an important part of a brand’s marketing strategy, but advertisers often struggle to know where to focus their efforts. 

It’s predicted that 12 trillion hours are expected to surf the net this year and much of this is being attributed to social media use on platforms like YouTube, TikTok and Instagram. 

But while TikTok is being touted as the video platform of choice, the highest number of monthly active users are still over on YouTube according to an infographic from Shortstack. 

YouTube has some 2.5 billion monthly active users compared to 1.5 billion on Instagram and 1 billion on TikTok.

While YouTube still scores highest for engagement (around 24 hours per month), Instagram falls short at just 11 hours a month. 

TikTok users spent almost 20 hours scrolling and viewing videos on the platform each month. 

When it comes to demographics, TikTok has the largest gap between male and female users with women making up 56% of its active users. The app also has some of the youngest users. 

Instagram and YouTube are more similar when it comes to gender and age range. 

The potential ad reach on YouTube is huge at around 32% of the population. Instagram ranked second at 19% while TikTok scores lowest at 11%. 

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Travel app downloads up 56% in 2022 https://www.businessofapps.com/news/travel-app-downloads-up-56-in-2022/ Wed, 29 Jun 2022 09:55:40 +0000 https://www.businessofapps.com/?p=77840 Travel apps are poised to see some of the highest adoption this year since 2019, according to the latest data from Sensor Tower.  Based on an analysis of downloads and usage between January 2019 and May 2022, travel apps are forecast to surpass 130 million downloads in Q2 2022, up 56% over the year.  That’s a solid recovery given the rapid decline in app downloads following the pandemic slowdown in 2020. The figures show that travel is rebounding in Europe.  The UK’s traffic light travel system had a knock-on effect on airline apps such as British Airways for which downloads dropped 15% in mid-2021. Meanwhile, US airlines such as United and American Airlines were significantly above pre-pandemic levels in Europe. Transit apps are also enjoying

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Travel apps are poised to see some of the highest adoption this year since 2019, according to the latest data from Sensor Tower. 

Based on an analysis of downloads and usage between January 2019 and May 2022, travel apps are forecast to surpass 130 million downloads in Q2 2022, up 56% over the year. 

That’s a solid recovery given the rapid decline in app downloads following the pandemic slowdown in 2020.

The figures show that travel is rebounding in Europe. 

The UK’s traffic light travel system had a knock-on effect on airline apps such as British Airways for which downloads dropped 15% in mid-2021.

Meanwhile, US airlines such as United and American Airlines were significantly above pre-pandemic levels in Europe.

Transit apps are also enjoying a resurgence. France recorded some of the highest increase in usage with MAUs reaching 2.7 million in April 2022, up 59% from 1.7 million in 2019.

Germany and Italy reported similar usage trends. The UK has some catching up to do despite a considerable population being remote workers. 

Sensor Tower predicts continued growth for travel apps for the rest of the summer season 2022.

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Contextually relevant ads boost purchase intent by 14% https://www.businessofapps.com/news/contextually-relevant-ads-boost-purchase-intent-by-14/ Tue, 28 Jun 2022 08:45:31 +0000 https://www.businessofapps.com/?p=77757 Contextually relevant ads drive significantly better outcomes and improve brand favourability and consumer purchasing intent, according to the latest results of a study by Integral Ad Science. In collaboration with eye-tracking firm Tobii, the digital media expert examined how display ads performed in and out of context.  The findings show that contextual targeting strategies result in greater consumer attention. The in-context advert was the first-page element consumers noticed. On average it took just 4 seconds for consumers to notice the in-context ad while out-of-context ads took 10 seconds to notice.  Purchase intent was 14% higher in those viewing in-context ads and brand favourability increased 5% compared to consumers viewing out-of-context ads.  “With a cookieless future on the horizon, marketers are seeking alternatives to maintain and

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Contextually relevant ads drive significantly better outcomes and improve brand favourability and consumer purchasing intent, according to the latest results of a study by Integral Ad Science.

In collaboration with eye-tracking firm Tobii, the digital media expert examined how display ads performed in and out of context. 

The findings show that contextual targeting strategies result in greater consumer attention.

The in-context advert was the first-page element consumers noticed.

On average it took just 4 seconds for consumers to notice the in-context ad while out-of-context ads took 10 seconds to notice. 

Purchase intent was 14% higher in those viewing in-context ads and brand favourability increased 5% compared to consumers viewing out-of-context ads. 

“With a cookieless future on the horizon, marketers are seeking alternatives to maintain and improve their advertising ROI. Our new report shows that desired outcomes can be significantly influenced through contextually relevant ad placements, which have the capacity to influence audience recall and overall response,” said Tony Marlow, CMO, IAS. “There is a massive opportunity for brands to use tools like IAS’s Context Control to amp up the power of their campaigns and affect the bottom line.”

The study also showed that in-context ads were more memorable and boosted brand recall and awareness among consumers. 

Consumers were 4x more likely to remember a brands after seeing an in-context ad.

The ads were also considered to be more interesting and easier to read.

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YouTube Shorts are viewed by almost as many users as TikTok videos https://www.businessofapps.com/news/youtube-shorts-are-viewed-by-almost-as-many-users-as-tiktok-videos/ Fri, 17 Jun 2022 09:36:08 +0000 https://www.businessofapps.com/?p=77233 YouTube Shorts are now being viewed by more than 1.5 billion users each month. The latest figures shared by the online giant are a testament to the success of TikTok – the app that originally popularised short-form video only to have every other social media company jump on board.  YouTube’s monthly logged in audience is around 2 billion users which means around three-quarters are watching Shorts. It’s also testament to the fact that YouTube poses some stiff competition to TikTok.  The number of people watching short-form video continues to increase and 52% of Gen Z now prefer it to reading news.  YouTube also noted that creators utilising short video content see better overall watch times and subscriber numbers.  For example, YouTuber Rosanna Pansino said their

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YouTube Shorts are now being viewed by more than 1.5 billion users each month. The latest figures shared by the online giant are a testament to the success of TikTok – the app that originally popularised short-form video only to have every other social media company jump on board. 

YouTube’s monthly logged in audience is around 2 billion users which means around three-quarters are watching Shorts.

It’s also testament to the fact that YouTube poses some stiff competition to TikTok. 

The number of people watching short-form video continues to increase and 52% of Gen Z now prefer it to reading news. 

YouTube also noted that creators utilising short video content see better overall watch times and subscriber numbers. 

For example, YouTuber Rosanna Pansino said their views doubled since creating Shorts regularly.

“Shorts has really taken off and are now being watched by over 1.5 billion logged-in users every month,” said Neal Mohan, YouTube’s Chief Product Officer. “While we’re still at the beginning of our journey with Shorts, we know the product will continue to be an integral part of the YouTube experience moving forward.”

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Non-gaming subscription apps see 13% spike in installs https://www.businessofapps.com/news/non-gaming-subscription-apps-see-13-spike-in-installs/ Tue, 14 Jun 2022 12:00:31 +0000 https://www.businessofapps.com/?p=76942 Non-gaming subscription apps saw a 13% spike in user installs during January 2022 while gaming subscription apps declined 18% on iOS and 8% on Android.  On iOS alone, non-gaming apps surged 25% from November 2021. That’s according to a new report from Liftoff and AppsFlyer that examines consumer trends for mobile app marketers.  Although gaming apps represent nearly 11% of all subscription apps, non-gaming apps make up the majority of them. The findings are good news for developers who are looking to monetise their subscription apps. The report also found that entertainment streaming apps surged 13% year-on-year for iOS installs, except in North America.  Emerging markets such as LATAM (113%) and India (47%) were some of the key growth drivers here.  However, installs dropped 15%

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Non-gaming subscription apps saw a 13% spike in user installs during January 2022 while gaming subscription apps declined 18% on iOS and 8% on Android. 

On iOS alone, non-gaming apps surged 25% from November 2021.
That’s according to a new report from Liftoff and AppsFlyer that examines consumer trends for mobile app marketers. 

Although gaming apps represent nearly 11% of all subscription apps, non-gaming apps make up the majority of them. The findings are good news for developers who are looking to monetise their subscription apps.

The report also found that entertainment streaming apps surged 13% year-on-year for iOS installs, except in North America. 

Emerging markets such as LATAM (113%) and India (47%) were some of the key growth drivers here. 

However, installs dropped 15% in North American on Android and 17% on iOS. This may be due to the oversaturated market in the country.

Remarketing conversions for entertainment streaming apps rose 2x on Android, but it’s become a much bigger challenge on iOS following Apple ATT. 

“While app marketers are drawn to adopting a subscription pricing model because it allows them to better predict future income and enjoy a recurring revenue stream, in reality, it’s vital to understand that offering a subscription model is a major commitment,” said Shani Rosenfelder, Head of Content &amp; Mobile Insights, AppsFlyer. 

“Subscription apps thrive when providing continuous value and content and building personal relationships with their users. If an app cannot deliver on its promise to provide continuous value and content, the subscription model will not work.”

Only 2.1% of consumers who install non-gaming apps subscribe within 30 days after installation, but that’s still a lot more than for gaming apps at 0.2%. 

Subscriptions are driving 82% of revenues for non-gaming subscription apps unlike gaming where only 36% of revenues are coming from subscriptions. 

Gaming apps saw some of the highest ATT opt-in rates at 54%. North American users are 32% more likely to opt-in on gaming apps compared to non-gaming. 

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Apple loosens app store rules for developers https://www.businessofapps.com/news/apple-loosens-app-store-rules-for-developers/ Fri, 10 Jun 2022 08:44:54 +0000 https://www.businessofapps.com/?p=76766 Apple just launched new App Store Review guidelines in time with its Worldwide Developer Conference.  The update sees the loosening of certain restrictions that app developers must meet before publishing on the App Store.  It comes as somewhat of a surprise given that Apple tends to introduce new rules rather than remove some.  The latest updates follow legal challenges that demand Apple permit third-party payments and allow for more competition.  They mostly affect lottery, charity and location-tracking apps. Apple removed one requirement that stated apps needed sufficient content in the binary for the app to work on launch.  Removal means that developers can now ask users to download other resources on app launch like some games already do.  At the same time, the company is

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Apple just launched new App Store Review guidelines in time with its Worldwide Developer Conference. 

The update sees the loosening of certain restrictions that app developers must meet before publishing on the App Store. 

It comes as somewhat of a surprise given that Apple tends to introduce new rules rather than remove some. 

The latest updates follow legal challenges that demand Apple permit third-party payments and allow for more competition. 

They mostly affect lottery, charity and location-tracking apps.

Apple removed one requirement that stated apps needed sufficient content in the binary for the app to work on launch. 

Removal means that developers can now ask users to download other resources on app launch like some games already do. 

At the same time, the company is loosening rules on HTML5 and a rule that restricted users from buying lottery or raffle tickets. 

Previously it restricted HTML5 apps to Safari use.

Apple now also no longer needs apps using location in the background to remind users that this affects their device’s battery life. 

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Pinterest launches Creator Fund in the UK https://www.businessofapps.com/news/pinterest-launches-creator-fund-in-the-uk/ Thu, 09 Jun 2022 09:45:16 +0000 https://www.businessofapps.com/?p=76683 Pinterest just launched its first UK Creator Fund to help creators get more out of their work across the app and website. The Creator Fund was first launched in the US last year and reduces the barrier of entry for creators from specifically marginalised communities, including Black, LGBTQIA+, Asian, and Indigenous people as well as those with disabilities. It provides financial support but also educational resources to help arm creators with all they need to get started and grow their audiences. Applications have now opened in the UK. Initially, these will focus on LGBTQIA+ fashion and beauty creators but could be extended to other areas.  “We’re committed to elevating creators from under-represented communities, and building a positive and inspiring place for their content to be

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Pinterest just launched its first UK Creator Fund to help creators get more out of their work across the app and website.

The Creator Fund was first launched in the US last year and reduces the barrier of entry for creators from specifically marginalised communities, including Black, LGBTQIA+, Asian, and Indigenous people as well as those with disabilities.

It provides financial support but also educational resources to help arm creators with all they need to get started and grow their audiences.

Applications have now opened in the UK. Initially, these will focus on LGBTQIA+ fashion and beauty creators but could be extended to other areas. 

“We’re committed to elevating creators from under-represented communities, and building a positive and inspiring place for their content to be discovered and celebrated,” said Hannah Ngakane, Strategic Partner Manager at Pinterest. “Through our Creator Fund, we’re able to assist talent financially and educationally and provide a clear path for creators to access the tools and resources they need to succeed.”

Selected creators will be able to join a five-week program of events and educational talks and receive a cash grant of £20,000 alongside necessary equipment.

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60% of marketers cautiously optimistic about cookieless ad solutions https://www.businessofapps.com/news/60-of-marketers-cautiously-optimistic-about-cookieless-ad-solutions/ Wed, 01 Jun 2022 12:00:31 +0000 https://www.businessofapps.com/?p=76390 Around three quarters (72%) of marketers are planning to boost their budgets for mobile and digital display and video campaigns in 2022, according to research by omnichannel ad experts Mediaocean. The latest report looks at some of the challenges advertisers are facing amid privacy-friendly identity solutions in a post-cookie environment.  Notably, a majority of markets said they were focused on multi-signal views of digital audiences.  Non-cookie methods such as media mix modelling, federated learning methods, panels, etc were popular with 26% of respondents while 22% believe improvements in integrated media planning are the way forward. “2021 was an unpredictable year for marketers, while 2022 has some pent-up demand balanced by economic uncertainty. Our research reflects cautious optimism of industry leaders as they try to adapt

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Around three quarters (72%) of marketers are planning to boost their budgets for mobile and digital display and video campaigns in 2022, according to research by omnichannel ad experts Mediaocean.

The latest report looks at some of the challenges advertisers are facing amid privacy-friendly identity solutions in a post-cookie environment. 

Notably, a majority of markets said they were focused on multi-signal views of digital audiences. 

Non-cookie methods such as media mix modelling, federated learning methods, panels, etc were popular with 26% of respondents while 22% believe improvements in integrated media planning are the way forward.

“2021 was an unpredictable year for marketers, while 2022 has some pent-up demand balanced by economic uncertainty. Our research reflects cautious optimism of industry leaders as they try to adapt to fast-paced technological advances,” said John Nardone, President at Mediaocean. “Our survey found 60% of marketers are confident in the viability of cookieless solutions, which is close to what we saw in Q4 2021. It’s encouraging to see that our respondents maintain a positive outlook moving into the second half of the year.”

Comfortingly, 60% of marketers remain confident in the viability of cookieless solutions.

Yet, 24% are worried about the decline in the ability to measure effectiveness on tech platforms and 16% are concerned about a lack of preparedness for a cookieless future. 

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Instagram is testing avatar reactions https://www.businessofapps.com/news/instagram-is-testing-avatar-reactions/ Wed, 01 Jun 2022 09:54:13 +0000 https://www.businessofapps.com/?p=76392 Meta has just added avatar reactions to Instagram Stories in a push to make the app even more engaging and customise how users can react to Stories.  Until now, users were able to comment on Stories using emojis. By adding Avatars, they could soon be able to create custom characters with a range of sticker responses.  There’s little doubt that avatars and emoticons are good options to promote user engagement and that’s something Meta has been building and expanding upon.  At the same time, it could open the door for extended advertising opportunities.  Snapchat, for example, already includes avatar options for brands such as Nike which can then dress up their characters in their branded sportswear. And as a growing number of people are looking

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Meta has just added avatar reactions to Instagram Stories in a push to make the app even more engaging and customise how users can react to Stories. 

Until now, users were able to comment on Stories using emojis.

By adding Avatars, they could soon be able to create custom characters with a range of sticker responses. 

There’s little doubt that avatars and emoticons are good options to promote user engagement and that’s something Meta has been building and expanding upon. 

At the same time, it could open the door for extended advertising opportunities. 

Snapchat, for example, already includes avatar options for brands such as Nike which can then dress up their characters in their branded sportswear.

And as a growing number of people are looking to diversify across popular channels such as Instagram, it’s plausible that some of them may pay for the option to customise avatars.

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Snapchat adds Story sharing option https://www.businessofapps.com/news/snapchat-adds-story-sharing-option/ Mon, 30 May 2022 09:21:21 +0000 https://www.businessofapps.com/?p=76305 Snapchat recently launched an option that lets users Share their Stories.  The feature allows users to invite others to add to their Stories sharing their comments, likes or dislikes more easily.  Users simply create a Shared Story and select the people they want to be able to contribute.  The Story will then be visible across the chosen connections but also their followers, which would boost their reach. As with all Stories, they disappear after 24 hours. According to Snap: “Shared Stories is a new iteration of Custom Stories, a product that previously allowed Snapchatters to create a Story and add friends to view and contribute. Now, with our new and improved Shared Stories, Snapchatters who’ve been added to the group can add their friends as

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Snapchat recently launched an option that lets users Share their Stories. 

The feature allows users to invite others to add to their Stories sharing their comments, likes or dislikes more easily. 

Users simply create a Shared Story and select the people they want to be able to contribute. 

The Story will then be visible across the chosen connections but also their followers, which would boost their reach. As with all Stories, they disappear after 24 hours.

According to Snap:

“Shared Stories is a new iteration of Custom Stories, a product that previously allowed Snapchatters to create a Story and add friends to view and contribute. Now, with our new and improved Shared Stories, Snapchatters who’ve been added to the group can add their friends as well, making it easier for the whole soccer team, camp squad, or group of new coworkers to get in on the fun.”

While Custom Stories was somewhat location-restricted, Shared Stories mean anyone can contribute. 

We’ve seen similar features on TikTok and Instagram where cross-collaboration is becoming an ever bigger pillar of app success.

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Messaging app usage continues to grow – WhatsApp up 55% in 2022 https://www.businessofapps.com/news/messaging-app-usage-continues-to-grow-whatsapp-up-55-in-2022/ Tue, 24 May 2022 08:45:26 +0000 https://www.businessofapps.com/?p=75979 Over half (55%) of WhatsApp monthly active installs are using the app every day, according to Q1 2022 data from SensorTower.  That’s up from 39% in Q1 2021 showing that a growing number of people are using the app every day.  Power users are those who engage with an app each day. On WhatsApp they were up 16 percentage points over the same period a year ago.  The app had some of the highest percentages for power users among the apps studied.  However, competitor Telegram also saw usage spike by monthly active users during February when Russia began its invasion of Ukraine.  During the first quarter, Telegram daily opens rose 15.5%, up 9% from 2021. LINE saw some of the second highest daily engagement at

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Over half (55%) of WhatsApp monthly active installs are using the app every day, according to Q1 2022 data from SensorTower. 

That’s up from 39% in Q1 2021 showing that a growing number of people are using the app every day. 

Power users are those who engage with an app each day. On WhatsApp they were up 16 percentage points over the same period a year ago. 

The app had some of the highest percentages for power users among the apps studied. 

However, competitor Telegram also saw usage spike by monthly active users during February when Russia began its invasion of Ukraine. 

During the first quarter, Telegram daily opens rose 15.5%, up 9% from 2021.

LINE saw some of the second highest daily engagement at 45%, up from 35% in 2021. 

Messenger ranked third at 16.4%, up from 12% the year before. 

The latest data also noted that WhatsApp and Messenger were the most used messaging apps in the US, but competitors have steadily grown in recent years. 

While Meta apps represent 78% of usage, its competitors are now up to 22%. 

In the US, Discord noted a surge in usage during the pandemic and maintained some of that growth through to Q1 2021 at 138% growth. It climbed 192% in 2022 compared to 2020.

Signal and Telegram have also upped their usage this year at 148% and 110%, respectively. 

However, in order to stay on top of things, app developers should consistently make technical improvements as these were the most common requests for Messenger and WhatsApp on the US App Store. 

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Pinterest launches TV Studio app for creators https://www.businessofapps.com/news/pinterest-launches-tv-studio-app-for-creators/ Mon, 09 May 2022 09:52:58 +0000 https://www.businessofapps.com/?p=75419 Pinterest just launched a new app to make live-streaming even easier for creators.  The Pinterest TV Studio app lets creators stream live on Pinterest using multiple devices to get different camera angles.  However, the company hasn’t made a big deal of the app launch, in part because it’s not widely available just yet.  To access the app’s tools, creators must enter a barcode provided by Pinterest. While competitors such as Facebook and Instagram have been pushing their own TikTok alternatives to attract creators to share live content, Pinterest launched Idea Pins.  The format is a video-based format of short-form video and Stories.  Users now save Idea Pins 25% more than previously and the company’s research shows that users who follow multiple creators on the platform

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Pinterest just launched a new app to make live-streaming even easier for creators. 

The Pinterest TV Studio app lets creators stream live on Pinterest using multiple devices to get different camera angles. 

However, the company hasn’t made a big deal of the app launch, in part because it’s not widely available just yet. 

To access the app’s tools, creators must enter a barcode provided by Pinterest.

While competitors such as Facebook and Instagram have been pushing their own TikTok alternatives to attract creators to share live content, Pinterest launched Idea Pins. 

The format is a video-based format of short-form video and Stories. 

Users now save Idea Pins 25% more than previously and the company’s research shows that users who follow multiple creators on the platform also tend to visit Pinterest more often. 

Pinterest TV Studio went live in early May on the App Store and Google Play and is currently available in the US, Canada, Australia, the UK and Germany. 

It’s not the app’s first foray into video. Last year, Pinterest added Pinterest TV to showcase stoppable videos by creators. However, the launch of a dedicated Studio for creators highlights that the company is serious about its live-streaming efforts.

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TikTok adds AR effects for brand ads https://www.businessofapps.com/news/tiktok-adds-ar-effects-for-brand-ads/ Wed, 04 May 2022 08:45:17 +0000 https://www.businessofapps.com/?p=75124 TikTok is adding augmented reality (AR) tools through a partnership with Camera IQ’s software tools. The new AR features will be available in TikTok’s Effect House, its experimental hub for creators which is currently in beta.  “This is just the very beginning of AR on TikTok and still the fairly early stages for AR overall as a vehicle to drive brand engagement,” said Allison Ferenci, CEO of Camera IQ.  “The potential is practically limitless. Previously, brands were spending lots of money and many weeks of development work to build one AR experience, so with a design tool like ours, AR is starting to become more accessible than ever.” Cartoon Network was among the first to trial an AR effect to promote a character from its

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TikTok is adding augmented reality (AR) tools through a partnership with Camera IQ’s software tools.

The new AR features will be available in TikTok’s Effect House, its experimental hub for creators which is currently in beta. 

“This is just the very beginning of AR on TikTok and still the fairly early stages for AR overall as a vehicle to drive brand engagement,” said Allison Ferenci, CEO of Camera IQ. 

“The potential is practically limitless. Previously, brands were spending lots of money and many weeks of development work to build one AR experience, so with a design tool like ours, AR is starting to become more accessible than ever.”

Cartoon Network was among the first to trial an AR effect to promote a character from its Steven Universe show. Fans incorporated it into their posts thereby spreading awareness of the show.

Smashbox saw an engagement rate of 50% within the first 10 days after launching its Smashbox Illuminate effect.

TikTok recommended that brands use its AR feature to tell stories and be creative. 

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App usage grew 36% over the last two years https://www.businessofapps.com/news/app-usage-grew-36-over-the-last-two-years/ Wed, 27 Apr 2022 09:34:54 +0000 https://www.businessofapps.com/?p=74819 App growth in the UK peaked at 52% in January 2021 compared to other countries.  That’s according to new research from Amplitude which shows that overall app usage jumped 36% between the start of 2020 and the end of 2021 while website usage grew 57%. Overall, more users are now on apps (54%) but website use is still going strong (46%). Food ordering app usage jumped 164% since January 2020, and 77% of all users accessing banking products used mobile apps. By December 2021, 88% of users accessing B2B SaaS products did so via websites.  App MAUs grew 36% over the two-year period while website MAUs grew 57%.  The number of MAUs on apps made up 54% of all end users but that growth was

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App growth in the UK peaked at 52% in January 2021 compared to other countries. 

That’s according to new research from Amplitude which shows that overall app usage jumped 36% between the start of 2020 and the end of 2021 while website usage grew 57%.

Overall, more users are now on apps (54%) but website use is still going strong (46%).

Food ordering app usage jumped 164% since January 2020, and 77% of all users accessing banking products used mobile apps.

By December 2021, 88% of users accessing B2B SaaS products did so via websites. 

App MAUs grew 36% over the two-year period while website MAUs grew 57%. 

The number of MAUs on apps made up 54% of all end users but that growth was slower and steadier.

Food ordering habits have changed greatly over the last two years in light of the COVID pandemic. 

By December 2021, the number of MAUs shopping for food on apps grew 162% compared to 68% for web. 

Similarly, app usage of banking services experienced a steady surge in the last two years, growing at an even more impressive rate of 92%.

The findings highlight that brands and digital companies now have an even wider variety of potential touchpoint to engage with customers.

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Netflix rival streaming apps now represent combined 61% of market share https://www.businessofapps.com/news/netflix-rival-streaming-apps-now-represent-combined-61-of-market-share/ Mon, 25 Apr 2022 09:44:30 +0000 https://www.businessofapps.com/?p=74758 While Netflix still commands the majority of monthly active users in the US at a 39% market share, its rivals are catching up representing a combined 61%. As the video-on-demand market is becoming more crowded with new entrants such as Disney+, Netflix has seen its user numbers drop since 2018. Rival Disney+ has been one of the fastest growing streaming apps and now ranks third among the top US apps for MAUs. It’s market share grew 17% behind Hulu which grew by 18%. Meanwhile, HBO Max grew its market share 4.5% in 2020 to 10% by 2022. US downloads for HBO Max surged as it released the second second of Euphoria.  Combined, Netflix, Hulu and Amazon Prime Video took just 37% of downloads. Disney+ ranked

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While Netflix still commands the majority of monthly active users in the US at a 39% market share, its rivals are catching up representing a combined 61%.

As the video-on-demand market is becoming more crowded with new entrants such as Disney+, Netflix has seen its user numbers drop since 2018.

Rival Disney+ has been one of the fastest growing streaming apps and now ranks third among the top US apps for MAUs. It’s market share grew 17% behind Hulu which grew by 18%.

Meanwhile, HBO Max grew its market share 4.5% in 2020 to 10% by 2022.

US downloads for HBO Max surged as it released the second second of Euphoria. 

Combined, Netflix, Hulu and Amazon Prime Video took just 37% of downloads.

Disney+ ranked second for US downloads at 17%. Both apps have been busy expanding their offering and diversifying their portfolio of streaming content. 

And its in the content where streaming apps are seeing some of the biggest drivers for growth. New releases, events, and exclusive deals are ultimately what’s driving users to flock to some platforms over others.

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Snap adds 13 million MAUs and dynamic ads drive up revenues 38% https://www.businessofapps.com/news/snap-adds-13-million-maus-and-dynamic-ads-drive-up-revenues-38/ Mon, 25 Apr 2022 08:33:51 +0000 https://www.businessofapps.com/?p=74755 Snap Inc revenues grew some 38% year-on-year to $1.06 billion in Q1 2022.  Dynamic Ads that matches users to the most relevant product ads were a key revenue driver for the company. Revenues tripled for Dynamic Ads. “By dynamically building ads from product catalogs, we’re able to greatly expand the set of ads that are created. Dynamic Ads can update automatically as new products are entered into the catalog, remaining up to date and driving ROI.” Snapchat added 13 million more daily active users during Q1 2022 for a total 332 million as the app continues to bolster its niche offering for Gen Z and millennials. The majority of new users came from India where mobile adoption continues to grow.  India boasts a huge population

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Snap Inc revenues grew some 38% year-on-year to $1.06 billion in Q1 2022. 

Dynamic Ads that matches users to the most relevant product ads were a key revenue driver for the company. Revenues tripled for Dynamic Ads.

“By dynamically building ads from product catalogs, we’re able to greatly expand the set of ads that are created. Dynamic Ads can update automatically as new products are entered into the catalog, remaining up to date and driving ROI.”

Snapchat added 13 million more daily active users during Q1 2022 for a total 332 million as the app continues to bolster its niche offering for Gen Z and millennials.

The majority of new users came from India where mobile adoption continues to grow. 

India boasts a huge population with massive potential for social apps to reach new users and grow. 

However, this does not translate well to revenues, the majority of which came from North American users. 

Snap also said that interest in its AR tools continued to rise with more than 250 million Snapchatters engaging with AR each day. 

Around 250k creators have already built 2.5 million Lenses using its Lens Studio, which is twice as much as in Q1 2021.

But Snap isn’t just bolstering innovation in AR tools. It has also turned to VR to explore Bitmoki avatars. 

Short-form video is becoming a greater focus for Snap as it keeps expanding Spotlight.

Meanwhile, the company said that both Discover and publisher content saw increasing adoption with time spent by users rising 25% from the previous year.

Among its Discover partners, six recently reached over 100 million global viewers in Q1. 

While none of these results are necessarily mind-blowing, they show that Snap continues to grow.

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Community mobile games are favoured and 46% of revenues come from in-game ads https://www.businessofapps.com/news/community-mobile-games-are-favoured-and-46-of-revenues-come-from-in-game-ads/ Fri, 22 Apr 2022 08:45:12 +0000 https://www.businessofapps.com/?p=74706 While the rest of the world appears to be playing fewer mobile games, usage in Africa continues to increase with the average user spending between 7 and 26 minutes per day playing their favourite mobile games.  That’s according to a new report from Adjoe which also found that hardcore gaming apps such as multiplayer and online community games are favoured because of their community-building approach.  However, the latest Mobile Game Index also reveals that gamers do no longer just want to play but want to create. That’s where simulation games have seen a huge surge in popularity as part of the midcore game category. In terms of time spent, however, casual games were still the most popular in Europe at 24 minutes compared to 20

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While the rest of the world appears to be playing fewer mobile games, usage in Africa continues to increase with the average user spending between 7 and 26 minutes per day playing their favourite mobile games. 

That’s according to a new report from Adjoe which also found that hardcore gaming apps such as multiplayer and online community games are favoured because of their community-building approach. 

However, the latest Mobile Game Index also reveals that gamers do no longer just want to play but want to create. That’s where simulation games have seen a huge surge in popularity as part of the midcore game category.

In terms of time spent, however, casual games were still the most popular in Europe at 24 minutes compared to 20 minutes for social casino and hardcore, 18 minutes on midcore and 7 minutes in hypercasual games.

China is the winner when it comes to mobile game revenues, bringing in almost $90 billion last year, while the US and Japan scored $60 billion and $50 billion, respectively. 

Overall, revenues of mobile games grew 57% during the COVID-19 pandemic years from 2019 to 2021.

Some 46% of revenues were generated from in-game advertising in 2021. In-app purchases and in-game advertising were the dominant sources of revenue which is predicted to climb 20%.

In terms of downloads, India and China are leading the charts at 7 billion followed by the US. 

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Almost half of mobile gamers drink alcohol weekly https://www.businessofapps.com/news/almost-half-of-mobile-gamers-drink-alcohol-weekly/ Mon, 11 Apr 2022 08:43:32 +0000 https://www.businessofapps.com/?p=74405 The connection between mobile gaming and drinking alcohol may not be obvious, but now a new study shows that 45% of mobile gamers say they consume alcohol at least once a week.  Male (55%) and female (45%) gamers are drinking weekly, finds AdColony research. Almost all mobile gamers drink alcohol at home which may be attributed to lockdowns shutting down bars and pubs during the pandemic.  Of those who drink at home, 97% do so where they live and 75% drink at a friend’s or relative’s house. There may also be a connection between alcohol drinkers and eating fast food with 32% of those who drink also eating fast food.  These findings could signal an opportunity for marketers to reach out to their target audiences

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The connection between mobile gaming and drinking alcohol may not be obvious, but now a new study shows that 45% of mobile gamers say they consume alcohol at least once a week. 

Male (55%) and female (45%) gamers are drinking weekly, finds AdColony research.

Almost all mobile gamers drink alcohol at home which may be attributed to lockdowns shutting down bars and pubs during the pandemic. 

Of those who drink at home, 97% do so where they live and 75% drink at a friend’s or relative’s house.

There may also be a connection between alcohol drinkers and eating fast food with 32% of those who drink also eating fast food. 

These findings could signal an opportunity for marketers to reach out to their target audiences on mobile gaming platforms. 

Puzzle and Word games were the most popular among weekly drinkers who said they played games for fun or to pass the time. 

Weekly drinkers are slightly less likely to play games or relax compared to those drinking monthly.

The study also found that a third of mobile gamers have previously clicked on a mobile ad with nine out of 10 mobile gamers drinking monthly recalling a brand ad and a third of them clicking on ads.

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App usage and global ad spend jump in Q1 2022 https://www.businessofapps.com/news/app-usage-and-global-ad-spend-jump-in-q1-2022/ Wed, 06 Apr 2022 08:34:45 +0000 https://www.businessofapps.com/?p=74248 While global app adoption and consumer in-app purchases were flat during Q1 2022 compared to 2021, the number of monthly active users grew almost 5% according to new data released by Sensor Tower.  Some app categories such as medical apps were particularly popular, more than doubling its active monthly users.  Navigation apps saw the second-highest growth in usage, jumping 23.5% while travel ranked third at 19%. The figures show that now the pandemic is coming to an end, a growing number of people are traveling again.  Use of the top business apps grew 95.3% up from 42.4% in Q1 2020. Most of the categories examined by Sensor Tower increased usage apart from weather, lifestyle, news, and gaming apps.  Mobile game usage declined 3.8% compared to

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While global app adoption and consumer in-app purchases were flat during Q1 2022 compared to 2021, the number of monthly active users grew almost 5% according to new data released by Sensor Tower. 

Some app categories such as medical apps were particularly popular, more than doubling its active monthly users. 

Navigation apps saw the second-highest growth in usage, jumping 23.5% while travel ranked third at 19%. The figures show that now the pandemic is coming to an end, a growing number of people are traveling again. 

Use of the top business apps grew 95.3% up from 42.4% in Q1 2020.

Most of the categories examined by Sensor Tower increased usage apart from weather, lifestyle, news, and gaming apps. 

Mobile game usage declined 3.8% compared to Q1 2021.

Leading US mobile advertisers spent $786.7 million during Q1, up 13.6% from the previous year. Gaming saw some of the highest ad spend with brands spending 41% more on digital campaigns compared to the previous year.

The leading app categories also saw the highest spending with travel and retail up 32% and 31%, respectively.

However, spending in apps remained flat reaching $32.5 billion, up 0.6% from $32.3 billion in Q1 2021. 

Apple marketplace revenues were double those of Google Play, rising 5.8% to $21.8 billion. 

Google Play revenues were down 8.5% to $10.7 billion.

TikTok is still the top-grossing app overall on the App Store, at consumer spending of $821 million. 

First time downloads climbed 1.1% to 36.8 billion on both app stores.

Overall, TikTok also scored highest for downloads while Instagram led installs on Google Play. 

Consumer spending in mobile games dropped 7.1% to $21 billion in Q1 2022 across both app stores. 

Mobile games on Apple’s platform were down 2.3% while Google Play revenues declined to $8.1 billion.

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Language learning app installs rise 71% in Europe https://www.businessofapps.com/news/language-learning-app-installs-rise-71-in-europe/ Mon, 04 Apr 2022 08:17:58 +0000 https://www.businessofapps.com/?p=74187 Installs of language learning apps jumped to 71 million in Europe in 2021, according to data from Sensor Tower.  The multilingual and kids category were the categories with the highest downloads.  Duolingo, Babbel and Mondly were the top grossing language learning apps in Europe last year.  Consumer spending for the category rose over 60% over a 12-month period driven by growing interest due to the pandemic.  Duolingo accounted for over 40% of all consumer spending. Overall spending is predicted to reach almost $100 million in the second half of 2022 or $400 per minute. The Duolingo app saw nearly 30,000 installs per day among Europeans with the UK being its largest market.  It controls two-thirds of the language app space, followed by Turkey. The Busuu

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Installs of language learning apps jumped to 71 million in Europe in 2021, according to data from Sensor Tower. 

The multilingual and kids category were the categories with the highest downloads. 

Duolingo, Babbel and Mondly were the top grossing language learning apps in Europe last year. 

Consumer spending for the category rose over 60% over a 12-month period driven by growing interest due to the pandemic. 

Duolingo accounted for over 40% of all consumer spending.

Overall spending is predicted to reach almost $100 million in the second half of 2022 or $400 per minute.

The Duolingo app saw nearly 30,000 installs per day among Europeans with the UK being its largest market. 

It controls two-thirds of the language app space, followed by Turkey.

The Busuu app is more popular among those aged 35+ years while Babbel is favoured among those over 45 years.

Language learning advertisers made use of more Facebook and display ads last year, accounting for 41% to 44% of budgets, respectively. 

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Food waste apps add 14 million new Android users https://www.businessofapps.com/news/food-waste-apps-add-14-million-new-android-users/ Fri, 01 Apr 2022 08:34:46 +0000 https://www.businessofapps.com/?p=74073 European food waste apps added 14 million new Android users during the last 12 months, according to app marketing and analytics platform App Radar. Between March 2021 and February 2022, top European food waste apps such as FoodCloud grew their Android user base by 36%. In conjunction with iOS downloads this could amount to around 75 million users or one in ten adults in Europe.  Food waste apps became popular during the pandemic, highlighting consumer demand for more sustainable options.  Though downloads have fallen slightly, apps still gained 3.1 million users during Q1 2022 compared to 3.6 million in Q1 2021. “Apps are driving many people to live more sustainably. Almost 14 million app downloads in the past 12 months is a huge number when

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European food waste apps added 14 million new Android users during the last 12 months, according to app marketing and analytics platform App Radar.

Between March 2021 and February 2022, top European food waste apps such as FoodCloud grew their Android user base by 36%.

In conjunction with iOS downloads this could amount to around 75 million users or one in ten adults in Europe. 

Food waste apps became popular during the pandemic, highlighting consumer demand for more sustainable options. 

Though downloads have fallen slightly, apps still gained 3.1 million users during Q1 2022 compared to 3.6 million in Q1 2021.

“Apps are driving many people to live more sustainably. Almost 14 million app downloads in the past 12 months is a huge number when you consider that each download represents an individual wanting to make a step change in their lifestyle,” explained Silvio Peruci, Managing Director at App Radar.

“It’s important to remember that this is a new market. Many of the leading apps were actually launched just before or during the pandemic. As a result, we’re very much at the start of the journey. Undoubtedly, we will see a lot of experimentation in approach – everything from what they offer and how they market it through to, crucially, their expansion strategies. At the moment, there are some clear winners emerging who are building sizable customer base leads and creating tough competition for new entrants. However, these leads are by no means unassailable.”

Too Good To Go saw some of the highest growth, adding 9.8 million new downloads on Android, followed by Olio with 2.5 million, and Phenix with 1.3 million. All three companies also lead the way in terms of lifetime downloads.

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Installs of cryptocurrency apps jump 902% https://www.businessofapps.com/news/installs-of-cryptocurrency-apps-jump-902/ Tue, 22 Mar 2022 09:27:54 +0000 https://www.businessofapps.com/?p=73886 Cryptocurrency apps skyrocketed in popularity with new installs of the top 20 apps rising a whopping 902% year-on-year during Q4 2021. That’s according to new data shared by app experts Apptopia. In terms of app installs by countries, the US saw a rate of 645%, while APAC noted 475% installs, followed dy EMEA at 284% and LATAM at 182%. Interest in crypto apps have gone through an interesting development with numbers of apps rising between 2017 and 2018, dropping in the two years that followed and then picking up again last year. This coincides with Apple’s revised cryptocurrency guidelines in the App Store in 2018 which saw many crypto mining apps banned for iOS devices.  The most downloaded crypto app was Binance. Around 20% of

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Cryptocurrency apps skyrocketed in popularity with new installs of the top 20 apps rising a whopping 902% year-on-year during Q4 2021.

That’s according to new data shared by app experts Apptopia.

In terms of app installs by countries, the US saw a rate of 645%, while APAC noted 475% installs, followed dy EMEA at 284% and LATAM at 182%.

Interest in crypto apps have gone through an interesting development with numbers of apps rising between 2017 and 2018, dropping in the two years that followed and then picking up again last year.

This coincides with Apple’s revised cryptocurrency guidelines in the App Store in 2018 which saw many crypto mining apps banned for iOS devices. 

The most downloaded crypto app was Binance.

Around 20% of the app’s downloads came from Turkey and 9% from the US.

Cyrpto.com and Coinbase were the second and third most downloaded apps.

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YouTube extends creator tools for livestreams https://www.businessofapps.com/news/youtube-extends-creator-tools-for-livestreams/ Mon, 21 Mar 2022 09:45:24 +0000 https://www.businessofapps.com/?p=73881 YouTube updated a range of features of its YouTube Live platform.  The company launched a live view option that lets creators invite a guest to their livestream by simply sharing a link with them.  Hosts can now invite and screen guests before they go live, while guest channels and user information remain hidden.  Streaming analytics will be displayed as before but guests aren’t given access to that data.  YouTube hopes that the feature will make it easier for people to go live because the capacity to add others may take some of the burden out of creating livestreams yourself.  Like Instagram, the group also added a visual red ring to show when a channel is live. YouTube also announced plans to add cross channel live

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youtube livestream

YouTube updated a range of features of its YouTube Live platform. 

The company launched a live view option that lets creators invite a guest to their livestream by simply sharing a link with them. 

Hosts can now invite and screen guests before they go live, while guest channels and user information remain hidden. 

Streaming analytics will be displayed as before but guests aren’t given access to that data. 

YouTube hopes that the feature will make it easier for people to go live because the capacity to add others may take some of the burden out of creating livestreams yourself. 

Like Instagram, the group also added a visual red ring to show when a channel is live.

YouTube also announced plans to add cross channel live redirects for creators with at least a thousand subscribers to direct their viewers from livestreams to their own channel. The feature only applies to channels with no active community guideline strikes and one thousand subscribers. 

The company is also working on tools for users to submit questions during a livestream based on a creator’s questions.

As YouTube continues to expand its engagement tools, Live is turning into a meaningful tool for creators and users to connect.

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Streaming apps are turning to ad-supported models https://www.businessofapps.com/news/streaming-apps-are-turning-to-ad-supported-models/ Fri, 11 Mar 2022 10:50:17 +0000 https://www.businessofapps.com/?p=73577 Streaming video on mobile apps really kicked off in 2020 and apps such as Disney+ recently even surpassed the $2 billion consumer spending mark. Netflix and YouTube regularly featured in the top 10 most downloaded entertainment apps. However, until now, most of the big players have insisted on ad-free, subscription-based content access. That’s about to change as ad-supported video emerges as a new trend in video streaming.  Disney is already preparing to launch a cheaper, ad-supported app this year and hopes to reach over 250 million subscribers over the coming two years. HBO Max added an ad-supported subscription option last year and Hulu has already shown that ads are a viable business model for streaming apps. eMarketer predicts that ad-supported video streaming viewers in the

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Streaming video on mobile apps really kicked off in 2020 and apps such as Disney+ recently even surpassed the $2 billion consumer spending mark.

Netflix and YouTube regularly featured in the top 10 most downloaded entertainment apps. However, until now, most of the big players have insisted on ad-free, subscription-based content access.

That’s about to change as ad-supported video emerges as a new trend in video streaming. 

Disney is already preparing to launch a cheaper, ad-supported app this year and hopes to reach over 250 million subscribers over the coming two years.

HBO Max added an ad-supported subscription option last year and Hulu has already shown that ads are a viable business model for streaming apps.

eMarketer predicts that ad-supported video streaming viewers in the US will grow from 140.1 million to 171.5 million by 2026.

And it’s not difficult to see why streaming apps are turning to ads – it attracts a significantly larger, more diversified audience. 

Add to that the fact that streaming services such as Netflix continue to increase their prices, making them unaffordable to some users. 

Ad-supported streaming apps would also mean that consumers may be swayed to join multiple streaming apps rather than just sticking to one.

Perhaps the biggest benefit of all though is that ad-supported channels would attract additional revenues from advertisers.

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Gaming apps spent big on user acquisition in 2021 as 10% of budgets shifted from iOS to Android https://www.businessofapps.com/news/gaming-apps-spent-big-on-user-acquisition-in-2021-as-10-of-budgets-shifted-from-ios-to-android/ Fri, 25 Feb 2022 09:34:13 +0000 https://www.businessofapps.com/?p=73320 The number of gaming app installs on Android rose 22% last year according to new data released by app experts AppsFlyer. The report finds that gaming app marketers struggled to measure non-organic installs in the wake of Apple’s App Tracking Transparency framework.  Adoption of Apple’s SKAdNetwork rose by 5x and gaming apps adopted SKAN faster than non-gaming apps, with 67% of iOS non-organic installs coming from SKAN.  Marketers spent $14.5 billion on game app user acquisition last year, with the US responsible for half these budgets.  Android ad spending surged 35%. The limited data to measure game app installs on iOS led a 6% drop.  Marketer’s heavy reliance on user level data is also evident in the 21% and 25% increase in non-gaming apps for

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The number of gaming app installs on Android rose 22% last year according to new data released by app experts AppsFlyer.

The report finds that gaming app marketers struggled to measure non-organic installs in the wake of Apple’s App Tracking Transparency framework. 

Adoption of Apple’s SKAdNetwork rose by 5x and gaming apps adopted SKAN faster than non-gaming apps, with 67% of iOS non-organic installs coming from SKAN. 

Marketers spent $14.5 billion on game app user acquisition last year, with the US responsible for half these budgets. 

Android ad spending surged 35%.

The limited data to measure game app installs on iOS led a 6% drop. 

Marketer’s heavy reliance on user level data is also evident in the 21% and 25% increase in non-gaming apps for iOS and Android, respectively. 

In-app purchase revenues in games fell 35% since June 2021 when iOS 14.5 changes gained traction. 

“We currently find ourselves in the golden era of mobile Gaming. The rate of acceleration of mobile adoption paired with the ongoing investment in original Gaming content has made mobile Gaming a lucrative business,” said Shani Rosenfelder, Head of Content & Mobile Insights, AppsFlyer.

“That being said, since Apple’s implementation of the ATT framework in 2021, it’s gotten more challenging, and since marketing plays a major role in mobile gaming, the impact on overall downloads and revenue has been significant. Going into 2022, marketers must find new ways to effectively reach high value users in the new reality of data privacy.”

In the UK, gaming installs dropped 18% between September and November last year, but jumped in Decumber by 28%u

Hyper casual games and hardcore titles rose 62% on Android (29% iOS) and 26% on Android (6% iOS), respectively. 

Users were also more keen on making in-app purchases in hardcore games (+17%) while in-app ad revenues doubled in these titles throughout much of 2021.

“Data privacy changes – specifically limitations around access to user-level data – have had a big impact on gaming marketers in the United Kingdom,” said Adam Smart, Director of Product, Gaming, AppsFlyer.

“Current opt-in rates of Apple’s ATT framework sit below the global average at 43%, and as a result, we’re seeing marketers explore new ways of acquiring and engaging users, and measuring campaigns. An increased focus on contextual advertising, diversifying traffic sources, and re-thinking measurement KPIs should be on the agenda for gaming marketers looking to succeed in 2022.”

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Clash app that lets creators earn cash with their videos marks 3.5 millionth Drop shared https://www.businessofapps.com/news/clash-app-that-lets-creators-earn-cash-with-their-videos-marks-3-5-millionth-drop-shared/ Thu, 24 Feb 2022 09:50:11 +0000 https://www.businessofapps.com/?p=73276 Clash, the platform for short-form video creators and their fans, just announced a new milestone of 3.5 million drops being shared with Creators in three months.  Drops are digital tips that empower fans to show their appreciation and support for creators. The can be redeemed by creators in exchange for payment.  Some 3,500 creators have been earning drops on the platform with one of them cashing out $1.5k in just one month of using Clash. The average earning for creators who already have a substantial TikTok following was $204 per month.  The findings show that fans are happy to support their favourite creators.  “The initial reaction from Clash Creators and fans has been tremendous. The sheer number of drops that have been circulated alone is positive

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Clash, the platform for short-form video creators and their fans, just announced a new milestone of 3.5 million drops being shared with Creators in three months. 

Drops are digital tips that empower fans to show their appreciation and support for creators. The can be redeemed by creators in exchange for payment. 

Some 3,500 creators have been earning drops on the platform with one of them cashing out $1.5k in just one month of using Clash. The average earning for creators who already have a substantial TikTok following was $204 per month. 

The findings show that fans are happy to support their favourite creators. 

“The initial reaction from Clash Creators and fans has been tremendous. The sheer number of drops that have been circulated alone is positive proof that fans are willing to support creators who are doing what they love, without the need for the creators to have millions of followers and over-produced content,” said Brendon McNerney, Co-Founder and CEO of Clash.

“Everyone is a Creator on Clash, and everyone can earn. It is so rewarding to see this idea and concept take flight and watch as people make money doing what they love. As a former Creator, all I aim to do is make other Creators’ lives easier, and this is a remarkable benchmark on our journey.”

The app which launched in October 2021, integrates features for FanMail that creators can use to send personalised messages and Subscriptions that allow them to receive recurring fan support. 

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Users will spend $200 million on dating and social discovery apps in Q1 2022 https://www.businessofapps.com/news/users-will-spend-200-million-on-dating-and-social-discovery-apps-in-q1-2022/ Wed, 23 Feb 2022 10:34:39 +0000 https://www.businessofapps.com/?p=73230 European mobile app users spent more than $780 million on dating and social apps in 2021, a 30% rise year-on-year.  That’s according to new figures by Sensor Tower which anticipates that Europeans will spend more than $200 million on in-app purchase in dating and social apps in Q1 2022 alone. This would equate to $1,600 per minute.  Although social discovery apps have grown considerably, over 80% of revenues are still coming from dating apps with Tinder, Badoo and Bumble leading the market.  Azar, LivU and Bermuda were the top social discovery apps. Turkey was one of the most competitive markets for social discovery followed by Russia and France.  Sensor Tower expects Germany and Italy to hold some of the biggest opportunities for social discovery apps

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European mobile app users spent more than $780 million on dating and social apps in 2021, a 30% rise year-on-year. 

That’s according to new figures by Sensor Tower which anticipates that Europeans will spend more than $200 million on in-app purchase in dating and social apps in Q1 2022 alone.

This would equate to $1,600 per minute. 

Although social discovery apps have grown considerably, over 80% of revenues are still coming from dating apps with Tinder, Badoo and Bumble leading the market. 

Azar, LivU and Bermuda were the top social discovery apps.

Turkey was one of the most competitive markets for social discovery followed by Russia and France. 

Sensor Tower expects Germany and Italy to hold some of the biggest opportunities for social discovery apps because these countries have low downloads as of yet.

Interestingly, dating apps appear to be focusing on Facebook as an ad Chanel with Hinge investing almost 98% of its Facebook budget in link posts and 2% in video posts in the UK, Germany, France and Italy. It secured over 13 million impressions in the UK in 2021.

As installs of apps in the category jumped to 112 million in 2021, the latest prediction pins them at 28 million for Q1 2022. Subscription models could be driving competition in the market space even further.

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App Annie is now data.ai https://www.businessofapps.com/news/app-annie-is-now-data-ai/ Thu, 17 Feb 2022 08:39:53 +0000 https://www.businessofapps.com/?p=73131 App Annie has changed its name to data.ai to focus on “unified data AI”. With the name change, the company aims to solidify its vision to drive digital performance through consumer and market data insights powered by AI technology.  Research by PwC shows that 60% of executives cite digital transformation as a top driver of growth in 2022. At the same time, the digital ecosystem remains fragmented, relying too heavily on in-house resources.  Digital performance benefits from a single point of control that unifies disparate datasets illuminating mission-critical metrics like customer acquisition cost, lifetime value, and ROI. “Today we are the mobile standard which is the tip of the spear and where the market is going. However, we see a blue ocean opportunity to assemble

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App Annie has changed its name to data.ai to focus on “unified data AI”.

With the name change, the company aims to solidify its vision to drive digital performance through consumer and market data insights powered by AI technology. 

Research by PwC shows that 60% of executives cite digital transformation as a top driver of growth in 2022. At the same time, the digital ecosystem remains fragmented, relying too heavily on in-house resources. 

Digital performance benefits from a single point of control that unifies disparate datasets illuminating mission-critical metrics like customer acquisition cost, lifetime value, and ROI.

“Today we are the mobile standard which is the tip of the spear and where the market is going. However, we see a blue ocean opportunity to assemble a broader variety of digital datasets and activate artificial intelligence so that enterprises can compete at a higher level,” said Theodore  Krantz, CEO, data.ai. “We are proud to be the first data company to offer these unique data science capabilities.”

At the same time, data.ai also announced a reseller agreement with Similarweb that provides the first unified mobile and web market dataset.

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Tinder retains highest market share in dating apps reaching 72% of MAUs https://www.businessofapps.com/news/tinder-retains-highest-market-share-in-dating-apps-reaching-72-of-maus/ Tue, 15 Feb 2022 10:45:08 +0000 https://www.businessofapps.com/?p=73035 Tinder continues to lead the app charts in terms of market share in the US in 2021. According to new data from Sensor Tower, the popular dating app reaches 72% of monthly active users among the most popular dating apps.  Bumble’s MAUs are about 13% of Tinder’s while Hinge has just 3%. However, both of its competitors continue to attract new users.  In January 2022, Hinge MAUs reached four times those of January 2019 (+344%) and Bumble grew its MAUs by a whopping 96%. By comparison, Tinder usage has remained fairly fast (-1%). Combined, the three apps reached 106.4 million of first-time installs in 2021, a 17% rise over 2019. First-time installs of Bumble jumped to 21.6 million in 2021, up 19% from 2020. Hinge

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Tinder continues to lead the app charts in terms of market share in the US in 2021. According to new data from Sensor Tower, the popular dating app reaches 72% of monthly active users among the most popular dating apps. 

Bumble’s MAUs are about 13% of Tinder’s while Hinge has just 3%. However, both of its competitors continue to attract new users. 

In January 2022, Hinge MAUs reached four times those of January 2019 (+344%) and Bumble grew its MAUs by a whopping 96%.

By comparison, Tinder usage has remained fairly fast (-1%).

Combined, the three apps reached 106.4 million of first-time installs in 2021, a 17% rise over 2019.

First-time installs of Bumble jumped to 21.6 million in 2021, up 19% from 2020.

Hinge grew installs by 50% in 2020 but only 2% in 2021. 

Tinder installs were 76.2 million worldwide in 2021, which presents a slight of 4% over 2020.

In light of lockdowns and the challenges over the past two years, dating apps remain popular for many users.

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Bumble acquires dating app Fruitz to tap Gen Z audience https://www.businessofapps.com/news/bumble-acquires-dating-app-fruitz-to-tap-gen-z-audience/ Wed, 09 Feb 2022 10:45:38 +0000 https://www.businessofapps.com/?p=72876 Dating app Bumble just made its first major acquisition with French dating app Fruitz. Financial details of the transaction were not disclosed. Bumble hopes the addition will boost its popularity with Gen Z audiences.  Fruitz uses different types of fruit to assign to relationships making it easier for users to find like-minded individuals. For example, a watermelon stands for friends with benefits, while cherry stands for finding one’s other half and grapes signify a one-night stand.  Users then answer question prompts as ice breakers.  Founded by Julian Kabab (CEO), Fabrice Bascoulergue (CTO) and Arnaud Ruols (CFO)in 2017, the idea for the app came to Kabab when trying to match with someone on a dating app who had very different intentions.  This fits in well with

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Dating app Bumble just made its first major acquisition with French dating app Fruitz. Financial details of the transaction were not disclosed.

Bumble hopes the addition will boost its popularity with Gen Z audiences. 

Fruitz uses different types of fruit to assign to relationships making it easier for users to find like-minded individuals. For example, a watermelon stands for friends with benefits, while cherry stands for finding one’s other half and grapes signify a one-night stand. 

Users then answer question prompts as ice breakers. 

Founded by Julian Kabab (CEO), Fabrice Bascoulergue (CTO) and Arnaud Ruols (CFO)in 2017, the idea for the app came to Kabab when trying to match with someone on a dating app who had very different intentions. 

This fits in well with Bumble which allows users to set their dating intentions on their profile. 

Fruitz has now been downloaded 5.6 million times worldwide and ranked fourth in the iOS Lifestyle category in France in February 2022. 

However, it’s not the unique features Bumble is after, but the app’s huge Gen Z audience. 

In a statement, Bumble CEO Whitney Wolfe Herd, wrote:

“Fruitz is a brand and leadership team that I’ve been following for years. Julian, Fabrice, and Arnaud are dynamic and brilliant leaders who have built a unique product that has struck a powerful chord with consumers in France and across Europe. By plugging the app into our technology platform, community support, brand and growth marketing, we can accelerate Fruitz’s growth. The acquisition of Fruitz allows us to expand our product offering for consumers in line with our focus on empowering relationships.”

As part of the deal, Fruitz will join the Bumble portfolio of dating apps that already includes Badoo and benefit from Bumble’s huge pool of resources and technologies. Bumble did not state any plans for rebranding Fruiz.

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Consumers spending in Health and Fitness apps to grow 140% in Q1 2022 https://www.businessofapps.com/news/consumers-spending-in-health-and-fitness-apps-to-grow-140-in-q1-2022/ Mon, 07 Feb 2022 11:35:13 +0000 https://www.businessofapps.com/?p=72827 Health and Fitness apps saw a significant spike in downloads and user interest during 2020 as the pandemic raged.  Interest has continued with installs of apps in the category reaching 290 million in 2021, up 14% from 2019.  According to new data from Sensor Tower, health and fitness app consumer spending rose to $66 million on the App Store and $35 million on Google Play in Q2 2021. Among the top-grossing apps were Headspace and Calm. In Europe, consumer spending in 2021 was up 16% over the previous year to $382 million which shows that users have warmed to the idea of using digital fitness tools to further their health goals.  For 2022, spending is expected to surpass $110 million in Q1 alone, a rise

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Health and Fitness apps saw a significant spike in downloads and user interest during 2020 as the pandemic raged. 

Interest has continued with installs of apps in the category reaching 290 million in 2021, up 14% from 2019. 

According to new data from Sensor Tower, health and fitness app consumer spending rose to $66 million on the App Store and $35 million on Google Play in Q2 2021.

Among the top-grossing apps were Headspace and Calm.

In Europe, consumer spending in 2021 was up 16% over the previous year to $382 million which shows that users have warmed to the idea of using digital fitness tools to further their health goals. 

For 2022, spending is expected to surpass $110 million in Q1 alone, a rise of 140%. 

What’s interesting is that despite installs dropping during 2021, consumer spending appears to have maintained momentum. 

Fitness apps such as Strava and Nike Run Club or Fitbit have also upped their digital ad budgets on Facebook and mobile. 

UK ad spend for Facebook, Mobile Display, and Mobile Video respectively saw a 103%, 71% and 66% increase. 

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Half of brand advertisers want to explore contextual ads to replace cookies https://www.businessofapps.com/news/half-of-brand-advertisers-want-to-explore-contextual-ads-to-replace-cookies/ Mon, 07 Feb 2022 10:00:26 +0000 https://www.businessofapps.com/?p=72825 Around half of brand marketers want to use contextual advertising to replace cookies, according to a new study by contextual intelligence provider GumGum. 56% of respondents said they were aware that contextual ads were a key solution to the upcoming post-cookie environment.  However, there remains a general lack of awareness and understanding of contextual among many advertisers.  “I think contextual advertising has a lot of promise in this new environment,” said John Marshall, Head of North America Digital at HP. “It’s only a matter of time before we can turn around and make an at scale targeting mechanism that allows us to avoid the idea of always needing to have a behavioral target off of an ID. On a macro level, we as an industry

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Around half of brand marketers want to use contextual advertising to replace cookies, according to a new study by contextual intelligence provider GumGum.

56% of respondents said they were aware that contextual ads were a key solution to the upcoming post-cookie environment. 

However, there remains a general lack of awareness and understanding of contextual among many advertisers. 

“I think contextual advertising has a lot of promise in this new environment,” said John Marshall, Head of North America Digital at HP. “It’s only a matter of time before we can turn around and make an at scale targeting mechanism that allows us to avoid the idea of always needing to have a behavioral target off of an ID. On a macro level, we as an industry will need to become more sophisticated in our analysis of contextual based advertising, especially as it relates to the outcome we want to drive.”

90% agreed that cookies were important for their marketing efforts but only 27% admitted to being very familiar with contextual advertising. 

The majority (41%) said they weren’t overly familiar with contextual ads which highlights a need for greater knowledge.

“Our research found that for the majority of the marketers, contextual advertising’s lack of privacy issues is an important feature, with many valuable benefits of getting marketing messages in front of the right consumer audiences,” said David Teicher, Chief Content Officer at Brand Innovators. “For many, privacy is a huge concern and they are all quite aware of the pushback they’ve been getting around tracking, both from consumers and from regulatory agencies.”

The study also highlights that 38% ranked the ability to find a suitable brand environment based on contextual targeting rather than keywords was an attractive proposition of contextual advertising.

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$100 million creator fund launched for Zepeto app https://www.businessofapps.com/news/100-million-creator-fund-launched-for-zepeto-app/ Thu, 03 Feb 2022 11:04:36 +0000 https://www.businessofapps.com/?p=72681 South Korea’s Naver Group, the company behind the 3D avatar app Zepeto is enlisting the help of creators and creative studies to create 3D experiences on Zepeto.  The company just launched a $100 million fund to promoted its new plugin supported by Unity. Zepeto is an app that lets users swap their selfies into 3D avatars, design digital spaces, and interact with others.  The app has 20 million monthly active users as of 2022, nearly doubling its registered users to 290 million from last year.  The average session length in Zepeto is now 30 minutes. The creator fund will support studios in using the Unity plugin to create 3D experiences for the app.  At the same time, creators will be rewarded according to plays, visits,

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South Korea’s Naver Group, the company behind the 3D avatar app Zepeto is enlisting the help of creators and creative studies to create 3D experiences on Zepeto. 

The company just launched a $100 million fund to promoted its new plugin supported by Unity.

Zepeto is an app that lets users swap their selfies into 3D avatars, design digital spaces, and interact with others. 

The app has 20 million monthly active users as of 2022, nearly doubling its registered users to 290 million from last year. 

The average session length in Zepeto is now 30 minutes.

The creator fund will support studios in using the Unity plugin to create 3D experiences for the app. 

At the same time, creators will be rewarded according to plays, visits, and active users of their 3D features.

The addition follows a recent Series B funding round in which Naver received $190 million led by SoftBank’s Vision Fund II. 

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TikTok launches Instant Page for less disruptive ad experience in-app https://www.businessofapps.com/news/tiktok-launches-instant-page-for-less-disruptive-ad-experience-in-app/ Thu, 27 Jan 2022 10:45:12 +0000 https://www.businessofapps.com/?p=72514 TikTok just launched its new Instant Page landing page for a faster, less disruptive ad loading experience.  The popular video said that the new native landing page will load 11x faster than standard mobile pages.  Instant Pages can include videos, photos, swappable carousels or clickable buttons for users to explore branded items further and engage with a brand on the app.  It’s a more meaningful way for brands to streaming line the customer journey coming from in-feed ads.  Because the pages load faster, on-site duration and attention captured will be significantly improved.  Customisation options are based on TikTok’s drag-and-drop modules to change layouts and content pages.  At the same time, they can optimise for Instant Page conversions and leverage TikTok Pixel to enhance delivery optimisation

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@tiktokforbusiness

Introducing TikTok Instant Page, here to make moving from in-feed ads to sales lightning fast. #WhatsNewOnTikTok #tiktokmarketing

♬ original sound – TikTok For Business

TikTok just launched its new Instant Page landing page for a faster, less disruptive ad loading experience. 

The popular video said that the new native landing page will load 11x faster than standard mobile pages. 

Instant Pages can include videos, photos, swappable carousels or clickable buttons for users to explore branded items further and engage with a brand on the app. 

It’s a more meaningful way for brands to streaming line the customer journey coming from in-feed ads. 

Because the pages load faster, on-site duration and attention captured will be significantly improved. 

Customisation options are based on TikTok’s drag-and-drop modules to change layouts and content pages. 

At the same time, they can optimise for Instant Page conversions and leverage TikTok Pixel to enhance delivery optimisation and drive 40% lower cost per action. 

Instant Pages are now available for In-feed adverts across the app and are compatible with campaigns based on traffic, conversation, reach and video views.

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Apple launches custom offer codes for in-app subscriptions https://www.businessofapps.com/news/apple-launches-custom-offer-codes-for-in-app-subscriptions/ Wed, 26 Jan 2022 09:45:21 +0000 https://www.businessofapps.com/?p=72492 In 2020, Apple launched special discount codes for developers to boost in-app subscriptions. Now, the App Store operator has rolled out custom offer codes for in-app subscriptions.  The feature lets Apple developers create unique discount codes to share with customers for better-value subscriptions to their apps or in-app offers.  This will make it significantly easier to reach new and existing subscribers or entice those who recently left to return. Previously, discount codes were randomly generated and could only be used once. It meant that developers also had to generate separate codes for individuals.  One-time codes will still be available in addition to custom codes.  Developers looking to find out how to create a custom offer code can check out Apple’s detailed explainer.  Each app can

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In 2020, Apple launched special discount codes for developers to boost in-app subscriptions.

Now, the App Store operator has rolled out custom offer codes for in-app subscriptions. 

The feature lets Apple developers create unique discount codes to share with customers for better-value subscriptions to their apps or in-app offers. 

This will make it significantly easier to reach new and existing subscribers or entice those who recently left to return.

Previously, discount codes were randomly generated and could only be used once. It meant that developers also had to generate separate codes for individuals. 

One-time codes will still be available in addition to custom codes. 

Developers looking to find out how to create a custom offer code can check out Apple’s detailed explainer. 

Each app can offer up to 150,000 codes per quarter which are redeemed manually or via URL direct.

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81% of social media users concerned about privacy https://www.businessofapps.com/news/81-of-social-media-users-concerned-about-privacy/ Mon, 24 Jan 2022 09:45:07 +0000 https://www.businessofapps.com/?p=72425 A growing number of people (81%) are concerned about their social privacy, according to research from Go Verizon. The survey finds that reports of data misuse and privacy violations have left social media increasingly weary of the information they submit online.  Over half of social media users (53%) said they use unique passwords for each of their social accounts and 69% previously deleted a social media account because of a breach of their data.  As the infographic below shows when it comes to sharing data publicly, US respondents are the most private on Facebook.  Around 42% of them set their social accounts to public in hopes of becoming influencers.  A fifth also don’t mind sharing their personal lives on social media while 1 in 10

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A growing number of people (81%) are concerned about their social privacy, according to research from Go Verizon.

The survey finds that reports of data misuse and privacy violations have left social media increasingly weary of the information they submit online. 

Over half of social media users (53%) said they use unique passwords for each of their social accounts and 69% previously deleted a social media account because of a breach of their data. 

As the infographic below shows when it comes to sharing data publicly, US respondents are the most private on Facebook. 

Around 42% of them set their social accounts to public in hopes of becoming influencers. 

A fifth also don’t mind sharing their personal lives on social media while 1 in 10 set their accounts to private over privacy concerns. 

Importantly, 66% of respondents make an effort to stay up to date on data breaches and 62% also use two-factor authentication. 

A whopping 90% are at least somewhat concerned about social media companies monetising their data. 

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Instagram tests Subscription tools for creators https://www.businessofapps.com/news/instagram-tests-subscription-tools-for-creators/ Fri, 21 Jan 2022 09:52:42 +0000 https://www.businessofapps.com/?p=72395 Instagram is currently testing a new Subscription option for creators on the app with a handful of select creators. The option provides a new opportunity for monetisation for users who regularly share custom content and may be seen as an incentive or users posting content to its video platform IG instead of flocking to the competition.  A subscriber icon in form of a purple crown is being trialled. This highlights subscriber views on Stories.  It also signals users that some livestreams are only accessible by subscribers.  “With Instagram Subscriptions, creators can develop deeper connections with their most engaged followers and grow their recurring monthly income by giving subscribers access to exclusive content and benefits, all within the same platform where they interact with them already,”

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Instagram is currently testing a new Subscription option for creators on the app with a handful of select creators.

The option provides a new opportunity for monetisation for users who regularly share custom content and may be seen as an incentive or users posting content to its video platform IG instead of flocking to the competition. 

A subscriber icon in form of a purple crown is being trialled. This highlights subscriber views on Stories. 

It also signals users that some livestreams are only accessible by subscribers. 

“With Instagram Subscriptions, creators can develop deeper connections with their most engaged followers and grow their recurring monthly income by giving subscribers access to exclusive content and benefits, all within the same platform where they interact with them already,” Instagram explained.

Creators can charge from $0.99 to $99.99 for subscriptions which provide access to subscriber-only Lives and Stories which are exclusive broadcasts and Stories. Subscriber Badges are visible to creators next to comments or chats to help them identify their members.

As per a declaration from Meta, the company won’t take a cut on fan subscriptions until at least 2023. 

It remains to be seen if the addition can help Instagrammers entice more users to subscribe. 

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82% of shoppers use social media to make a purchase https://www.businessofapps.com/news/82-of-shoppers-use-social-media-to-make-a-purchase/ Thu, 20 Jan 2022 09:43:02 +0000 https://www.businessofapps.com/?p=72322 Social commerce is booming with over 82% of responders having previously discovered a product on social media and made a purchase using their mobile phone.  A new social commerce report The Influencer Marketing Factory found that a growing number of people prefer online shopping (40%) compared to only shopping in-store (13%). Almost half (47%) use both modes of shopping.  However, the percentage of online-only shoppers is significantly higher among younger customers.  Some 57% of the 1,000 customers surveyed said they previously bought something while watching a livestream on a social media app with 72% rating the experience highly.  A whopping 29% purchase items on social media at least once a week while 24% purchase more than once a week.  Fashion, beauty and home products are

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Social commerce is booming with over 82% of responders having previously discovered a product on social media and made a purchase using their mobile phone. 

A new social commerce report The Influencer Marketing Factory found that a growing number of people prefer online shopping (40%) compared to only shopping in-store (13%). Almost half (47%) use both modes of shopping. 

However, the percentage of online-only shoppers is significantly higher among younger customers. 

Some 57% of the 1,000 customers surveyed said they previously bought something while watching a livestream on a social media app with 72% rating the experience highly. 

A whopping 29% purchase items on social media at least once a week while 24% purchase more than once a week. 

Fashion, beauty and home products are the preferred categories for shopping on social which is little surprise when taking a look at the dominant advertisers and accounts on Instagram and co. 

While branded accounts were the dominant drivers that motivated shoppers to make a purchase, influencers ranked second and ahead of family and friends. 

During the holiday season, 76% bought something on social media. 

It’s clear that social commerce continues to grow despite pandemic lockdowns coming to an end. Accenture predicts that social commerce could triple by 2025. 

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TikTok consumer spending up 77% in 2021 https://www.businessofapps.com/news/tiktok-consumer-spending-up-77-in-2021/ Mon, 17 Jan 2022 10:45:52 +0000 https://www.businessofapps.com/?p=72212 TikTok users spent $2.3 billion in the app in 2021, an increase of 77% over the $1.3 billion it scored in 2020. While ByteDance saw phenomenal success in terms of installs of its short-form video app TikTok even before pandemic lockdowns, 2020 marked a turning point with more users flocking to their phones to pass the time spent at home. Consumer spending on the vide app reached $824 million during the last quarter of 2021 alone, which is double that of the same quarter the year before. For context, figures include revenues of ByteDance’s Chinese version of the app Douyin. Around 57% of spending came from Chinese app users followed by US consumers who spent $110 million in the app pr 13% of its global

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TikTok users spent $2.3 billion in the app in 2021, an increase of 77% over the $1.3 billion it scored in 2020.

While ByteDance saw phenomenal success in terms of installs of its short-form video app TikTok even before pandemic lockdowns, 2020 marked a turning point with more users flocking to their phones to pass the time spent at home.

Consumer spending on the vide app reached $824 million during the last quarter of 2021 alone, which is double that of the same quarter the year before.

For context, figures include revenues of ByteDance’s Chinese version of the app Douyin.

Around 57% of spending came from Chinese app users followed by US consumers who spent $110 million in the app pr 13% of its global revenues.

Meanwhile, app adoption fell somewhat in 2021 following the app’s ban in India after security issues. Nevertheless, TikTok surpassed the 3 billion install milestone.

Engagement in the app continues to increase with active sessions up 30% in Q4 2021 compared to 2020.

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And the top downloaded apps in 2021 were… https://www.businessofapps.com/news/and-the-top-downloaded-apps-in-2021-were/ Wed, 12 Jan 2022 09:48:10 +0000 https://www.businessofapps.com/?p=72082 The chart of the top 10 most downloaded apps globally in 2021 was led by TikTok, Instagram and Facebook, according to the latest data from mobile app insights experts Apptopia. For anyone following app rankings throughout the year, these findings will come as little surprise. But a glance at the charts revealed that ByteDance managed to secure a top spot for two of its apps in 2021 with TikTok and Capcut. Among the most downloaded games worldwide were Subway Surfers, Roblox and Bridge Race. Among Us was a breakout hit during the pandemic but has since dropped a few spots in the ranking, showing that it’s hard to remain at the top. Apptopia also released an overview of the top downloaded entertainment apps with Netflix,

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The chart of the top 10 most downloaded apps globally in 2021 was led by TikTok, Instagram and Facebook, according to the latest data from mobile app insights experts Apptopia.

For anyone following app rankings throughout the year, these findings will come as little surprise. But a glance at the charts revealed that ByteDance managed to secure a top spot for two of its apps in 2021 with TikTok and Capcut.

Among the most downloaded games worldwide were Subway Surfers, Roblox and Bridge Race. Among Us was a breakout hit during the pandemic but has since dropped a few spots in the ranking, showing that it’s hard to remain at the top.

Apptopia also released an overview of the top downloaded entertainment apps with Netflix, YouTube and Google Play Games securing the top three spots.

Adam Lewinson, CCO of Tubi which came sixth explained that free streaming had seen massive growth in 2021.

“We’re thrilled to be a part of this list, due in part to Tubi Originals debuting earlier in the year and experiencing tremendous success with these popular titles […] Tubi’s original titles complement our growing library of 35,000 premium movies and television series across Black Cinema, Spanish language, kids and family, LGBTQ+, thriller, horror, sci-fi, romance and Western genres, making it a streaming destination that has something for everyone.”

Shopee, SHEIN and Meesho led the charts for top shopping apps pushing Amazon into the fourth spot.

The full breakdown of apps including entertainment, travel, delivery and more can be viewed here.

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TikTok adds Repost button https://www.businessofapps.com/news/tiktok-adds-repost-button/ Thu, 23 Dec 2021 09:31:05 +0000 https://www.businessofapps.com/?p=71702 TikTok is testing a new feature that lets users Repost clips to their own followers. The Repost button, which appears in the sharing options of only some select users so far, can be clicked to reshare a clip to a user’s feed for their own connections to see the video. Comments added to a clip by the sharing user are also cross-posted. While other social apps are getting rid of such straightforward sharing mechanisms, it seems TikTok is using it to boost engagement across the app. It’s not clear when the button will launch to the wider public and if distrust in the app grows the company may need to scale back some of its engagement features a little more to align with other social

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TikTok is testing a new feature that lets users Repost clips to their own followers.

The Repost button, which appears in the sharing options of only some select users so far, can be clicked to reshare a clip to a user’s feed for their own connections to see the video. Comments added to a clip by the sharing user are also cross-posted.

While other social apps are getting rid of such straightforward sharing mechanisms, it seems TikTok is using it to boost engagement across the app.

It’s not clear when the button will launch to the wider public and if distrust in the app grows the company may need to scale back some of its engagement features a little more to align with other social apps.

According to a recent poll, 72% of Americans said they distrusted Facebook while 60% distrust Instagram compared to 63% not trusting TikTok.

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Instagram adds video replies to Reels https://www.businessofapps.com/news/instagram-adds-video-replies-to-reels/ Tue, 14 Dec 2021 09:45:01 +0000 https://www.businessofapps.com/?p=71474 Instagram has officially launched video replies to comments in Reels. This means that when a user replies to a comment on a post in a Reel, they can also tap on the blue Reels button to create a video reply. The video replies are marked as stickers that can be sent to the comments. It’s a much more engaging way to interact with videos, somewhat resembling video calling or voice messaging in WhatsApp and co. For Instagram the feature presents yet another opportunity to boost engagement across the app while also competing more effectively with TikTok and the likes on the short-video front. Meta CEO Mark Zuckerberg recently noted that Reels was now the primary driver of engagement growth across the platform. However, it’s not

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Instagram has officially launched video replies to comments in Reels.

This means that when a user replies to a comment on a post in a Reel, they can also tap on the blue Reels button to create a video reply.

The video replies are marked as stickers that can be sent to the comments.

It’s a much more engaging way to interact with videos, somewhat resembling video calling or voice messaging in WhatsApp and co.

For Instagram the feature presents yet another opportunity to boost engagement across the app while also competing more effectively with TikTok and the likes on the short-video front.

Meta CEO Mark Zuckerberg recently noted that Reels was now the primary driver of engagement growth across the platform.

However, it’s not particularly unique given that TikTok already offers similar options.

A recent analysis by eMarketer shows that what Instagram is really missing are younger users.

Users aged 12 to 17 years increased just 0.8% on the app in 2021, down from 22.9% five years ago. That growth rate is expected to drop another 0.2%.

Teen privacy and online laws are part of what’s driving this drop, but it seems teens are also looking for more fun tools to engage with and Instagram may be lagging behind competitors in that area.

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Snap launches accelerator program 523 to fund Discover content creators https://www.businessofapps.com/news/snap-launches-accelerator-program-523-to-fund-discover-content-creators/ Thu, 09 Dec 2021 09:47:48 +0000 https://www.businessofapps.com/?p=71406 Snap has officially launched its first content accelerator program to support smaller content companies and creatives that may otherwise lack the resources or access. 523 is now open for applications until February 1st 2022. Eligible participants must be minority-owned at a stake of 51% and must have gross revenues of less than $5 million over the last 12 months, fewer than 20 full-time employees and agree to comply with Snap’s content guidelines. Over six months, the company will provide 20 applicants with funding of $10,000 per month to support their concept and filming of Discover content. At the same time, Snap will provide 1-to-1 mentoring from Snap’s Content & Media Partnerships team. “The voices of underrepresented groups have long helped shape mainstream culture, yet these

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Snap has officially launched its first content accelerator program to support smaller content companies and creatives that may otherwise lack the resources or access.

523 is now open for applications until February 1st 2022. Eligible participants must be minority-owned at a stake of 51% and must have gross revenues of less than $5 million over the last 12 months, fewer than 20 full-time employees and agree to comply with Snap’s content guidelines.

Over six months, the company will provide 20 applicants with funding of $10,000 per month to support their concept and filming of Discover content.

At the same time, Snap will provide 1-to-1 mentoring from Snap’s Content & Media Partnerships team.

“The voices of underrepresented groups have long helped shape mainstream culture, yet these creative minds often don’t see the equitable benefits from their impact,” said Starr Nathan, 523 Program Manager at Snap. “If you want to make a real change, you have to embed equity in the business. That’s why we are designing tailored workshops, providing funding and helping participants build sustainable businesses.”

Selected groups can also access workshops that provide insights into best practices.

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Reddit revamps comment and engagement features in app https://www.businessofapps.com/news/reddit-revamps-comment-and-engagement-features-in-app/ Fri, 03 Dec 2021 10:49:26 +0000 https://www.businessofapps.com/?p=71323 Reddit has launched a series of new features to boost user engagement across its app. It added voting and comment count animations for feeds and posts that can be shared in real-time. Newly added typing indicators will now display when 2+ users are commenting on a post. Commentors will be displayed as anonymised avatars. Similarly, reading redditors will be grouped as anonymous avatars. If a new comment is being submitted, users will now be able to instantly see it and comments are being sorted by new with lists being updated in real-time. The additions are aimed at fostering a better connection between users of the Reddit community and making engagement feel more urgent and as though it is happening in real-time. The new features will

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Reddit has launched a series of new features to boost user engagement across its app.

It added voting and comment count animations for feeds and posts that can be shared in real-time.

Newly added typing indicators will now display when 2+ users are commenting on a post. Commentors will be displayed as anonymised avatars.

Similarly, reading redditors will be grouped as anonymous avatars.

If a new comment is being submitted, users will now be able to instantly see it and comments are being sorted by new with lists being updated in real-time.

The additions are aimed at fostering a better connection between users of the Reddit community and making engagement feel more urgent and as though it is happening in real-time.

The new features will be available for iOS and Android users and desktop users of Reddit.

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Number of TikTok supporting apps climbs to 900 https://www.businessofapps.com/news/number-of-tiktok-supporting-apps-climbs-to-900/ Thu, 18 Nov 2021 09:30:31 +0000 https://www.businessofapps.com/?p=71027 TikTok skyrocketed to phenomenal levels of adoption in 2020 as pandemic lockdowns kept mobile users looking for ways to entertain themselves at home. Back then 400 apps that cater to TikTok debuted on the App Store and Google Play. This number has now risen to 900 apps, according to Sensor Tower, highlighting the phenomenal success TikTok has experienced and the hunger of users looking for more content surrounding it. To date, TikTok has been installed 3 billion times worldwide. Collectively, the 900 apps that support TikTok functionalities and extend it have attracted 40% of TikTok’s number of installs. Around half of them focus on video downloads, that is they enable users to download TikTok videos. The rise in these apps is largely driven by higher

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TikTok skyrocketed to phenomenal levels of adoption in 2020 as pandemic lockdowns kept mobile users looking for ways to entertain themselves at home.

Back then 400 apps that cater to TikTok debuted on the App Store and Google Play.

This number has now risen to 900 apps, according to Sensor Tower, highlighting the phenomenal success TikTok has experienced and the hunger of users looking for more content surrounding it.

To date, TikTok has been installed 3 billion times worldwide.

Collectively, the 900 apps that support TikTok functionalities and extend it have attracted 40% of TikTok’s number of installs.

Around half of them focus on video downloads, that is they enable users to download TikTok videos.

The rise in these apps is largely driven by higher demand for sharing videos across multiple platforms.

The second largest category of apps provides analytics on followers and hashtags, representing 21% of the 900 apps.

Around 6% of them launched from competitors that are looking to reach similar levels of engagement for their own apps.

It’s clear that developers have made the most of the boom in TikTok interest but at the same time news app launches have slowed in 2021.

That said, niche apps such as aggregators continue to pop up.

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YouTube tests Shorts redirects to dedicated app https://www.businessofapps.com/news/youtube-tests-shorts-redirects-to-dedicated-app/ Tue, 09 Nov 2021 10:52:54 +0000 https://www.businessofapps.com/?p=70726 YouTube is testing a feature that opens short-form videos in its Shorts app rather than the YouTube mobile app if a user previously used Shorts. The company previously announced it was testing access to Shorts to make it easier to be dropped directly into the app and experience other relevant content. Tests had been run on iOS but are now to be extended to Android. YouTube Shorts was initially launched in India but has since expanded to the US where it’s set to rival market leaders like TikTok. Users can upload their own 60-second clips to audio or music using content from YouTube. Shorts includes its own video cartoon tools and formatting options for creativity to edit and combine clips and make them pop through

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YouTube is testing a feature that opens short-form videos in its Shorts app rather than the YouTube mobile app if a user previously used Shorts.

The company previously announced it was testing access to Shorts to make it easier to be dropped directly into the app and experience other relevant content.

Tests had been run on iOS but are now to be extended to Android.

YouTube Shorts was initially launched in India but has since expanded to the US where it’s set to rival market leaders like TikTok.

Users can upload their own 60-second clips to audio or music using content from YouTube.

Shorts includes its own video cartoon tools and formatting options for creativity to edit and combine clips and make them pop through addition of effects.

While YouTube may be testing the feature right now to see if it offers user benefits, it could become a serious threat to TiKTok in the long run.

YouTube already announced creator funds worth $100 million to incentivise its community to get creating.

Shorts recently reached over 15 billion daily views in Q2.

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Facebook to allow creators to take payments directly https://www.businessofapps.com/news/facebook-to-allow-creators-to-take-payments-directly/ Mon, 08 Nov 2021 09:56:45 +0000 https://www.businessofapps.com/?p=70672 Facebook aka Meta recently said it would add a way for creators to accept payments directly through the platform. The move is a direct stab at Apple which usually takes a 30% cut. Zuckerberg said in a Facebook post: “As we build for the metaverse, we’re focused on unlocking opportunities for creators to make money from their work. The 30% fees that Apple takes on transactions make it harder to do that, so we’re updating our Subscriptions product so now creators can earn more.” What exactly that means is that Facebook will add promotional links for creators for their Subscriptions offerings. So that when people subscribe the creators keep the money they earned. In addition, creators will be able to download information about their subscribers

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Facebook aka Meta recently said it would add a way for creators to accept payments directly through the platform.

The move is a direct stab at Apple which usually takes a 30% cut.

Zuckerberg said in a Facebook post:

“As we build for the metaverse, we’re focused on unlocking opportunities for creators to make money from their work. The 30% fees that Apple takes on transactions make it harder to do that, so we’re updating our Subscriptions product so now creators can earn more.”

What exactly that means is that Facebook will add promotional links for creators for their Subscriptions offerings. So that when people subscribe the creators keep the money they earned.

In addition, creators will be able to download information about their subscribers such as email addresses.

And lastly, Facebook also said it would launch a bonus program to pay creators between $5 to $20 for each new subscriber as part of a whopping $1 billion investment.

The additions may be welcome news among its community looking for more opportunities to monetise their content.

However, to join, creators or Pages need at least 10,000 followers.

Facebook will not collect any fees on such payments until 2023 compared to Apple which is charing a 30% fee on paid apps and in-app subscriptions.

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Snap hits 100 million monthly active user in India https://www.businessofapps.com/news/snap-hits-100-million-monthly-active-user-in-india/ Thu, 28 Oct 2021 08:28:56 +0000 https://www.businessofapps.com/?p=70538 Snap has achieved the 100 million monthly active user mark in India. At a virtual event, the company revealed that the company’s efforts to enter the Indian market have been paying off. Snap has a total 500 million monthly active users globally now. It recently improved the features of its Android app and has been leading initiatives to engage with businesses and creators in India. “We have made significant investments to localize the Snapchat experience for the Indian community. We have added culturally relevant content, developed highly active and creative local creator communities, and invested in local products, marketing initiatives, and language support,” said CEO Evan Spiegel. “Following these efforts to bring a localized experience to Indian Snapchatters, we now reach 100 million Snapchatters monthly

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Snap has achieved the 100 million monthly active user mark in India.

At a virtual event, the company revealed that the company’s efforts to enter the Indian market have been paying off. Snap has a total 500 million monthly active users globally now.

It recently improved the features of its Android app and has been leading initiatives to engage with businesses and creators in India.

“We have made significant investments to localize the Snapchat experience for the Indian community. We have added culturally relevant content, developed highly active and creative local creator communities, and invested in local products, marketing initiatives, and language support,” said CEO Evan Spiegel.

“Following these efforts to bring a localized experience to Indian Snapchatters, we now reach 100 million Snapchatters monthly in India. We will continue to anchor our efforts around celebrating local culture and talent, while empowering, growing, and providing resources for our community of Indian creators.”

Snap also announced that it would enter various deals with Android smartphone makers, Sony and Zee TV. A partnership with Flipkart will see Snap develop AR experience that enrich the commerce engagement for users of the app and brands alike.

India’s Sugar Cosmetics and MyGlamm will be among the first brands to trial Snap’s AR shopping beta feature.

At the event, Snap also revealed new creator shows such as ‘What’s On My Plate’ in light of how popular Discover has become in the country.

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Instagram rolls out new creator monetisation tools https://www.businessofapps.com/news/instagram-rolls-out-new-creator-monetisation-tools/ Tue, 26 Oct 2021 09:29:22 +0000 https://www.businessofapps.com/?p=70464 Instagram is testing a series of creator monetisation tools just ahead of the Christmas season. The Partnerships messaging folder is a new dedicated folder to help creators tracks their sponsored content opportunities and communicate with brands and marketers. Communication with brands will be added to a Partnership Message section, coming through the Brand Collabs Manager on Facebook. Essentially, this means that brands using Facebook to schedule campaigns can reach out to creators on Instagram in a more organised manner. Instagram is also testing a new storefront option for creators that are part of the affiliate program. Creators would then be able to create their own product shops for brands which they promote. Lastly, the photo app is testing new branded content ads within Reels to

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Instagram is testing a series of creator monetisation tools just ahead of the Christmas season.

The Partnerships messaging folder is a new dedicated folder to help creators tracks their sponsored content opportunities and communicate with brands and marketers.

Communication with brands will be added to a Partnership Message section, coming through the Brand Collabs Manager on Facebook.

Essentially, this means that brands using Facebook to schedule campaigns can reach out to creators on Instagram in a more organised manner.

Instagram is also testing a new storefront option for creators that are part of the affiliate program.

Creators would then be able to create their own product shops for brands which they promote.

Lastly, the photo app is testing new branded content ads within Reels to help monetise the platform.

Ads resembled Branded Content tags and carry a Sponsored mark instead of Paid Partnerships.

“These brand-creator partnership tools are a big part of our ongoing commitment to help creators make a living on Instagram — whether they’re partnering with brands, earning money from advertising, getting support from their audience or earning bonuses directly from Instagram. As we continue testing and refining these features, we are excited to roll them out to more creators and brands in the future,” Instagram wrote in a blog post.

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Scroll app joins Twitter Blue for ad-free reading https://www.businessofapps.com/news/scroll-app-joins-twitter-blue-for-ad-free-reading/ Thu, 07 Oct 2021 09:53:30 +0000 https://www.businessofapps.com/?p=70098 Scroll, the reading app that promises a distraction-free reading experience, is closing down at the end of October. The feature will then become a part of Twitter Blue, which is the subscription-version of Twitter, TechCrunch reports. Twitter Blue is currently restricted to Canada and Australia and includes a reader mode feature. The way Scroll currently works is that subscribers can view select publications like USA Today, BuzzFeed or The Atlantic and then read articles that are stripped from adverts and tracking features for an uninterrupted reading experience. As part of Twitter, Scroll becomes “Ad-Free Articles” which will feature fast-loading and ad-free articles and research. Scroll stopped accepting subscribers and moved to private beta when Twitter announced it had acquired the start-up. It’s not entirely clear

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Scroll, the reading app that promises a distraction-free reading experience, is closing down at the end of October.

The feature will then become a part of Twitter Blue, which is the subscription-version of Twitter, TechCrunch reports.

Twitter Blue is currently restricted to Canada and Australia and includes a reader mode feature.

The way Scroll currently works is that subscribers can view select publications like USA Today, BuzzFeed or The Atlantic and then read articles that are stripped from adverts and tracking features for an uninterrupted reading experience.

As part of Twitter, Scroll becomes “Ad-Free Articles” which will feature fast-loading and ad-free articles and research.

Scroll stopped accepting subscribers and moved to private beta when Twitter announced it had acquired the start-up.

It’s not entirely clear what will happen to its current subscribers or when the service is going live on Twitter Blue.

However, subscribers have been promised that some of their subscription fees are used to support the publishers.

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Facebook adds more context to mobile adverts https://www.businessofapps.com/news/facebook-adds-more-context-to-mobile-adverts/ Tue, 05 Oct 2021 08:49:50 +0000 https://www.businessofapps.com/?p=70030 Facebook is currently testing ways to add more context to paid ads via a scrollable bar on the display. The addition means that users will be able to view more information such as business location and Page followers at the bottom of an advert. Facebook hopes to provide users with additional information on campaigns run on the social media network in an effort to weed out fakers and scammers. Following the abuse of Facebook ads to sway election votes in the US in 2016, the social network has been looking to employ more stringent criteria for political campaigns. The goal has been to add context and make ads more transparent so that users can view information on who posts ads and when. At the same

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Facebook is currently testing ways to add more context to paid ads via a scrollable bar on the display.

The addition means that users will be able to view more information such as business location and Page followers at the bottom of an advert.

Facebook hopes to provide users with additional information on campaigns run on the social media network in an effort to weed out fakers and scammers.

Following the abuse of Facebook ads to sway election votes in the US in 2016, the social network has been looking to employ more stringent criteria for political campaigns.

The goal has been to add context and make ads more transparent so that users can view information on who posts ads and when. At the same time, users can learn more about how marketers are targeting audiences across the platform.

By adding scrollable banners, the platform is making it even easier for users to view relevant information in-stream.

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How advertisers can use LinkedIn more effectively to reach buyers https://www.businessofapps.com/news/how-advertisers-can-use-linkedin-more-effectively-to-reach-buyers/ Tue, 28 Sep 2021 09:29:28 +0000 https://www.businessofapps.com/?p=69871 LinkedIn has revealed how brands could use the platform and popular networking app to reach potential buyers. The company recently shared an infographic that outlines how teams can grow their audiences, promote trust and connect to other members. As the largest business network with over 774 million members, it has enormous reach and users spend plenty of time on the network sharing moments and engaging in conversations. LinkedIn said it made up the largest share of B2B display ad spending in 2021. What makes LinkedIn users potentially more valuable to brands is that they have purpose when they access the app or network on the web. So how can marketers take advantage? LinkedIn said that its targeting features are primarily tools to target audiences. Website

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LinkedIn has revealed how brands could use the platform and popular networking app to reach potential buyers.

The company recently shared an infographic that outlines how teams can grow their audiences, promote trust and connect to other members.

As the largest business network with over 774 million members, it has enormous reach and users spend plenty of time on the network sharing moments and engaging in conversations.

LinkedIn said it made up the largest share of B2B display ad spending in 2021.

What makes LinkedIn users potentially more valuable to brands is that they have purpose when they access the app or network on the web.

So how can marketers take advantage?

LinkedIn said that its targeting features are primarily tools to target audiences.

Website targeting, retargeting or Matched Audiences are all part of the strategy. Advertisers can also retarget video viewers by 25%, 50% or 75% completion rates.

Among the site’s most popular ad solutions are Sponsored Content ads that can take the form of Single Image or Carousel or Video Ads.

Sponsored messaging ads or Lead Gen Forms are other popular strategies.

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Consumer spend in mobile apps up 8.4% in Q2 2021 https://www.businessofapps.com/news/consumer-spend-in-mobile-apps-up-8-4-in-q2-2021/ Tue, 28 Sep 2021 08:20:10 +0000 https://www.businessofapps.com/?p=69866 First time installs of mobile apps grew 1.7% in the first half of 2021 compared to a whopping 26% in 2020 on the back of COVID-19 lockdowns. Yet, consumer spending in apps remains strong, according to new data by Sensor Tower. The top 500 apps averaged around 92 million monthly active users in Q2 2021, up 8.4% year-on-year. During the same quarter in the previous year, average MAUs stood at 85 million, up 18%. Business apps have seen some of the most notable growth as consumers are flocking to use remote working solutions. The average MAU of the top 100 business apps climbed during 2020 and was able to sustain that growth into 2021 at an annual growth rate of 42% since 2018. Entertainment apps

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First time installs of mobile apps grew 1.7% in the first half of 2021 compared to a whopping 26% in 2020 on the back of COVID-19 lockdowns.

Yet, consumer spending in apps remains strong, according to new data by Sensor Tower.

The top 500 apps averaged around 92 million monthly active users in Q2 2021, up 8.4% year-on-year.

During the same quarter in the previous year, average MAUs stood at 85 million, up 18%.

Business apps have seen some of the most notable growth as consumers are flocking to use remote working solutions.

The average MAU of the top 100 business apps climbed during 2020 and was able to sustain that growth into 2021 at an annual growth rate of 42% since 2018.

Entertainment apps unsurprisingly were the category with the most consumer time spent in-app. Users spent an average 29 minutes per day in each app.

Social Networking apps ranked second at 24 minutes per day.

Video streaming apps like Disney+ and HBO Max have been particularly popular in the US where adoption has skyrocketed.

Hypercasual games saw some of the highest monthly and weekly active users on advert with shooter games attracting more gamers than before.

The top 50 Shooter genre games average 7.6 million daily active users in Q2 2021.

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Facebook issues guidance for advertisers in light of iOS changes https://www.businessofapps.com/news/facebook-issues-guidance-for-advertisers-in-light-of-ios-changes/ Fri, 24 Sep 2021 08:35:46 +0000 https://www.businessofapps.com/?p=69818 Much has changed in mobile and app advertising with the rollout of iOS 15. Now Facebook issued a statement on how advertisers can boost their campaign performance despite the privacy updates and how the changes may affect them. The social network confirmed that cots of campaigns may have increased in light of harder-to-achieve measurements. It admitted that it was underreporting iOS web conversions by around 15%. However, it also said that conversions such a sales and app installs were likely higher than reported by marketers. In light of the changes and to help app developers boost performance, the company issued a series of actions advertisers can now take. Recommended best practices include: Waiting 72 hours before analysing campaign insights. That’s due to delayed reporting which

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Much has changed in mobile and app advertising with the rollout of iOS 15. Now Facebook issued a statement on how advertisers can boost their campaign performance despite the privacy updates and how the changes may affect them.

The social network confirmed that cots of campaigns may have increased in light of harder-to-achieve measurements.

It admitted that it was underreporting iOS web conversions by around 15%.

However, it also said that conversions such a sales and app installs were likely higher than reported by marketers.

In light of the changes and to help app developers boost performance, the company issued a series of actions advertisers can now take.

Recommended best practices include:

  1. Waiting 72 hours before analysing campaign insights. That’s due to delayed reporting which may skew results.
  2. Campaign-level analysis rather than focusing on creative performance.
  3. Set up Conversions API that establishes a connection between marketing data and Facebook and makes it easier to optimise ad campaigns and lower cost per action.
  4. With Aggregated Event Measurement marketers can select web events aligned to their core business outcomes.

Facebook also recommends marketers test various strategies such as bidding, format and audiences to see what works best for them.

At the same time, the social network said it was making several changes to its ad platform, including improved conversion modelling, fixing reporting gaps, tracking web conversions and bolstering its measurement technologies.

Facebook said:

“We are confident the actions above will continue to provide even more value to you over time. Our top priority is making sure that you’re able to reach current and new customers, drive your marketing objectives and measure the performance of your advertising campaigns while helping you honor customers’ choices around privacy.“

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Zedosh lets app users earn cash by viewing mobile ads https://www.businessofapps.com/news/zedosh-lets-app-users-earn-cash-by-viewing-mobile-ads/ Mon, 13 Sep 2021 08:36:48 +0000 https://www.businessofapps.com/?p=69477 Zedosh, the app that pays consumers for viewing mobile ads until completion, just announced that it’s now open for brand advertisers after securing £400k in funding. The company recently came out of a successful beta testing round. Zedosh wants to target younger audiences that may be harder to reach by letting advertisers run hyper-targeted campaigns. In order to do this, the company is using financial transaction data that users have consented to be used. It confirmed that it’s both GDPR-compliant and sticks to Open Banking Regulations. The app doesn’t have a time limit on the number of ads users can see. Campaigns typically range between 15 seconds to 2 minutes and the average completion rate is 92%. Users are notified as soon as there’s a new

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Zedosh, the app that pays consumers for viewing mobile ads until completion, just announced that it’s now open for brand advertisers after securing £400k in funding.

The company recently came out of a successful beta testing round.

Zedosh wants to target younger audiences that may be harder to reach by letting advertisers run hyper-targeted campaigns.

In order to do this, the company is using financial transaction data that users have consented to be used.

It confirmed that it’s both GDPR-compliant and sticks to Open Banking Regulations.

The app doesn’t have a time limit on the number of ads users can see. Campaigns typically range between 15 seconds to 2 minutes and the average completion rate is 92%.

Users are notified as soon as there’s a new ad to view and can earn between 15 to 25 pence per view. The only caveat: they need to watch the entire ad and adverts cannot be rerun. So if they were to rerun an ad, they wouldn’t be paid twice for it.

In the future, the company may adjust its offering depending on the brand value whereby higher value brands such as car makers would pay out more.

But the app isn’t just a way for consumers to watch ads and earn a little extra. It offers promotions and discounts on featured products.

“With the end of third-party cookies in sight and consumers levelling up on data privacy, there is a real opportunity to take digital advertising to the next level,” said Zedosh Founder and CEO, Guillaume Kendall. “Zedosh provides brands with a much-needed solution by instantly rewarding consumers for watching relevant, targeted content in a distraction-free, brand safe app. In that way, advertisers get to use uninterrupted, quality time with their target audiences to grow their brands.”

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Twitter adds full-width images https://www.businessofapps.com/news/twitter-adds-full-width-images/ Thu, 09 Sep 2021 08:30:03 +0000 https://www.businessofapps.com/?p=69426 Twitter is adding full-width images and videos to the app for creators and marketers to engage users with a more immersive experience. The improvement is welcome news for photographers and artists using the iOS app to share their work. Larger images and videos have been around since March 2021 when the social app began rolling them out. The latest addition means that tweets fill the full frame and aren’t offset left or right. This results in a cleaner feed that feels a bit more modern without squishing tweets. Twitter said that it ultimately wants its users to have conversations based on shared images and videos.

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Twitter is adding full-width images and videos to the app for creators and marketers to engage users with a more immersive experience.

The improvement is welcome news for photographers and artists using the iOS app to share their work.

Larger images and videos have been around since March 2021 when the social app began rolling them out.

The latest addition means that tweets fill the full frame and aren’t offset left or right. This results in a cleaner feed that feels a bit more modern without squishing tweets.

Twitter said that it ultimately wants its users to have conversations based on shared images and videos.

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In-app spending on social apps jumps 50% to $3.2 billion H1 2021 https://www.businessofapps.com/news/in-app-spending-on-social-apps-jumps-50-to-3-2-billion-h1-2021/ Tue, 07 Sep 2021 08:30:18 +0000 https://www.businessofapps.com/?p=69345 In-app spending on social media apps continues to grow hitting $22.2 billion in spending to date and $3.2 billion during H1 2021 alone. That’s an increase of 50% year-on-year according to a new report by App Annie on he evolution of social apps. US, Japan and China account for 60% of social app spending during H1 2021. Users spent 740 billion hours in H1 2021 which was 44% of time spent on mobile devices. Creators are at the forefront pushing spending in apps. Interestingly, time spent in live streaming apps approached 550 billion hours, which was significantly higher than that for chat and photo and video apps. Social apps which included live streaming as a feature account for $3 of every $4 spent in the

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In-app spending on social media apps continues to grow hitting $22.2 billion in spending to date and $3.2 billion during H1 2021 alone.
That’s an increase of 50% year-on-year according to a new report by App Annie on he evolution of social apps.

US, Japan and China account for 60% of social app spending during H1 2021.

Users spent 740 billion hours in H1 2021 which was 44% of time spent on mobile devices.

Creators are at the forefront pushing spending in apps.

Interestingly, time spent in live streaming apps approached 550 billion hours, which was significantly higher than that for chat and photo and video apps.

Social apps which included live streaming as a feature account for $3 of every $4 spent in the top 25 social apps.

It shows just how significant video has become putting the media format at the forefront of the evolving social landscape.

Snapchat has grown significantly in regions across Asia, LATAM and the Middle East where uptake has been particularly strong. Snapchat downloads in India were up 190% year-on-year while Pakistan, Brazil and Mexico all ranked in the top 5 for downloads.

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https://www.businessofapps.com/news/69303/ Fri, 03 Sep 2021 10:00:00 +0000 https://www.businessofapps.com/?p=69303 Daily active users on dating apps are at the highest they’ve ever been. According to estimates by app experts Apptopia, while downloads of the top 50 dating apps were similar to the previous year, usage had skyrocketed. In July 2021, 1.2 million more people in the US used the top 50 dating apps and usage was up by 5.4 million globally during the month. Tinder and Bumble represent 58% of the daily active users. In-app purchases were up 12.6% worldwide and 9.5% in the US during the summer month which is traditionally a quieter time as users tend to travel. However, it’s likely that continued COVID-19 restrictions had an effect and that mobile usage for dating overall is becoming more normalised. The top 10 most

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Daily active users on dating apps are at the highest they’ve ever been.
According to estimates by app experts Apptopia, while downloads of the top 50 dating apps were similar to the previous year, usage had skyrocketed.

In July 2021, 1.2 million more people in the US used the top 50 dating apps and usage was up by 5.4 million globally during the month.

Tinder and Bumble represent 58% of the daily active users.

In-app purchases were up 12.6% worldwide and 9.5% in the US during the summer month which is traditionally a quieter time as users tend to travel.

However, it’s likely that continued COVID-19 restrictions had an effect and that mobile usage for dating overall is becoming more normalised.

The top 10 most downloaded dating apps during the first half of 2021 included Plenty of Fish, Hinge, Grindr, and Badoo, among others.

Tinder is the highest grossing dating app with $260 million for H1 2021, followed by Bumble ($71.8 million) and Pairs ($44.1 million) during the same period.

The data also shows that niche dating apps are on the rise. Bristl, an app specifically for beard lovers and Loosid for non-drinkers are two such examples.

Eden was the fasted growing niche dating app, which caters specifically to Christians.

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DAZN partners with Snapchat on exclusive Discover show https://www.businessofapps.com/news/dazn-partners-with-snapchat-on-exclusive-discover-show/ Thu, 02 Sep 2021 09:51:00 +0000 https://www.businessofapps.com/?p=69264 DAZN, the sports streaming app and platform, just announced a partnership with Snapchat that lets fans stream boxing content all year. The DAZN Fight Week show premiered on Snapchat Discover on August 31st. It will have at least 18 episodes to contain behind the scenes features and exclusive content. “This partnership is another example of DAZN constantly striving to reach fresh audiences in innovative ways, as part of a wider mission to engage new fans on the channels they frequent most while growing the sport of boxing globally,” said EVP of DAZN, Joseph Markowski. “Snapchat is the perfect partner for DAZN to team up with in order to tap into a new generation of potential boxing fans, who we cannot wait to see instantly fall

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DAZN, the sports streaming app and platform, just announced a partnership with Snapchat that lets fans stream boxing content all year.

The DAZN Fight Week show premiered on Snapchat Discover on August 31st. It will have at least 18 episodes to contain behind the scenes features and exclusive content.

“This partnership is another example of DAZN constantly striving to reach fresh audiences in innovative ways, as part of a wider mission to engage new fans on the channels they frequent most while growing the sport of boxing globally,” said EVP of DAZN, Joseph Markowski. “Snapchat is the perfect partner for DAZN to team up with in order to tap into a new generation of potential boxing fans, who we cannot wait to see instantly fall in love with the sport. Whether it’s fight night highlights, behind-the-scenes videos or ranking the greats, these new shows will be the place for Snapchatters to follow the best of boxing worldwide.”

Shows are scheduled to kick off properly as of September 4th.

The DAZN Fight Week includes shows such as “The Champ is Here” which ranks the greatest boxing champions of all time and “Fight ZN”, a boxing news show including updates on fights.

DAZN will also introduce a year-long weekly Highlights Show on Snapchat.

The deal follows a brief but fruitful partnership between DAZN and Snapchat in 2019.

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53% increase in use of medical and health apps https://www.businessofapps.com/news/53-increase-in-use-of-medical-and-health-apps/ Mon, 23 Aug 2021 09:30:00 +0000 https://www.businessofapps.com/?p=69079 Medical and finances category apps surged 53% and 36% in usage in Q2 2021 according to the latest figures by SensorTower. US smartphone users were interacting with around 46 apps each month during the first half of 2021, which is slightly more than during the same period in 2019 (44 apps). As expected, the number of apps used peaked during Q2 2020 with the start of the COVID-19 pandemic when consumers interacted with an average 48 apps each month. Mobile became a core focus for many consumers globally during the last 12 months. But as customers returned to pre-pandemic levels the aver of 47 apps used each month in H1 2020 dropped slightly in H1 2021. US smartphone users engaged with around 0.71 apps from

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Medical and finances category apps surged 53% and 36% in usage in Q2 2021 according to the latest figures by SensorTower.

US smartphone users were interacting with around 46 apps each month during the first half of 2021, which is slightly more than during the same period in 2019 (44 apps).

As expected, the number of apps used peaked during Q2 2020 with the start of the COVID-19 pandemic when consumers interacted with an average 48 apps each month.

Mobile became a core focus for many consumers globally during the last 12 months.

But as customers returned to pre-pandemic levels the aver of 47 apps used each month in H1 2020 dropped slightly in H1 2021.

US smartphone users engaged with around 0.71 apps from the business category monthly in 2019, but with 0.97 by Q2 2020, which is a rise of 37%. This growth is driven in part by video conferencing apps such as Zoom.

Mobile games made up the biggest share of the 45 apps users used in June 2019. However, this has dropped to 33% in 2021.

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LinkedIn adds video calling to its app https://www.businessofapps.com/news/linkedin-adds-video-calling-to-its-app/ Thu, 19 Aug 2021 08:34:00 +0000 https://www.businessofapps.com/?p=69020 LinkedIn is making it easier for users to connect via the app and recently added native video. The option is part of its messaging functionality in the app and allows users to chat to one another via video calling without having to use a third-party app. LinkedIn said it paid particular attention to building a video conferencing tool that was specifically made for its members, could be scalable and be expanded upon. “By adding video conferencing as a part of the messaging experience, members can connect virtually while maintaining the context of their existing conversation. Now, members can easily schedule free video meetings with their network without the need to download a client or sign up to any service. We’ve also included LinkedIn-specific profile information,

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LinkedIn is making it easier for users to connect via the app and recently added native video.

The option is part of its messaging functionality in the app and allows users to chat to one another via video calling without having to use a third-party app.

LinkedIn said it paid particular attention to building a video conferencing tool that was specifically made for its members, could be scalable and be expanded upon.

“By adding video conferencing as a part of the messaging experience, members can connect virtually while maintaining the context of their existing conversation. Now, members can easily schedule free video meetings with their network without the need to download a client or sign up to any service. We’ve also included LinkedIn-specific profile information, which provides members with useful context about their conversation partners,” LinkedIn said in a blog post.

The feature can be accessed via the ‘Create Video Meeting’ option in the chat window.

LinkedIn also added prompts to chat windows so when a user mentions video conferencing or other relevant terms, LinkedIn will prompt them to open the new native video chat.

The company said it was developing several features for its video calls including a calendar integration to schedule meetings, a messaging chat alongside the video call, and screen sharing as well as virtual backgrounds.

Right now, the video tool only supports one-to-one video calling, but the platform plans on making group calls available soon.

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Wix launches native mobile app builder https://www.businessofapps.com/news/wix-launches-native-mobile-app-builder/ Tue, 10 Aug 2021 13:00:00 +0000 https://www.businessofapps.com/?p=68815 Wix, the platform that lets users and small businesses create their own websites, has launched its own native mobile app builder. Users can now design their own app without having to code at all. Wix is a popular name in the business of website builders, and what it does for website owners, it now wants to do for app developers. The news could be a great opportunity and very welcome among businesses. A mobile app is a good opportunity to boost sales and revenues while also enhancing a brand’s reputation. Revenues from mobile apps have been climbing steadily, particularly in light of COVID-19 lockdowns last year. The tool will be available to build apps for Android and iOS apps. Business owners can customise the app

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Wix, the platform that lets users and small businesses create their own websites, has launched its own native mobile app builder.

Users can now design their own app without having to code at all.

Wix is a popular name in the business of website builders, and what it does for website owners, it now wants to do for app developers.

The news could be a great opportunity and very welcome among businesses.

A mobile app is a good opportunity to boost sales and revenues while also enhancing a brand’s reputation.

Revenues from mobile apps have been climbing steadily, particularly in light of COVID-19 lockdowns last year.

The tool will be available to build apps for Android and iOS apps.

Business owners can customise the app icon, layout and content which encompasses product pages, booking tools, forums and chat features.

“Building my own app with Branded App by Wix has been a total game changer for my business,” said Wix business owner Benji Beasts, Founder and Fitness Trainer at Core Attack Fitness Club.

“I had to have an app that I could customize to achieve the exact look, feel and service my members experience when they walk through my doors. Members use the app everyday—whether it’s to book sessions, buy merchandise or even stream sessions on demand. The most amazing thing about this app, especially for the time we are living in, is the place it provides for customers to connect with me and other members, creating a community experience that keeps them motivated and coming back for more. No need for a background in coding, just my passion and my brand.”

It’s another step for Wix to bolster its product offering while giving small business owners the opportunity to build their own apps.  

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Consumers were spending 34% more on video and photo apps https://www.businessofapps.com/news/consumers-were-spending-34-more-on-video-and-photo-apps/ Fri, 06 Aug 2021 09:44:00 +0000 https://www.businessofapps.com/?p=68788 US consumers spent 34% more on video and photo apps during the second quarter of 2021 compared to the same period in the year before. According to SensorTower, consumers were spending $457 million this year, compared to $342 million last year. Apple iOS app accounted for 83% of revenue growth but Google Play spending has increased a whopping 126% to $78 million (up from $35 million in 2020). YouTube still performs strongly, but for the first time this year, Twitch surpassed the popular video app in all-time revenues per download. It reached $$6.20 per download compared to YouTube’s $5.60 revenue per download. Twitch has benefitted hugely from the pandemic and continued to grow during the first half of 2021. TikTok recently soared past 3 million

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US consumers spent 34% more on video and photo apps during the second quarter of 2021 compared to the same period in the year before.

According to SensorTower, consumers were spending $457 million this year, compared to $342 million last year.

Apple iOS app accounted for 83% of revenue growth but Google Play spending has increased a whopping 126% to $78 million (up from $35 million in 2020).

YouTube still performs strongly, but for the first time this year, Twitch surpassed the popular video app in all-time revenues per download.

It reached $$6.20 per download compared to YouTube’s $5.60 revenue per download. Twitch has benefitted hugely from the pandemic and continued to grow during the first half of 2021.

TikTok recently soared past 3 million downloads and maintains its pole position across app stores.

The app scored 34.6 million installs on US app stores, which is nearly double that of Instagram and Snapchat, with installs of 17.7 million and 14.2 million, respectively.

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WeChat suspends new account registrations in China https://www.businessofapps.com/news/wechat-suspends-new-account-registrations-in-china/ Wed, 28 Jul 2021 09:30:00 +0000 https://www.businessofapps.com/?p=68618 WeChat will temporarily suspend registrations of new users in China in order to comply with new laws and regulations. The update was announced after Chinese regulators said they would crack down on tech companies. However, it’s not entirely clear what these changes mean for the company. The company said in a recent social media post that it was upgrading its security technologies to align with local laws and regulations and that was affecting some personal and official accounts. Therefore, registrations of new Weixin (the Chinese WeChat app) accounts had been put on hold. However, the company said it would restore these services once the upgrade was complete. WeChat has over 1.2 billion monthly active users. It’s the first time that the Tencent-owned app had to

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WeChat will temporarily suspend registrations of new users in China in order to comply with new laws and regulations.

The update was announced after Chinese regulators said they would crack down on tech companies. However, it’s not entirely clear what these changes mean for the company.

The company said in a recent social media post that it was upgrading its security technologies to align with local laws and regulations and that was affecting some personal and official accounts.

Therefore, registrations of new Weixin (the Chinese WeChat app) accounts had been put on hold. However, the company said it would restore these services once the upgrade was complete.

WeChat has over 1.2 billion monthly active users.

It’s the first time that the Tencent-owned app had to suspend new registrations and it’s not entirely clear when services will be up and running again.

There are concerns that the Chinese government may be exerting a growing influence on tech firms.

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Card Battler mobile game downloads up 23% in Q2 https://www.businessofapps.com/news/card-battler-mobile-game-downloads-up-23-in-q2/ Fri, 23 Jul 2021 08:11:00 +0000 https://www.businessofapps.com/?p=68567 Card Battler genre games saw downloads grow 23% quarter-on-quarter in Q2 2021. Although the sub-genre is still relatively small in comparison to 4X Strategy and MOBA games, the increase in downloads hints that installs of The Gathering Arena and Mighty Party could grow further this year. It was the only sub-genre to see notable gains during Q2 2021. That’s according to the latest figures from SensorTower. The majority of revenues for it still comes from Japan (29%) and the US (27%). However, Japan’s market share has been down to 39% as the US market grew to 21%. The top game was Yu-Gi-Oh! Duel Links in terms of revenue generating, bringing in $110 million from worldwide player spending. Japan accounted for 33% of revenues, while the US

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Card Battler genre games saw downloads grow 23% quarter-on-quarter in Q2 2021.

Although the sub-genre is still relatively small in comparison to 4X Strategy and MOBA games, the increase in downloads hints that installs of The Gathering Arena and Mighty Party could grow further this year.

It was the only sub-genre to see notable gains during Q2 2021.

That’s according to the latest figures from SensorTower.

The majority of revenues for it still comes from Japan (29%) and the US (27%).

However, Japan’s market share has been down to 39% as the US market grew to 21%.

The top game was Yu-Gi-Oh! Duel Links in terms of revenue generating, bringing in $110 million from worldwide player spending.

Japan accounted for 33% of revenues, while the US represented 27%.

Six among the top 10 Card Battler titles saw the majority of their revenues from Asian markets such as China and Japan.

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Ride-sharing app downloads recover while food delivery is done in H1 2021 https://www.businessofapps.com/news/ride-sharing-app-downloads-recover-while-food-delivery-is-done-in-h1-2021/ Tue, 20 Jul 2021 09:30:00 +0000 https://www.businessofapps.com/?p=68489 App adoption of some categories was slightly down in H1 2021 because of lockdowns lifting. According to data from SensorTower, downloads of Uber were highest before the pandemic at almost 50%. They dropped to 24.3% at the start of the pandemic and have since recovered to 46% in H1 2021. Compare that to Uber Eats which saw its highest rate of downloads during the early pandemic (67%) as a growing number of consumers were locked down and began to order food online. With the ending of lockdowns in the US, Uber Eats download levels have dropped to around 36%. What’s interesting that for all measurement periods (pre, early, post and end of pandemic) Lyft and Lyft Driver downloads remained fairly stable with no notable differences. It’s

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App adoption of some categories was slightly down in H1 2021 because of lockdowns lifting.

According to data from SensorTower, downloads of Uber were highest before the pandemic at almost 50%.

They dropped to 24.3% at the start of the pandemic and have since recovered to 46% in H1 2021.

Compare that to Uber Eats which saw its highest rate of downloads during the early pandemic (67%) as a growing number of consumers were locked down and began to order food online.

With the ending of lockdowns in the US, Uber Eats download levels have dropped to around 36%.

What’s interesting that for all measurement periods (pre, early, post and end of pandemic) Lyft and Lyft Driver downloads remained fairly stable with no notable differences.

It’s clear that ride-sharing apps are beginning to recover while food delivery apps may see downloads dropping slightly over the coming months.

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COVID apps dominate UK downloads https://www.businessofapps.com/news/covid-apps-dominate-uk-downloads/ Mon, 19 Jul 2021 08:40:00 +0000 https://www.businessofapps.com/?p=68464 The average daily hours spent in apps in Q2 2021 for the UK was 3.8 hours, according to the latest figures by App Annie shared via email. COVID-related apps continued to dominate the UK app market with the NHS app at #1 and the NHS COVID app in second spot in terms of downloads. A growing number of consumers are turning to these apps to ear travel and for track and tracing.   The NHS app has been downloaded some 7.2 million times now while the COVID app has seen downloads of 15 million times. Food and drink apps are also still performing strongly. TikTok sits in fourth position in the UK. But the charts are slightly different for apps in terms of revenue. Disney+

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The average daily hours spent in apps in Q2 2021 for the UK was 3.8 hours, according to the latest figures by App Annie shared via email.

COVID-related apps continued to dominate the UK app market with the NHS app at #1 and the NHS COVID app in second spot in terms of downloads.

A growing number of consumers are turning to these apps to ear travel and for track and tracing.

 

The NHS app has been downloaded some 7.2 million times now while the COVID app has seen downloads of 15 million times.

Food and drink apps are also still performing strongly.

TikTok sits in fourth position in the UK.

But the charts are slightly different for apps in terms of revenue. Disney+ ranked in first spot in the UK as consumers spent more than 1 trillion hours in video streaming app on Android phones in 2021.

The top games in terms of downloads and revenue were Hair Challenge followed by Bridge Race and Count Masters.

When it comes to revenues, Roblox still leads the charts. The app allows players to socialise and play together.

Pokémon GO continues to rank in the top 10 for gaming revenues.

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Verve acquires Smaato to bolster mobile ad operations https://www.businessofapps.com/news/verve-acquires-smaato-to-bolster-mobile-ad-operations/ Thu, 15 Jul 2021 08:19:00 +0000 https://www.businessofapps.com/?p=68414 Verve Group, the omni-channel advertising group, just announced that it acquired mobile ad platform Smaato via its Media and Games Invest group. The deal values Smaato at $170 million. Verve Group hopes to position itself more predominantly as a leader in mobile advertising trough the acquisition. The Smaato team will join Verve for a total of 300 employees across 25 offices worldwide. “We are thrilled to welcome Smaato to the Verve Group family, and we look forward to extending their premium inventory and product suite to our partners,” said Chief Revenue Officer at Verve Group, Sameer Sondhi. “Smaato’s expansion into innovative omnichannel monetization solutions will play a key role in strengthening Verve Group’s offerings globally.” Verve already provides a full-stack suite of products but with

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Verve Group, the omni-channel advertising group, just announced that it acquired mobile ad platform Smaato via its Media and Games Invest group.

The deal values Smaato at $170 million.

Verve Group hopes to position itself more predominantly as a leader in mobile advertising trough the acquisition.

The Smaato team will join Verve for a total of 300 employees across 25 offices worldwide.

“We are thrilled to welcome Smaato to the Verve Group family, and we look forward to extending their premium inventory and product suite to our partners,” said Chief Revenue Officer at Verve Group, Sameer Sondhi. “Smaato’s expansion into innovative omnichannel monetization solutions will play a key role in strengthening Verve Group’s offerings globally.”

Verve already provides a full-stack suite of products but with Smaato it will now be able to offer a mobile-first supply side platform to advertisers.

The combined reach is estimated at 2 billion users globally, which would provide brands and marketers with broad access to high-quality premium inventory.

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App marketers concerned about iOS move to Android https://www.businessofapps.com/news/app-marketers-concerned-about-ios-move-to-android/ Mon, 12 Jul 2021 09:45:00 +0000 https://www.businessofapps.com/?p=68361 2020 has been an unprecedented year for mobile apps and app marketers with installs rising rapidly due to pandemic lockdowns. That also means that mobile publishers faced growing competition in the app space and as Apple continued to adapt its acquisition and privacy standards many user acquisition marketers and publishers have adapted their marketing strategies. According to a survey by AdColony, 54% of marketing experts said they were moving toward Android. That’s a 20% jump over the previous year and highlights the effect Apple iOS privacy chances have had on marketers. Over half of respondents said they were also more focused on CPI. Some 64% were concerned about low opt-in rates on iOS. Most marketers (66%) said they were not planning to work with ad

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2020 has been an unprecedented year for mobile apps and app marketers with installs rising rapidly due to pandemic lockdowns.

That also means that mobile publishers faced growing competition in the app space and as Apple continued to adapt its acquisition and privacy standards many user acquisition marketers and publishers have adapted their marketing strategies.

According to a survey by AdColony, 54% of marketing experts said they were moving toward Android. That’s a 20% jump over the previous year and highlights the effect Apple iOS privacy chances have had on marketers.

Over half of respondents said they were also more focused on CPI.

Some 64% were concerned about low opt-in rates on iOS.

Most marketers (66%) said they were not planning to work with ad networks or methods that wouldn’t support SKAdNetwork.

At the time the survey was conducted, 37% of respondents had adopted SKAdNetwork and 48% said they would join soon.

Video accounted for 42% of all campaign spending with display ads attracting 23% of budgets. That’s not a major change from the previous year.

A majority of publishers (75%) are spending their budgets on using ad networks through self-serve or managed accounts.

Video ads are generally the most effective app install method for marketers. Playable ad uptake increased by 5% with 29% of marketers saying they’re very effective.

They survey also found that Google Analytics is by far the most used tool to track performance (64%).

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Yubo adds digital currency to Gen Z social app https://www.businessofapps.com/news/yubo-adds-digital-currency-to-gen-z-social-app/ Wed, 07 Jul 2021 08:02:00 +0000 https://www.businessofapps.com/?p=68235 Yubo, the platform where young people can socialise free from ads or influencers, just launched YuBucks, a virtual currency. The feature can be used to pay other users on the network, much like in-app gifts are traceable between users. The app said that since it launched YuBucks in beta mode, it noticed a higher turnover of more than 20% and the number of users who made at least one purchase rose 10%. Yubo saw a 550% growth in 2020 attracting some 50 million users in 40 countries. In the UK alone, it reached 74% more users since December 2020. “The launch of YuBucks and upcoming launch of Pixels, is another step forward in strengthening our unique business model that montezises through social commerce as well

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Yubo, the platform where young people can socialise free from ads or influencers, just launched YuBucks, a virtual currency.

The feature can be used to pay other users on the network, much like in-app gifts are traceable between users.

The app said that since it launched YuBucks in beta mode, it noticed a higher turnover of more than 20% and the number of users who made at least one purchase rose 10%.

Yubo saw a 550% growth in 2020 attracting some 50 million users in 40 countries. In the UK alone, it reached 74% more users since December 2020.

“The launch of YuBucks and upcoming launch of Pixels, is another step forward in strengthening our unique business model that montezises through social commerce as well as enhances the in-app experience for our users,” said Sacha Lazimi, Co-founder and CEO of Yubo.

“Our freemium business models allow us to keep our users’ data safe and protected, which is a top priority for us and our users. We are carving a new path in social media – at Yubo, we believe you shouldn’t have to sell your personal data in order to enjoy and experience a platform.” 

For mid-July, the app has another paid-for feature planned: so-called Pixels. They’ve been created in collaboration with Banfan.

Pixels are essentially a collection of digital art to show how a user feels or highlight their personality.

Yubo users can collect Pixels and then send them to friends.

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Consumer spending in apps breaking records at $34 billion in Q2 2021 https://www.businessofapps.com/news/consumer-spending-in-apps-breaking-records-at-34-billion-in-q2-2021/ Tue, 29 Jun 2021 09:55:00 +0000 https://www.businessofapps.com/?p=67961 Consumers spent a record-breaking $34 billion on apps in Q2 2021 according to new data by App Annie. Total app spend was $7 billion higher than for Q2 2020 and up $2 billion on Q1 2021, painting a healthy state of the app economy. Spending on the App Store grew 30% year-on-year to $22 billion while Google Play spending shot up 20% to $12 billion. Despite hardware saturation, consumers continue to invest in apps and predicted slow-downs have yet to happen. Download remained stable at 25 billion on Google Play while iOS downloads came in at 8 billion for the quarter. What these findings highlight is that consumers are becoming more comfortable with spending money in-app. Video streaming apps are some of the top performers

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Consumers spent a record-breaking $34 billion on apps in Q2 2021 according to new data by App Annie.

Total app spend was $7 billion higher than for Q2 2020 and up $2 billion on Q1 2021, painting a healthy state of the app economy.

Spending on the App Store grew 30% year-on-year to $22 billion while Google Play spending shot up 20% to $12 billion.

Despite hardware saturation, consumers continue to invest in apps and predicted slow-downs have yet to happen.

Download remained stable at 25 billion on Google Play while iOS downloads came in at 8 billion for the quarter.

What these findings highlight is that consumers are becoming more comfortable with spending money in-app.

Video streaming apps are some of the top performers with TikTok but also HBO Max attracting considerable user spending and downloads.

ByteDance recorded a 111% rise in revenues over 2019 for 2020 and HBO has seen the number of its subscribers up to 64 million.

Average weekly downloads for games remained at 1 billion for the quarter, up 15% compared to 2019. Spending was $1.7 billion, up 35% from two years ago.

What’s evident is that medical and health apps, games and business app continue to grow in terms of downloads and subscribers. Travel apps are also showing signs of recovery as markets begin to open up again. At home fitness and food and drinks app saw significant grow over the last half year.

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TikTok adds new marketing insights for SMBs https://www.businessofapps.com/news/tiktok-adds-new-marketing-insights-for-smbs/ Tue, 08 Jun 2021 09:44:00 +0000 https://www.businessofapps.com/?p=67545 TikTok updated its guidance for SMBs looking to use the platform for marketing purposes. In a ‘Behind the Business‘ series, the company features tips and tricks from small business owners on how to use the app for advertising. Paul Bamba the founder of gym Trifecta Strong, shared his advice on whether SMBs should join the app in the first place while Dana Pollack, owner of Dana’s Bakery speaks about how to post on the app. The different video clips are only around a minute and a half in length and provide quick tips and tricks on how to utilise TikTok for effective branding and marketing. Though most of the advice is fairly broad, the insights may help beginners and new business owners make the decision

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TikTok updated its guidance for SMBs looking to use the platform for marketing purposes.

In a ‘Behind the Business‘ series, the company features tips and tricks from small business owners on how to use the app for advertising.

Paul Bamba the founder of gym Trifecta Strong, shared his advice on whether SMBs should join the app in the first place while Dana Pollack, owner of Dana’s Bakery speaks about how to post on the app.

The different video clips are only around a minute and a half in length and provide quick tips and tricks on how to utilise TikTok for effective branding and marketing.

Though most of the advice is fairly broad, the insights may help beginners and new business owners make the decision as to whether they want to try TikTok in the first place.

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Instagram and Facebook now let users hide like counts https://www.businessofapps.com/news/instagram-and-facebook-now-let-users-hide-like-counts/ Fri, 28 May 2021 08:30:00 +0000 https://www.businessofapps.com/?p=67375 Instagram and parent Facebook have launched an option for users to hide public like counts. Form now on, users will be able to hide the number of likes they received on posts in their feeds. The option can be toggled on and off even once a photo has already been posted. For the social media groups it’s a way to test whether people will use their platforms in a slightly different manner – one that isn’t so focus on purely collecting like counts but focuses on the quality of the content. For a long time, like counts were used as a measure of the popularity of a post. Facebook has also been working on ways to help people filter offensive content from the platform and

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Instagram and parent Facebook have launched an option for users to hide public like counts.

Form now on, users will be able to hide the number of likes they received on posts in their feeds.

The option can be toggled on and off even once a photo has already been posted.

For the social media groups it’s a way to test whether people will use their platforms in a slightly different manner – one that isn’t so focus on purely collecting like counts but focuses on the quality of the content.

For a long time, like counts were used as a measure of the popularity of a post.

Facebook has also been working on ways to help people filter offensive content from the platform and gain better control over their news feeds.

Meanwhile, Instagram is working with experts to help boost the experience on its platform. It also been investing in research to improve its policies and products.

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Pinterest adds Idea Pins to boost engagement with brands and creators https://www.businessofapps.com/news/pinterest-adds-idea-pins-to-boost-engagement-with-brands-and-creators/ Fri, 21 May 2021 08:42:00 +0000 https://www.businessofapps.com/?p=67166 Pinterest has finally expanded the launch of its multi-page video format globally. Businesses in the US, UK, Australia, Canada, France, Germany, Austria and Switzerland can now use the pins to boost interaction with users. The so-called Idea Pins let creators publish save-able content to Pinterest. Their use has grown nearly 4x since January. Evan Sharp, co-founder and creative officer at Pinterest said: “With Idea Pins, creators are empowered to share their passions and inspire and grow their audiences. By helping people on Pinterest spark creativity, try new things, build confidence, and be themselves, we believe creators are truly helping with our mission of bringing inspiration to create a life you love.” Idea Pins follow from Story Pins which were first launch in September 2020. Since

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Pinterest has finally expanded the launch of its multi-page video format globally. Businesses in the US, UK, Australia, Canada, France, Germany, Austria and Switzerland can now use the pins to boost interaction with users.

The so-called Idea Pins let creators publish save-able content to Pinterest.

Their use has grown nearly 4x since January.

Evan Sharp, co-founder and creative officer at Pinterest said:

“With Idea Pins, creators are empowered to share their passions and inspire and grow their audiences. By helping people on Pinterest spark creativity, try new things, build confidence, and be themselves, we believe creators are truly helping with our mission of bringing inspiration to create a life you love.”

Idea Pins follow from Story Pins which were first launch in September 2020. Since then, creators have come forward to help evolve the product.

In other words, Idea Pins are an evolution from Story Pins that cater to longer-lasting content ideas.

But the update also comes with a fresh suite of editing tools. Idea Pin creators will have access to: voice recording and editing for up to 20 pages of content, voice over recording, music by Epidemic Sound, ghost mode, detail pages, interactive elements for tagging, stickers, multi-draft save mode, export options, and topic tagging.

Users will be able to view Idea Pins from creators whom they follow at the top of their page.

Previous months have shown that the pins attract 9x the comments compared to standard pins.

Pinterest added that it hopes the pins will be useful for anyone wishing to share ideas or skills with the community.

It is also testing product tagging within Idea Pins to make content stoppable soon enough.

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Apple prevented $1.5 billion in fraudulent transactions on App Store last year https://www.businessofapps.com/news/apple-prevented-1-5-billion-in-fraudulent-transactions-on-app-store-last-year/ Fri, 14 May 2021 09:25:00 +0000 https://www.businessofapps.com/?p=66971 Fraud has been a growing concern for app developers and marketers alike over the coming year. It affects users and customers but also wastes ad dollars in the long term. Apple has taken several measures to extend its efforts to combat fraud and minimise these risks. In a recent blog post, the company said it prevented $1.5 billion in fraudulent transactions last year by combining its technologies and human expertise. Fraud attempts on the App Store include money and information theft. Apple has long been committed to getting rid of vulnerable apps. In 2020, the company assisted some 180,000 developers to launch their apps on the App Store. Some one million problematic new apps and app updates were rejected by the company in line with

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Fraud has been a growing concern for app developers and marketers alike over the coming year.

It affects users and customers but also wastes ad dollars in the long term.

Apple has taken several measures to extend its efforts to combat fraud and minimise these risks.

In a recent blog post, the company said it prevented $1.5 billion in fraudulent transactions last year by combining its technologies and human expertise.

Fraud attempts on the App Store include money and information theft. Apple has long been committed to getting rid of vulnerable apps.

In 2020, the company assisted some 180,000 developers to launch their apps on the App Store.

Some one million problematic new apps and app updates were rejected by the company in line with its guidelines on privacy, security, and spam. 

The App Review team also rejected over 48,000 apps in 2020 for hidden features and over 150,000 apps because they contained spam or were otherwise misleading to end users.

Bait and switch apps tend to be removed immediately and app developers are given just 14 days to hand in an appeal. Last year, Apple removed 95,000 such apps.

Other reasons for rejecting apps included those asking users for more data than allowed by Apple’s regulations. Some 215,000 apps were deleted on these grounds.

Developer account fraud is another growing concern and Apple terminated some 470,000 developer accounts and rejected another 205,000 on account of fraud concerns.

When it comes to financial fraud, Apple has been extending its security features and prevented over 3 million stolen cards from being used to purchase stolen goods and services. It banned another 1 million accounts for transactions.

All of it sounds rather harsh, but Apple says that the aggressive monitoring is ensuring only legitimate apps are downloaded by end users. Where a user spots something that’s in violation of Apple’s terms, they can report the app.

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Content more important focus for mobile ad campaigns post-COVID https://www.businessofapps.com/news/content-more-important-focus-for-mobile-ad-campaigns-post-covid/ Tue, 11 May 2021 09:09:00 +0000 https://www.businessofapps.com/?p=66847 Mobile advertisers are expected to spend more on content campaigns with 70% admitting that context has become more important than ever before. While personalised targeting remains an important focus for many marketers, were those consumers are has gained significant attention over the last year. That’s according to a survey by Advertiser Perceptions which found that over half of advertisers also plan to spend more ad dollars on gaming campaigns (53%) and kids’ programming (51%). Compare that to December 2019 when just 36% said they would invest in gaming and 15% planned to spend on kids’ programming. It’s clear that advertisers have noticed that a growing number of people are spending time in mobile games. “Walled gardens, especially the large social platforms, have the resources to

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Mobile advertisers are expected to spend more on content campaigns with 70% admitting that context has become more important than ever before.

While personalised targeting remains an important focus for many marketers, were those consumers are has gained significant attention over the last year.

That’s according to a survey by Advertiser Perceptions which found that over half of advertisers also plan to spend more ad dollars on gaming campaigns (53%) and kids’ programming (51%).

Compare that to December 2019 when just 36% said they would invest in gaming and 15% planned to spend on kids’ programming.

It’s clear that advertisers have noticed that a growing number of people are spending time in mobile games.

“Walled gardens, especially the large social platforms, have the resources to adapt to privacy and regulatory changes,” said Lauren Fisher, EVP/Business Intelligence at Advertiser Perceptions. “But they need to reassure advertisers with better solutions for brand safety and protections against fraud, in addition to proving their privacy compliance.”

At the same time, lifestyle (43%) and entertainment (48%) continue to attract investment from marketers.

Ad context is more important than ever given changing data privacy laws. These are likely to make personalisation and targeting harder to achieve.

“Social platforms are most responsible for why the quality of creative is at an all-time high,” said Sarah Bolton, EVP/Business Intelligence at Advertiser Perceptions. “They’ve driven much of the progress in ad format offerings and know what works, with programs like Stories ads from Snap and Instagram leading the way. Users lean forward and engage in these social experiences, which gives creative agency teams a great canvas for creativity.”

Paid social continues to be a key strategy for many advertisers looking to ramp up their spending.

Meanwhile, 57% of advertisers are also looking to up spending in podcasts and 50% will boost spending on eCommerce.

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Google launches new ad tools for improved insights https://www.businessofapps.com/news/google-launches-new-ad-tools-for-improved-insights/ Mon, 10 May 2021 10:47:00 +0000 https://www.businessofapps.com/?p=66816 Google has launched a range of new advertising tools that aim to help advertisers gain more insights into their ads. As searches for “online shopping” and “delivery” jumped 140% in 2020 in light of the COVID pandemic, Google has been busy extending its tools for that can shed light on developing trends. The new insights tools help advertisers see contextual and automated insights. A second option is an opt-in feature that lets marketers add campaign and performance recommendations. Every time, the Google algorithm spots an opportunity to improve a campaign, a marketer can implement these recommendations. Matt Brittin, president of Google Europe, Middle East and Africa, said: “Body&Fit, an Irish company offering sports nutrition, food supplements and dietary products, was affected by a decline in

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Google has launched a range of new advertising tools that aim to help advertisers gain more insights into their ads.

As searches for “online shopping” and “delivery” jumped 140% in 2020 in light of the COVID pandemic, Google has been busy extending its tools for that can shed light on developing trends.

The new insights tools help advertisers see contextual and automated insights.

A second option is an opt-in feature that lets marketers add campaign and performance recommendations. Every time, the Google algorithm spots an opportunity to improve a campaign, a marketer can implement these recommendations.

Matt Brittin, president of Google Europe, Middle East and Africa, said:

“Body&Fit, an Irish company offering sports nutrition, food supplements and dietary products, was affected by a decline in in-store sales and international shipment delays during local lockdowns” said Brittin. “By using health and fitness insights across a number of countries, the brand was able to find new opportunities for growth and even expanded into new markets. As a result, by the end of last year, it saw a 90 per cent year-over-year increase in revenue.”

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Wix launches Spaces by Wix app https://www.businessofapps.com/news/wix-launches-spaces-by-wix-app/ Tue, 27 Apr 2021 10:30:00 +0000 https://www.businessofapps.com/?p=66590 Wix, the SaaS platform that already boasts 200 million registered users, just launched Spaces by Wix, its mobile app that lets consumers engage with businesses on Wix. According to data by the company, some 70% of customers interact with companies through mobile devices. The latest app roll-out marks a move by Wix to establish a stronger online presence. “We’re constantly building tools to serve our users and their customers’ needs,” said Ronny Elkayam, SVP of Mobile, App Market & Strategic Products at Wix. “We saw huge demand from our users’ customers for a native app experience to communicate with businesses built on Wix. Spaces by Wix provides a convenient way for customers, readers, loyal members and fans to communicate and transact with Wix business owners and other community

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Wix, the SaaS platform that already boasts 200 million registered users, just launched Spaces by Wix, its mobile app that lets consumers engage with businesses on Wix.

According to data by the company, some 70% of customers interact with companies through mobile devices. The latest app roll-out marks a move by Wix to establish a stronger online presence.

“We’re constantly building tools to serve our users and their customers’ needs,” said Ronny Elkayam, SVP of Mobile, App Market & Strategic Products at Wix.

“We saw huge demand from our users’ customers for a native app experience to communicate with businesses built on Wix. Spaces by Wix provides a convenient way for customers, readers, loyal members and fans to communicate and transact with Wix business owners and other community members. Businesses that offer a native application capability for their customers are gaining more engagement and activity, which is proven to lead to higher customer satisfaction, loyalty and ultimately increased sales and revenue.”

Users of Wix will gain automatic access to Spaces by Wix.

The company said that over 5 million customers had already downloaded the app to engage with businesses and these customers were more likely to engage with businesses and communities.

Business owners who are using the Spaces app saw a 150% increase in purchases through Wix stores and 300% rise in bookings.

“To build a powerful brand and following for my business, it’s key to have a central space for my community,” said Wix business owner Leigh Loftus, Founder of Chef Shots, a comprehensive smartphone food photography training program.

“Spaces by Wix is different from any other platform in that it provides a unique and clean experience where my members want to come and learn, practice and share. They can succeed because it’s easy for us to communicate and everything is in one place, which will ultimately grow my membership and community.”

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Malware detected in Google Play apps made purchases from users’ phones https://www.businessofapps.com/news/malware-detected-in-google-play-apps-made-purchases-from-users-phones/ Thu, 22 Apr 2021 10:40:00 +0000 https://www.businessofapps.com/?p=66541 Google Play has once again suffered a bout of malware. Security researchers found eight apps that accessed users’ text messages and even made purchases from their phones. McAfee mobile researchers Sang Ryol Ryu and Chanung Pak noticed the breach across the apps that had a total of 700,000 downloads. The malware works via dynamic code loading. “The malware hijacks the Notification Listener to steal incoming SMS messages like Android Joker malware does, without the SMS read permission. Like a chain system, the malware then passes the notification object to the final stage. When the notification has arisen from the default SMS package, the message is finally sent out using WebView JavaScript Interface,” they wrote. The affected apps included camera apps, wallpaper and keyboard apps.

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Google Play has once again suffered a bout of malware. Security researchers found eight apps that accessed users’ text messages and even made purchases from their phones.

McAfee mobile researchers Sang Ryol Ryu and Chanung Pak noticed the breach across the apps that had a total of 700,000 downloads.

The malware works via dynamic code loading.

“The malware hijacks the Notification Listener to steal incoming SMS messages like Android Joker malware does, without the SMS read permission. Like a chain system, the malware then passes the notification object to the final stage. When the notification has arisen from the default SMS package, the message is finally sent out using WebView JavaScript Interface,” they wrote.

The affected apps included camera apps, wallpaper and keyboard apps.

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Branded Hashtag Challenges on TikTok among most successful for brands https://www.businessofapps.com/news/branded-hashtag-challenges-on-tiktok-among-most-successful-for-brands/ Thu, 15 Apr 2021 10:33:00 +0000 https://www.businessofapps.com/?p=66386 According to TikTok over a third of its users now take part in Branded Hashtag Challenges. These are hashtag competitions usually sponsored by brands and companies to bolster their recognition and awareness. New research from Mediakix has found that the average Branded Hashtag Challenge generates 6.1 billion views. Samsung’s #VideoSnapChallenge is the single largest challenge to date with some 27 billion views. Based on an analysis of over 100 such hashtag challenges, the findings reveal that the most popular types of TikTok Branded Hashtag Challenges are sponsored challenges, contests, and Hashtag Challenge Plus. The average duration of a sponsored banner on TikTok’s Discovery page was 3 to 4 days. And an average of 14 brands advertise on TikTok via a Branded Hashtag Challenge every month. What’s

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According to TikTok over a third of its users now take part in Branded Hashtag Challenges. These are hashtag competitions usually sponsored by brands and companies to bolster their recognition and awareness.

New research from Mediakix has found that the average Branded Hashtag Challenge generates 6.1 billion views.

Samsung’s #VideoSnapChallenge is the single largest challenge to date with some 27 billion views.

Based on an analysis of over 100 such hashtag challenges, the findings reveal that the most popular types of TikTok Branded Hashtag Challenges are sponsored challenges, contests, and Hashtag Challenge Plus.

The average duration of a sponsored banner on TikTok’s Discovery page was 3 to 4 days. And an average of 14 brands advertise on TikTok via a Branded Hashtag Challenge every month.

What’s interesting is that of the brands using the app to advertise through these challenges, 84% have posted fewer than 100 videos.

Around 11% of brands advertising on TikTok do not have an official user account on TikTok.

A brand analysis found that food and beverage companies were the most frequent industries to advertise on the app using a Branded Hashtag Challenge.

In doing so, brands tend to collaborate with anywhere between 1 to 25 influencers.

Among the 540 influencers who participates across the 100 compaigns measured, 68% were mega-influencers with over one million followers. Mid-tier influencers represented 16% of influencers in Branded Hashtag Challenges.

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45% of apps used were games in Q1 2021 https://www.businessofapps.com/news/45-of-apps-used-were-games-in-q1-2021/ Wed, 07 Apr 2021 09:08:00 +0000 https://www.businessofapps.com/?p=66185 Some 218 billion apps were downloaded in 2020, representing a 7% growth over the previous year. That’s according to new data from AdColony. Overall, users spent 4.2 hours per day using their mobile devices which was 20% higher than in 2019. These changes were driven by COVID-related lockdowns. Among the top mobile game downloads, 78% were casual games. Some 45% of apps used during Q1 2021 were games and 36% of gamers said they played more games compared to before the pandemic. Mobile games were cited as a top way to relieve stress and tension during unprecedented times. The top ten casual games accounted for some 80 million installs during the first two weeks of 2021 alone. But it’s not just gaming that saw app

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Some 218 billion apps were downloaded in 2020, representing a 7% growth over the previous year. That’s according to new data from AdColony.

Overall, users spent 4.2 hours per day using their mobile devices which was 20% higher than in 2019.

These changes were driven by COVID-related lockdowns.

Among the top mobile game downloads, 78% were casual games.

Some 45% of apps used during Q1 2021 were games and 36% of gamers said they played more games compared to before the pandemic.

Mobile games were cited as a top way to relieve stress and tension during unprecedented times.

The top ten casual games accounted for some 80 million installs during the first two weeks of 2021 alone.

But it’s not just gaming that saw app usage spike. A fifth of users also discovered new products using their smartphones.

Digging deeper into shifting consumer behaviour, AdColony found that people spent 8% more time in games than watching TV and 18% paid for apps while 14% of gamers made in-app purchases.

Meanwhile, reaching consumers through mobile games is still an effective way to engage with target audiences.

Consumers are expected to spend $120 billion on mobile games this year.

The reasons for game play vary from wanting to pass some time (48%) to relaxing (44%) and keeping the mind active (33%).

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TikTok adds Playlist feature https://www.businessofapps.com/news/tiktok-adds-playlist-feature/ Wed, 31 Mar 2021 09:49:00 +0000 https://www.businessofapps.com/?p=66010 TikTok launched a new Playlist feature that allows selected creators to group their clips into separate themes. The addition shared by social media guru Matt Navarra lets creators share their videos as part of collections. Users set the name of a collection with up 15 characters. Right now, only invited influencers are able to use the function. It’s as simple as it sounds. A user taps on “Sort videos into playlists”, names their playlist and then selects the videos that should go into it. Once the playlist is saved, it is added to the creator’s profile. TikTok plans to roll out the feature to its wider community and business accounts. But users will only be able to add public videos to playlists. It hopes that

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TikTok launched a new Playlist feature that allows selected creators to group their clips into separate themes.

The addition shared by social media guru Matt Navarra lets creators share their videos as part of collections. Users set the name of a collection with up 15 characters.

Right now, only invited influencers are able to use the function.

It’s as simple as it sounds.

A user taps on “Sort videos into playlists”, names their playlist and then selects the videos that should go into it.

Once the playlist is saved, it is added to the creator’s profile.

TikTok plans to roll out the feature to its wider community and business accounts.

But users will only be able to add public videos to playlists.

It hopes that the addition could boost engagement across the app as users will be able to view similar content more easily.

Brands and retailers could stand to benefit by launching tutorials and product features as episodes in the future.

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TikTok ads Ad Library tool to show best-performing app ads https://www.businessofapps.com/news/tiktok-ads-ad-library-tool-to-show-best-performing-app-ads/ Mon, 22 Mar 2021 09:44:00 +0000 https://www.businessofapps.com/?p=65686 TikTok just added a Ad Library tool that allows marketers to view the top performing ad campaigns across the app. The ‘Top Ads’ feature aims to provide a better insight into which ad campaigns reach more users. Ads can be filtered by vertical and region to make the search more relatable for brands and marketers. For example, marketers can view auction ads by region and industries. Results can then be further narrowed down by time (last seven days or 30 days) and performance (CTR, impressions, video view rate). The results can be clicked on to get more information about an ad. They can also take a look at popular trends and showcases. The library tool is still in the early stages of development and some

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TikTok just added a Ad Library tool that allows marketers to view the top performing ad campaigns across the app.

The ‘Top Ads’ feature aims to provide a better insight into which ad campaigns reach more users.

Ads can be filtered by vertical and region to make the search more relatable for brands and marketers.

For example, marketers can view auction ads by region and industries.

Results can then be further narrowed down by time (last seven days or 30 days) and performance (CTR, impressions, video view rate).

The results can be clicked on to get more information about an ad.

They can also take a look at popular trends and showcases.

The library tool is still in the early stages of development and some categories don’t have any examples just yet.

In addition, TikTok warns that ads featured are authorised by the advertisers which means that some top-performing ads may not be included here.

Nevertheless, it offers some good insights into well-performing ads and could serve as inspiration for marketers to adjust their campaigns.

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Majority of mobile games during lockdown were casual games https://www.businessofapps.com/news/65632/ Thu, 18 Mar 2021 09:30:00 +0000 https://www.businessofapps.com/?p=65632 During 2020, there were 218 billion new app downloads, a rise of 7% from the previous year, according to new data from AdColony. A whopping 78% of all games were casual games and users spent 4.2 hours on average using their mobile devices each day. The latest report highlights a significant shift in consumer behaviour during the COVID-19 pandemic. Mobile gaming quickly took off as a fun form of stress relief during unprecedented times and lockdowns. Almost half (45%) of all apps used in Q1 2021 were games and 36% of mobile gamers are playing more than before the pandemic. Around a fifth (21%) made a product discovery from an ad seen on a mobile app which shows that advertising strategies are working. According to

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During 2020, there were 218 billion new app downloads, a rise of 7% from the previous year, according to new data from AdColony.

A whopping 78% of all games were casual games and users spent 4.2 hours on average using their mobile devices each day.

The latest report highlights a significant shift in consumer behaviour during the COVID-19 pandemic. Mobile gaming quickly took off as a fun form of stress relief during unprecedented times and lockdowns.

Almost half (45%) of all apps used in Q1 2021 were games and 36% of mobile gamers are playing more than before the pandemic.

Around a fifth (21%) made a product discovery from an ad seen on a mobile app which shows that advertising strategies are working.

According to AdColony, consumers spent 8% more time in mobile games than watching live TV.

18% also paid for mobile apps in 2020 and 14% of gamers made in-app purchases.

Consumer spending in mobile gaming is expected to reach $120 billion in 2021.

Time spent in mobile apps grew 16% for Gen Z and 18% among millennials and a whopping 30% for Gen X and Baby Boomers.

The reasons for playing games on mobile devices include passing time (48%), relaxing (44%), keeping the mind active (33%) and doing brand research (27%).

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Pinterest downloads up 50% in 2020 https://www.businessofapps.com/news/pinterest-downloads-up-50-in-2020/ Mon, 15 Mar 2021 09:06:00 +0000 https://www.businessofapps.com/?p=65540 Mobile and social media shopping have boomed during the pandemic. Amazon has been one of the main benefactors from the boom and research shows that live shopping and social commerce could become a $2 trillion market by 2024. New data from App Annie finds that in 2020, Pinterest downloads grew 193 million, up 50% from 2019. The increase was driven by a higher number of consumers using the platform to discover products and design for shopping inspiration. Pinterest considerably expanded its footprint in 2020 and ranked among the top 10 social apps in areas including North America, LATAM, Asia Pacific and EMEAR. “People have always come to Pinterest to shop, and in 2020 we made it easier than ever to go from inspiration to purchase,

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Mobile and social media shopping have boomed during the pandemic. Amazon has been one of the main benefactors from the boom and research shows that live shopping and social commerce could become a $2 trillion market by 2024.

New data from App Annie finds that in 2020, Pinterest downloads grew 193 million, up 50% from 2019. The increase was driven by a higher number of consumers using the platform to discover products and design for shopping inspiration.

Pinterest considerably expanded its footprint in 2020 and ranked among the top 10 social apps in areas including North America, LATAM, Asia Pacific and EMEAR.

“People have always come to Pinterest to shop, and in 2020 we made it easier than ever to go from inspiration to purchase, and for retailers to upload their catalogs and benefit from product discovery,” said Dan Lurie, head of shopping product at Pinterest.

“The acceleration of online shopping during the pandemic has heightened the need for high quality, contextual and visually browseable shopping experiences that replicate how it feels to discover great products in-store or while window shopping. As distributed commerce unlocks seamless shopping experiences, we’ll continue our work to make every item on Pinterest shoppable.”

But the success of Pinterest hasn’t stopped in 2021 with 33 million more downloads during the first two months of the year.

At the same time, the company has ramped up efforts to boost social commerce by integrating a shopping tab and boosting its merchant tools to allow retailers to reach new customers.

In the UK, Pinterest was ranked fifth for breakout social apps in terms of monthly average users in 2020.

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Average mobile game file size increased 76% over last five years https://www.businessofapps.com/news/average-mobile-game-file-size-increased-76-over-last-five-years/ Wed, 10 Mar 2021 09:33:00 +0000 https://www.businessofapps.com/?p=65341 Mobile games are becoming larger. According to research from SensorTower, the average file size of mobile games increased by 76% in the US since 2016. Based on an assessment of the top 100 revenue generating mobile games in the US App Store, the experts found that the average game file size was 264MB in 2016 compared to 465MB in 2020. Median file size increased 103% over the past five years. Among the top grossing games on the US App Store was Roblox which had a 74% higher file size in 2020 compared to 2016. The title with the largest file size was CSR Racing 2 at almost 4GB. DoubleDown scored the largest increase in file size by 107% to 99MB year-on-year, followed by Fortnite. The

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Mobile games are becoming larger. According to research from SensorTower, the average file size of mobile games increased by 76% in the US since 2016.

Based on an assessment of the top 100 revenue generating mobile games in the US App Store, the experts found that the average game file size was 264MB in 2016 compared to 465MB in 2020.

Median file size increased 103% over the past five years.

Among the top grossing games on the US App Store was Roblox which had a 74% higher file size in 2020 compared to 2016.

The title with the largest file size was CSR Racing 2 at almost 4GB.

DoubleDown scored the largest increase in file size by 107% to 99MB year-on-year, followed by Fortnite.

The increase in mobile game size goes hand in hand with increasing storage capacities of devices and mobile developers packing ever more content into a single game.

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Twitter tests Shop button https://www.businessofapps.com/news/twitter-tests-shop-button/ Mon, 08 Mar 2021 09:16:00 +0000 https://www.businessofapps.com/?p=65295 Twitter is testing a new Shop button that would allow users to purchase products directly from a tweet. As multiple social media companies have been jumping on the eCommerce bandwagon during COVID lockdowns, Twitter has been rather slow to follow. But now the company seems to be ready to launch its own shopping tools. The Shop butting includes information such as pricing, an image of the product and more information. When a user clicks the Shop button, they are taken to a product page by the brand or retailer. Twitter is currently testing multiple commerce features and said it was also focusing on better performance advertising for retailers. The company wrote: “We know people come to Twitter to interact with brands and discuss their favorite

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Twitter is testing a new Shop button that would allow users to purchase products directly from a tweet.

As multiple social media companies have been jumping on the eCommerce bandwagon during COVID lockdowns, Twitter has been rather slow to follow.

But now the company seems to be ready to launch its own shopping tools.

The Shop butting includes information such as pricing, an image of the product and more information.

When a user clicks the Shop button, they are taken to a product page by the brand or retailer.

Twitter is currently testing multiple commerce features and said it was also focusing on better performance advertising for retailers.

The company wrote:

“We know people come to Twitter to interact with brands and discuss their favorite products. In fact, you may have even noticed some businesses already developing creative ways to enable sales on our platform. This demand gives us confidence in the power of combining real-time conversation with an engaged and intentional audience. Imagine easily discovering, and quickly purchasing a new skincare product or trendy sneaker from a brand you follow with only a few clicks.”

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Pinterest adds video advertising https://www.businessofapps.com/news/pinterest-adds-video-advertising/ Fri, 05 Mar 2021 09:35:00 +0000 https://www.businessofapps.com/?p=65224 Pinterest announced that it will soon add a video advertising solution and a suite of new measurement tools for marketers. The company said in an advertiser event that the Pinterest Premiere video tools lets advertisers reach audience at scale through exclusive video placements on the home feed. Audiences can be targeted by demographic, interest or category. The solution is being rolled out in the US, UK, France, Germany and Greece initially. Last year, Pinterest added Conversion Insights which showed marketers metrics for their promoted and organic posts to support retailers and brands in getting more out of their insights. In the US, advertisers have also been given access to better trend tools for more insights and performance stats. These insights will show trends on audience

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Pinterest announced that it will soon add a video advertising solution and a suite of new measurement tools for marketers.

The company said in an advertiser event that the Pinterest Premiere video tools lets advertisers reach audience at scale through exclusive video placements on the home feed.

Audiences can be targeted by demographic, interest or category.

The solution is being rolled out in the US, UK, France, Germany and Greece initially.

Last year, Pinterest added Conversion Insights which showed marketers metrics for their promoted and organic posts to support retailers and brands in getting more out of their insights.

In the US, advertisers have also been given access to better trend tools for more insights and performance stats.

These insights will show trends on audience growth and contextual information.

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TikTok launches Business profile section https://www.businessofapps.com/news/tiktok-launches-business-profile-section/ Wed, 03 Mar 2021 11:01:00 +0000 https://www.businessofapps.com/?p=65134 TikTok just launched a new TikTok for Business profile on its app for marketers and brands looking to use the app for their digital marketing campaigns. The new section includes marketing tips, insights on app usage and advertising events. Many of the posts are in the form of short video clips. The first few available right now feature tips on promotions and how to increase responses. Marketers who are still learning how to get to grips with the app are likely to find the new section helpful.

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TikTok just launched a new TikTok for Business profile on its app for marketers and brands looking to use the app for their digital marketing campaigns.

The new section includes marketing tips, insights on app usage and advertising events.

Many of the posts are in the form of short video clips. The first few available right now feature tips on promotions and how to increase responses.

Marketers who are still learning how to get to grips with the app are likely to find the new section helpful.

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LinkedIn to launch team to support creators on the app https://www.businessofapps.com/news/linkedin-to-launch-team-to-support-creators-on-the-app/ Wed, 17 Feb 2021 09:12:00 +0000 https://www.businessofapps.com/?p=64794 LinkedIn is focusing in on its community of creators by establishing a creator management team. According to announcement by editor in chief at LinkedIn Daniel Roth: “Creators are the lifeblood of LinkedIn. People who share their voice with the goal of building up the community — whether that’s by creating original posts, stories, videos, articles, etc.; amplifying new people to follow; sharing news and links and explaining why they’re worth your time; etc. — help us all see what’s possible and what’s coming.” 2020 has seen a rush of companies like TikTok and Facebook extend its options and support for creators. Twitter acquired a platform for newsletter while content creation apps like TikTok have thrived during the pandemic. On LinkedIn, content creators matter just as

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LinkedIn is focusing in on its community of creators by establishing a creator management team.

According to announcement by editor in chief at LinkedIn Daniel Roth:

“Creators are the lifeblood of LinkedIn. People who share their voice with the goal of building up the community — whether that’s by creating original posts, stories, videos, articles, etc.; amplifying new people to follow; sharing news and links and explaining why they’re worth your time; etc. — help us all see what’s possible and what’s coming.”

2020 has seen a rush of companies like TikTok and Facebook extend its options and support for creators. Twitter acquired a platform for newsletter while content creation apps like TikTok have thrived during the pandemic.

On LinkedIn, content creators matter just as much.

Roth announced that he would be hiring a whole team to support the process and nurture a content creator community.

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Facebook launches News hub in the UK https://www.businessofapps.com/news/facebook-launches-news-hub-in-the-uk/ Thu, 28 Jan 2021 10:30:00 +0000 https://www.businessofapps.com/?p=64193 Facebook launched its dedicated news hub in the UK after it announced plans to do so last month. The Facebook News hub has been live in the USA since 2019 already. It features top news stories from the day. The news topics that are featured in a user’s feed are personalised to their interests but can also be personalised further by the users themselves. In addition, the social network wants to add news digest and original reports. Among its UK launch partners were notable media power houses like Channel 4 News, Daily Mail Group, DC Thomson, Financial Times, Sky News, and Telegraph Media Group. Existing partners include Archant, Conde Nast, The Economist, ESI Media, Guardian Media Group, Hearst, Iliffe, JPI Media, Midland News Association, Reach,

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Facebook launched its dedicated news hub in the UK after it announced plans to do so last month.

The Facebook News hub has been live in the USA since 2019 already. It features top news stories from the day.

The news topics that are featured in a user’s feed are personalised to their interests but can also be personalised further by the users themselves.

In addition, the social network wants to add news digest and original reports.

Among its UK launch partners were notable media power houses like Channel 4 News, Daily Mail Group, DC Thomson, Financial Times, Sky News, and Telegraph Media Group.

Existing partners include Archant, Conde Nast, The Economist, ESI Media, Guardian Media Group, Hearst, Iliffe, JPI Media, Midland News Association, Reach, STV and more.

It’s not clear whether Facebook will making investments into its News Hub. Publishers stand to earn millions of pounds from the roll-out.

In the future, the News hub could come to France and Germany where negotiations are ongoing.

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51% of Gen Z shop with brands that align with their own core values https://www.businessofapps.com/news/51-of-gen-z-shop-with-brands-that-align-with-their-own-core-values/ Fri, 22 Jan 2021 10:19:00 +0000 https://www.businessofapps.com/?p=64024 Generation Z shoppers are more likely to research a company to ensure its values aligns with their own compared to older counterparts. A study by Forrester found that 51% of Gen Z (aged 18 to 23 years) will ensure that a brand’s corporate social responsibility aligns with their own before they make a purchase. What emerges from the survey is that Gen Z is more distrustful (42%) of the average company than millennials (30%), Gen X (28%) or baby boomers (26%). While in 2019 52% of Gen Z thought it was cool to be aligned with a brand on social media, only 46% thought the same in 2020. What’s more, 44% of youngsters don’t trust the ads they see online and 56% agree that ads

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Generation Z shoppers are more likely to research a company to ensure its values aligns with their own compared to older counterparts.

A study by Forrester found that 51% of Gen Z (aged 18 to 23 years) will ensure that a brand’s corporate social responsibility aligns with their own before they make a purchase.

What emerges from the survey is that Gen Z is more distrustful (42%) of the average company than millennials (30%), Gen X (28%) or baby boomers (26%).

While in 2019 52% of Gen Z thought it was cool to be aligned with a brand on social media, only 46% thought the same in 2020.

What’s more, 44% of youngsters don’t trust the ads they see online and 56% agree that ads are a good way to learn about new products.

So how can brands gain the trust of this group?

By taking a stance on issues.

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These are the best times to post on social media https://www.businessofapps.com/news/the-best-times-to-post-on-social-media/ Mon, 18 Jan 2021 10:16:00 +0000 https://www.businessofapps.com/?p=63882 Social media forms part of most apps and brands marketing toolbox these days. But knowing when the publish can be challenging. Now, Blog2Social have shared a new infographic based on the analysis of over 60,000 social media posts that determines what the best times are for sharing your updates on Facebook, Twitter, Instagram and Co. With the average lifetime of a tweet being just 20 minutes before it gets drowned in other content, it’s important to hit the sweet spot if you want the maximum in user reaction. Most content that is shared is buried under a stream of content. So what are the best times for social posting? The graphic shows that on Facebook, a posting frequency of twice daily is best, but users

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Social media forms part of most apps and brands marketing toolbox these days. But knowing when the publish can be challenging.

Now, Blog2Social have shared a new infographic based on the analysis of over 60,000 social media posts that determines what the best times are for sharing your updates on Facebook, Twitter, Instagram and Co.

With the average lifetime of a tweet being just 20 minutes before it gets drowned in other content, it’s important to hit the sweet spot if you want the maximum in user reaction. Most content that is shared is buried under a stream of content.

So what are the best times for social posting?

The graphic shows that on Facebook, a posting frequency of twice daily is best, but users should avoid the morning. Top days for posting were Tuesday and Thursday to Sunday.

Tweets can be scheduled a little more often (3x daily) but not after 7pm. The best days for posting are Monday to Friday, but weekends aren’t very popular.

Meanwhile, on Instagram posts should be restricted to just one per day between 11am-1pm and 7pm-9pm. Monday, Wednesday and Thursday generated the most interaction.

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Cameo app hits growth and download milestones in 2020 https://www.businessofapps.com/news/cameo-app-hits-growth-and-download-milestones-in-2020/ Fri, 08 Jan 2021 09:15:00 +0000 https://www.businessofapps.com/?p=63680 Cameo, the app that lets people share personalised videos featuring stars, announced that 2020 was a record year for the company. It generated $100 million in GMV and grew at a rate of more than 4.5x year-on-year. The idea surrounding Cameo is simple: people can pay for celebrities to record personalised messages to their fans. The average order value rose by around 25% to $70. In May 2020, the app hit its one millionth Cameo. Undoubtedly driven by lockdowns, the app fulfilled more Cameos than ever before last year at around 1.3 million in total. Bookings grew by over 350% showing that demand for the app rose sharply. In addition, the app said that more than 10,000 new talent joined the app to produce a

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Cameo, the app that lets people share personalised videos featuring stars, announced that 2020 was a record year for the company.

It generated $100 million in GMV and grew at a rate of more than 4.5x year-on-year.

The idea surrounding Cameo is simple: people can pay for celebrities to record personalised messages to their fans.

The average order value rose by around 25% to $70.

In May 2020, the app hit its one millionth Cameo.

Undoubtedly driven by lockdowns, the app fulfilled more Cameos than ever before last year at around 1.3 million in total.

Bookings grew by over 350% showing that demand for the app rose sharply.

In addition, the app said that more than 10,000 new talent joined the app to produce a whopping 30,000 hours of content.

Over 150 Cameo talent earned at least $100,000 by the end of the year.

Meanwhile, mobile usage rose by over 450% with more than 2 million app downloads.

App-based orders jumped 17%,

Despite the pandemic, Cameo doubled its employee base and grew its team to almost 100 people.

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TikTok was the most downloaded app of 2020 https://www.businessofapps.com/news/tiktok-was-the-most-downloaded-app-of-2020/ Tue, 15 Dec 2020 10:45:00 +0000 https://www.businessofapps.com/?p=63101 And the most downloaded app of the year is…TikTok, according to Appfigures data. That’s hardly surprising giving that TikTok adoption grew five times in 2020 compared to 2019, bolstered by COVID-19 lockdowns. The app was installed 63 million times in August alone. As more users were locked up at home, a growing number flocked to app stores to download the popular short-form video app to keep themselves entertained. Facebook, WhatsApp and Instagram all featured among the top 10. Unsurprisingly, Zoom was another dominant app during 2020 as more people spoke video conferencing apps. The video chat platform has become the communication standard of the year. It now boasts almost 500 million downloads and grew rapidly in 2020. Zoom was not the only popular video chat

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And the most downloaded app of the year is…TikTok, according to Appfigures data. That’s hardly surprising giving that TikTok adoption grew five times in 2020 compared to 2019, bolstered by COVID-19 lockdowns.

The app was installed 63 million times in August alone.

As more users were locked up at home, a growing number flocked to app stores to download the popular short-form video app to keep themselves entertained.

Facebook, WhatsApp and Instagram all featured among the top 10. Unsurprisingly, Zoom was another dominant app during 2020 as more people spoke video conferencing apps. The video chat platform has become the communication standard of the year.

It now boasts almost 500 million downloads and grew rapidly in 2020.

Zoom was not the only popular video chat app. Google Meet saw downloads spike to over 272 million in 2020.

Meanwhile, Telegram added 353 million downloads.

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WhatsApp launches disappearing messages to auto-delete images and GIFs https://www.businessofapps.com/news/whatsapp-launches-disappearing-messages-to-auto-delete-images-and-gifs/ Thu, 05 Nov 2020 10:43:00 +0000 https://www.businessofapps.com/?p=62282 WhatsApp has rolled out a new feature that makes it easier to delete media such as images, GIFs and videos automatically. The rationale is that it could improve the messaging experience for users and prevent device memory being clogged with images and other files. Called ‘Disappearing Messages’, users can select the chats where their texts and media vanish within a week after they sent them. However, disappearing messages may still be accessible via screenshots or backups. In addition, the company updated its storage management tools making it easier for users to delete content that they’ve previously stored but aren’t actively using. It avoids auto-downloading forwarded images and videos. These items can be reviewed first and then downloaded if a user chooses to do so. The

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WhatsApp has rolled out a new feature that makes it easier to delete media such as images, GIFs and videos automatically.

The rationale is that it could improve the messaging experience for users and prevent device memory being clogged with images and other files.

Called ‘Disappearing Messages’, users can select the chats where their texts and media vanish within a week after they sent them.

However, disappearing messages may still be accessible via screenshots or backups.

In addition, the company updated its storage management tools making it easier for users to delete content that they’ve previously stored but aren’t actively using.

It avoids auto-downloading forwarded images and videos. These items can be reviewed first and then downloaded if a user chooses to do so.

The feature is available via the ‘Manage Storage’ tab within the WhatsApp Settings. Users can also check how much storage space is taken up by individual chats and clear them.

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Drops language learning app reaches new milestone of 25 million users https://www.businessofapps.com/news/drops-language-learning-app-reaches-new-milestone-of-25-million-users/ Wed, 28 Oct 2020 09:00:00 +0000 https://www.businessofapps.com/?p=62101 Language learning app Drops has just announced 25 million users and revenues of $10 million. The iOS and Android app is free to download but Premium subscriptions are available for extended access to features and unlimited time in the app. They cost around $8.50 per month. It boasts some 42 languages to choose from. What makes Drops stand out compared to other language learning apps is that it offers a gamified learning experience. Users can earn rewards in exchange for learning words. For example, there’s a five-minute session where users have to quickly answer questions by swiping. Some questions require voice answers. In 2020 alone the app attracted some 7.5 million users and it plans to reach 30 million by the end of the year.

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Language learning app Drops has just announced 25 million users and revenues of $10 million.

The iOS and Android app is free to download but Premium subscriptions are available for extended access to features and unlimited time in the app. They cost around $8.50 per month. It boasts some 42 languages to choose from.

What makes Drops stand out compared to other language learning apps is that it offers a gamified learning experience. Users can earn rewards in exchange for learning words.

For example, there’s a five-minute session where users have to quickly answer questions by swiping. Some questions require voice answers.

In 2020 alone the app attracted some 7.5 million users and it plans to reach 30 million by the end of the year.

Revenues were up 13x since 2017 ($719,000).

Debuted in 2015, Drops has been a long time in the making. Co-founder Daniel Farkes told VentureBeat:

“I realized that you need to pick up languages in order to have a decent shot at the global marketplace. I realized that the foundations of language learning are the core vocabulary and building consistency. Language learning is a marathon, not a sprint. You get confidence by learning the building blocks. I couldn’t find a really good tool to build these foundations.”

The app attracted almost a million downloads during its first year and the company now has 23 employees.

Since taking off, the company also launched Scripts which teaches writing of more complex alphabets.

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Facebook launches free cloud gaming for Android https://www.businessofapps.com/news/facebook-launches-free-cloud-gaming-for-android/ Tue, 27 Oct 2020 09:18:00 +0000 https://www.businessofapps.com/?p=62082 Facebook has launched its own cloud gaming service but contrary to some of its competitors the social network isn’t charging for it. The social giant rolled out a series of free cloud games for Android devices with iOS versions to follow later. These include Asphalt 9: Legends, Mobile Legends: Adventure, PGA Tour Golf Shootout, Solitaire: Arthur’s Tale, and WWE: SuperCard. In a blog post, Facebook wrote: “Cloud gaming is about expanding the types of games we already offer, so we’ll start with the format people enjoy playing on Facebook: free-to-play games. That’s one of the reasons why we’re starting with games typically played on mobile devices. In the future, our systems and infrastructure will improve to deliver more types of games – possibly all types of games. Until then,

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Facebook has launched its own cloud gaming service but contrary to some of its competitors the social network isn’t charging for it.

The social giant rolled out a series of free cloud games for Android devices with iOS versions to follow later. These include Asphalt 9: LegendsMobile Legends: AdventurePGA Tour Golf ShootoutSolitaire: Arthur’s Tale, and WWE: SuperCard.

In a blog post, Facebook wrote:

“Cloud gaming is about expanding the types of games we already offer, so we’ll start with the format people enjoy playing on Facebook: free-to-play games. That’s one of the reasons why we’re starting with games typically played on mobile devices. In the future, our systems and infrastructure will improve to deliver more types of games – possibly all types of games. Until then, rest assured that the cost of trying our cloud games is $0.”

The roll-out follows more than 200,000 people playing cloud-streamed games weekly across Facebook Gaming.

Facebook confirmed that it was not intent on creating its own cloud gaming service or develop any special hardware for its games.

For now, the company is launching free-to-play mobile games for Play and playable ads that let users try out games on Facebook.

The latter means that app developers and advertisers will be given additional options to market their games across the network.

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Nike App downloads jump 150% during Q1 2020 https://www.businessofapps.com/news/nike-app-downloads-jump-150-during-q1-2020/ Wed, 30 Sep 2020 10:25:00 +0000 https://www.businessofapps.com/?p=61237 During its latest earnings call, Nike confirmed that demand for its Nike App had jumped 150% during the first quarter of 2020. Its commerce app downloads rose 200% during the same period. The company posted a monthly active user growth in the triple digits. Over half of members used the Nike Training Club app for a workout. The app provides access to virtual yoga and fitness classes and nutrition tips. At the same time, the Nike Run Club app was downloaded over one million times – the fourth consecutive month in a row. And for the first time, more women than men completed runs using the app. According to the company, mobile apps and experiences are now an integral part of Nike’s strategy. While active

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During its latest earnings call, Nike confirmed that demand for its Nike App had jumped 150% during the first quarter of 2020.

Its commerce app downloads rose 200% during the same period.

The company posted a monthly active user growth in the triple digits.

Over half of members used the Nike Training Club app for a workout. The app provides access to virtual yoga and fitness classes and nutrition tips.

At the same time, the Nike Run Club app was downloaded over one million times – the fourth consecutive month in a row. And for the first time, more women than men completed runs using the app.

According to the company, mobile apps and experiences are now an integral part of Nike’s strategy.

While active members rose 60%, buying members also increased. This has bolstered digital product sales by 82%.

Nike provides a premium bundle for its app called NTC Premium which combines all its apps. During lockdowns, the company waived its subscription fee boosting sign-ups.

The results are testament to the spike in health app downloads driven by coronavirus lockdown changes.

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TikTok launches Voting Cards ad format https://www.businessofapps.com/news/tiktok-launches-voting-cards-ad-format/ Tue, 15 Sep 2020 09:04:00 +0000 https://www.businessofapps.com/?p=60935 TikTok announced the launch of Voting Cards, which are conversational card formats that brands can use to boost their content. Voting Cards have one important advantage over other formats because they offer user feedback. The format can be used to redirect users to two different landing pages. In this manner, companies can actively encourage users to engage with ads. The popular video editing tool also launched Branded Content Ads which can be used to promote sponsored creator content natively in-feed. The ads are available via TikTok’s Ads auction platform and are meant to encourage brands to collaborate more actively with the app’s creator community. Branded Content ads can carry tags such as ‘Shop Now’ to drive conversions and website traffic.

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TikTok announced the launch of Voting Cards, which are conversational card formats that brands can use to boost their content.

Voting Cards have one important advantage over other formats because they offer user feedback.

The format can be used to redirect users to two different landing pages. In this manner, companies can actively encourage users to engage with ads.

The popular video editing tool also launched Branded Content Ads which can be used to promote sponsored creator content natively in-feed.

The ads are available via TikTok’s Ads auction platform and are meant to encourage brands to collaborate more actively with the app’s creator community.

Branded Content ads can carry tags such as ‘Shop Now’ to drive conversions and website traffic.

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Food delivery apps have a customer service issue https://www.businessofapps.com/news/food-delivery-apps-have-a-customer-service-issue/ Wed, 02 Sep 2020 10:27:00 +0000 https://www.businessofapps.com/?p=60642 Although food delivery apps such as Uber Eats and DoorDash saw a surge during COVID-19 lockdowns, app developers should not rest on their laurels. New research by First Orion reveals that 62% of around 2,000 survey respondents said they had missed calls about issues with their deliveries because they did not recognise a phone number. This caused dissatisfaction among 80% and left some disgruntled customers hungry. A majority of customers (80%) said that they want to get a phone call when there are issues with the delivery. Another 93% expect issues to be resolved in less than 10 minutes. For 81% identifying a phone number was very important and they preferred not to answer otherwise. “It’s clear from our research that food delivery has a

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Although food delivery apps such as Uber Eats and DoorDash saw a surge during COVID-19 lockdowns, app developers should not rest on their laurels.

New research by First Orion reveals that 62% of around 2,000 survey respondents said they had missed calls about issues with their deliveries because they did not recognise a phone number.

This caused dissatisfaction among 80% and left some disgruntled customers hungry.

A majority of customers (80%) said that they want to get a phone call when there are issues with the delivery.

Another 93% expect issues to be resolved in less than 10 minutes.

For 81% identifying a phone number was very important and they preferred not to answer otherwise.

“It’s clear from our research that food delivery has a ways to go before improving answer rates and customer satisfaction. Right now, too many customers are hangry when there is a potential issue with their order,” said Viki Zabala, chief marketing and product officer at First Orion.

“Consumers are willing to answer the phone when they see a brand’s logo or name, driving greater engagement, loyalty and a positive experience overall. We have seen this firsthand with another on-demand service. In just nine months after adopting First Orion ENGAGE, they saw a 92% answer rate, which dramatically increased their customer satisfaction and experience. It meant that drivers were no longer waiting outside for 10

15 minutes and customers were not wondering where they were, but instead at the ring of their phone, it notified the customer they had arrived.”

Among the most common problems customers complained about were:

  • Late deliveries (50%)
  • Wrong order (37%)
  • Cold food or food that was not fresh (36%)
  • Driver needing directions (33%)
  • Food not arriving (26%)
  • Bad attitude of driver (14%)

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Likee reports 150 million monthly active users https://www.businessofapps.com/news/likee-reports-150-million-monthly-active-users/ Mon, 17 Aug 2020 09:00:00 +0000 https://www.businessofapps.com/?p=60213 TikTok rival Likee  has been quietly attracting millions in monthly active users. According to an earnings report by operator Joyy, the Chinese Internet firm, Joyy had 150 million monthly active users in June 2020. Compare that to TikTok which last boasted 200 million daily active users, TechCrunch reports. But the company’s MAU is estimated at some 800 million. Much like TikTok, Likee allows users to create short-form video content and share it with other users. It boasts a tool for users to create videos from their photo gallery and also offers plenty of fun features and themes users can play around with. But what sets it apart is its creator monetisation tools. It allows influencers to make money from virtual gifts they receive from fans.

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TikTok rival Likee  has been quietly attracting millions in monthly active users.

According to an earnings report by operator Joyy, the Chinese Internet firm, Joyy had 150 million monthly active users in June 2020.

Compare that to TikTok which last boasted 200 million daily active users, TechCrunch reports. But the company’s MAU is estimated at some 800 million.

Much like TikTok, Likee allows users to create short-form video content and share it with other users. It boasts a tool for users to create videos from their photo gallery and also offers plenty of fun features and themes users can play around with.

But what sets it apart is its creator monetisation tools.

It allows influencers to make money from virtual gifts they receive from fans.

“We have different modules that let users earn in the course of using the app. Likee inks associations with select creators, who earn on a monthly retainer on the basis of the content they create,” said VP of owner sister company BIGO Technologies, Mike Ong.

In addition, the app launched a Talent Creator Academy that offers financial support for content creators.

“This academy provides a platform to select talented people to showcase their skills, create quality videos and earn good benefits,” Ong said.

It ranked as one of the most popular apps in January 2020 according to Sensor Tower data.

The app generated some 330 million downloads worldwide in 2019.

But Joyy is under no illusion that Likee could reach the same level of users as TikTok has. Instead it is focused no capturing a share of the live video streaming market.

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Google rolls out Rewarded Interstitial and other in-app ad formats https://www.businessofapps.com/news/google-rolls-out-rewarded-interstitial-and-other-in-app-ad-formats/ Tue, 11 Aug 2020 10:00:00 +0000 https://www.businessofapps.com/?p=60068 Although Google Play users spend 1.4 trillion minutes playing mobile games per month, in-app purchases are still not a dominant part of developers’ revenue streams. Some 96% of app users will never make an in-app purchase on a mobile game. To address this shortcoming, Google recently introduced Rewarded Interstitials at the Think Games China event. The new advertising format aims to help developers increase in-app engagement by showing rewarded ads while they play games. Interstitial ads tend to be lower in engagement but also CPMs, while rewarded ads have higher CPMs but lower impression volumes. Rewarded interstitials promise to combine the best of both worlds. According to beta testing by Ilyon Games, the new format boosted growth in eCPM by 3x, while revenues shot of

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Although Google Play users spend 1.4 trillion minutes playing mobile games per month, in-app purchases are still not a dominant part of developers’ revenue streams.

Some 96% of app users will never make an in-app purchase on a mobile game.

To address this shortcoming, Google recently introduced Rewarded Interstitials at the Think Games China event. The new advertising format aims to help developers increase in-app engagement by showing rewarded ads while they play games.

Interstitial ads tend to be lower in engagement but also CPMs, while rewarded ads have higher CPMs but lower impression volumes.

Rewarded interstitials promise to combine the best of both worlds.

According to beta testing by Ilyon Games, the new format boosted growth in eCPM by 3x, while revenues shot of 2.5x and ARPDAU increased 80%.

Google also revealed updates to tis App Open Ads including new branding, the option to clear ad content and simplify the user interface.

At the same time, Google launched Open Bidding, an in-app bidding function that will roll out on AdMob later this year.

While waterfall mediation uses historical CPMs, Open Bidding relies on real-time pricing through auctions which means ad networks get the highest revenue for an impression.

During initial testing, game maker CookApps saw a 26% increase in ad revenues and eCPMs using the tools.

The LTV Pinkback option will offer real-time estimates of impression values.

Another exciting campaign tools recently unveiled by Google are App campaigns for pre-registration. These can be used by app developers top promote their apps on Google Play before they go live. This creates anticipation and demand.

FunPlus said that it generated 93,000 pre-registrations in nine days using the campaign tool which will launch later in 2020.

Google has also made budgeting easier by installing target cost per install and target ROAS bidding.

But acquiring users is just one part of the equation, retaining them is quite another.

App Campaigns for Engagement have been created to reach users across the lifecycle and FunPlus increased the return of high-value players by almost 34%. Day 3 retention in re-engaged users grew 10.3%.

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These are the top 10 hashtag categories on TikTok https://www.businessofapps.com/news/these-are-the-top-10-hashtag-categories-on-tiktok/ Mon, 10 Aug 2020 10:15:00 +0000 https://www.businessofapps.com/?p=60050 TikTok is among the most popular and fastest growing apps globally, having reported two billion downloads in May 2020. As the popular short-video platform continues to expand its products and services for marketers and advertisers, MediaKix has analysed the top hashtags according to views. The findings are particularly useful for influencer marketing campaigns. The largest category in terms of views was entertainment with 535 billion views; combining hashtags such as comedy, entertainment and special effects, the category features popular accounts by TikTokers Zach King, Liza Koshy and Brittany Brooks. Dance ranked second at 181 billion views followed by pranks (79 billion) and fitness and sports (57 billion). Meanwhile, DIY and home renovation categories attracted 39 billion from users, ranking ahead of beauty (33 billion) and

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TikTok is among the most popular and fastest growing apps globally, having reported two billion downloads in May 2020.

As the popular short-video platform continues to expand its products and services for marketers and advertisers, MediaKix has analysed the top hashtags according to views.

The findings are particularly useful for influencer marketing campaigns.

The largest category in terms of views was entertainment with 535 billion views; combining hashtags such as comedy, entertainment and special effects, the category features popular accounts by TikTokers Zach King, Liza Koshy and Brittany Brooks.

Dance ranked second at 181 billion views followed by pranks (79 billion) and fitness and sports (57 billion).

Meanwhile, DIY and home renovation categories attracted 39 billion from users, ranking ahead of beauty (33 billion) and fashion (27 billion), cooking (18 billion) and life hacks (13 billion). Pets rounded out the top 10 at 10 billion views.

The breakdown is useful for marketers looking to engage with specific audiences.

MediaKix also recently launched an overview of the top influencers on TikTok.

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Top 10 German grocery apps highlight COVID effect https://www.businessofapps.com/news/top-10-german-grocery-apps-highlight-covid-effect/ Thu, 30 Jul 2020 09:00:00 +0000 https://www.businessofapps.com/?p=59826 App Annie’s latest LevelUp app charts reveal emerging trends among different app categories and countries. During Q2 2020, the top 10 German grocery store apps were led by Lidl, followed by beauty chain Mein dm Deutschland and NettoApp. The results may pinpoint to a greater number of monthly active users downloading and installing grocery apps during the coronavirus pandemic. Indeed, research by CivicScience publishing in March found that more consumers were using digital shopping channels as the US went into lockdown (+37% said they were digital grocery shopping). A whopping 62% of consumers were more likely to purchase food and drinks online because of pandemic fears. Meanwhile, a study by Bizrate Insights noted that Amazon was leading the digital grocery arena with 62% of US

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App Annie’s latest LevelUp app charts reveal emerging trends among different app categories and countries.

During Q2 2020, the top 10 German grocery store apps were led by Lidl, followed by beauty chain Mein dm Deutschland and NettoApp.

The results may pinpoint to a greater number of monthly active users downloading and installing grocery apps during the coronavirus pandemic.

Indeed, research by CivicScience publishing in March found that more consumers were using digital shopping channels as the US went into lockdown (+37% said they were digital grocery shopping).

A whopping 62% of consumers were more likely to purchase food and drinks online because of pandemic fears.

Meanwhile, a study by Bizrate Insights noted that Amazon was leading the digital grocery arena with 62% of US digital shoppers buying from the site.

“Retailers can manage inventory by placing purchase limits on high-demand products in-store and online, monitoring real-time inventory at the store level, and adjusting online inventory accordingly,” Sylvain Perrier, president and CEO of retail software company Mercatus previously said.

“Additionally, they can communicate inventory and purchase limits quickly and efficiently with third-party delivery partners or delivery-provider marketplaces. This will help reduce order issues related to inventory.

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Amazon expands live-streaming for influencers https://www.businessofapps.com/news/amazon-expands-live-streaming-for-influencers/ Fri, 17 Jul 2020 10:30:00 +0000 https://www.businessofapps.com/?p=59579 Amazon has added live-streaming to its Amazon Influencer Program to allow creatives to earn commission on product sales which are featured in their live video streams. Previously, viewers were redirected to websites and social media channels of influencers and brands. But the latest live-streaming integration to Amazon Live means that influencers can now increase direct sales for the marketers and brands they collaborate with. In other words, it removes a point of friction between influencer and the final point of sale. Amazon Live is the eCommerce’s dedicated channel used by creatives and hosts to showcase their products. Influencers simply download the Amazon Live Creator app, and then sign up to the Amazon Influencer Program. Users who are already approved can start creating live-streams straight away.

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Amazon has added live-streaming to its Amazon Influencer Program to allow creatives to earn commission on product sales which are featured in their live video streams.

Previously, viewers were redirected to websites and social media channels of influencers and brands.

But the latest live-streaming integration to Amazon Live means that influencers can now increase direct sales for the marketers and brands they collaborate with. In other words, it removes a point of friction between influencer and the final point of sale.

Amazon Live is the eCommerce’s dedicated channel used by creatives and hosts to showcase their products.

Influencers simply download the Amazon Live Creator app, and then sign up to the Amazon Influencer Program.

Users who are already approved can start creating live-streams straight away.

But not any creator can sign up: Amazon typically approves users by checking out their engagement statistics on YouTube and other social channels.

The move follows Amazon’s tightening of its affiliate programme.

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Mobile ad revenue growth to stagnate in 2020 amid economic consequences of pandemic https://www.businessofapps.com/news/mobile-ad-revenue-growth-to-stagnate-in-2020-amid-economic-consequences-of-pandemic/ Tue, 16 Jun 2020 09:00:00 +0000 https://www.businessofapps.com/?p=58863 Advertising revenues among media publishers are expected to drop $42 billion in 2020 to $540 billion due to declines in ad spending among the Covid-19 crisis and a subsequent recession. According to new data released by Magna Global, global ad revenues could decline as much as -7%. However, digital and mobile advertising formats such as search, video, social and banner ads are expected to be flat at a small growth of 1% to $302 billion. Magna expects the second half of the year to buffer against declines during lockdown. Mobile net ad revenues in the US are expected to grow just 8.6% in 2020 compared to 26.2% last year. For 2021, Magna expects revenues to pick up slightly to 12%. Search continues to be a

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Advertising revenues among media publishers are expected to drop $42 billion in 2020 to $540 billion due to declines in ad spending among the Covid-19 crisis and a subsequent recession.

According to new data released by Magna Global, global ad revenues could decline as much as -7%.

However, digital and mobile advertising formats such as search, video, social and banner ads are expected to be flat at a small growth of 1% to $302 billion.

Magna expects the second half of the year to buffer against declines during lockdown.

Mobile net ad revenues in the US are expected to grow just 8.6% in 2020 compared to 26.2% last year. For 2021, Magna expects revenues to pick up slightly to 12%.

Search continues to be a dominant mobile and digital ad format ($142 billion), while social media will slow compared to growth seen during previous years.

Static banner ad revenues are expected to drop -11% amid pandemic woes.

“Beyond the short-term V-shaped recession/recovery impact on the economy and the advertising market, the COVID crisis will have global and long-term effects on society, business models, consumption habits, mobility and media usage, all factors pointing to a more subdued economic growth and advertising spend than previously forecast for the 2022-2024 period. MAGNA thus reduces its global advertising growth forecast for these three years, from +4.5% per year to +3.5% year. The global ad market will reach $647 billion by 2021 compared to $745 billion in our previous long-term scenario (a -14% decrease),” Magna wrote.

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Mental health app Reflectly raises $4.3 million amid sharp user growth https://www.businessofapps.com/news/mental-health-app-reflectly-raises-4-3-million-amid-sharp-user-growth/ Fri, 12 Jun 2020 09:39:00 +0000 https://www.businessofapps.com/?p=58831 Danish mental health app start-up Reflectly has just secured an investment of around $4.3 million (DKK 28 million). The investment follows the company boosting its user numbers from 2 million to 10 million within just 12 months. Within that time, the app launched in 2017 quadrupled its paying users to 250,000 subscribers. Reflectly uses artificial intelligence to measure mental well-being of users after they reflect on their daily thoughts. Although the company admits that it could have grown organically, Reflectly chose to raise capital anyway to develop the product and potentially use the funds for further acquisitions. “We have been offered several offers, but we will try to take it all the way ourselves. We got the opportunity to raise money on some attractive terms because

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Danish mental health app start-up Reflectly has just secured an investment of around $4.3 million (DKK 28 million).

The investment follows the company boosting its user numbers from 2 million to 10 million within just 12 months.

Within that time, the app launched in 2017 quadrupled its paying users to 250,000 subscribers.

Reflectly uses artificial intelligence to measure mental well-being of users after they reflect on their daily thoughts.

Although the company admits that it could have grown organically, Reflectly chose to raise capital anyway to develop the product and potentially use the funds for further acquisitions.

“We have been offered several offers, but we will try to take it all the way ourselves. We got the opportunity to raise money on some attractive terms because we have a lot of momentum right now, and the time seemed right. At the same time, founders have taken some money off the table, because the company has reached a value of several hundred million kroner now,” said Jakob Brøgger-Mikkelsen, CEO and co-founder of Reflectly.

The company recently acquired an app called Done that is used to track and change habits. This ties in neatly with Reflectly’s own product and could solidify its user base over time.

“It’s no secret that it’s been three really good years for us,” he added. “What we almost didn’t even think was possible has happened. But it also feels like it has taken more than three years. It is really strange, but it is because you look every day – and there you do not feel that much change. But, of course, it has changed our lives on all heads and edges – for example, educationally and financially.”

Reflectly has plans to reach the Asian market and initiate an IPO within the next two to three years.

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Bolt integrates with Google Maps for ride planning https://www.businessofapps.com/news/bolt-integrates-with-google-maps/ Tue, 25 Feb 2020 11:10:47 +0000 https://www.businessofapps.com/?p=56769 Ride-hailing app Bolt has just integrated with Google Maps which means that Google’s journey planner feature will now be available on Bolt rides. Users can view the planner via the services tab when they’re planning a trip. Estimated costs of a trip and vehicle categories are also shown through the planner. “Today, we’re making it even easier to travel in and around London with the integration of Bolt into Google Maps,” said Sam Raciti, Bolt UK country manager. “Whether it is for all or part of their journey, having access to drivers on the Bolt platform through Google’s popular route-finding service empowers users to make better informed decisions about the quickest and most efficient way to reach their destination. Our mission has always been to

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Ride-hailing app Bolt has just integrated with Google Maps which means that Google’s journey planner feature will now be available on Bolt rides.

Users can view the planner via the services tab when they’re planning a trip.

Estimated costs of a trip and vehicle categories are also shown through the planner.

“Today, we’re making it even easier to travel in and around London with the integration of Bolt into Google Maps,” said Sam Raciti, Bolt UK country manager. “Whether it is for all or part of their journey, having access to drivers on the Bolt platform through Google’s popular route-finding service empowers users to make better informed decisions about the quickest and most efficient way to reach their destination. Our mission has always been to make urban mobility simple, seamless and safe, and we are delighted that this integration will take us closer to reaching that goal.”

The update follows Bolt’s launch of a multi-destination feature which lets customers request rides with up to three stops in between at a fixed estimated fare.

From the Bolt app, additional stops can be selected by clicking the plus sign on the right side of the address field.

Bolt now has over 35,000 licensed drivers in London and has reported rapid growth in Europe and Africa as it published a €50 million funding agreement with the European Investment Bank.

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Gen Z mobile app users are heavily engaged with non-gaming apps https://www.businessofapps.com/news/gen-z-mobile-app-users-are-heavily-engaged-with-non-gaming-apps/ Thu, 31 Oct 2019 11:37:10 +0000 https://www.businessofapps.com/?p=54419 App Annie As Gen Z grows in spending power, marketers are still trying to understand this age group in terms of their consumption habits and brand loyalty on mobile. 98% of Gen Z own a smartphone and on average receive their devices by the age of 10 years. That makes them an important generation for many mobile marketers to target. In the US, spending power of Gen Z is estimated at $44 billion per year. But the generation has different expectations and 71% believe that brands and corporations should help them achieve their personal goals. “Gen Z is the first generation to grow up on mobile,” said Ted Krantz, CEO of App Annie. “They already influence $600B in spend in the US alone—companies need to aim for

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App Annie

As Gen Z grows in spending power, marketers are still trying to understand this age group in terms of their consumption habits and brand loyalty on mobile.

98% of Gen Z own a smartphone and on average receive their devices by the age of 10 years.

That makes them an important generation for many mobile marketers to target. In the US, spending power of Gen Z is estimated at $44 billion per year.

But the generation has different expectations and 71% believe that brands and corporations should help them achieve their personal goals.

“Gen Z is the first generation to grow up on mobile,” said Ted Krantz, CEO of App Annie. “They already influence $600B in spend in the US alone—companies need to aim for them now or risk missing the target tomorrow.”

The latest report by App AnnieHow to Win Gen Z” highlights that Gen Z engagement with non-gaming apps runs deeper. They have 55% more sessions per user among the top non-gaming apps.

Gen Z are spending less time with their most-used games compared to users aged above 25 years.

But gaming behaviours differ by country, with Japanese Gen Z mobile users spending twice the time in games compared to the global average.

However, attracting users in mature markets like Japan is notoriously difficult and publishers will have to be more creative and possibly offer rewards.

Across Asia, Gen Z engagement with non-gaming apps was still high at two hours per month.

Unlike millennials, Gen Z grew up with social media. Instagram, Snapchat and co. are a core part of their daily lives. Publishers and marketers will need to utilise these platforms in an entertaining and engaging manner to reach Gen Z users.

Twitch stood out as a top app among Gen Z users in seven out of the 10 markets analysed. Brands could focus on partnerships with Twitch to reach users on the app.

Mobile is an extremely important platform for gaming with consumer spending expected to reach a 60% market share in 2019. The most popular game in France, Germany, Indonesia, and South Korea was Brawl Stars by Supercell.

Wish was identified as a top shopping app among Gen Z whilst finance apps are more localised depending on country.

The top social apps that Gen Z are using include Snapchat (UK, US and Japan) and Everytime (South Korea).

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A look at Gen Z mobile behaviours – 64% of mobile users are always connected https://www.businessofapps.com/news/a-look-at-gen-z-mobile-behaviours-64-of-mobile-users-are-always-connected/ Wed, 19 Jun 2019 11:33:20 +0000 https://www.businessofapps.com/?p=51390 The majority of Gen Z smartphone users (64%) say they are constantly connected online with 57% admitting that they feel insecure without their mobile phone. That’s according to a new report from Snapchat examining user behaviours and key differences between Gen Z and millennials. Gen Z spend an average 4 hours and 15 minutes per day on mobile with 95% of them owning a smartphone. 78% of them consider their mobile devices their most important device to go online compared to 74% of millennials. However, multi-device usage tends to be common among all generations and marketers and brands should adapt strategies that consider various screens equally. Compared to 2015, Gen Z are now spending 1.13 minutes more on their mobile devices. Among the most common

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The majority of Gen Z smartphone users (64%) say they are constantly connected online with 57% admitting that they feel insecure without their mobile phone.

That’s according to a new report from Snapchat examining user behaviours and key differences between Gen Z and millennials.

Gen Z spend an average 4 hours and 15 minutes per day on mobile with 95% of them owning a smartphone. 78% of them consider their mobile devices their most important device to go online compared to 74% of millennials. However, multi-device usage tends to be common among all generations and marketers and brands should adapt strategies that consider various screens equally.

Compared to 2015, Gen Z are now spending 1.13 minutes more on their mobile devices. Among the most common activities online they visit social networks, use messaging apps, watch videos and use search engines.

Gen Z are 36% more likely than the average to watch a vlog and 26% more likely to use streaming services on mobile.

As privacy concerns have become a growing concern among generations, 60% of Gen Z users have previously used a private browsing window. 52% are also using an ad blocker and 50% have deleted cookies.

Among the main reasons for using ad blockers are too many ads (49%), irrelevant ads (48%), intrusive ads (45%) and ads taking up too much screen space (40%).

Interestingly, mobile (43%) was preferred to view streaming services such as Netflix compared to TV (27%) among the younger generations.

Social networking apps still dominate, followed by messengers, music and shopping apps.

Both millennials and Gen Z have strong entrepreneurial ambitions with the majority of them looking to achieve more in life and seeking challenges. Another 65% of both cohorts are also career-oriented.

However, millennials tend to be slightly more business-oriented (31%) than Gen Z (29%).

When it comes to self-perception, 79% of Gen Z believe it is important to develop new skills through life whilst 77% are seizing opportunities and 74% believe we should strive for equality.

Around 2 in 5 admit to being easily influenced by other people’s opinions – 17% higher than the global average. Respect among their peers is a big part of their identity with 73% having the need to feel respected.

The always-on generation is spending much time consuming music (69%), films (61%) and food/drink (58%). Gen Z also tend to be more interested in gaming, modern art and extreme sports than millennials. However, millennials outscore Gen Z for local issues, gardening and gambling.

The two generations share similar opinions when it comes to technology, with the majority believing that there is too much choice online. More than 60% are also concerned about the Internet eroding their personal privacy.

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Gender bias: 49% of women play mobile games, but few games are made for women https://www.businessofapps.com/news/gender-bias-49-of-women-play-mobile-games-but-few-games-are-made-for-women/ Fri, 08 Feb 2019 11:56:32 +0000 https://www.businessofapps.com/?p=48734 Women love playing mobile games with at least 49% of all mobile gamers being female. That’s according to a survey by Newzoo commissioned by Google Play among 3,300 respondents in the US. The results provide evidence that 64% of women also prefer mobile games over other platforms compared to just 38% of men. Women tend to play games five times or more often during the week for a variety of reasons including entertainment or as stress relief. Meanwhile, 60% of them said that mobile gaming makes them feel good. However, mobile game developers and publishers have not caught on to that trend just yet. The majority of women think that 30% or fewer mobile games are actually made for women with 44% of the top

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Women love playing mobile games with at least 49% of all mobile gamers being female. That’s according to a survey by Newzoo commissioned by Google Play among 3,300 respondents in the US.

The results provide evidence that 64% of women also prefer mobile games over other platforms compared to just 38% of men.

Women tend to play games five times or more often during the week for a variety of reasons including entertainment or as stress relief.

Meanwhile, 60% of them said that mobile gaming makes them feel good.

However, mobile game developers and publishers have not caught on to that trend just yet. The majority of women think that 30% or fewer mobile games are actually made for women with 44% of the top grossing games on Google Play featuring male characters.

This disparity may stem from the fact that just 27.8% of the gaming industry is female or transgender.

The existing gender bias has a negative impact on the gaming industry. Indeed, the majority of women play just 2-3 games, whilst men play 3 or more. Men also talk more frequently about the games they play and tend to pay for games more often (52%) than women (33%). The majority of men (57%) playing mobile games identified as gamers, whilst just 29% of women agreed.

“I think that women just don’t feel that the space is meant for them,” said Shira Chess, author of Ready Player Two: Women Gamers and Designed Identity. “They might think that one small part is meant for them. But not all of it. That’s why social games worked. It was so easy to see which one of my friends was playing those games. You knew – if my aunt is playing that game, then it can’t be completely not for me. It gives me sort of a safe space to know that it’s probably at least a little bit for me.”

In an effort to change up the industry, Google Play previously committed to highlighting strong female characters within its “Indie Corner” on the Google Play Store and opening the doors to female tech and gaming innovators.

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Use of mobile phones to shop on rise as security becomes less of an issue https://www.businessofapps.com/news/use-of-mobile-phones-to-shop-on-rise-as-security-becomes-less-of-an-issue/ Mon, 03 Dec 2018 08:45:11 +0000 https://www.businessofapps.com/?p=47335 Almost half of consumers are now using their smartphones to make purchases online, according to a new infographic released by mobile ad specialist AdColony. And it’s not just Millennials who are hitting the small screen, instead 70% of holiday shoppers were between 45 to 70 years old. The rise in mobile shoppers comes at a time when security levels on mobile devices have improved significantly compared to desktop. Indeed, 70% of survey respondents found that mobile shopping was no more or less secure than using desktops. However, roughly a quarter of shoppers (22%) still consider mobile devices to be less secure, whilst 8% found them to be more secure than desktop devices. Among the items most frequently purchases on mobile devices were clothes, home items

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Almost half of consumers are now using their smartphones to make purchases online, according to a new infographic released by mobile ad specialist AdColony.

And it’s not just Millennials who are hitting the small screen, instead 70% of holiday shoppers were between 45 to 70 years old.

The rise in mobile shoppers comes at a time when security levels on mobile devices have improved significantly compared to desktop.

Indeed, 70% of survey respondents found that mobile shopping was no more or less secure than using desktops. However, roughly a quarter of shoppers (22%) still consider mobile devices to be less secure, whilst 8% found them to be more secure than desktop devices.

Among the items most frequently purchases on mobile devices were clothes, home items and books.

However, shoppers also use their smartphones to find better deals and offers and browse item prices whilst in store.

It doesn’t really matter whether shoppers are using apps or browsers, but 35% preferred in-app experiences. Most importantly, customers want easy-to-navigate apps and mobile websites.

When it comes to mobile ads, 66% said they would make a purchase from a mobile ad if the product was relevant to them. However, 57% have not actually done so.

A third of shoppers like to shop both online and offline, whilst 25% preferred shopping online versus 25% shopping mostly offline.

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Snapchat launches programme for Artificial Reality Lens creators https://www.businessofapps.com/news/snapchat-launches-programme-for-artificial-reality-lens-creators/ Thu, 22 Nov 2018 10:32:32 +0000 https://www.businessofapps.com/?p=47105 Snap just announced a new partner programme that helps brands to build artificial reality (AR) lenses. The Lens Creative Partners programme presents a group of certified creators from agencies to experts who are building immersive AR lenses for Snapchat. In order to receive certification, creators need to have experience of developing quality AR lenses. Snap then offers a training on the development process, creative best practices, advertising policies and buy models of sponsored AR lenses on Snapchat. To date, the programme has around 30 certified partners across the US, UK, Canada and Australia. Snap plans to expand the programme to more regions to build a network of more than 100 creators over the next few months. According to the company, 70 million users are now

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Snap just announced a new partner programme that helps brands to build artificial reality (AR) lenses. The Lens Creative Partners programme presents a group of certified creators from agencies to experts who are building immersive AR lenses for Snapchat.

In order to receive certification, creators need to have experience of developing quality AR lenses. Snap then offers a training on the development process, creative best practices, advertising policies and buy models of sponsored AR lenses on Snapchat.

To date, the programme has around 30 certified partners across the US, UK, Canada and Australia.

Snap plans to expand the programme to more regions to build a network of more than 100 creators over the next few months.

According to the company, 70 million users are now interacting with AR lenses on a daily basis and spend roughly three minutes with them.

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Facebook updates map feature to show location of friends nearby and bolster user engagement https://www.businessofapps.com/news/facebook-updates-map-feature-to-show-location-of-friends-nearby-and-bolster-user-engagement/ Mon, 08 Oct 2018 08:24:54 +0000 https://www.businessofapps.com/?p=45902 Facebook has revised its map feature to include the location of friends nearby. The “Nearby Friends” tool is designed to allow Facebook users to share their own location and start a conversation with friends in their area. Previously, the social media network had shown locations of friend groups on a map, but the latest addition now resembles “Snap Maps”. With Snap Maps, users can share their location with friends in real time. However, Nearby Friends does not include the exact location of a Facebook friend and instead shows approximate coordinates. Nearby users are shown on the map with their profile photo on the map. The feature is now active, but can be turned off via the Nearby Friends bookmark. For marketers, the addition could provide

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Facebook has revised its map feature to include the location of friends nearby. The “Nearby Friends” tool is designed to allow Facebook users to share their own location and start a conversation with friends in their area.

Previously, the social media network had shown locations of friend groups on a map, but the latest addition now resembles “Snap Maps”. With Snap Maps, users can share their location with friends in real time.

However, Nearby Friends does not include the exact location of a Facebook friend and instead shows approximate coordinates.

Nearby users are shown on the map with their profile photo on the map.

The feature is now active, but can be turned off via the Nearby Friends bookmark.

For marketers, the addition could provide superior tracking options to drive in-store visits once the tool gains traction.

It demonstrates just how desperate Facebook is to engage younger users, many of whom have flocked to Snapchat in recent years. However, it remains to be seen if Nearby Friends will take off.

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